Via HLDS:
Valve- Fixed a security issue related to the file system (thanks to Simon Pinfold for this report)
- Fixed a client crash related to the material system
- Fixed a crash when using medium or low texture quality on maps with static prop lighting
- Fixed not seeing team names when using custom scoreboards
- Fixed leaderboards occasionally not displaying when changing map
- Improved bspzip tool stability when packing maps with large amounts of custom assets
- Updated the contents of the Gargoyle Case, the Fall 2013 Acorns Crate, the Love And War Cosmetics Bundle, the Mann Co. Strongbox, and the Mann Co. Stockpile Crate
- Updated the model/materials for the Crusader's Getup and Arthropod's Aspect
- Updated The HazMat Headcase so it can be equipped by the Sniper
- Updated The Mustachioed Mann so it can be equipped by all classes and added a second style
- Updated The Special Eyes so it can be equipped by the Pyro and added a second style
- Updated The Frenchman's Formals to hide the Scout's dog-tags
- Updated the equip_region for the Cheater's Lament and added a new style
- Updated the Backburner to add the pilot light
- Updated the Rainblower to remove the pilot light
- Updated several materials to fix issues caused by mat_picmip
- Updated the localization files
- Updated pl_borneo
- Fixed an exploit where players could get outside the map
- Updated ctf_landfall
- Fixed some material issues
- Updated cp_vanguard
- Added new path to the last point
- New geometry to reduce sightlines on the middle point
- Reorganized spawn points to better exit final spawns
- Fixed Red forward spawn door blocking when held open
- Fixed some material issues
Rumor has it:
- VPK contents changes as well as script updates: https://github.com/SteamDatabase/GameTracking/commit/f6784f9b0fa3689da84c5d822906282d0b3c2921
- And here's an item schema update: https://github.com/SteamDatabase/SteamTracking/commit/8dc31555865407d589c73bf70a5f070aa6240a6e
- Size is ~90 MB
Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:
[quote=Valve]- Fixed a security issue related to the file system (thanks to Simon Pinfold for this report)
- Fixed a client crash related to the material system
- Fixed a crash when using medium or low texture quality on maps with static prop lighting
- Fixed not seeing team names when using custom scoreboards
- Fixed leaderboards occasionally not displaying when changing map
- Improved bspzip tool stability when packing maps with large amounts of custom assets
- Updated the contents of the Gargoyle Case, the Fall 2013 Acorns Crate, the Love And War Cosmetics Bundle, the Mann Co. Strongbox, and the Mann Co. Stockpile Crate
- Updated the model/materials for the Crusader's Getup and Arthropod's Aspect
- Updated The HazMat Headcase so it can be equipped by the Sniper
- Updated The Mustachioed Mann so it can be equipped by all classes and added a second style
- Updated The Special Eyes so it can be equipped by the Pyro and added a second style
- Updated The Frenchman's Formals to hide the Scout's dog-tags
- Updated the equip_region for the Cheater's Lament and added a new style
- Updated the Backburner to add the pilot light
- Updated the Rainblower to remove the pilot light
- Updated several materials to fix issues caused by mat_picmip
- Updated the localization files
- Updated pl_borneo
- Fixed an exploit where players could get outside the map
- Updated ctf_landfall
- Fixed some material issues
- Updated cp_vanguard
- Added new path to the last point
- New geometry to reduce sightlines on the middle point
- Reorganized spawn points to better exit final spawns
- Fixed Red forward spawn door blocking when held open
- Fixed some material issues[/quote]
Rumor has it:
- VPK contents changes as well as script updates: [url]https://github.com/SteamDatabase/GameTracking/commit/f6784f9b0fa3689da84c5d822906282d0b3c2921[/url]
- And here's an item schema update: https://github.com/SteamDatabase/SteamTracking/commit/8dc31555865407d589c73bf70a5f070aa6240a6e
- Size is ~90 MB
wickedplayer494- Updated The HazMat Headcase so it can be equipped by the Sniper
Thanks Valve now I'm even more rich probably lmao
Not much else to note though so whatever
EDIT: http://puu.sh/mTCp9/a2e830e2c9.png
[quote=wickedplayer494]- Updated The HazMat Headcase so it can be equipped by the Sniper[/quote]
Thanks Valve now I'm even more rich probably lmao
Not much else to note though so whatever
EDIT: [url]http://puu.sh/mTCp9/a2e830e2c9.png[/url]
wickedplayer494- Updated the contents of the Gargoyle Case, the Fall 2013 Acorns Crate, the Love And War Cosmetics Bundle, the Mann Co. Strongbox, and the Mann Co. Stockpile Crate
what changed about this?
[quote=wickedplayer494]- Updated the contents of the Gargoyle Case, the Fall 2013 Acorns Crate, the Love And War Cosmetics Bundle, the Mann Co. Strongbox, and the Mann Co. Stockpile Crate[/quote]
what changed about this?
http://jennybur.net/2016-02-02_22-32-40.png
This is how hazmat for sniper looks, thanks for keeping class silhouettes valve.
edit: ok it seems to keep the default hat on in reality so it's slightly not as bad
[img]http://jennybur.net/2016-02-02_22-32-40.png[/img]
This is how hazmat for sniper looks, thanks for keeping class silhouettes valve.
edit: ok it seems to keep the default hat on in reality so it's slightly not as bad
vanguard changes seem nice
im glad ugc decided to play it before it was finished in any way and will now probably never re-add it
vanguard changes seem nice
im glad ugc decided to play it before it was finished in any way and will now probably never re-add it
- Fixed some material issues
- Updated several materials to fix issues caused by mat_picmip
- Improved bspzip tool stability when packing maps with large amounts of custom assets
i dont know, but i have the feeling this could improve fps for some
[code] - Fixed some material issues
- Updated several materials to fix issues caused by mat_picmip
- Improved bspzip tool stability when packing maps with large amounts of custom assets[/code]
i dont know, but i have the feeling this could improve fps for some
tf2 team working on hat changes instead of bug fixes. great
tf2 team working on hat changes instead of bug fixes. great
- Updated pl_borneo
- Fixed an exploit where players could get outside the map
Yay borneo is playable again
- Updated pl_borneo
- Fixed an exploit where players could get outside the map
Yay borneo is playable again
yahootf2 team working on hat changes instead of bug fixes. great
This update has good bugfixes though (and a bit of optimization)
[quote=yahoo]tf2 team working on hat changes instead of bug fixes. great[/quote]
This update has good bugfixes though (and a bit of optimization)
yahootf2 team working on hat changes instead of bug fixes. great
- Fixed a security issue related to the file system (thanks to Simon Pinfold for this report)
- Fixed a client crash related to the material system
- Fixed a crash when using medium or low texture quality on maps with static prop lighting
- Fixed not seeing team names when using custom scoreboards
- Fixed leaderboards occasionally not displaying when changing map
- Improved bspzip tool stability when packing maps with large amounts of custom assets
???
[quote=yahoo]tf2 team working on hat changes instead of bug fixes. great[/quote]
[quote]- Fixed a security issue related to the file system (thanks to Simon Pinfold for this report)
- Fixed a client crash related to the material system
- Fixed a crash when using medium or low texture quality on maps with static prop lighting
- Fixed not seeing team names when using custom scoreboards
- Fixed leaderboards occasionally not displaying when changing map
- Improved bspzip tool stability when packing maps with large amounts of custom assets[/quote]
???
Just wondering, when valve optimizes the game do you guys think it will be a massive update at once for it or will it just be over time? Cause I feel like in the past 3ish months my FPS has been getting slightly better (could just be placebo tho idk).
Just wondering, when valve optimizes the game do you guys think it will be a massive update at once for it or will it just be over time? Cause I feel like in the past 3ish months my FPS has been getting slightly better (could just be placebo tho idk).
I'm honestly curious how people find these weird bugs in the game. Like if anyone could explain how these people continue to find small errors in the code and report them to valve, that'd be pretty cool
I'm honestly curious how people find these weird bugs in the game. Like if anyone could explain how these people continue to find small errors in the code and report them to valve, that'd be pretty cool
FireStarwhttp://jennybur.net/2016-02-02_22-32-40.png
This is how hazmat for sniper looks, thanks for keeping class silhouettes valve.
edit: ok it seems to keep the default hat on in reality so it's slightly not as bad
what the fuck
[quote=FireStarw][img]http://jennybur.net/2016-02-02_22-32-40.png[/img]
This is how hazmat for sniper looks, thanks for keeping class silhouettes valve.
edit: ok it seems to keep the default hat on in reality so it's slightly not as bad[/quote]
what the fuck
Improved bspzip tool stability when packing maps with large amounts of custom assets
trainsawlaser?
[quote]Improved bspzip tool stability when packing maps with large amounts of custom assets[/quote]
[b]trainsawlaser?[/b]
[quote=FireStarw][img]http://jennybur.net/2016-02-02_22-32-40.png[/img][/quote]
[img]http://i.imgur.com/6qJXR5k.png[/img]
I don't care, that's hilarious.
Maybe we can sneak other stuff by them too, like a Gullywash update (I wish).
I don't care, that's hilarious.
Maybe we can sneak other stuff by them too, like a Gullywash update (I wish).
realistically the person doing the model shit is just someone who does the QC for workshop or w/e and has spare time since there's no big updates that need art assets in the pipeline rn
all they're doing is keeping someone on retainer who otherwise would be doing jack shit
realistically the person doing the model shit is just someone who does the QC for workshop or w/e and has spare time since there's no big updates that need art assets in the pipeline rn
all they're doing is keeping someone on retainer who otherwise would be doing jack shit
ESEA servers are down for now, they're working on it.
Dreamboat LF Subs: hey
Dreamboat LF Subs: are esea servers down?
tri: ya we're working on a fix
tri: sorry
Dreamboat LF Subs: ok
Dreamboat LF Subs: eta?
tri: 30 mins
tri: i mean it'll prob get fixed faster
Dreamboat LF Subs: ok
tri: but matches might need to be moved back 30 minutes
ESEA servers are down for now, they're working on it.
Dreamboat LF Subs: hey
Dreamboat LF Subs: are esea servers down?
tri: ya we're working on a fix
tri: sorry
Dreamboat LF Subs: ok
Dreamboat LF Subs: eta?
tri: 30 mins
tri: i mean it'll prob get fixed faster
Dreamboat LF Subs: ok
tri: but matches might need to be moved back 30 minutes
uberchainFireStarwhttp://jennybur.net/2016-02-02_22-32-40.png
http://i.imgur.com/6qJXR5k.png
http://i.imgur.com/9BQw8Ee.png
So apparently other workshop contributors are super pissed at the Hazmat person for a) remodelling an item shittily on purpose without their co-contributor's permission since his co-contributor actually modelled it & b) fear for Valve no longer accepting cosmetic fixes due to breach of trust & because of proclaiming they did it for teh lulz, you know despite how Valve do need to basically look at it and say "yeah let's add it" or "no this is shit".
Meanwhile everybody else either finds it hilarious or people are shitting themselves over Valve's quality control (which whether or not it was ever there is probably subjective opinion).
[quote=uberchain][quote=FireStarw][img]http://jennybur.net/2016-02-02_22-32-40.png[/img][/quote]
[img]http://i.imgur.com/6qJXR5k.png[/img][/quote]
[img]http://i.imgur.com/9BQw8Ee.png[/img]
So apparently other workshop contributors are super pissed at the Hazmat person for a) remodelling an item shittily on purpose without their co-contributor's permission since his co-contributor actually modelled it & b) fear for Valve no longer accepting cosmetic fixes due to breach of trust & because of proclaiming they did it for teh lulz, you know despite how Valve do need to basically look at it and say "yeah let's add it" or "no this is shit".
Meanwhile everybody else either finds it hilarious or people are shitting themselves over Valve's quality control (which whether or not it was ever there is probably subjective opinion).
chill it's just a hat
i get that it looks awful but there's really no need to flip shit over it
chill it's just a hat
i get that it looks awful but there's really no need to flip shit over it
Why do I get a feeling that it's valve being valve and just counter trolling the troll and the entire community at the same time?
Why do I get a feeling that it's valve being valve and just counter trolling the troll and the entire community at the same time?
Martychill it's just a hat
i get that it looks awful but there's really no need to flip shit over it
It makes your head look like you're a pyro. Makes sense for people to be worried if they think that in the future Valve may allow more of this to the point that it becomes extremely difficult to differentiate classes
[quote=Marty]chill it's just a hat
i get that it looks awful but there's really no need to flip shit over it[/quote]
It makes your head look like you're a pyro. Makes sense for people to be worried if they think that in the future Valve may allow more of this to the point that it becomes extremely difficult to differentiate classes
i always wondered what it would be like if the two worst things in TF2 were combined
we now have pyro huntsmen
i always wondered what it would be like if the two worst things in TF2 were combined
we now have pyro huntsmen