i was just watching the Roundtable on Huey's stream with the pyro's and they were just talking about how they weapon switch. most said numbers, and one said they have mouse binds. i was thinking if anyone has any good mouse binds for pyro/ any other class to switch weapons, because right now i am using scrolling wheel.
thanks
thanks
A lot of people have something similar to a deathadder, with extra buttons on. I use the two buttons on the side for primary/secondary, and scroll down for melee.
You could always do the arena shooter setup and use ESDF to move, and bind the keys around it to random stuff.
You could always do the arena shooter setup and use ESDF to move, and bind the keys around it to random stuff.
I use numbers and 'q' for last weapon. No fancy scripts here.
Q/E/F for primary/secondary/melee and shift for crouch
I'm lazy.
I'm lazy.
I use Q/E/R for primary/secondary/melee. Just easy to reach and I always know what weapon I'm switching to.
I use mwheelup for primary and mwheeldown for secondary, melee is mouse3.
bind q "slot3"
bind MWHEELUP "slot1"
bind MWHEELDOWN "slot2"
scroll up for primary, scroll down for secondary, press q for melee. I've been using it for a while, and I like it.
bind MWHEELUP "slot1"
bind MWHEELDOWN "slot2"[/code]
scroll up for primary, scroll down for secondary, press q for melee. I've been using it for a while, and I like it.
I have it scripted so Q and E handle everything (1 calls medic). Took some getting used to to have things changing depending on what I have out, but it has its advantages. I like the way it feels.
I use qef, although my middle mouse takes out melee and autofires, in the case of pyro my middle mouse fires 1 tick of flamethrower, then switches to melee and auto fires
M1 medigun, M2 needles, M3 melee, 2 side buttons are PTT and uber
bind 1 "slot1"
bind 2 "slot2"
bind 3 "slot3"
bind q "slot1"
bind e "slot2"
Only have melee bound to mouse4 for pyro.
bind 2 "slot2"
bind 3 "slot3"
bind q "slot1"
bind e "slot2"[/code]
Only have melee bound to mouse4 for pyro.
tf2
1
2
3
4
5
quake
1 gauntlet
2 pee shooter
3 shotgun
q rocket launcher
e rail gun
r lightning gun
f grenade launcher
x plasma
z bfg
1
2
3
4
5
quake
1 gauntlet
2 pee shooter
3 shotgun
q rocket launcher
e rail gun
r lightning gun
f grenade launcher
x plasma
z bfg
alias "+shotty" "slot2;+attack;spec_prev;r_drawviewmodel 0"
alias "-shotty" "-attack;+reload"
bind mouse2 "+shotty"
I use this script for soldier. I switches to shotgun and fires whenever I right click. You can bind left click to rockets but I found that after my initial switch to shotgun I would use mouse1 to fire anyway.
alias "-shotty" "-attack;+reload"
bind mouse2 "+shotty"
I use this script for soldier. I switches to shotgun and fires whenever I right click. You can bind left click to rockets but I found that after my initial switch to shotgun I would use mouse1 to fire anyway.
botmodetf2
1
2
3
4
5
quake
1 gauntlet
2 pee shooter
3 shotgun
q rocket launcher
e rail gun
r lightning gun
f grenade launcher
x plasma
z bfg
I thought LG was e and Rail Gun was r
1
2
3
4
5
quake
1 gauntlet
2 pee shooter
3 shotgun
q rocket launcher
e rail gun
r lightning gun
f grenade launcher
x plasma
z bfg[/quote]
I thought LG was e and Rail Gun was r
bind MWHEELUP "slot1;r_drawviewmodel 0"
bind MWHEELDOWN "slot2;r_drawviewmodel 1"
bind MOUSE3 "slot3;r_drawviewmodel 1"
MOUSEWHEEL HEROES ASSEMBLE!!!!!!!!
bind MWHEELDOWN "slot2;r_drawviewmodel 1"
bind MOUSE3 "slot3;r_drawviewmodel 1"
MOUSEWHEEL HEROES ASSEMBLE!!!!!!!!
I use q for primary, e for secondary, and 3 for melee. I might change melee to something else eventually, but it works well enough for me for now. I think I have r for last weapon, but I only use that so I can close build/disguise menus.
aimbotmodemy weapon binds
I thought LG was e and Rail Gun was r
I've played quake for years, and rail was always more important to me so it was bound on a closer key than lightning
by default it is e for lg and r for rail gun I think though
I thought LG was e and Rail Gun was r[/quote]
I've played quake for years, and rail was always more important to me so it was bound on a closer key than lightning
by default it is e for lg and r for rail gun I think though
I have q bound so it switches between slots 1 & 2. Then 3 for melee
bind mwheeldown "+jump"
bind q "slot1"
bind e "slot2"
bind r "voicemenu 0 0"
bind 3 "slot3"
bind mouse4 "+duck"
unbind mwheelup
glhf
bind q "slot1"
bind e "slot2"
bind r "voicemenu 0 0"
bind 3 "slot3"
bind mouse4 "+duck"
unbind mwheelup
glhf
alias +primary "slot1;r_drawviewmodel 0;+attack"
alias -primary "-attack"
alias +secondary "slot2;r_drawviewmodel 0;+attack"
alias -secondary "-attack"
alias +melee "slot3;r_drawviewmodel 1;+attack"
alias -melee "-attack"
bind mouse1 "+primary"
bind mouse2 "+secondary"
bind mouse3 "+melee"
bind mouse4 "+attack2"
bind mouse5 "+attack2"
Using this, you can also easily set sensitivity and change crosshairs per weapon.
alias -primary "-attack"
alias +secondary "slot2;r_drawviewmodel 0;+attack"
alias -secondary "-attack"
alias +melee "slot3;r_drawviewmodel 1;+attack"
alias -melee "-attack"
bind mouse1 "+primary"
bind mouse2 "+secondary"
bind mouse3 "+melee"
bind mouse4 "+attack2"
bind mouse5 "+attack2"
Using this, you can also easily set sensitivity and change crosshairs per weapon.