On another note, does anyone know which file controls the popups such as stranges leveling up, something special ring, trade notification, etc.
@b4stian youre msising a large chunk of hudanimations.txt at the bottom. go get the latest one from tf2 and compare.
Is there a way to make the boxes in the loadout screen bigger without a specific hud? (I use bwhud)
So I stole rayshuds new main menu to use in my own personal HUD, can anyone help me get rid of this strip at the bottom?
https://i.imgur.com/mMbOw0x.jpg
Seems to be the default background showing beneath somehow?
Also the little button highlights aren't there when I highlight a menu option either, can anyone help me with those?
https://i.imgur.com/VEqpZci.png
EDIT: Also my loading screen defaults back to the default background instead of the main menu background, cna someone help me fix that
https://i.imgur.com/mMbOw0x.jpg
Seems to be the default background showing beneath somehow?
Also the little button highlights aren't there when I highlight a menu option either, can anyone help me with those?
https://i.imgur.com/VEqpZci.png
EDIT: Also my loading screen defaults back to the default background instead of the main menu background, cna someone help me fix that
STOGESo I stole rayshuds new main menu to use in my own personal HUD, can anyone help me get rid of this strip at the bottom?
https://i.imgur.com/mMbOw0x.jpg
Seems to be the default background showing beneath somehow?
Also the little button highlights aren't there when I highlight a menu option either, can anyone help me with those?
https://i.imgur.com/VEqpZci.png
EDIT: Also my loading screen defaults back to the default background instead of the main menu background, cna someone help me fix that
You're probably missing colors and files for the loading screen.
You'll need to copy colors and fonts from rays' clientscheme and (I think) statsummary.res
https://i.imgur.com/mMbOw0x.jpg
Seems to be the default background showing beneath somehow?
Also the little button highlights aren't there when I highlight a menu option either, can anyone help me with those?
https://i.imgur.com/VEqpZci.png
EDIT: Also my loading screen defaults back to the default background instead of the main menu background, cna someone help me fix that[/quote]
You're probably missing colors and files for the loading screen.
You'll need to copy colors and fonts from rays' clientscheme and (I think) statsummary.res
Is there a way to change the font and font color of the points inside of the contract completion bar of the menu (questlog). Everything else I can change within the .res files but these seem to be hardcoded (clientscheme QuestFlavorText and White and Black color) in.
Am I correct in this assessment or is there another file that I am missing (I'm using the base quest files in quests/) that has precedence since this is the pauling2 contract?
Am I correct in this assessment or is there another file that I am missing (I'm using the base quest files in quests/) that has precedence since this is the pauling2 contract?
hoXyyYou're probably missing colors and files for the loading screen.
You'll need to copy colors and fonts from rays' clientscheme and (I think) statsummary.res
I replaced most of fonts and colors with my own, will have a look at statsummary.
Any idea why the main menu is cut off at bottom?
You're probably missing colors and files for the loading screen.
You'll need to copy colors and fonts from rays' clientscheme and (I think) statsummary.res[/quote]
I replaced most of fonts and colors with my own, will have a look at statsummary.
Any idea why the main menu is cut off at bottom?
Is it possible to hide all stats from the scoreboard? I'd only like to see who is alive and dead and no other information.
murjeIs it possible to hide all stats from the scoreboard? I'd only like to see who is alive and dead and no other information.
http://www.teamfortress.tv/1010/introducing-the-greatest-custom-scoreboard-ever
Evans edit of it works for me, but if you have any trouble add "spacer" "5" in the "scores" section of Resource/UI/Scoreboard.res
http://www.teamfortress.tv/1010/introducing-the-greatest-custom-scoreboard-ever
Evans edit of it works for me, but if you have any trouble add "spacer" "5" in the "scores" section of Resource/UI/Scoreboard.res
murjeIs it possible to hide all stats from the scoreboard? I'd only like to see who is alive and dead and no other information.
LocalPlayerStatsPanel { "tall" "0" }
[code]LocalPlayerStatsPanel { "tall" "0" }[/code]
How do I make a rainbow ubercharge? I am using broselhud_blue if it maters
WiethoofdLocalPlayerStatsPanel { "tall" "0" }
This is actually a very fast and easy way to hide stats and keep the look of the scoreboard. Thanks a bunch. Ping and scores are still visible but I can deal with those unless of course somebody knows how to hide them as easily.
[code]LocalPlayerStatsPanel { "tall" "0" }[/code][/quote]
This is actually a very fast and easy way to hide stats and keep the look of the scoreboard. Thanks a bunch. Ping and scores are still visible but I can deal with those unless of course somebody knows how to hide them as easily.
murjeWiethoofdThis is actually a very fast and easy way to hide stats and keep the look of the scoreboard. Thanks a bunch. Ping and scores are still visible but I can deal with those unless of course somebody knows how to hide them as easily.LocalPlayerStatsPanel { "tall" "0" }
scores_width "0"
ping_width "0"
[code]LocalPlayerStatsPanel { "tall" "0" }[/code][/quote]
This is actually a very fast and easy way to hide stats and keep the look of the scoreboard. Thanks a bunch. Ping and scores are still visible but I can deal with those unless of course somebody knows how to hide them as easily.[/quote]
[code]scores_width "0"
ping_width "0"[/code]
[spoiler]I'm writing those out of memory, look for those names or something similar
[/spoiler]
This is a longshot but can somebody update this to be contract compatible?
It's a streaming hud that removes all names, and even though I know the bare essentials of hud editing for majority of menus and guis and fonts and colors, For the life of me I can't fix huds to have contracts working. I tried updating hudlayout, removing all quest files, editing things I was suggested, but for the life of me contracts still don't work. At this point i'd just like to have some help in making it work so I can use it to stream and prevent streamsnipes.
if you do it add me so i can give you a hat or somethin
[url=http://puu.sh/n5xdQ/259b30bb4c.rar]budhud_ster[/url]
It's a streaming hud that removes all names, and even though I know the bare essentials of hud editing for majority of menus and guis and fonts and colors, For the life of me I can't fix huds to have contracts working. I tried updating hudlayout, removing all quest files, editing things I was suggested, but for the life of me contracts still don't work. At this point i'd just like to have some help in making it work so I can use it to stream and prevent streamsnipes.
if you do it add me so i can give you a hat or somethin
how can i fix the weapon inspect panel when i'm dead? http://images.akamai.steamusercontent.com/ugc/308864099127830943/64A39221AC8E879277DCEDFFE79DDE62959AF4EB/
I'm using this hud http://www.teamfortress.tv/19276/kn-garm3n-reborn-modified-by-teca99 and i cannot modify anything. No matter what value i change, visible/enable/xpos/ypos nothing moves.
I'd like to move around some things in hudammoweapons.res for example, so i try and change xpos and ypos but again, nothing happens. pls send help
EDIT : ok i found it after 10 minutes, i feel quite stupid right now
I'd like to move around some things in hudammoweapons.res for example, so i try and change xpos and ypos but again, nothing happens. pls send help
EDIT : ok i found it after 10 minutes, i feel quite stupid right now
http://steamcommunity.com/sharedfiles/filedetails/?id=623154280 how do i fix this overlapping in the targetID?
Mutehttp://steamcommunity.com/sharedfiles/filedetails/?id=623154280 how do i fix this overlapping in the targetID?
Looks like there's a shadow that's not coloured black/is out of position. Look for TargetNameLabelShadow or something similar and change the xpos/colour to work with the foreground TargetNameLabel
Looks like there's a shadow that's not coloured black/is out of position. Look for TargetNameLabelShadow or something similar and change the xpos/colour to work with the foreground TargetNameLabel
_KermitMutehttp://steamcommunity.com/sharedfiles/filedetails/?id=623154280 how do i fix this overlapping in the targetID?
Looks like there's a shadow that's not coloured black/is out of position. Look for TargetNameLabelShadow or something similar and change the xpos/colour to work with the foreground TargetNameLabel
It worked, it seems the shadow is broken and cannot be removed or moved using xpos ypos, so i changed the label to match with the shadow. thanks :D
EDIT: Another question: http://steamcommunity.com/sharedfiles/filedetails/?id=623231555 how do i make the scoreboard not so squished after adding spacer 5?
Looks like there's a shadow that's not coloured black/is out of position. Look for TargetNameLabelShadow or something similar and change the xpos/colour to work with the foreground TargetNameLabel[/quote]
It worked, it seems the shadow is broken and cannot be removed or moved using xpos ypos, so i changed the label to match with the shadow. thanks :D
EDIT: Another question: http://steamcommunity.com/sharedfiles/filedetails/?id=623231555 how do i make the scoreboard not so squished after adding spacer 5?
spacer is only the thing that seperates the profile picture of someone and his name ; make sure your scoreboard.res has all these elements in (values can be changed to fit into your hud's scoreboard, but you need to have every line)
"scores"
{
"ControlName" "CTFClientScoreBoardDialog"
"fieldName" "scoreinfo"
"xpos" "cs-0.5"
"ypos" "31"
"wide" "640"
"tall" "448"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"medal_width" "20"
"avatar_width" "65"
"spacer" "5"
"name_width" "118"
"name_width_short" "85"
"nemesis_width" "25"
"class_width" "25"
"score_width" "30"
"ping_width" "25"
"stats_width" "30"
"killstreak_width" "15"
"killstreak_image_width" "15"
}
[quote]
"scores"
{
"ControlName" "CTFClientScoreBoardDialog"
"fieldName" "scoreinfo"
"xpos" "cs-0.5"
"ypos" "31"
"wide" "640"
"tall" "448"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"medal_width" "20"
"avatar_width" "65"
"spacer" "5"
"name_width" "118"
"name_width_short" "85"
"nemesis_width" "25"
"class_width" "25"
"score_width" "30"
"ping_width" "25"
"stats_width" "30"
"killstreak_width" "15"
"killstreak_image_width" "15"
}
[/quote]
FUNKesnip
Dunno if someone's already done it, but try this and see if it works ( I don't have any contracts right now so I can't 100% guarantee ) http://puu.sh/n6T8v/ed3eff85fa.rar
Dunno if someone's already done it, but try this and see if it works ( I don't have any contracts right now so I can't 100% guarantee ) http://puu.sh/n6T8v/ed3eff85fa.rar
For some reason the stopwatch timer in FrankenHud is bugged for me. It tells me how many points are capped, but not the actual time. Any help would be lovely!
http://i.imgur.com/JxzFHVr.png
http://i.imgur.com/JxzFHVr.png
http://steamcommunity.com/sharedfiles/filedetails/?id=624674219
how do I move down the ammo, specifically, in-line with the health?
hudplayerhealth.res "Resource/UI/HudPlayerHealth.res"
{
// player health data
"HudPlayerHealth"
{
"ControlName" "EditablePanel"
"fieldName" "HudPlayerHealth"
"xpos" "c-300" [$WIN32]
"ypos" "r140" [$WIN32]
"xpos" "32" [$X360]
"ypos" "r144" [$X360]
"zpos" "2"
"wide" "250"
"tall" "120"
"visible" "1"
"enabled" "1"
"HealthBonusPosAdj" "35"
"HealthDeathWarning" "0.49"
"HealthDeathWarningColor" "HUDDeathWarning"
}
"PlayerStatusHealthImage"
{
"ControlName" "ImagePanel"
"fieldName" "PlayerStatusHealthImage"
"xpos" "70"
"ypos" "56"
"zpos" "4"
"wide" "30"
"tall" "30"
"visible" "1"
"enabled" "1"
"scaleImage" "0"
}
"PlayerStatusHealthImageBG"
{
"ControlName" "ImagePanel"
"fieldName" "PlayerStatusHealthImageBG"
"xpos" "69"
"ypos" "55"
"zpos" "3"
"wide" "32"
"tall" "32"
"visible" "1"
"enabled" "1"
"image" "../hud/health_bg"
"scaleImage" "1"
}
"PlayerStatusHealthBonusImage"
{
"ControlName" "ImagePanel"
"fieldName" "PlayerStatusHealthBonusImage"
"xpos" "110" [$WIN32]
"xpos" "80" [$X360]
"ypos" "32" [$WIN32]
"ypos" "43" [$X360]
"zpos" "2"
"wide" "75" [$WIN32]
"wide" "35" [$X360]
"tall" "75" [$WIN32]
"tall" "35" [$X360]
"visible" "0"
"enabled" "1"
"image" "../hud/health_over_bg"
"scaleImage" "1"
}
"PlayerStatusHealthValue"
{
"ControlName" "CExLabel"
"fieldName" "PlayerStatusHealthValue"
"xpos" "95"
"ypos" "45" [$WIN32]
"ypos" "55" [$X360]
"zpos" "5"
"wide" "100"
"tall" "50"
"visible" "1"
"enabled" "1"
"labelText" "%Health%"
"textAlignment" "center"
"font" "HudFontGiantBold"
"fgcolor" "HP"
}
"PlayerStatusHealthValueShadow"
{
"ControlName" "CExLabel"
"fieldName" "PlayerStatusHealthValueShadow"
"xpos" "96"
"ypos" "46" [$WIN32]
"ypos" "56" [$X360]
"zpos" "5"
"wide" "100"
"tall" "50"
"visible" "1"
"enabled" "1"
"labelText" "%Health%"
"textAlignment" "center"
"font" "HudFontGiantBold"
"fgcolor" "Black"
}
}
hudammoweapons.res"Resource/UI/HudAmmoWeapons.res"
{
"HudWeaponAmmoBG"
{
"ControlName" "CTFImagePanel"
"fieldName" "HudWeaponAmmoBG"
"xpos" "9999"
"ypos" "9999"
"zpos" "1"
"wide" "90"
"tall" "45"
"visible" "0"
"enabled" "0"
"image" "../hud/ammo_blue_bg"
"scaleImage" "1"
"teambg_2" "../hud/ammo_red_bg"
"teambg_2_lodef" "../hud/ammo_red_bg_lodef"
"teambg_3" "../hud/ammo_blue_bg"
"teambg_3_lodef" "../hud/ammo_blue_bg_lodef"
}
"HudWeaponLowAmmoImage"
{
"ControlName" "ImagePanel"
"fieldName" "HudWeaponLowAmmoImage"
"xpos" "9999"
"ypos" "9999"
"zpos" "0"
"wide" "90"
"tall" "45"
"visible" "0"
"enabled" "0"
"image" "../hud/ammo_red_bg"
"scaleImage" "1"
"teambg_2" "../hud/ammo_red_bg"
"teambg_2_lodef" "../hud/ammo_red_bg_lodef"
"teambg_3" "../hud/ammo_blue_bg"
"teambg_3_lodef" "../hud/ammo_blue_bg_lodef"
}
"AmmoInClip"
{
"ControlName" "CExLabel"
"fieldName" "AmmoInClip"
"font" "HudFontGiantBold"
"fgcolor" "HP"
"xpos" "0"
"ypos" "2"
"zpos" "5"
"wide" "55"
"tall" "50"
"tall_lodef" "45"
"visible" "0"
"enabled" "1"
"textAlignment" "south"
"labelText" "%Ammo%"
}
"AmmoInClipShadow"
{
"ControlName" "CExLabel"
"fieldName" "AmmoInClipShadow"
"font" "HudFontGiantBold"
"fgcolor" "Black"
"xpos" "1"
"xpos_hidef" "2"
"ypos" "3"
"ypos_hidef" "2"
"ypos_lodef" "2"
"zpos" "5"
"wide" "55"
"tall" "50"
"tall_lodef" "45"
"visible" "0"
"enabled" "1"
"textAlignment" "south"
"labelText" "%Ammo%"
}
"AmmoInReserve"
{
"ControlName" "CExLabel"
"fieldName" "AmmoInReserve"
"font" "HudFontMedium"
"fgcolor" "HP"
"xpos" "54"
"ypos" "22"
"ypos_lodef" "10"
"zpos" "7"
"wide" "40"
"tall" "27"
"tall_lodef" "30"
"visible" "0"
"enabled" "1"
"textAlignment" "west"
"labelText" "%AmmoInReserve%"
}
"AmmoInReserveShadow"
{
"ControlName" "CExLabel"
"fieldName" "AmmoInReserveShadow"
"font" "HudFontMedium"
"font_lodef" "HudFontMedium"
"fgcolor" "Black"
"xpos" "55"
"ypos" "23"
"ypos_lodef" "11"
"zpos" "7"
"wide" "40"
"tall" "27"
"tall_lodef" "30"
"visible" "0"
"enabled" "1"
"textAlignment" "west"
"labelText" "%AmmoInReserve%"
}
"AmmoNoClip"
{
"ControlName" "CExLabel"
"fieldName" "AmmoNoClip"
"font" "HudFontGiantBold"
"fgcolor" "HP"
"xpos" "0"
"ypos" "2"
"zpos" "5"
"wide" "90"
"wide_lodef" "83"
"tall" "50"
"tall_lodef" "45"
"visible" "0"
"enabled" "1"
"textAlignment" "south"
"labelText" "%Ammo%"
}
"AmmoNoClipShadow"
{
"ControlName" "CExLabel"
"fieldName" "AmmoNoClipShadow"
"font" "HudFontGiantBold"
"fgcolor" "Black"
"xpos" "1"
"xpos_hidef" "2"
"xpos_lodef" "2"
"ypos" "3"
"ypos_hidef" "4"
"ypos_lodef" "4"
"zpos" "5"
"wide" "90"
"wide_lodef" "83"
"tall" "50"
"tall_lodef" "45"
"visible" "0"
"enabled" "1"
"textAlignment" "south"
"labelText" "%Ammo%"
}
}
how do I move down the ammo, specifically, in-line with the health?
[spoiler][quote=hudplayerhealth.res] "Resource/UI/HudPlayerHealth.res"
{
// player health data
"HudPlayerHealth"
{
"ControlName" "EditablePanel"
"fieldName" "HudPlayerHealth"
"xpos" "c-300" [$WIN32]
"ypos" "r140" [$WIN32]
"xpos" "32" [$X360]
"ypos" "r144" [$X360]
"zpos" "2"
"wide" "250"
"tall" "120"
"visible" "1"
"enabled" "1"
"HealthBonusPosAdj" "35"
"HealthDeathWarning" "0.49"
"HealthDeathWarningColor" "HUDDeathWarning"
}
"PlayerStatusHealthImage"
{
"ControlName" "ImagePanel"
"fieldName" "PlayerStatusHealthImage"
"xpos" "70"
"ypos" "56"
"zpos" "4"
"wide" "30"
"tall" "30"
"visible" "1"
"enabled" "1"
"scaleImage" "0"
}
"PlayerStatusHealthImageBG"
{
"ControlName" "ImagePanel"
"fieldName" "PlayerStatusHealthImageBG"
"xpos" "69"
"ypos" "55"
"zpos" "3"
"wide" "32"
"tall" "32"
"visible" "1"
"enabled" "1"
"image" "../hud/health_bg"
"scaleImage" "1"
}
"PlayerStatusHealthBonusImage"
{
"ControlName" "ImagePanel"
"fieldName" "PlayerStatusHealthBonusImage"
"xpos" "110" [$WIN32]
"xpos" "80" [$X360]
"ypos" "32" [$WIN32]
"ypos" "43" [$X360]
"zpos" "2"
"wide" "75" [$WIN32]
"wide" "35" [$X360]
"tall" "75" [$WIN32]
"tall" "35" [$X360]
"visible" "0"
"enabled" "1"
"image" "../hud/health_over_bg"
"scaleImage" "1"
}
"PlayerStatusHealthValue"
{
"ControlName" "CExLabel"
"fieldName" "PlayerStatusHealthValue"
"xpos" "95"
"ypos" "45" [$WIN32]
"ypos" "55" [$X360]
"zpos" "5"
"wide" "100"
"tall" "50"
"visible" "1"
"enabled" "1"
"labelText" "%Health%"
"textAlignment" "center"
"font" "HudFontGiantBold"
"fgcolor" "HP"
}
"PlayerStatusHealthValueShadow"
{
"ControlName" "CExLabel"
"fieldName" "PlayerStatusHealthValueShadow"
"xpos" "96"
"ypos" "46" [$WIN32]
"ypos" "56" [$X360]
"zpos" "5"
"wide" "100"
"tall" "50"
"visible" "1"
"enabled" "1"
"labelText" "%Health%"
"textAlignment" "center"
"font" "HudFontGiantBold"
"fgcolor" "Black"
}
}[/quote][/spoiler]
[spoiler][quote=hudammoweapons.res]"Resource/UI/HudAmmoWeapons.res"
{
"HudWeaponAmmoBG"
{
"ControlName" "CTFImagePanel"
"fieldName" "HudWeaponAmmoBG"
"xpos" "9999"
"ypos" "9999"
"zpos" "1"
"wide" "90"
"tall" "45"
"visible" "0"
"enabled" "0"
"image" "../hud/ammo_blue_bg"
"scaleImage" "1"
"teambg_2" "../hud/ammo_red_bg"
"teambg_2_lodef" "../hud/ammo_red_bg_lodef"
"teambg_3" "../hud/ammo_blue_bg"
"teambg_3_lodef" "../hud/ammo_blue_bg_lodef"
}
"HudWeaponLowAmmoImage"
{
"ControlName" "ImagePanel"
"fieldName" "HudWeaponLowAmmoImage"
"xpos" "9999"
"ypos" "9999"
"zpos" "0"
"wide" "90"
"tall" "45"
"visible" "0"
"enabled" "0"
"image" "../hud/ammo_red_bg"
"scaleImage" "1"
"teambg_2" "../hud/ammo_red_bg"
"teambg_2_lodef" "../hud/ammo_red_bg_lodef"
"teambg_3" "../hud/ammo_blue_bg"
"teambg_3_lodef" "../hud/ammo_blue_bg_lodef"
}
"AmmoInClip"
{
"ControlName" "CExLabel"
"fieldName" "AmmoInClip"
"font" "HudFontGiantBold"
"fgcolor" "HP"
"xpos" "0"
"ypos" "2"
"zpos" "5"
"wide" "55"
"tall" "50"
"tall_lodef" "45"
"visible" "0"
"enabled" "1"
"textAlignment" "south"
"labelText" "%Ammo%"
}
"AmmoInClipShadow"
{
"ControlName" "CExLabel"
"fieldName" "AmmoInClipShadow"
"font" "HudFontGiantBold"
"fgcolor" "Black"
"xpos" "1"
"xpos_hidef" "2"
"ypos" "3"
"ypos_hidef" "2"
"ypos_lodef" "2"
"zpos" "5"
"wide" "55"
"tall" "50"
"tall_lodef" "45"
"visible" "0"
"enabled" "1"
"textAlignment" "south"
"labelText" "%Ammo%"
}
"AmmoInReserve"
{
"ControlName" "CExLabel"
"fieldName" "AmmoInReserve"
"font" "HudFontMedium"
"fgcolor" "HP"
"xpos" "54"
"ypos" "22"
"ypos_lodef" "10"
"zpos" "7"
"wide" "40"
"tall" "27"
"tall_lodef" "30"
"visible" "0"
"enabled" "1"
"textAlignment" "west"
"labelText" "%AmmoInReserve%"
}
"AmmoInReserveShadow"
{
"ControlName" "CExLabel"
"fieldName" "AmmoInReserveShadow"
"font" "HudFontMedium"
"font_lodef" "HudFontMedium"
"fgcolor" "Black"
"xpos" "55"
"ypos" "23"
"ypos_lodef" "11"
"zpos" "7"
"wide" "40"
"tall" "27"
"tall_lodef" "30"
"visible" "0"
"enabled" "1"
"textAlignment" "west"
"labelText" "%AmmoInReserve%"
}
"AmmoNoClip"
{
"ControlName" "CExLabel"
"fieldName" "AmmoNoClip"
"font" "HudFontGiantBold"
"fgcolor" "HP"
"xpos" "0"
"ypos" "2"
"zpos" "5"
"wide" "90"
"wide_lodef" "83"
"tall" "50"
"tall_lodef" "45"
"visible" "0"
"enabled" "1"
"textAlignment" "south"
"labelText" "%Ammo%"
}
"AmmoNoClipShadow"
{
"ControlName" "CExLabel"
"fieldName" "AmmoNoClipShadow"
"font" "HudFontGiantBold"
"fgcolor" "Black"
"xpos" "1"
"xpos_hidef" "2"
"xpos_lodef" "2"
"ypos" "3"
"ypos_hidef" "4"
"ypos_lodef" "4"
"zpos" "5"
"wide" "90"
"wide_lodef" "83"
"tall" "50"
"tall_lodef" "45"
"visible" "0"
"enabled" "1"
"textAlignment" "south"
"labelText" "%Ammo%"
}
}
[/quote][/spoiler]
astrin_http://steamcommunity.com/sharedfiles/filedetails/?id=624674219
how do I move down the ammo, specifically, in-line with the health?
HudWeaponAmmo in scripts/hudlayout.res
how do I move down the ammo, specifically, in-line with the health?
[/quote]
HudWeaponAmmo in scripts/hudlayout.res
My friend's having an issue with installing konr wings into his current hud
he's followed this guide fully: http://www.teamfortress.tv/6917/howto-use-yz50-clockwork-konrwings-in-any-hud
but it still doesn't show after making sure everything is installed properly (font, visible/enabled, folders, etc.) Any ideas?
edit: all fixed
he's followed this guide fully: http://www.teamfortress.tv/6917/howto-use-yz50-clockwork-konrwings-in-any-hud
but it still doesn't show after making sure everything is installed properly (font, visible/enabled, folders, etc.) Any ideas?
edit: all fixed
What is the name of the .res file for the player names? Like when a medic is healing you/ you hover over someone and their name comes up in the floating box.
zeFrostyWhat is the name of the .res file for the player names? Like when a medic is healing you/ you hover over someone and their name comes up in the floating box.
targetid.res and spectatorguihealth.res
targetid.res and spectatorguihealth.res
Was wondering if its possible to edit the red drawoutline on the kill/death notice up in the top right corner and only the red drawout line on kills that I make, cause im using a hud atm that uses the same color for other player kills and the kills I make so its quite hard to see when I kill someone.
Ty for answers!
nvm found it (:
Ty for answers!
nvm found it (:
[spoiler] it was "LocalBackgroundColor" under HudDeathNotice in hudlayout.res[/spoiler]
astrin_file that contains all the medic stuff?
HudMedicCharge?
Wouldn't be too hard to figure out by looking at this list and guessing what names of files might represent ingame.
HudMedicCharge?
Wouldn't be too hard to figure out by looking at [url=http://doodlesstuff.com/?tutorial=tf2hud&page=resource]this list[/url] and guessing what names of files might represent ingame.