Hey,
So I have had the honor of being able to update/ fix/ change Koth_Arctic/Warmtic for competitive play.
If there are anything you remember from when Arctic/Warmtic was last active let me know, any issues let me know. I am to try and improve the map as much as possible.
I have a new version of the map from when Hanz was working on the map, I want to get some thoughts on it so I can work through the changes needed.
(Things to ignore about this version are optimization and clipping)
Download for b4-pre
http://i.imgur.com/yZDQNtZ.jpg
http://i.imgur.com/hzt3dYA.jpg
http://i.imgur.com/H9tTFMX.jpg
http://i.imgur.com/jsXAuMi.jpg
http://i.imgur.com/VFqM5eC.jpg
http://i.imgur.com/wgGbd5r.jpg
http://i.imgur.com/V5fOxGR.jpg
http://i.imgur.com/sZOkmZo.jpg
http://i.imgur.com/HSt86vM.jpg
http://i.imgur.com/LFjEhl8.jpg
http://i.imgur.com/8NcOIAi.jpg
Hey,
So I have had the honor of being able to update/ fix/ change Koth_Arctic/Warmtic for competitive play.
If there are anything you remember from when Arctic/Warmtic was last active let me know, any issues let me know. I am to try and improve the map as much as possible.
I have a new version of the map from when Hanz was working on the map, I want to get some thoughts on it so I can work through the changes needed.
(Things to ignore about this version are optimization and clipping)
[url=http://redirect.tf2maps.net/maps/koth_warctic_b4_4_pre.bsp.bz2]Download for b4-pre[/url]
[img]http://i.imgur.com/yZDQNtZ.jpg[/img]
[img]http://i.imgur.com/hzt3dYA.jpg[/img]
[img]http://i.imgur.com/H9tTFMX.jpg[/img]
[img]http://i.imgur.com/jsXAuMi.jpg[/img]
[img]http://i.imgur.com/VFqM5eC.jpg[/img]
[img]http://i.imgur.com/wgGbd5r.jpg[/img]
[img]http://i.imgur.com/V5fOxGR.jpg[/img]
[img]http://i.imgur.com/sZOkmZo.jpg[/img]
[img]http://i.imgur.com/HSt86vM.jpg[/img]
[img]http://i.imgur.com/LFjEhl8.jpg[/img]
[img]http://i.imgur.com/8NcOIAi.jpg[/img]
I know this has been played in HL etc but was this map tried out for 6s at some point?
I know this has been played in HL etc but was this map tried out for 6s at some point?
SideshowI know this has been played in HL etc but was this map tried out for 6s at some point?
it'll be more soldier dominant than granary. a map test wouldn't hurt, but i don't think it'll go well.
[quote=Sideshow]I know this has been played in HL etc but was this map tried out for 6s at some point?[/quote]
it'll be more soldier dominant than granary. a map test wouldn't hurt, but i don't think it'll go well.
Even with the addition of the cover on mid, the map is still really really sniper-friendly, at least in HL.
Even with the addition of the cover on mid, the map is still really really sniper-friendly, at least in HL.
fix sniper sightlines. as a sniper main who played this in HL last season it was insane how much i could see from so many places. it was the major complaint about the map, everything else people didnt have much trouble with. i would try to create a better place to hold as holding in elbow is crazy bad with spam, on point is bad as you'll get jumped from apps, and behind the point is rly weak since you have the low ground and a quick push will force you out quickly.
fix sniper sightlines. as a sniper main who played this in HL last season it was insane how much i could see from so many places. it was the major complaint about the map, everything else people didnt have much trouble with. i would try to create a better place to hold as holding in elbow is crazy bad with spam, on point is bad as you'll get jumped from apps, and behind the point is rly weak since you have the low ground and a quick push will force you out quickly.
is this better than via in terms of sniper sightlines???
is this better than via in terms of sniper sightlines???
minor note, filename is spelled wrong, it's warmtic not warctic
the sightlines on the map feel a little better but there's still really easy lines to deny people trying to push onto the point where it's near impossible to bomb the sniper because of how protected they are, or how far back in friendly territory they are
Show Content
http://i.imgur.com/H0JTabi.jpg
^ easy way to deny anyone trying to hold forward on the point
http://i.imgur.com/32A3hhW.jpg
^ easy spot to deny anyone trying to hold behind crate/near that pack
now i haven't played this map on a team personally but i have watched a lot of matches - it's a really hard map to forward hold, and there aren't very many places to stand when you're actually holding the point. a lot of the time i just saw teams hold the main ground and it was a constant boring battle of spam the whole game.
viaduct is fun because there's so many options and hold positions that don't result in your team getting completely destroyed if they try it. this map just feels like there's no options, and if you want to try options you're always open to wild sniper lines. there's like one or two places to hold and they're tight, and result in you taking tons of spam.
due to how the map's designed there's pretty much only one line of spam over the point. viaduct has a very open mid with tons of different choices and approaches, results in a more spread out field of spam instead of a single line of it.
i'd advise talking to the HL community and listening to how they felt when it was played in UGC.. i would also advise watching matches. lots of them are pretty evident on why the map plays and feels kinda boring.
minor note, filename is spelled wrong, it's warmtic not warctic
the sightlines on the map feel a little better but there's still really easy lines to deny people trying to push onto the point where it's near impossible to bomb the sniper because of how protected they are, or how far back in friendly territory they are
[spoiler]
[img]http://i.imgur.com/H0JTabi.jpg[/img]
^ easy way to deny anyone trying to hold forward on the point
[img]http://i.imgur.com/32A3hhW.jpg[/img]
^ easy spot to deny anyone trying to hold behind crate/near that pack
[/spoiler]
now i haven't played this map on a team personally but i have watched a lot of matches - it's a really hard map to forward hold, and there aren't very many places to stand when you're actually holding the point. a lot of the time i just saw teams hold the main ground and it was a constant boring battle of spam the whole game.
viaduct is fun because there's so many options and hold positions that don't result in your team getting completely destroyed if they try it. this map just feels like there's no options, and if you want to try options you're always open to wild sniper lines. there's like one or two places to hold and they're tight, and result in you taking tons of spam.
due to how the map's designed there's pretty much only one line of spam over the point. viaduct has a very open mid with tons of different choices and approaches, results in a more spread out field of spam instead of a single line of it.
i'd advise talking to the HL community and listening to how they felt when it was played in UGC.. i would also advise watching matches. lots of them are pretty evident on why the map plays and feels kinda boring.