https://play.esea.net/index.php?s=forums&d=topic&id=772527
http://steamcommunity.com/sharedfiles/filedetails/?id=677607080
Discusserino
https://play.esea.net/index.php?s=forums&d=topic&id=772527
http://steamcommunity.com/sharedfiles/filedetails/?id=677607080
Discusserino
ESEA Premium provides the industry leading anti-cheat
is there any other software sold or distributed through steam that requires kernel access?
weird but cool for people that want to pay premium with steam funds
esea tryin to make power moves over the other csgo pugging services i guess.....
More tf2 players need to realize you don't have to use UGC to play comp. this might help that
flufnMore tf2 players need to realize you don't have to use UGC to play comp. this might help that
You don't need an invasive piece of 'Anti-Cheat' software that's never caught a cheater, either.
Would they make it cost more on steam because valve would take a cut of the profit?
cerealWould they make it cost more on steam because valve would take a cut of the profit?
more than likely, yeah
if valve gets a cut when you buy and sell tf2 and csgo items on the market, then they'll take a cut from all the premium and league fees paid through steam
esea won't like that at all, so they'll probably jack the prices up $2-$3
Steam takes a 30% cut of all sales made via steam so they would most likely turn the price up.
nopeflufnMore tf2 players need to realize you don't have to use UGC to play comp. this might help thatYou don't need an invasive piece of 'Anti-Cheat' software that's never caught a cheater, either.
Because their anticheat team is more dedicated to a larger series that the company has supported since day 1. As stupid as it sounds, I think that tf2 needs an increase in playerbase before they start providing an anticheat server alongside more secure servers.
cerealWould they make it cost more on steam because valve would take a cut of the profit?
Probably because there are a lot of people who don't have paypal and can access steam through gift cards, trading, and selling on steam's marketplace and valve takes a percentage of revenue generated from selling games/programs.
Either way with how many people create cosmetics for tf2 and browse for cosmetics hopefully this will grab some people's eyes and increase the playerbase.
VipercerealWould they make it cost more on steam because valve would take a cut of the profit?more than likely, yeah
if valve gets a cut when you buy and sell tf2 and csgo items on the market, then they'll take a cut from all the premium and league fees paid through steam
esea won't like that at all, so they'll probably jack the prices up $2-$3
While this is of course entirely possible it is not a foregone conclusion. Frequently consumers have an option to buy direct from the manufacturer yet their listed prices are the same as any retailer. Never has that been more apparent than in recent years with Amazon. Creators almost always agree to not compete with vendors (lower prices) the upside for the creator is not price per unit but total units moved. Taking a 10% cut but increasing volume by tenfold is still a massive increase in revenue for the creator. It'll be interesting to see but I think there's a solid chance that prices stay the same.
FenryrBecause their anticheat team is more dedicated to a larger series that the company has supported since day 1. As stupid as it sounds, I think that tf2 needs an increase in playerbase before they start providing an anticheat server alongside more secure servers.
Then maybe they shouldn't be forcing everyone in NA TF2 to give them ridiculous levels of access to their computer for literally no reason?
VipercerealWould they make it cost more on steam because valve would take a cut of the profit?more than likely, yeah
if valve gets a cut when you buy and sell tf2 and csgo items on the market, then they'll take a cut from all the premium and league fees paid through steam
esea won't like that at all, so they'll probably jack the prices up $2-$3
For reference, this is exactly how it works on iOS. Apple takes a cut of all in-app purchases. App developers jack up the price a bit to make up the difference. This means that a subscription for Spotify or Tidal costs $10 on the desktop but costs $13 on the iOS app. And in this case Apple makes it worse by charging $10 in their app. That would be like Valve making their own league/pug client and charging $7 a month in Steam to use it, while the ESEA client is $9 a month through Steam.
Edit: Also it's been removed.