Upvote Upvoted 13 Downvote Downvoted
Removing the sniper scope with HUD files
posted in Customization
1
#1
0 Frags +

Saw it on aqua's stream
I'm not sure exactly what files remove the scope but you use this hud: https://drive.google.com/file/d/0B1XrgaW1Ybs-dmF3c1l6V2JXaFE/view?usp=sharing
and put

alias remove_scope "sv_cheats 1; testhudanim scoperemoval"
remove_scope

somewhere in your config

You have to be running dx9 or you'll just get a white screen

It's pretty dodgy to be honest

Saw it on [url=https://www.twitch.tv/silenceaqua]aqua's[/url] stream
I'm not sure exactly what files remove the scope but you use this hud: https://drive.google.com/file/d/0B1XrgaW1Ybs-dmF3c1l6V2JXaFE/view?usp=sharing
and put
[code]alias remove_scope "sv_cheats 1; testhudanim scoperemoval"
remove_scope[/code]
somewhere in your config

[b]You have to be running dx9 or you'll just get a white screen[/b]

It's pretty dodgy to be honest
2
#2
12 Frags +

slowpoke.jpg
this has literally been out for like a year already.
http://www.teamfortress.tv/22021/remove-sniper-scope

[b]slowpoke.jpg[/b]
this has literally been out for like a year already.
http://www.teamfortress.tv/22021/remove-sniper-scope
3
#3
-4 Frags +

http://www.teamfortress.tv/22021/remove-sniper-scope

http://www.teamfortress.tv/22021/remove-sniper-scope
4
#4
-1 Frags +

http://www.teamfortress.tv/22021/remove-sniper-scope
it doesn't require dx9 afaik and as long as you don't use it in ETF2L it should be "fine".
(Otherwise you may be banned for script abuse or whatever the rule it's called)

http://www.teamfortress.tv/22021/remove-sniper-scope
it doesn't require dx9 afaik and as long as you don't use it in ETF2L it should be "fine".
(Otherwise you may be banned for script abuse or whatever the rule it's called)
5
#5
2 Frags +

i dunno how this went under my radar when its such a big deal
are many people actually using it?

i dunno how this went under my radar when its such a big deal
are many people actually using it?
6
#6
12 Frags +

You don't need sv_cheats to do it. That was an old method back when I first released it, and you could remove the scope while at the main menu, but has since stopped working.

Just run the animation from inside the damageplayer event. Or, better yet, inside the menuopen event and put "voice_menu_1;slot10" inside your sniper config.

It is banned in a few leagues though so be warned.
And no, dx9 is not needed for it. It would be if this worked through refracts, but this specific method is through hud animations which don't depend on dxlevel.

Starkiei dunno how this went under my radar when its such a big deal
are many people actually using it?

Valve patched it once and people just sorta forgot / didn't read the thread when version 2 came out.

You don't need sv_cheats to do it. That was an old method back when I first released it, and you could remove the scope while at the main menu, but has since stopped working.

Just run the animation from inside the damageplayer event. Or, better yet, inside the menuopen event and put "voice_menu_1;slot10" inside your sniper config.

It is banned in a few leagues though so be warned.
And no, dx9 is not needed for it. It would be if this worked through refracts, but this specific method is through hud animations which don't depend on dxlevel.

[quote=Starkie]i dunno how this went under my radar when its such a big deal
are many people actually using it?[/quote]
Valve patched it once and people just sorta forgot / didn't read the thread when version 2 came out.
7
#7
33 Frags +

http://i.imgur.com/3oyBXsr.png

[img]http://i.imgur.com/3oyBXsr.png[/img]
8
#8
23 Frags +

get owned stark

get owned stark
9
#9
-1 Frags +
Starkiei dunno how this went under my radar when its such a big deal
are many people actually using it?

Maybe? It's not something you can tell easly if people don't say it explicitily
I use it but just cos i don't play an offclassable class (medic) officially and use it primarily in lobbies & co.

[quote=Starkie]i dunno how this went under my radar when its such a big deal
are many people actually using it?[/quote]
Maybe? It's not something you can tell easly if people don't say it explicitily
I use it but just cos i don't play an offclassable class (medic) officially and use it primarily in lobbies & co.
10
#10
12 Frags +

banned in etf2l

edit:

cirlohttp://www.teamfortress.tv/22021/remove-sniper-scope
it doesn't require dx9 afaik and as long as you don't use it in ETF2L it should be "fine".
(Otherwise you may be banned for script abuse or whatever the rule it's called)

cheating -> 1 year

banned in etf2l

edit:
[quote=cirlo]http://www.teamfortress.tv/22021/remove-sniper-scope
it doesn't require dx9 afaik and as long as you don't use it in ETF2L it should be "fine".
(Otherwise you may be banned for script abuse or whatever the rule it's called)[/quote]
cheating -> 1 year
11
#11
0 Frags +

I mean, starkie, there have been many different versions of ways to disable this. The problem is, most (at least the ones I have seen) have either been banned by leagues or patched by Valve.

I mean, starkie, there have been many different versions of ways to disable this. The problem is, most (at least the ones I have seen) have either been banned by leagues or patched by Valve.
12
#12
13 Frags +

Reminder this isa bannable offense in most (if not all) leagues

Reminder this isa [b]bannable offense[/b] in most (if not all) leagues
13
#13
7 Frags +
z3n1th_SCI mean, starkie, there have been many different versions of ways to disable this. The problem is, most (at least the ones I have seen) have either been banned by leagues or patched by Valve.

There's at least 3 methods (1 more untested but might work). 1 got patched indirectly and only works in sv_pure 0, the one on this thread got patched for a grand total of less than three hours, and the last confirmed method is untouched. All of this would be easily fixable if valve just disconnected the scope from the hud like they should've done in the first place though, since only the patched-in-sv_pure one isn't based on hud magic.

Leagues don't care about the method used, but because all the methods that work are based around hudfiles, afaik they have to rely on fishy shots (or being dumb and streaming it) and can't detect anything for sure. Don't quote me on that though and if the league bans it, don't use it.

[quote=z3n1th_SC]I mean, starkie, there have been many different versions of ways to disable this. The problem is, most (at least the ones I have seen) have either been banned by leagues or patched by Valve.[/quote]
There's at least 3 methods (1 more untested but might work). 1 got patched indirectly and only works in sv_pure 0, the one on this thread got patched for a grand total of less than three hours, and the last confirmed method is untouched. All of this would be easily fixable if valve just disconnected the scope from the hud like they should've done in the first place though, since only the patched-in-sv_pure one isn't based on hud magic.

Leagues don't care about the method used, but because all the methods that work are based around hudfiles, afaik they have to rely on fishy shots (or being dumb and streaming it) and can't detect anything for sure. Don't quote me on that though and if the league bans it, don't use it.
14
#14
-2 Frags +

you don't have to be in dx9 to do this
also it is bannable in most leagues, i used to use it but i saw no point since i cannot use it in an official

you don't have to be in dx9 to do this
also it is bannable in most leagues, i used to use it but i saw no point since i cannot use it in an official
15
#15
1 Frags +

yes but how tf are leagues gunna find out you use this

yes but how tf are leagues gunna find out you use this
16
#16
16 Frags +
fade-yes but how tf are leagues gunna find out you use this

You would be surprised what you can find through a demo review.

[quote=fade-]yes but how tf are leagues gunna find out you use this[/quote]

You would be surprised what you can find through a demo review.
17
#17
-2 Frags +

It is white in dx8 because I used transparent viewmodels.
The scope removal trick works under dx8 and dx9.
The scope is a hud element so you can play with it without getting banned etc.
ESEA forces players to use a mod which forces the scope to be on but in other leagues there aren't strict rules against it.

It is white in dx8 because I used transparent viewmodels.
The scope removal trick works under dx8 and dx9.
The scope is a hud element so you can play with it without getting banned etc.
ESEA forces players to use a mod which forces the scope to be on but in other leagues there aren't strict rules against it.
18
#18
3 Frags +
appleleafIt is white in dx8 because I used transparent viewmodels.
The scope removal trick works under dx8 and dx9.
The scope is a hud element so you can play with it without getting banned etc.
ESEA forces players to use a mod which forces the scope to be on but in other leagues there aren't strict rules against it.

ETF2L and UGC both came out and said this is bannable.

[quote=appleleaf]It is white in dx8 because I used transparent viewmodels.
The scope removal trick works under dx8 and dx9.
The scope is a hud element so you can play with it without getting banned etc.
ESEA forces players to use a mod which forces the scope to be on but in other leagues there aren't strict rules against it.[/quote]

ETF2L and UGC both came out and said this is bannable.
19
#19
-3 Frags +
fade-yes but how tf are leagues gunna find out you use this

if you are using this then the scope is removed even in pov demos (prec recorded demos) even if the person reviewing your demo doesn't have it on his custom files

[quote=fade-]yes but how tf are leagues gunna find out you use this[/quote]
if you are using this then the scope is removed even in pov demos (prec recorded demos) even if the person reviewing your demo doesn't have it on his custom files
20
#20
0 Frags +
appleleafIt is white in dx8 because I used transparent viewmodels.

You cant use transparent viewmodels in dx8

[quote=appleleaf]It is white in dx8 because I used transparent viewmodels.[/quote]

You cant use transparent viewmodels in dx8
21
#21
0 Frags +

adding esea to the list of leagues which do not approve of this

http://www.teamfortress.tv/post/385061/remove-sniper-scope

KillingHey guys,

Just wanted to make it official and say this script is banned in ESEA. Anyone found to be using it will be banned and have their match overturned.
adding esea to the list of leagues which do not approve of this

http://www.teamfortress.tv/post/385061/remove-sniper-scope

[quote=Killing]Hey guys,

Just wanted to make it official and say this script is banned in ESEA. Anyone found to be using it will be banned and have their match overturned.[/quote]
22
#22
2 Frags +

Playing back a POV demo from a different client without the right HUD won't disable the scope on that HUD. However, you can fairly easily determine that the script is trying to run by checking logs. Scripts are saved to the demo. Additionally they could just add part of the exploit to their HUD and if your script triggers it, then they'll know you're using it.

Playing back a POV demo from a different client without the right HUD won't disable the scope on that HUD. However, you can fairly easily determine that the script is trying to run by checking logs. Scripts are saved to the demo. Additionally they could just add part of the exploit to their HUD and if your script triggers it, then they'll know you're using it.
Please sign in through STEAM to post a comment.