http://puu.sh/p7ggV/44499da7d7.png
Hey TFTV.
This is my next hud project. I've been working at it for a few months now. omphud was one of my favorite huds and its shaky-at-best updating schedule inspired me to make this.
Omp was one of my favorite huds in-game wise, so the focus of this was more to update the HUD and flesh out what omp hadn't done instead of radically changing what made it so good to me.
The hud was made and works best in 16:9, I cannot confirm that it will work properly in 4:3 (b4nnyvision), 5:4 or 2394:240.
Features:
- Fully updated for Matchmaking, including a custom team overlay
- New loadout, items, quickplay, matchmaking, and competitive menus
- New main menu with support for stream menus, motd, etc.
- New spec hud with support for StatusSpec's med overlay
- New colorscheme, including easy colorscheme editing through clientscheme
And a bunch of other stuff I've probably forgotten about by now.
Current version: v1.2H
https://huds.tf/forum/xthreads_attach.php/184_1589731402_3a5f187e/f4dd154950058ebc088b2d5562dcf3b5/hl2_AEv6jrVfuL.jpg
https://huds.tf/forum/xthreads_attach.php/185_1464380262_0cdc9bc4/6c339dc42f30a257a7a1250e6ced05b7/RKyMrvP.jpg
more screens: https://huds.tf/forum/showthread.php?tid=233
Thanks to:
omp - for omphud
omni - for being my hud guru
doodle - for his hud guide
rays - for being rays
zimmy - the control point icons
hypnotize - his hud fixes
Visit the github: http://github.com/flatlinee/omphudedit
Visit the huds.tf page: http://huds.tf/forum/showthread.php?tid=233
Join the steam group: http://steamcommunity.com/groups/omphudredux
[img]http://puu.sh/p7ggV/44499da7d7.png[/img]
Hey TFTV.
This is my next hud project. I've been working at it for a few months now. omphud was one of my favorite huds and its shaky-at-best updating schedule inspired me to make this.
Omp was one of my favorite huds in-game wise, so the focus of this was more to update the HUD and flesh out what omp hadn't done instead of radically changing what made it so good to me.
The hud was made and works best in 16:9, I cannot confirm that it will work properly in 4:3 (b4nnyvision), 5:4 or 2394:240.
Features:
- Fully updated for Matchmaking, including a custom team overlay
- New loadout, items, quickplay, matchmaking, and competitive menus
- New main menu with support for stream menus, motd, etc.
- New spec hud with support for StatusSpec's med overlay
- New colorscheme, including easy colorscheme editing through clientscheme
And a bunch of other stuff I've probably forgotten about by now.
Current version: [b]v1.2H[/b]
[img]https://huds.tf/forum/xthreads_attach.php/184_1589731402_3a5f187e/f4dd154950058ebc088b2d5562dcf3b5/hl2_AEv6jrVfuL.jpg[/img]
[img]https://huds.tf/forum/xthreads_attach.php/185_1464380262_0cdc9bc4/6c339dc42f30a257a7a1250e6ced05b7/RKyMrvP.jpg[/img]
more screens: https://huds.tf/forum/showthread.php?tid=233
Thanks to:
omp - for omphud
omni - for being my hud guru
doodle - for his hud guide
rays - for being rays
zimmy - the control point icons
hypnotize - his hud fixes
[b]Visit the github:[/b] http://github.com/flatlinee/omphudedit
[b]Visit the huds.tf page:[/b] http://huds.tf/forum/showthread.php?tid=233
[b]Join the steam group:[/b] http://steamcommunity.com/groups/omphudredux
a hud from flatline without that god-awful flathud font?
SeemsGood
a hud from flatline without that god-awful flathud font?
SeemsGood
Looks pretty good, nice job :)
Looks pretty good, nice job :)
anything with futura font
[img]http://static-cdn.jtvnw.net/jtv_user_pictures/chansub-global-emoticon-60aa1af305e32d49-23x30.png[/img]
Loving the colors, nice job!
Loving the colors, nice job!
Great hud, could you add backpack navigation (a+d) in the next update?
Great hud, could you add backpack navigation (a+d) in the next update?
ThalashGreat hud, could you add backpack navigation (a+d) in the next update?
updated. also added our huds.tf page to the op.
http://huds.tf/forum/showthread.php?tid=233
[quote=Thalash]Great hud, could you add backpack navigation (a+d) in the next update?[/quote]
updated. also added our huds.tf page to the op.
http://huds.tf/forum/showthread.php?tid=233
Fairly sure the control points were made by Zimmy for this HUD: http://www.teamfortress.tv/17805/zimhud
Fairly sure the control points were made by Zimmy for this HUD: http://www.teamfortress.tv/17805/zimhud
I didn't realize it was Christmas already
I didn't realize it was Christmas already
still one of the best looking huds @_@
still one of the best looking huds @_@
Thanks for updating this! Would it be possible to have the exact same colour scheme as the old version come as a package with the HUD? Thanks :]
Thanks for updating this! Would it be possible to have the exact same colour scheme as the old version come as a package with the HUD? Thanks :]
Flatline have my babies...
Flatline have my babies...
yak404Thanks for updating this! Would it be possible to have the exact same colour scheme as the old version come as a package with the HUD? Thanks :]
you should just be able to do it through clientscheme yourself
[quote=yak404]Thanks for updating this! Would it be possible to have the exact same colour scheme as the old version come as a package with the HUD? Thanks :][/quote]
you should just be able to do it through clientscheme yourself
id suggest adding a toggleconsole button in the main menu and a 'create party' in the MM menu
id suggest adding a toggleconsole button in the main menu and a 'create party' in the MM menu
after playing with this for a few minutes its everything i was hoping it would be, great work!
after playing with this for a few minutes its everything i was hoping it would be, great work!
Ankid suggest adding a toggleconsole button in the main menu and a 'create party' in the MM menu
the button got lost in a redesign.
will be updated soon.
[quote=Ank]id suggest adding a toggleconsole button in the main menu and a 'create party' in the MM menu[/quote]
the button got lost in a redesign.
will be updated soon.
Small update released.
- re-adds create party button to MM
- redesigns vote hud
- a thing i forgot
Small update released.
- re-adds create party button to MM
- redesigns vote hud
- a thing i forgot
i'm probably a retard but i can't seem to find the crosshairs, where would they be located?
i'm probably a retard but i can't seem to find the crosshairs, where would they be located?
sendi'm probably a retard but i can't seem to find the crosshairs, where would they be located?
hudlayout at the bottom. it uses fog's xhairs essentially, i'll work on updating it to the newest version though
[quote=send]i'm probably a retard but i can't seem to find the crosshairs, where would they be located?[/quote]
hudlayout at the bottom. it uses fog's xhairs essentially, i'll work on updating it to the newest version though
flatlinesendi'm probably a retard but i can't seem to find the crosshairs, where would they be located?
hudlayout at the bottom. it uses fog's xhairs essentially, i'll work on updating it to the newest version though
tyvm
the hud is very nice, i like the simplicity
[quote=flatline][quote=send]i'm probably a retard but i can't seem to find the crosshairs, where would they be located?[/quote]
hudlayout at the bottom. it uses fog's xhairs essentially, i'll work on updating it to the newest version though[/quote]
tyvm
the hud is very nice, i like the simplicity
updated to fogs xhairs 3.0
updated to fogs xhairs 3.0
Amazing work. Using this 24/7 from now on
Show Content
Edit: A button to toggle the console in main menu + escape menu would be perf.
Amazing work. Using this 24/7 from now on
[spoiler][img]http://pix.iemoji.com/images/emoji/apple/ios-9/256/ok-hand-sign.png[/img][/spoiler]
Edit: A button to toggle the console in main menu + escape menu would be perf.
Hi,
How do I toggle HUD Crosshairs (specifically the #9 in crosshairs.png) through HudAchievementTrackerItem.res?
I have the following in my HudAchievementTrackerItem.res file:
"Resource/UI/HudAchievementTrackerItem.res"
{
//crosshair start
"OmpCrosshair"
{
"controlName" "CExLabel"
"fieldName" "OmpCrosshair"
"font" "Crosshairs32"
"fgcolor" "255 0 255 255"
"labelText" "9"
"xpos" "c-100"
"ypos" "c-103"
"wide" "200"
"tall" "200"
"visible" "1"
"enabled" "1"
"textAlignment" "center"
}
//crosshair end
"HudAchievementTrackerItem"
{
"ControlName" "EditablePanel"
"fieldName" "HudAchievementTrackerItem"
"xpos" "0"
"ypos" "0"
"zpos" "999"
"wide" "f0"
"tall" "480"
"visible" "0"
"enabled" "1"
"PaintBackgroundType" "2"
}
"AchievementName"
{
"ControlName" "Label"
"fieldName" "AchievementName"
"labeltext" ""
"xpos" "9999"
"ypos" "9999"
"wide" "170"
"tall" "10"
"zpos" "4"
"textinsetx" "5"
"font" "AchievementTracker_Name"
"textAlignment" "north-west"
}
"AchievementNameGlow"
{
"ControlName" "Label"
"fieldName" "AchievementNameGlow"
"labeltext" ""
"xpos" "9999"
"ypos" "9999"
"wide" "170"
"tall" "10"
"zpos" "4"
"fgcolor_override" "235 226 202 255"
"font" "AchievementTracker_NameGlow"
"textinsetx" "5"
"textAlignment" "north-west"
}
"AchievementDesc"
{
"ControlName" "Label"
"fieldName" "AchievementDesc"
"labeltext" ""
"xpos" "9999"
"ypos" "9999"
"wide" "120"
"tall" "18"
"zpos" "4"
"textinsetx" "5"
"fgcolor_override" "235 226 202 255"
"font" "AchievementTracker_Desc"
"wrap" "1"
"TextAlignment" "north-west"
}
"ProgressBarBG"
{
"ControlName" "ImagePanel"
"fieldName" "ProgressBarBG"
"xpos" "9999"
"ypos" "9999"
"wide" "100"
"tall" "6"
"fillcolor" "250 234 201 51"
"zpos" "4"
"visible" "1"
"enabled" "1"
}
"ProgressBar" // current completed
{
"ControlName" "ImagePanel"
"fieldName" "ProgressBar"
"xpos" "7"
"ypos" "19"
"wide" "0"
"tall" "6"
"fillcolor" "251 235 202 255"
"zpos" "5"
"visible" "1"
"enabled" "1"
}
}
and this is what I have in my hudlayout.res under HudAchievementTracker
"HudAchievementTracker"
{
"ControlName" "EditablePanel"
"fieldName" "HudAchievementTracker"
"xpos" "5"
"NormalY" "10"
"EngineerY" "170"
"zpos" "2"
"wide" "200"
"tall" "280"
"visible" "1"
"enabled" "1"
}
After this, I'm not able to see the HUD crosshair. I'm basically following steps in this thread: http://www.teamfortress.tv/4134/how-to-use-multiple-hud-crosshairs
They worked for me in my previous HUD (Hudas Iscariote), but don't seem to work with omphud-redux.
Any help would be appreciated.
Hi,
How do I toggle HUD Crosshairs (specifically the #9 in crosshairs.png) through HudAchievementTrackerItem.res?
I have the following in my HudAchievementTrackerItem.res file:
[code]
"Resource/UI/HudAchievementTrackerItem.res"
{
//crosshair start
"OmpCrosshair"
{
"controlName" "CExLabel"
"fieldName" "OmpCrosshair"
"font" "Crosshairs32"
"fgcolor" "255 0 255 255"
"labelText" "9"
"xpos" "c-100"
"ypos" "c-103"
"wide" "200"
"tall" "200"
"visible" "1"
"enabled" "1"
"textAlignment" "center"
}
//crosshair end
"HudAchievementTrackerItem"
{
"ControlName" "EditablePanel"
"fieldName" "HudAchievementTrackerItem"
"xpos" "0"
"ypos" "0"
"zpos" "999"
"wide" "f0"
"tall" "480"
"visible" "0"
"enabled" "1"
"PaintBackgroundType" "2"
}
"AchievementName"
{
"ControlName" "Label"
"fieldName" "AchievementName"
"labeltext" ""
"xpos" "9999"
"ypos" "9999"
"wide" "170"
"tall" "10"
"zpos" "4"
"textinsetx" "5"
"font" "AchievementTracker_Name"
"textAlignment" "north-west"
}
"AchievementNameGlow"
{
"ControlName" "Label"
"fieldName" "AchievementNameGlow"
"labeltext" ""
"xpos" "9999"
"ypos" "9999"
"wide" "170"
"tall" "10"
"zpos" "4"
"fgcolor_override" "235 226 202 255"
"font" "AchievementTracker_NameGlow"
"textinsetx" "5"
"textAlignment" "north-west"
}
"AchievementDesc"
{
"ControlName" "Label"
"fieldName" "AchievementDesc"
"labeltext" ""
"xpos" "9999"
"ypos" "9999"
"wide" "120"
"tall" "18"
"zpos" "4"
"textinsetx" "5"
"fgcolor_override" "235 226 202 255"
"font" "AchievementTracker_Desc"
"wrap" "1"
"TextAlignment" "north-west"
}
"ProgressBarBG"
{
"ControlName" "ImagePanel"
"fieldName" "ProgressBarBG"
"xpos" "9999"
"ypos" "9999"
"wide" "100"
"tall" "6"
"fillcolor" "250 234 201 51"
"zpos" "4"
"visible" "1"
"enabled" "1"
}
"ProgressBar" // current completed
{
"ControlName" "ImagePanel"
"fieldName" "ProgressBar"
"xpos" "7"
"ypos" "19"
"wide" "0"
"tall" "6"
"fillcolor" "251 235 202 255"
"zpos" "5"
"visible" "1"
"enabled" "1"
}
}
[/code]
and this is what I have in my hudlayout.res under HudAchievementTracker
[code]
"HudAchievementTracker"
{
"ControlName" "EditablePanel"
"fieldName" "HudAchievementTracker"
"xpos" "5"
"NormalY" "10"
"EngineerY" "170"
"zpos" "2"
"wide" "200"
"tall" "280"
"visible" "1"
"enabled" "1"
}
[/code]
After this, I'm not able to see the HUD crosshair. I'm basically following steps in this thread: http://www.teamfortress.tv/4134/how-to-use-multiple-hud-crosshairs
They worked for me in my previous HUD (Hudas Iscariote), but don't seem to work with omphud-redux.
Any help would be appreciated.
That's the wrong code for the tracker in hudlayout:
"HudAchievementTracker"
{
"ControlName" "EditablePanel"
"fieldName" "HudAchievementTracker"
"xpos" "0"
"NormalY" "0"
"EngineerY" "0"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
"zpos" "1"
}
That's the wrong code for the tracker in hudlayout:
[code] "HudAchievementTracker"
{
"ControlName" "EditablePanel"
"fieldName" "HudAchievementTracker"
"xpos" "0"
"NormalY" "0"
"EngineerY" "0"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
"zpos" "1"
}[/code]
flatlineThat's the wrong code for the tracker in hudlayout:
"HudAchievementTracker"
{
"ControlName" "EditablePanel"
"fieldName" "HudAchievementTracker"
"xpos" "0"
"NormalY" "0"
"EngineerY" "0"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
"zpos" "1"
}
Thanks! That works now. I changed the value of "ypos" to "c-97" for OmpCrosshair entry in HudAchievementTracker.res so the crosshair labeled 9 was at the center of the screen 1920x1080 resolution.
Please consider adding this feature in the next release!
[quote=flatline]That's the wrong code for the tracker in hudlayout:
[code] "HudAchievementTracker"
{
"ControlName" "EditablePanel"
"fieldName" "HudAchievementTracker"
"xpos" "0"
"NormalY" "0"
"EngineerY" "0"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
"zpos" "1"
}[/code][/quote]
Thanks! That works now. I changed the value of "ypos" to "c-97" for OmpCrosshair entry in HudAchievementTracker.res so the crosshair labeled 9 was at the center of the screen 1920x1080 resolution.
Please consider adding this feature in the next release!
Crashes when I try to join a server
Need help asap
Crashes when I try to join a server
Need help asap