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TF2 Update on Matchmaking
31
#31
6 Frags +
popcorpThere's still no feel of a reward, playing the competitive matchmaking/casual. I think if they added a Overwatch's Loot Box similar system in Tf2, it would bring more players to matchmaking, Just award players with loot boxes that contain random hats/skins after each level in casual/competitive and then people will start playing.

Just saying that it's not all about how MM functions, but it's also about what can you get from playing it and how can it be more popular.

this is even more true since 99% of the drops you get are not even worth a cent. in csgo you get random drops too, but you can get some really good stuff. dropping a loot box with a random skin (skins you only get in drops, a la csgo) is much better for tf2 because a) it gives you reward for the rank to work for and b) unboxing something always makes it more rewarding and c) gives a chance for drops that you actually care about or enjoy looking at, not your eighteenth baby faces blaster

they could really put anything in "loot boxes" that arent unlocks

[quote=popcorp]There's still no feel of a reward, playing the competitive matchmaking/casual. I think if they added a Overwatch's Loot Box similar system in Tf2, it would bring more players to matchmaking, Just award players with loot boxes that contain random hats/skins after each level in casual/competitive and then people will start playing.

Just saying that it's not all about how MM functions, but it's also about what can you get from playing it and how can it be more popular.[/quote]
this is even more true since 99% of the drops you get are not even worth a cent. in csgo you get random drops too, but you can get some really good stuff. dropping a loot box with a random skin (skins you only get in drops, a la csgo) is much better for tf2 because a) it gives you reward for the rank to work for and b) unboxing something always makes it more rewarding and c) gives a chance for drops that you actually care about or enjoy looking at, not your eighteenth baby faces blaster

they could really put anything in "loot boxes" that arent unlocks
32
#32
40 Frags +

http://i.imgur.com/9FZwtbp.png

[img]http://i.imgur.com/9FZwtbp.png[/img]
33
#33
-7 Frags +
Geel9Valve is really making good on their promise of significantly improved communication. Hope this is a trend and not a one-off.

it won't be, every time they fuck up they make a few blog posts about communication then nothing for the next 6 months

[quote=Geel9]Valve is really making good on their promise of significantly improved communication. Hope this is a trend and not a one-off.[/quote]

it won't be, every time they fuck up they make a few blog posts about communication then nothing for the next 6 months
34
#34
3 Frags +
GemmellnessGeel9Valve is really making good on their promise of significantly improved communication. Hope this is a trend and not a one-off.
it won't be, every time they fuck up they make a few blog posts about communication then nothing for the next 6 months

I can't ever remember Valve being this talkative with us. (besides that one Halloween post no one gave a shit about)

[quote=Gemmellness][quote=Geel9]Valve is really making good on their promise of significantly improved communication. Hope this is a trend and not a one-off.[/quote]

it won't be, every time they fuck up they make a few blog posts about communication then nothing for the next 6 months[/quote]
I can't ever remember Valve being this talkative with us. (besides that one Halloween post no one gave a shit about)
35
#35
2 Frags +

It would be neat if I didn't get penalized for abandoning a match because I didn't want to give the scumbag who is cheating on the server free elo

It would be neat if I didn't get penalized for abandoning a match because I didn't want to give the scumbag who is cheating on the server free elo
36
#36
3 Frags +
DevelopersWe are working on systems that will give players with high numbers of in-game reports automated cooldowns from matchmaking, to discourage disruptive behavior.

this is such a terrible solution

have they not learned ANYTHING from CS:GO

[quote=Developers]We are working on systems that will give players with high numbers of in-game reports automated cooldowns from matchmaking, to discourage disruptive behavior.[/quote]

this is such a terrible solution

have they not learned ANYTHING from CS:GO
37
#37
17 Frags +

Please no Virginia servers :(

https://youtu.be/UlFgW1maano

Please no Virginia servers :(

[youtube]https://youtu.be/UlFgW1maano[/youtube]
38
#38
0 Frags +

you're not the only one war. last 5 matches or so have either been on a virginia server or with a hacker. sometimes both

you're not the only one war. last 5 matches or so have either been on a virginia server or with a hacker. sometimes both
39
#39
5 Frags +

"yeah hey theres problems and we know theres problems so heres shitty solutions."

pretty much all I see here

"yeah hey theres problems and we know theres problems so heres shitty solutions."

pretty much all I see here
40
#40
4 Frags +
BurningSmileGemmellnessGeel9Valve is really making good on their promise of significantly improved communication. Hope this is a trend and not a one-off.
it won't be, every time they fuck up they make a few blog posts about communication then nothing for the next 6 months
I can't ever remember Valve being this talkative with us. (besides that one Halloween post no one gave a shit about)

damage control

[quote=BurningSmile][quote=Gemmellness][quote=Geel9]Valve is really making good on their promise of significantly improved communication. Hope this is a trend and not a one-off.[/quote]

it won't be, every time they fuck up they make a few blog posts about communication then nothing for the next 6 months[/quote]
I can't ever remember Valve being this talkative with us. (besides that one Halloween post no one gave a shit about)[/quote]


damage control
41
#41
0 Frags +
BurningSmileGemmellnessGeel9Valve is really making good on their promise of significantly improved communication. Hope this is a trend and not a one-off.
it won't be, every time they fuck up they make a few blog posts about communication then nothing for the next 6 months
I can't ever remember Valve being this talkative with us. (besides that one Halloween post no one gave a shit about)

im talking mainly csgo (where they fucked up with the rifle nerfs & r8) and other times (first demo nerf) where they apologised, made a blog post that vaguely explained some stuff and promised more communication followed by nothing.

that said this 2nd post (even if it literally just tells you what they've already changed and outlined some small changes for the future) is a decent sign

[quote=BurningSmile][quote=Gemmellness][quote=Geel9]Valve is really making good on their promise of significantly improved communication. Hope this is a trend and not a one-off.[/quote]

it won't be, every time they fuck up they make a few blog posts about communication then nothing for the next 6 months[/quote]
I can't ever remember Valve being this talkative with us. (besides that one Halloween post no one gave a shit about)[/quote]

im talking mainly csgo (where they fucked up with the rifle nerfs & r8) and other times (first demo nerf) where they apologised, made a blog post that vaguely explained some stuff and promised more communication followed by nothing.

that said this 2nd post (even if it literally just tells you what they've already changed and outlined some small changes for the future) is a decent sign
42
#42
4 Frags +
GemmellnessBurningSmileGemmellnessGeel9Valve is really making good on their promise of significantly improved communication. Hope this is a trend and not a one-off.
it won't be, every time they fuck up they make a few blog posts about communication then nothing for the next 6 months
I can't ever remember Valve being this talkative with us. (besides that one Halloween post no one gave a shit about)

im talking mainly csgo (where they fucked up with the rifle nerfs & r8) and other times (can't remember specifically) where they apologised, made a blog post that vaguely explained some stuff and promised more communication followed by nothing.

that said this 2nd post (even if it literally just tells you what they've already changed and outlined some small changes for the future) is a decent sign

yeah it's a decent sign but keep in mind csgo is not at a point like tf2's where the developers MUST NOT fuck the updates up to give it any chance of growth

[quote=Gemmellness][quote=BurningSmile][quote=Gemmellness][quote=Geel9]Valve is really making good on their promise of significantly improved communication. Hope this is a trend and not a one-off.[/quote]

it won't be, every time they fuck up they make a few blog posts about communication then nothing for the next 6 months[/quote]
I can't ever remember Valve being this talkative with us. (besides that one Halloween post no one gave a shit about)[/quote]

im talking mainly csgo (where they fucked up with the rifle nerfs & r8) and other times (can't remember specifically) where they apologised, made a blog post that vaguely explained some stuff and promised more communication followed by nothing.

that said this 2nd post (even if it literally just tells you what they've already changed and outlined some small changes for the future) is a decent sign[/quote]
yeah it's a decent sign but keep in mind csgo is not at a point like tf2's where the developers MUST NOT fuck the updates up to give it any chance of growth
43
#43
6 Frags +

viewmodel_fov still locked at 54 >:(

viewmodel_fov still locked at 54 >:(
44
#44
1 Frags +

With regards to hackers and also people who just leave games, maybe you could display how often players abandon or have been reported. Show this before games and so the other players can see and leave safely before the round starts.

Maybe not a perfect solution in that it doesn't punish abandoners or hackers (other than they maybe find it difficult to get games), but at least it safeguards other players and puts them in a position where they can choose to play it out or not if they see somebody flagged as risky.

With regards to hackers and also people who just leave games, maybe you could display how often players abandon or have been reported. Show this before games and so the other players can see and leave safely before the round starts.

Maybe not a perfect solution in that it doesn't punish abandoners or hackers (other than they maybe find it difficult to get games), but at least it safeguards other players and puts them in a position where they can choose to play it out or not if they see somebody flagged as risky.
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