If Valve is quick enough and they sponsor the tournaments (not talking about instantly throwing in 1 million or shit like that) and if they consultate with pros, casing members and people that cared and care about this game from a long time, and they update quicker and more efficiently, this game should have a bright future.
Ice_Cold_Lemonadeif i am right, someone said that valve makes a mil off keys alone on the store each day, but i'll be generous and say thats a week. I'd say 10% would be good because if I am right, you would get 1mil/week from tf2 10% and you could also plug majors.
Even if they only got 1 mil per year, I think that they could stil sponsor, not like we have a major each mont.
Even if they only got 1 mil per year, I think that they could stil sponsor, not like we have a major each mont.
flumeIf Valve is quick enough and they sponsor the tournaments (not talking about instantly throwing in 1 million or shit like that) and if they consultate with pros, casing members and people that cared and care about this game from a long time, and they update quicker and more efficiently, this game should have a bright future.
Yeah I'd say 200k would be good especially for mainly 8ish teams that could really contend in the tournament, and possibly go to 400k to beat out overwatch's money because tf2 comp community is starting to go out to overwatch.
Yeah I'd say 200k would be good especially for mainly 8ish teams that could really contend in the tournament, and possibly go to 400k to beat out overwatch's money because tf2 comp community is starting to go out to overwatch.
flumeIce_Cold_Lemonadeif i am right, someone said that valve makes a mil off keys alone on the store each day, but i'll be generous and say thats a week. I'd say 10% would be good because if I am right, you would get 1mil/week from tf2 10% and you could also plug majors.Even if they only got 1 mil per year, I think that they could stil sponsor, not like we have a major each mont.
i mean csgo players would be furious about valve having a tournament each month for tf2, I say release tf2 and csgo majors together and have the csgo one before the tf2 one so they can plug.
Even if they only got 1 mil per year, I think that they could stil sponsor, not like we have a major each mont.[/quote]
i mean csgo players would be furious about valve having a tournament each month for tf2, I say release tf2 and csgo majors together and have the csgo one before the tf2 one so they can plug.
Ice_Cold_LemonadeflumeIf Valve is quick enough and they sponsor the tournaments (not talking about instantly throwing in 1 million or shit like that) and if they consultate with pros, casing members and people that cared and care about this game from a long time, and they update quicker and more efficiently, this game should have a bright future.Yeah I'd say 200k would be good especially for mainly 8ish teams that could really contend in the tournament, and possibly go to 400k to beat out overwatch's money because tf2 comp community is starting to go out to overwatch.
they won't give 200k instantly. I think that 30-40k sponsor for a first try wouldn't be bad.
Yeah I'd say 200k would be good especially for mainly 8ish teams that could really contend in the tournament, and possibly go to 400k to beat out overwatch's money because tf2 comp community is starting to go out to overwatch.[/quote]
they won't give 200k instantly. I think that 30-40k sponsor for a first try wouldn't be bad.
flumeIce_Cold_Lemonadethey won't give 200k instantly. I think that 30-40k sponsor for a first try wouldn't be bad.flumeIf Valve is quick enough and they sponsor the tournaments (not talking about instantly throwing in 1 million or shit like that) and if they consultate with pros, casing members and people that cared and care about this game from a long time, and they update quicker and more efficiently, this game should have a bright future.Yeah I'd say 200k would be good especially for mainly 8ish teams that could really contend in the tournament, and possibly go to 400k to beat out overwatch's money because tf2 comp community is starting to go out to overwatch.
Yeah I'd say at DHW Sponsor the event with around 50k to lay out costs and encourage more teams to go.
Yeah I'd say 200k would be good especially for mainly 8ish teams that could really contend in the tournament, and possibly go to 400k to beat out overwatch's money because tf2 comp community is starting to go out to overwatch.[/quote]
they won't give 200k instantly. I think that 30-40k sponsor for a first try wouldn't be bad.[/quote]
Yeah I'd say at DHW Sponsor the event with around 50k to lay out costs and encourage more teams to go.
Ice_Cold_LemonadeflumeIf Valve is quick enough and they sponsor the tournaments (not talking about instantly throwing in 1 million or shit like that) and if they consultate with pros, casing members and people that cared and care about this game from a long time, and they update quicker and more efficiently, this game should have a bright future.Yeah I'd say 200k would be good especially for mainly 8ish teams that could really contend in the tournament, and possibly go to 400k to beat out overwatch's money because tf2 comp community is starting to go out to overwatch.
Valve didn't grow to be the massively successful company it is by throwing money at projects for no reason
Yeah I'd say 200k would be good especially for mainly 8ish teams that could really contend in the tournament, and possibly go to 400k to beat out overwatch's money because tf2 comp community is starting to go out to overwatch.[/quote]
Valve didn't grow to be the massively successful company it is by throwing money at projects for no reason
saamIce_Cold_LemonadeflumeIf Valve is quick enough and they sponsor the tournaments (not talking about instantly throwing in 1 million or shit like that) and if they consultate with pros, casing members and people that cared and care about this game from a long time, and they update quicker and more efficiently, this game should have a bright future.Yeah I'd say 200k would be good especially for mainly 8ish teams that could really contend in the tournament, and possibly go to 400k to beat out overwatch's money because tf2 comp community is starting to go out to overwatch.
Valve didn't grow to be the massively successful company it is by throwing money at projects for no reason
i still find it hilarious when a while ago someone trolled by saying valve was going to do a 250k tf2 major, ppl actually believed it, it just shows how naive and gullible this community can be ...
this isnt charity ..
Yeah I'd say 200k would be good especially for mainly 8ish teams that could really contend in the tournament, and possibly go to 400k to beat out overwatch's money because tf2 comp community is starting to go out to overwatch.[/quote]
Valve didn't grow to be the massively successful company it is by throwing money at projects for no reason[/quote]
i still find it hilarious when a while ago someone trolled by saying valve was going to do a 250k tf2 major, ppl actually believed it, it just shows how naive and gullible this community can be ...
this isnt charity ..
saamValve didn't grow to be the massively successful company it is by throwing money at projects for no reason
because sponsoring competitive tournaments would make no sense for growing a game that's just released a competitive matchmaking mode...
because sponsoring competitive tournaments would make no sense for growing a game that's just released a competitive matchmaking mode...
nopesaamValve didn't grow to be the massively successful company it is by throwing money at projects for no reasonbecause sponsoring competitive tournaments would make no sense for growing a game that's just released a competitive matchmaking mode...
yeah i mean why release a competitive mode if you weren't going to do a tournament
because sponsoring competitive tournaments would make no sense for growing a game that's just released a competitive matchmaking mode...[/quote]
yeah i mean why release a competitive mode if you weren't going to do a tournament
and support a format thats actually completely different from what they actually implemented in the game ...
they dont even support the format ingame, and you want them to support a tournament of it ...
they dont even support the format ingame, and you want them to support a tournament of it ...
Ice_Cold_Lemonadenopeyeah i mean why release a competitive mode if you weren't going to do a tournamentsaamValve didn't grow to be the massively successful company it is by throwing money at projects for no reasonbecause sponsoring competitive tournaments would make no sense for growing a game that's just released a competitive matchmaking mode...
releasing a competitive mode costs them 0 dollars, every employee chooses what to work on
sponsoring a tournament costs money, look at the community reaction to the matchmaking update, people crying on reddit about how casual has a winner and a loser now so they have to try, rejecting the matchmaking update, etc
the people making tf2 money aren't the ones interested in competitive
because sponsoring competitive tournaments would make no sense for growing a game that's just released a competitive matchmaking mode...[/quote]
yeah i mean why release a competitive mode if you weren't going to do a tournament[/quote]
releasing a competitive mode costs them 0 dollars, every employee chooses what to work on
sponsoring a tournament costs money, look at the community reaction to the matchmaking update, people crying on reddit about how casual has a winner and a loser now so they have to try, rejecting the matchmaking update, etc
the people making tf2 money aren't the ones interested in competitive
its 2016 and people are still optimistic about a game from 2007s competitive scene NotLikeThis
just enjoy the game as you can while you can
just enjoy the game as you can while you can
saamreleasing a competitive mode costs them 0 dollars
There's no such thing as a free lunch. The TF2 team clearly sees some potential here and want to explore it. Investing developer time when they could've produced another standard tf2 update says as much. Whether they continue on and invest money into the scene is another question entirely
There's no such thing as a free lunch. The TF2 team clearly sees some potential here and want to explore it. Investing developer time when they could've produced another standard tf2 update says as much. Whether they continue on and invest money into the scene is another question entirely
The first LAN I've watched live and every single game I have seen has been really entertaining.
I guess the key to it really taking off is to get people to see what we see.Although the real key is to get people playing the game and comp more, and the responsibility for that does lie with Valve.
I guess the key to it really taking off is to get people to see what we see.Although the real key is to get people playing the game and comp more, and the responsibility for that does lie with Valve.
TF2 is strong due to our community of amazing people :) better than any game in e-sports history. However this community is getting slightly smaller each lan/year, matchmaking is great but its too late, the game is too old, valve will not give it the financial backing to make competitive big, there is no point in their eyes as they make far too much money out of cosmetics.
TF2 won't die as long as the great people support it from casters to admins to cameramen to artists to spectators. Play for fun and for the enjoyment of creativity don't pin any hopes on this game going big. Pin your hopes on TF3 on Source2.
TF2 won't die as long as the great people support it from casters to admins to cameramen to artists to spectators. Play for fun and for the enjoyment of creativity don't pin any hopes on this game going big. Pin your hopes on TF3 on Source2.
TapleyTF2 is strong due to our community of amazing people :) better than any game in e-sports history. However this community is getting slightly smaller each lan/year, matchmaking is great but its too late, the game is too old, valve will not give it the financial backing to make competitive big, there is no point in their eyes as they make far too much money out of cosmetics.
TF2 won't die as long as the great people support it from casters to admins to cameramen to artists to spectators. Play for fun and for the enjoyment of creativity don't pin any hopes on this game going big. Pin your hopes on TF3 on Source2.
all memes aside do you think valve would actually consider making a tf3, I mean thanks for the compliments but if valve would do tf3 it creates a fresh new aura, but it probably wouldn't happen
TF2 won't die as long as the great people support it from casters to admins to cameramen to artists to spectators. Play for fun and for the enjoyment of creativity don't pin any hopes on this game going big. Pin your hopes on TF3 on Source2.[/quote]
all memes aside do you think valve would actually consider making a tf3, I mean thanks for the compliments but if valve would do tf3 it creates a fresh new aura, but it probably wouldn't happen
Ice_Cold_LemonadeTapleyTF2 is strong due to our community of amazing people :) better than any game in e-sports history. However this community is getting slightly smaller each lan/year, matchmaking is great but its too late, the game is too old, valve will not give it the financial backing to make competitive big, there is no point in their eyes as they make far too much money out of cosmetics.all memes aside do you think valve would actually consider making a tf3, I mean thanks for the compliments but if valve would do tf3 it creates a fresh new aura, but it probably wouldn't happen
TF2 won't die as long as the great people support it from casters to admins to cameramen to artists to spectators. Play for fun and for the enjoyment of creativity don't pin any hopes on this game going big. Pin your hopes on TF3 on Source2.
Considering it took them 9 years to make the first one and they've outright stated they haven't even considered porting tf2 to source 2 (which implies there's no existing base to work off of and they'd be starting from scratch today) I'd have to say probably not. It'd be another 7 years before we're even in territory of a chance it existing, and that's if they started TODAY on it
TF2 has landed them huge dollars, and the mega success of overwatch shows them that 'goofy' shooters can completely dominate the online genre, so the idea of TF3 (or any sort of sequel game) is at least somewhat plausible. But I would much sooner expect an eventual source2 port and complete weapon system overhaul before I do a sequel. Valve didn't work a decade and spend another decade maintaining a franchise just to trash it for a new lineup later on. I'm fairly certain they want TF2 to stand on its own feet for as long as possible (even though it will collapse on its own weight without an engine overhaul or complete retweak of the existing weapon pool) People keep arguing that the game will never die, that people have this argument every year. The difference is we're actually beginning to see the repercussions of the years passing. The game is struggling to be balanced and fixed because of broken coding. People are leaving the scene because not enough is happening. TF2 with a completely new playerbase of zero veterans and even more bugs is still a living game. But it's not an ideal one.
TF2 won't die as long as the great people support it from casters to admins to cameramen to artists to spectators. Play for fun and for the enjoyment of creativity don't pin any hopes on this game going big. Pin your hopes on TF3 on Source2.[/quote]
all memes aside do you think valve would actually consider making a tf3, I mean thanks for the compliments but if valve would do tf3 it creates a fresh new aura, but it probably wouldn't happen[/quote]
Considering it took them 9 years to make the first one and they've outright stated they haven't even considered porting tf2 to source 2 (which implies there's no existing base to work off of and they'd be starting from scratch today) I'd have to say probably not. It'd be another 7 years before we're even in territory of a chance it existing, and that's if they started TODAY on it
TF2 has landed them huge dollars, and the mega success of overwatch shows them that 'goofy' shooters can completely dominate the online genre, so the idea of TF3 (or any sort of sequel game) is at least somewhat plausible. But I would much sooner expect an eventual source2 port and complete weapon system overhaul before I do a sequel. Valve didn't work a decade and spend another decade maintaining a franchise just to trash it for a new lineup later on. I'm fairly certain they want TF2 to stand on its own feet for as long as possible (even though it will collapse on its own weight without an engine overhaul or complete retweak of the existing weapon pool) People keep arguing that the game will never die, that people have this argument every year. The difference is we're actually beginning to see the repercussions of the years passing. The game is struggling to be balanced and fixed because of broken coding. People are leaving the scene because not enough is happening. TF2 with a completely new playerbase of zero veterans and even more bugs is still a living game. But it's not an ideal one.
Citricsaamreleasing a competitive mode costs them 0 dollarsThere's no such thing as a free lunch. The TF2 team clearly sees some potential here and want to explore it. Investing developer time when they could've produced another standard tf2 update says as much. Whether they continue on and invest money into the scene is another question entirely
they also saw potential on pass the time, the mannpower mode, rd_asteroid, and bumper carts etc ..
you know whats gonna happen after the MM update ? 6 months of half cooked updates trying to fix the broken stuff, they will eventually give some things the community wants but most of it we wont get it.
They will throw contracts and hats/skins at it and get revenue of it, but eventually will become stale like every other project they did in the past years.
Do you know why the casual mode was their priority to fix after the competitive update ? Because its the casual community that actually supports $$$ the game, while the competitive community is asking for 250k pool prize majors (pool prize ! not to mention the investment they would actually have to make the organize the whole thing).
There's no such thing as a free lunch. The TF2 team clearly sees some potential here and want to explore it. Investing developer time when they could've produced another standard tf2 update says as much. Whether they continue on and invest money into the scene is another question entirely[/quote]
they also saw potential on pass the time, the mannpower mode, rd_asteroid, and bumper carts etc ..
you know whats gonna happen after the MM update ? 6 months of half cooked updates trying to fix the broken stuff, they will eventually give some things the community wants but most of it we wont get it.
They will throw contracts and hats/skins at it and get revenue of it, but eventually will become stale like every other project they did in the past years.
Do you know why the casual mode was their priority to fix after the competitive update ? Because its the casual community that actually supports $$$ the game, while the competitive community is asking for 250k pool prize majors (pool prize ! not to mention the investment they would actually have to make the organize the whole thing).
mousiopeCitricsaamreleasing a competitive mode costs them 0 dollarsThere's no such thing as a free lunch. The TF2 team clearly sees some potential here and want to explore it. Investing developer time when they could've produced another standard tf2 update says as much. Whether they continue on and invest money into the scene is another question entirely
they also saw potential on pass the time, the mannpower mode, rd_asteroid, and bumper carts etc ..
you know whats gonna happen after the MM update ? 6 months of half cooked updates trying to fix the broken stuff, they will eventually give some things the community wants but most of it we wont get it.
They will throw contracts and hats/skins at it and get revenue of it, but eventually will become stale like every other project they did in the past years.
Do you know why the casual mode was their priority to fix after the competitive update ? Because its the casual community that actually supports $$$ the game, while the competitive community is asking for 250k pool prize majors (pool prize ! not to mention the investment they would actually have to make the organize the whole thing).
another solution is to fund the next lan (Dreamhack Winter?) with like 30k money and let the community take control, and see how they do
There's no such thing as a free lunch. The TF2 team clearly sees some potential here and want to explore it. Investing developer time when they could've produced another standard tf2 update says as much. Whether they continue on and invest money into the scene is another question entirely[/quote]
they also saw potential on pass the time, the mannpower mode, rd_asteroid, and bumper carts etc ..
you know whats gonna happen after the MM update ? 6 months of half cooked updates trying to fix the broken stuff, they will eventually give some things the community wants but most of it we wont get it.
They will throw contracts and hats/skins at it and get revenue of it, but eventually will become stale like every other project they did in the past years.
Do you know why the casual mode was their priority to fix after the competitive update ? Because its the casual community that actually supports $$$ the game, while the competitive community is asking for 250k pool prize majors (pool prize ! not to mention the investment they would actually have to make the organize the whole thing).[/quote]
another solution is to fund the next lan (Dreamhack Winter?) with like 30k money and let the community take control, and see how they do
Yeah tbh valve is pretty bad at the competitive side of things. AFAIK cs:go is outsourced to hidden path and they developed the competitive system for cs:go. Correct me if i'm wrong.
BlitheYeah tbh valve is pretty bad at the competitive side of things. AFAIK cs:go is outsourced to hidden path and they developed the competitive system for cs:go. Correct me if i'm wrong.
"We're not involved in any of the patches that have updated CS:GO since its launch in August 2012. Valve took over the development and updating of the game after launch and are the ones deciding what to update and change. We aren't currently involved with updating the game." http://hiddenpath.com/games/csgo/faqs.php
"We're not involved in any of the patches that have updated CS:GO since its launch in August 2012. Valve took over the development and updating of the game after launch and are the ones deciding what to update and change. We aren't currently involved with updating the game." http://hiddenpath.com/games/csgo/faqs.php
DavidTheWin
"just"
We have these people but burn them out
is it time for me to step up???
"just"
We have these people but burn them out[/quote]
is it time for me to step up???
trapsterBlitheYeah tbh valve is pretty bad at the competitive side of things. AFAIK cs:go is outsourced to hidden path and they developed the competitive system for cs:go. Correct me if i'm wrong.
"We're not involved in any of the patches that have updated CS:GO since its launch in August 2012. Valve took over the development and updating of the game after launch and are the ones deciding what to update and change. We aren't currently involved with updating the game." http://hiddenpath.com/games/csgo/faqs.php
thanks my b
"We're not involved in any of the patches that have updated CS:GO since its launch in August 2012. Valve took over the development and updating of the game after launch and are the ones deciding what to update and change. We aren't currently involved with updating the game." http://hiddenpath.com/games/csgo/faqs.php[/quote]
thanks my b