Via HLDS:
Valve- Fixed the Short Circuit causing lag compensation problems on the server
- Fixed sappers sometimes only being applied to one Engineer teleporter
- Weapons can no longer be juggled to bypass the weapon's re-fire rate
- Fixed a server crash related to sending an invalid client command
- Fixed players being able to teleport out of the spawn room using the Eureka Effect at the beginning of a round
- Fixed Mann vs. Machine players receiving abandon penalties after playing at least one wave
- Fixed Refill Ammo canteens not refilling the ammo for all weapons in Mann vs. Machine
- Fixed mini-sentries not having full health when they are built quickly during the setup time on Mann vs. Machine maps
- Fixed the scoreboard badge panels not updating properly when teams would change sides on attack/defend maps
- Fixed Casual and Competitive mode badges incorrectly displaying the level 1 badge when at max level
- Updated the materials for the Mistaken Movember to fix a transparency problem
- Updated the model for the Pretty Boy's Pocket Pistol to fix a problem with shading
- Updated the Frontier Justice so the "Revenge crits are lost on death" attribute is displayed as a negative
- Strange Part: Allies Extinguished can now be applied to Strange Sydney Sleeper rifles
- Added the Tip of the Hats 2016 community event medals
- Updated the Salty Dog to hide the Scout's headphones
- Fixed the Borneo map stamp using the incorrect image in the Mann Co. Store
- Fixed the game not properly honoring the steam per-game language setting
- Fixed a bug with the Cow Mangler 5000 reload speed
- Updated the localization files
Rumor has it:
- Medals for Tip of the Hats 2016 donors are divided up into three tiers: Jaunty Camper 2016, Jaunty Benefactor 2016, and Jaunty Trailblazer 2016
- Interested in making a donation? Head to http://tipofthehats.org/ for details
- Here's the rest of the item schema update
- New strings, and an early look at an upcoming item schema update: https://github.com/SteamDatabase/GameTracking/commit/51d7e79438331bad7cdb414a56f79edf4af48408
- Size is ~35 MB
Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:
[quote=Valve]- Fixed the Short Circuit causing lag compensation problems on the server
- Fixed sappers sometimes only being applied to one Engineer teleporter
- Weapons can no longer be juggled to bypass the weapon's re-fire rate
- Fixed a server crash related to sending an invalid client command
- Fixed players being able to teleport out of the spawn room using the Eureka Effect at the beginning of a round
- Fixed Mann vs. Machine players receiving abandon penalties after playing at least one wave
- Fixed Refill Ammo canteens not refilling the ammo for all weapons in Mann vs. Machine
- Fixed mini-sentries not having full health when they are built quickly during the setup time on Mann vs. Machine maps
- Fixed the scoreboard badge panels not updating properly when teams would change sides on attack/defend maps
- Fixed Casual and Competitive mode badges incorrectly displaying the level 1 badge when at max level
- Updated the materials for the Mistaken Movember to fix a transparency problem
- Updated the model for the Pretty Boy's Pocket Pistol to fix a problem with shading
- Updated the Frontier Justice so the "Revenge crits are lost on death" attribute is displayed as a negative
- Strange Part: Allies Extinguished can now be applied to Strange Sydney Sleeper rifles
- Added the Tip of the Hats 2016 community event medals
- Updated the Salty Dog to hide the Scout's headphones
- Fixed the Borneo map stamp using the incorrect image in the Mann Co. Store
- Fixed the game not properly honoring the steam per-game language setting
- Fixed a bug with the Cow Mangler 5000 reload speed
- Updated the localization files[/quote]
Rumor has it:
- Medals for Tip of the Hats 2016 donors are divided up into three tiers: [url=http://media.steampowered.com/apps/440/icons/toth2016_t1_large.721c46083c2378f4b45406d71c1efa397575d054.png]Jaunty Camper 2016[/url], [url=http://media.steampowered.com/apps/440/icons/toth2016_t2_large.b5f097400b66c7fdfa35c013146a2bedcd61ff6e.png]Jaunty Benefactor 2016[/url], and [url=http://media.steampowered.com/apps/440/icons/toth2016_t3_large.67ff0754067081e9f2074e9f7e08d1e27eb64981.png]Jaunty Trailblazer 2016[/url]
- Interested in making a donation? Head to http://tipofthehats.org/ for details
- Here's [url=https://github.com/SteamDatabase/SteamTracking/commit/7beb63b750ca886a1a24d25b248c934fcf89f6f0]the rest of the item schema update[/url]
- New strings, and an early look at an upcoming item schema update: [url]https://github.com/SteamDatabase/GameTracking/commit/51d7e79438331bad7cdb414a56f79edf4af48408[/url]
- Size is ~35 MB
finally cow mangler is fixed
finally cow mangler is fixed
does this mean cow mangler reloads at a normal speed now??
does this mean cow mangler reloads at a normal speed now??
Valve- Weapons can no longer be juggled to bypass the weapon's re-fire rate
This, coupled with the ubercharge decay rate; can we expect the picking up dropped weapons to be allowed in S23?
[quote=Valve][b]- Weapons can no longer be juggled to bypass the weapon's re-fire rate[/b][/quote]
This, coupled with the ubercharge decay rate; can we expect the picking up dropped weapons to be allowed in S23?
theoxandmoondoes this mean cow mangler reloads at a normal speed now??
Yup pretty much, it was great while it lasted,I had even picked up a strange one thinking that valve was gonna do a "Gunslinger" again
[quote=theoxandmoon]does this mean cow mangler reloads at a normal speed now??[/quote]
Yup pretty much, it was great while it lasted,I had even picked up a strange one thinking that valve was gonna do a "Gunslinger" again
Daggerfinally cow mangler is fixed
you can still shoot through spawn doors when crouched up to it at the start of rounds with the cow mangler but this is good
[quote=Dagger]finally cow mangler is fixed[/quote]
you can still shoot through spawn doors when crouched up to it at the start of rounds with the cow mangler but this is good
https://youtu.be/FDq--2PZRic
classic valve
this video was made august 11th
https://youtu.be/FDq--2PZRic
classic valve
this video was made august 11th
VolvoWeapons can no longer be juggled to bypass the weapon's re-fire rate
What classes were able to regularly use this?
[quote=Volvo]Weapons can no longer be juggled to bypass the weapon's re-fire rate[/quote]
What classes were able to regularly use this?
You could bind pickup to your scroll wheel and keep picking up flareguns as Pyro and it'd reset the fire rate so you'd have a machine gun.
You could bind pickup to your scroll wheel and keep picking up flareguns as Pyro and it'd reset the fire rate so you'd have a machine gun.
micspamVolvoWeapons can no longer be juggled to bypass the weapon's re-fire rate
What classes were able to regularly use this?
https://www.youtube.com/watch?v=wY7eBe5r-cs
it was pretty ridiculous
[quote=micspam][quote=Volvo]Weapons can no longer be juggled to bypass the weapon's re-fire rate[/quote]
What classes were able to regularly use this?[/quote]
https://www.youtube.com/watch?v=wY7eBe5r-cs
it was pretty ridiculous
- Fixed the game not properly honoring the steam per-game language setting
holy crap, 9 years to figure this out
finally i dont have to set my steam to english to have TF2 in english anymore
[quote]- Fixed the game not properly honoring the steam per-game language setting[/quote]
holy crap, 9 years to figure this out
finally i dont have to set my steam to english to have TF2 in english anymore
So can we pick preferred servers in casual yet? I legit quit playing just because I kept being placed on Dubai and occasionally even Mumbai servers for what seems to be 70% of the time, to which I ping double or triple of what I ping to Lux' or even Stockholm (which is already 70-90ms).
This was a problem back in matchmaking beta, and now that it affects pretty much every online aspect of the game, I had to quit playing what is pretty much my favorite FPS of all time. I'm pretty sad.
So can we pick preferred servers in casual yet? I legit quit playing just because I kept being placed on Dubai and occasionally even Mumbai servers for what seems to be 70% of the time, to which I ping double or triple of what I ping to Lux' or even Stockholm (which is already 70-90ms).
This was a problem back in matchmaking beta, and now that it affects pretty much every online aspect of the game, I had to quit playing what is pretty much my favorite FPS of all time. I'm pretty sad.
can't u use the csgo matchmaking location picker thing for tf2 too?
can't u use the csgo matchmaking location picker thing for tf2 too?
InhakeSo can we pick preferred servers in casual yet? I legit quit playing just because I kept being placed on Dubai and occasionally even Mumbai servers for what seems to be 70% of the time, to which I ping double or triple of what I ping to Lux' or even Stockholm (which is already 70-90ms).
This was a problem back in matchmaking beta, and now that it affects pretty much every online aspect of the game, I had to quit playing what is pretty much my favorite FPS of all time. I'm pretty sad.
there is a command to limit your ping-tf_matchmaking_ping_a all the way to tf_matchmaking_ping_c.
[quote=Inhake]So can we pick preferred servers in casual yet? I legit quit playing just because I kept being placed on Dubai and occasionally even Mumbai servers for what seems to be 70% of the time, to which I ping double or triple of what I ping to Lux' or even Stockholm (which is already 70-90ms).
This was a problem back in matchmaking beta, and now that it affects pretty much every online aspect of the game, I had to quit playing what is pretty much my favorite FPS of all time. I'm pretty sad.[/quote]
there is a command to limit your ping-tf_matchmaking_ping_a all the way to tf_matchmaking_ping_c.
Nice of them to push this after i58 rather than during and disrupting games :)
Nice of them to push this after i58 rather than during and disrupting games :)
XenThePybroInhakeSo can we pick preferred servers in casual yet? I legit quit playing just because I kept being placed on Dubai and occasionally even Mumbai servers for what seems to be 70% of the time, to which I ping double or triple of what I ping to Lux' or even Stockholm (which is already 70-90ms).
This was a problem back in matchmaking beta, and now that it affects pretty much every online aspect of the game, I had to quit playing what is pretty much my favorite FPS of all time. I'm pretty sad.
there is a command to limit your ping-tf_matchmaking_ping_a all the way to tf_matchmaking_ping_c.
Does that really work? I googled it and there's something about the commands being locked or resetting or something. Still, gonna try it when I get back home. Thanks.
fade-can't u use the csgo matchmaking location picker thing for tf2 too?
Googled that too, interesting tool but I assume it only works with CS:GO servers. Might as well try it too, I guess.
[quote=XenThePybro][quote=Inhake]So can we pick preferred servers in casual yet? I legit quit playing just because I kept being placed on Dubai and occasionally even Mumbai servers for what seems to be 70% of the time, to which I ping double or triple of what I ping to Lux' or even Stockholm (which is already 70-90ms).
This was a problem back in matchmaking beta, and now that it affects pretty much every online aspect of the game, I had to quit playing what is pretty much my favorite FPS of all time. I'm pretty sad.[/quote]
there is a command to limit your ping-tf_matchmaking_ping_a all the way to tf_matchmaking_ping_c.[/quote]
Does that really work? I googled it and there's something about the commands being locked or resetting or something. Still, gonna try it when I get back home. Thanks.
[quote=fade-]can't u use the csgo matchmaking location picker thing for tf2 too?[/quote]
Googled that too, interesting tool but I assume it only works with CS:GO servers. Might as well try it too, I guess.
XenThePybrothere is a command to limit your ping-tf_matchmaking_ping_a all the way to tf_matchmaking_ping_c.
this doesn't work...
[quote=XenThePybro]there is a command to limit your ping-tf_matchmaking_ping_a all the way to tf_matchmaking_ping_c.[/quote]
this doesn't work...
rowrowValve- Weapons can no longer be juggled to bypass the weapon's re-fire rate
This, coupled with the ubercharge decay rate; can we expect the picking up dropped weapons to be allowed in S23?
I can't speak for ESEA but at ETF2L we are running a cup to test just that, with the feedback from the cup advising our decisions regarding the weapon pickups
[quote=rowrow][quote=Valve][b]- Weapons can no longer be juggled to bypass the weapon's re-fire rate[/b][/quote]
This, coupled with the ubercharge decay rate; can we expect the picking up dropped weapons to be allowed in S23?[/quote]
I can't speak for ESEA but at ETF2L we are running a cup to test just that, with the feedback from the cup advising our decisions regarding the weapon pickups
XenThePybroInhakeSo can we pick preferred servers in casual yet? I legit quit playing just because I kept being placed on Dubai and occasionally even Mumbai servers for what seems to be 70% of the time, to which I ping double or triple of what I ping to Lux' or even Stockholm (which is already 70-90ms).
This was a problem back in matchmaking beta, and now that it affects pretty much every online aspect of the game, I had to quit playing what is pretty much my favorite FPS of all time. I'm pretty sad.
there is a command to limit your ping-tf_matchmaking_ping_a all the way to tf_matchmaking_ping_c.
Yeah, this is false. It was an old command used for Quickplay.
Otherwise, really solid bug fix update in my opinion. Really like what they've been doing lately.
[quote=XenThePybro][quote=Inhake]So can we pick preferred servers in casual yet? I legit quit playing just because I kept being placed on Dubai and occasionally even Mumbai servers for what seems to be 70% of the time, to which I ping double or triple of what I ping to Lux' or even Stockholm (which is already 70-90ms).
This was a problem back in matchmaking beta, and now that it affects pretty much every online aspect of the game, I had to quit playing what is pretty much my favorite FPS of all time. I'm pretty sad.[/quote]
there is a command to limit your ping-tf_matchmaking_ping_a all the way to tf_matchmaking_ping_c.[/quote]
Yeah, this is false. It was an old command used for Quickplay.
Otherwise, really solid bug fix update in my opinion. Really like what they've been doing lately.