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Old Spy Reload Animation September 15 2016!
posted in Customization
1
#1
0 Frags +

So recently i found a gamebanana thread that has an updated old reload animation here is a download link:
https://www.dropbox.com/s/j63648s9sjsv9rk/no_crit_backstab_old_revolver_reloa.vpk?dl=0

just put the .vpk file into your tf/custom folder. This is for all you old animation lovers.

So recently i found a gamebanana thread that has an updated old reload animation here is a download link:
https://www.dropbox.com/s/j63648s9sjsv9rk/no_crit_backstab_old_revolver_reloa.vpk?dl=0

just put the .vpk file into your tf/custom folder. This is for all you old animation lovers.
2
#2
68 Frags +

that animation was the worst animation in the game because it covered your crosshair when you were trying to aim

if you download and use this you are doing yourself a disservice

that animation was the worst animation in the game because it covered your crosshair when you were trying to aim

if you download and use this you are doing yourself a disservice
3
#3
2 Frags +

Speaking of old animations, can you still disable backstab crit animations?

Speaking of old animations, can you still disable backstab crit animations?
4
#4
0 Frags +
BartenderSpeaking of old animations, can you still disable backstab crit animations?

yes on a few community servers I believe. I used to love that little poke animation :3

[quote=Bartender]Speaking of old animations, can you still disable backstab crit animations?[/quote]
yes on a few community servers I believe. I used to love that little poke animation :3
5
#5
11 Frags +

why do people use viewmodels for hitscan in the first place??

why do people use viewmodels for hitscan in the first place??
6
#6
16 Frags +
SpaceGhostsCoffeewhy do people use viewmodels for hitscan in the first place??

https://img1.etsystatic.com/000/0/6142704/il_fullxfull.336728281.jpg

viewmodels for anything other than melee are completely pointless

[quote=SpaceGhostsCoffee]why do people use viewmodels for hitscan in the first place??[/quote]
[img]https://img1.etsystatic.com/000/0/6142704/il_fullxfull.336728281.jpg[/img]

viewmodels for anything other than melee are completely pointless
7
#7
7 Frags +
aieraSpaceGhostsCoffeewhy do people use viewmodels for hitscan in the first place??https://img1.etsystatic.com/000/0/6142704/il_fullxfull.336728281.jpg

viewmodels for anything other than melee are completely pointless

I use the minimum models now, sure it still blocks some of the screen but I know it'll never be blocked or banned, and I can always tell what weapon I have out.

[quote=aiera][quote=SpaceGhostsCoffee]why do people use viewmodels for hitscan in the first place??[/quote]
[img]https://img1.etsystatic.com/000/0/6142704/il_fullxfull.336728281.jpg[/img]

viewmodels for anything other than melee are completely pointless[/quote]

I use the minimum models now, sure it still blocks some of the screen but I know it'll never be blocked or banned, and I can always tell what weapon I have out.
8
#8
0 Frags +
ComangliaaieraSpaceGhostsCoffeewhy do people use viewmodels for hitscan in the first place??https://img1.etsystatic.com/000/0/6142704/il_fullxfull.336728281.jpg

viewmodels for anything other than melee are completely pointless

I use the minimum models now, sure it still blocks some of the screen but I know it'll never be blocked or banned, and I can always tell what weapon I have out.

the only classes i use minmode on are scout and demo and i still hardly use them i think it just looks ugly and it distracts me more than regular viewmodels

[quote=Comanglia][quote=aiera][quote=SpaceGhostsCoffee]why do people use viewmodels for hitscan in the first place??[/quote]
[img]https://img1.etsystatic.com/000/0/6142704/il_fullxfull.336728281.jpg[/img]

viewmodels for anything other than melee are completely pointless[/quote]

I use the minimum models now, sure it still blocks some of the screen but I know it'll never be blocked or banned, and I can always tell what weapon I have out.[/quote]
the only classes i use minmode on are scout and demo and i still hardly use them i think it just looks ugly and it distracts me more than regular viewmodels
9
#9
0 Frags +
aieraSpaceGhostsCoffeewhy do people use viewmodels for hitscan in the first place??https://img1.etsystatic.com/000/0/6142704/il_fullxfull.336728281.jpg

viewmodels for anything other than melee are completely pointless

I use viewmodels for Spy because it's easier to keep track of cloak status. I know there's a HUD element for it, but it's not like it shows when you bump into someone.

[quote=aiera][quote=SpaceGhostsCoffee]why do people use viewmodels for hitscan in the first place??[/quote]
[img]https://img1.etsystatic.com/000/0/6142704/il_fullxfull.336728281.jpg[/img]

viewmodels for anything other than melee are completely pointless[/quote]
I use viewmodels for Spy because it's easier to keep track of cloak status. I know there's a HUD element for it, but it's not like it shows when you bump into someone.
10
#10
8 Frags +

could we get the old rocket launcher viewmodels back where is shows only the handle?

could we get the old rocket launcher viewmodels back where is shows only the handle?
11
#11
2 Frags +
aieraviewmodels for anything other than melee are completely pointless

I disagree

viewmodels for throwables/consumables are nice

[quote=aiera]
viewmodels for anything other than melee are completely pointless[/quote]
I disagree

viewmodels for throwables/consumables are nice
12
#12
0 Frags +
aieraSpaceGhostsCoffeewhy do people use viewmodels for hitscan in the first place??https://img1.etsystatic.com/000/0/6142704/il_fullxfull.336728281.jpg

viewmodels for anything other than melee are completely pointless

I use them to get a giant point of reference for aiming when I'm too tired to focus on my crosshair.

[quote=aiera][quote=SpaceGhostsCoffee]why do people use viewmodels for hitscan in the first place??[/quote]
[img]https://img1.etsystatic.com/000/0/6142704/il_fullxfull.336728281.jpg[/img]

viewmodels for anything other than melee are completely pointless[/quote]
I use them to get a giant point of reference for aiming when I'm too tired to focus on my crosshair.
13
#13
-2 Frags +

 

 
14
#14
1 Frags +
tigid-could we get the old rocket launcher viewmodels back where is shows only the handle?

I'd like the old RL skin if nothing. The model is better, but it's never happening because of the way the V_models and c_models work. But the old skin on the other hand...
I found a cool gamebanana skin that makes only the old greyish skin appear on the new model, but it doesn't work on sv_pure 1

[quote=tigid-]could we get the old rocket launcher viewmodels back where is shows only the handle?[/quote]
I'd like the old RL skin if nothing. The model is better, but it's never happening because of the way the V_models and c_models work. But the old skin on the other hand...
I found a cool gamebanana skin that makes only the old greyish skin appear on the new model, but it doesn't work on sv_pure 1
15
#15
-2 Frags +

More curious why would you want this

More curious why would you want this
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