anyone else get the urge to duct tape zp's mouth shut?
pendahttps://youtu.be/lnmvpp0ccVc
Wow the comments are really mean ):
Wow the comments are really mean ):
LyreixWow the comments are really mean ):
https://i.gyazo.com/ffcf9b41c1514dd4674838e66afc00dc.png
https://i.gyazo.com/671681b49d41a6a71dae4e045789783b.png
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https://i.gyazo.com/af95961a89dcd392c80ff5f1951f5ec6.png
^
i'm 100% sure this is bait but its still a pretty retarded comment
Wow the comments are really mean ):[/quote]
[img]https://i.gyazo.com/ffcf9b41c1514dd4674838e66afc00dc.png[/img]
[img]https://i.gyazo.com/671681b49d41a6a71dae4e045789783b.png[/img]
[img]https://i.gyazo.com/e81fbc1e6a105a2a013def0b941b66a3.png[/img]
[img]https://i.gyazo.com/af95961a89dcd392c80ff5f1951f5ec6.png[/img]
^
i'm 100% sure this is bait but its still a pretty retarded comment
[spoiler]also a rare yangsheng spotted in the background[/spoiler]
There are always edgy kids who say bad things, but there are many good people in the Overwatch community aswell who like Seagull. Those kids writing comments were probably CSGO players
I missed the whole event.
Does anyone have links to some seagull gameplay from the event for me?
Does anyone have links to some seagull gameplay from the event for me?
BartenderThere are always edgy kids who say bad things, but there are many good people in the Overwatch community aswell who like Seagull. Those kids writing comments were probably CSGO players
ok those good people were literally just talking about how milo and enigma are throwing and how seagull should find a better team when seagull hosted the tourney on twitch lol
also here are vods https://www.twitch.tv/overwatchopen/videos/all
ok those good people were literally just talking about how milo and enigma are throwing and how seagull should find a better team when seagull hosted the tourney on twitch lol
also here are vods https://www.twitch.tv/overwatchopen/videos/all
yo shoutout to the people that made that video for using ACTUAL PROPER FOOTAGE of a mix^ game instead of just using the same fucking meet the x footage we see every time competitive tf2 is mentioned
SmesiLyreixWow the comments are really mean ):https://i.gyazo.com/ffcf9b41c1514dd4674838e66afc00dc.png
https://i.gyazo.com/671681b49d41a6a71dae4e045789783b.png
https://i.gyazo.com/e81fbc1e6a105a2a013def0b941b66a3.png
https://i.gyazo.com/af95961a89dcd392c80ff5f1951f5ec6.png
^
i'm 100% sure this is bait but its still a pretty retarded comment
Show Contentalso a rare yangsheng spotted in the background
these are youtube comments you are reading do not be surprised
Wow the comments are really mean ):[/quote]
[img]https://i.gyazo.com/ffcf9b41c1514dd4674838e66afc00dc.png[/img]
[img]https://i.gyazo.com/671681b49d41a6a71dae4e045789783b.png[/img]
[img]https://i.gyazo.com/e81fbc1e6a105a2a013def0b941b66a3.png[/img]
[img]https://i.gyazo.com/af95961a89dcd392c80ff5f1951f5ec6.png[/img]
^
i'm 100% sure this is bait but its still a pretty retarded comment
[spoiler]also a rare yangsheng spotted in the background[/spoiler][/quote]
these are youtube comments you are reading do not be surprised
the team battles are so stupid. how the fuck can you even tell what is going on?
evilbenderthe team battles are so stupid. how the fuck can you even tell what is going on?
pretty sure that applies to non tf people watching 6s as well
pretty sure that applies to non tf people watching 6s as well
Antaresevilbenderthe team battles are so stupid. how the fuck can you even tell what is going on?
pretty sure that applies to non tf people watching 6s as well
i caught onto sixes real fast from only a viewer's standpoint (e: though i did play pubs and a few HL lobbies)
i've watched hours of overwatch (not too many mind you i dont like it) and it's still hard to see what's going on sometimes
pretty sure that applies to non tf people watching 6s as well[/quote]
i caught onto sixes real fast from only a viewer's standpoint (e: though i did play pubs and a few HL lobbies)
i've watched hours of overwatch (not too many mind you i dont like it) and it's still hard to see what's going on sometimes
is this thread still a thing? seagull was featured on fucking jimmy fallon
https://www.youtube.com/watch?v=Mz3BafP5vn0
it also seems like im the one to post all news seagull related when i really just take it from /r/overwatch >:3
https://www.youtube.com/watch?v=Mz3BafP5vn0
it also seems like im the one to post all news seagull related when i really just take it from /r/overwatch >:3
toads_tfAntaresi caught onto sixes real fast from only a viewer's standpoint (e: though i did play pubs and a few HL lobbies)evilbenderthe team battles are so stupid. how the fuck can you even tell what is going on?
pretty sure that applies to non tf people watching 6s as well
i've watched hours of overwatch (not too many mind you i dont like it) and it's still hard to see what's going on sometimes
what exactly do people have difficulty understanding about overwatch fights? every character only has like 3-4 abilities and for one of them they ALWAYS yell out the same thing
pretty sure that applies to non tf people watching 6s as well[/quote]
i caught onto sixes real fast from only a viewer's standpoint (e: though i did play pubs and a few HL lobbies)
i've watched hours of overwatch (not too many mind you i dont like it) and it's still hard to see what's going on sometimes[/quote]
what exactly do people have difficulty understanding about overwatch fights? every character only has like 3-4 abilities and for one of them they ALWAYS yell out the same thing
People new to overwatch or people who just struggle to see through shit will find it hard to understand whats going on in overwatch because of the high visual clutter.
downpourtoads_tfAntaresi caught onto sixes real fast from only a viewer's standpoint (e: though i did play pubs and a few HL lobbies)evilbenderthe team battles are so stupid. how the fuck can you even tell what is going on?
pretty sure that applies to non tf people watching 6s as well
i've watched hours of overwatch (not too many mind you i dont like it) and it's still hard to see what's going on sometimes
what exactly do people have difficulty understanding about overwatch fights? every character only has like 3-4 abilities and for one of them they ALWAYS yell out the same thing
I think it's a by-product from how the observers are capturing fights. Constant chopping and changing between first person, third person, and static camera angles. It's not a job I envy. They kind of remind me of DotA fights where you've got a bunch of abilities going off but instead of an overhead view where you can see everything you kind of have to view it in first person. Well, I wish they would, anyway.
There were two occasions SDB activated ult as genji and they cut to some rando static camera???? There were a fights happening in doorways and they'd spec them from a static view looking in, couldn't see shit. What are other people's opinions on camera angles? I really don't like anything that's not FP during fights. I know people like to xD but there is still aiming and movement involved and I'd like to see that.
I imagine overtime the observers will get better at knowing who to spec based on what ults are up and the stage of the fight, but tbf there's always going to be some elements of chaos during team fights. I don't think TF2 is any different in that regard.
Also, OW streams look like shit for me. Even at source quality through livestreamer. That can make chaotic fights harder to follow.
pretty sure that applies to non tf people watching 6s as well[/quote]
i caught onto sixes real fast from only a viewer's standpoint (e: though i did play pubs and a few HL lobbies)
i've watched hours of overwatch (not too many mind you i dont like it) and it's still hard to see what's going on sometimes[/quote]
what exactly do people have difficulty understanding about overwatch fights? every character only has like 3-4 abilities and for one of them they ALWAYS yell out the same thing[/quote]
I think it's a by-product from how the observers are capturing fights. Constant chopping and changing between first person, third person, and static camera angles. It's not a job I envy. They kind of remind me of DotA fights where you've got a bunch of abilities going off but instead of an overhead view where you can see everything you kind of have to view it in first person. Well, I wish they would, anyway.
There were two occasions SDB activated ult as genji and they cut to some rando static camera???? There were a fights happening in doorways and they'd spec them from a static view looking in, couldn't see shit. What are other people's opinions on camera angles? I really don't like anything that's not FP during fights. I know people like to xD but there is still aiming and movement involved and I'd like to see that.
I imagine overtime the observers will get better at knowing who to spec based on what ults are up and the stage of the fight, but tbf there's always going to be some elements of chaos during team fights. I don't think TF2 is any different in that regard.
Also, OW streams look like shit for me. Even at source quality through livestreamer. That can make chaotic fights harder to follow.
downpourtoads_tfAntaresi caught onto sixes real fast from only a viewer's standpoint (e: though i did play pubs and a few HL lobbies)evilbenderthe team battles are so stupid. how the fuck can you even tell what is going on?
pretty sure that applies to non tf people watching 6s as well
i've watched hours of overwatch (not too many mind you i dont like it) and it's still hard to see what's going on sometimes
what exactly do people have difficulty understanding about overwatch fights? every character only has like 3-4 abilities and for one of them they ALWAYS yell out the same thing
from my admittedly little experience spectating comp OW this is how it feels like vs. spectating competitive tf2, sorry about the 10 minutes in photoshop quality:
TF2:
http://i.imgur.com/mCyz9ns.png
Overwatch
pretty sure that applies to non tf people watching 6s as well[/quote]
i caught onto sixes real fast from only a viewer's standpoint (e: though i did play pubs and a few HL lobbies)
i've watched hours of overwatch (not too many mind you i dont like it) and it's still hard to see what's going on sometimes[/quote]
what exactly do people have difficulty understanding about overwatch fights? every character only has like 3-4 abilities and for one of them they ALWAYS yell out the same thing[/quote]
from my admittedly little experience spectating comp OW this is how it feels like vs. spectating competitive tf2, sorry about the 10 minutes in photoshop quality:
TF2:
[img]http://i.imgur.com/mCyz9ns.png[/img]
Overwatch
[img]http://i.imgur.com/oXBTvDB.png[/img]
yeah you understand tf2 comp cuz you played it, if you played overwatch comp you would instantly understand what you're watching
i have no problem spectating overwatch games
i have no problem spectating overwatch games
idk i scrimmed overwatch pretty regularly for a month and still solo queue in mm to like 3200 (which is pretty shit but still in the top ~8% of players) and I can still barely watch casts
if you need to know more about the game than that to watch a stream and have it be enjoyable I think that's a problem too
if you need to know more about the game than that to watch a stream and have it be enjoyable I think that's a problem too
messiahyeah you understand tf2 comp cuz you played it, if you played overwatch comp you would instantly understand what you're watching
i have no problem spectating overwatch games
Ive played it as well and that just isn't a claimable truth.
Be it visual clutter, lack of obvious team colour, awful spectating or just the nature of the objective, it's very hard to keep track of things and important fights will be missed constantly.
i have no problem spectating overwatch games[/quote]
Ive played it as well and that just isn't a claimable truth.
Be it visual clutter, lack of obvious team colour, awful spectating or just the nature of the objective, it's very hard to keep track of things and important fights will be missed constantly.
The main problem with speccing a game of TF2/OW is the fact that you really can't get the best of both worlds when it comes to observing the raw skill as well as what is actually going on. You can probably get a better understanding if you play a bunch which makes it easier to watch but I said it before the game came out that it will struggle with casual viewers for the exact same reason. In order to truly grasp what's going on, you need to be watching the game in third person as there are a lot of moving parts. However, if you are watching in third person, you don't see how talented the players are at the various things they do (mostly aim which is why fp view is always on fps because people can relate to that). Watching in first person, you get to see how amazing the players are at the various things they do however, it is easy to get lost it what the fuck is actually going on. It's the same way if your team has shit comms but you are still playing well, it's hard to understand what you should actually do.
In Dota, the skill is shown when you watch in third person. There's no first person to really understand the skill of the game. This is why Dota and MOBAs are a good spectating game. CSGO is also a good spectating game because the action is slower and less chaotic. We can watch the CT defending the site where the T are about to approach and have a very good idea of how the game is going. Since the action is concentrated in one or two areas with action being very linear, it's easy to see the skill and the action at the same time.
Luckily for OW, they already have a huge playerbase so they can still comprehend what is going/the skill of the players when watching the opposite viewpoint.
In Dota, the skill is shown when you watch in third person. There's no first person to really understand the skill of the game. This is why Dota and MOBAs are a good spectating game. CSGO is also a good spectating game because the action is slower and less chaotic. We can watch the CT defending the site where the T are about to approach and have a very good idea of how the game is going. Since the action is concentrated in one or two areas with action being very linear, it's easy to see the skill and the action at the same time.
Luckily for OW, they already have a huge playerbase so they can still comprehend what is going/the skill of the players when watching the opposite viewpoint.
aite ill have to agree on the terrible camera, but i think thats just the issue with spectating fps games in general (besides counter strike) because of their speed
loserpranceis this thread still a thing? seagull was featured on fucking jimmy fallon
https://www.youtube.com/watch?v=Mz3BafP5vn0
https://www.youtube.com/watch?v=Mz3BafP5vn0[/quote]
[img]https://scontent-yyz1-1.xx.fbcdn.net/v/t34.0-12/14527464_10154399131806278_1720528488_n.jpg?oh=cca3bf10e40d20d56aa03fadeb522dbf&oe=57F0A173[/img]
i completely agree with your points about the weird camera angle choices that ow production uses for streaming
i remember at some point in tftv's production history that a delay was implemented for the stream and the casters, where a production guy had 2 screens: a live spectate and a delayed spectate that was being streamed. by watching fights on the live spectate, the production guy could switch cameras to the best angles on the STREAMED spectate.
often during the overwatch open (the tournament seagull played in this week with his team nrg), the camera would switch to a zenyatta right as he's being killed (the only time support cameras were ever on stream), or an amazing sword from shadowburn that got 3-5 kills would be cut away from to a winston doing nothing (as #108 asl said above).
sure, the overwatch open has a lot of production value with the espn sports desk and a lot of people are working on it (albeit questionable hosts), sure i now enjoy ow over tf2, but tf2 casting production is still real nice and has better analysis, casters, and stream feel than ow.
i remember at some point in tftv's production history that a delay was implemented for the stream and the casters, where a production guy had 2 screens: a live spectate and a delayed spectate that was being streamed. by watching fights on the live spectate, the production guy could switch cameras to the best angles on the STREAMED spectate.
often during the overwatch open (the tournament seagull played in this week with his team nrg), the camera would switch to a zenyatta right as he's being killed (the only time support cameras were ever on stream), or an amazing sword from shadowburn that got 3-5 kills would be cut away from to a winston doing nothing (as #108 asl said above).
sure, the overwatch open has a lot of production value with the espn sports desk and a lot of people are working on it (albeit questionable hosts), sure i now enjoy ow over tf2, but tf2 casting production is still real nice and has better analysis, casters, and stream feel than ow.
To me it seems like the problem is also target prioritization. In tf2 you go into fights with an idea of what to shoot at or kind of an objective. I could be wrong but in ow when you're in a team fight you can't really focus anyone because of the negating abilities. I haven't scrimmed or anything but in higher end ranked mm if people say "focus the med" he gets bubbled by zarya. You say ok "focus zarya" but genji uses ult. Ok "focus genji" but genji is reflecting your damage back at you. It just feels like a jumbled mess from the player's perspective trying to shoot whatever might be the closest threat and the capture point or payload becomes a non-issue. You can't really effectively focus a target (at least in the beginning of an engagement when everyone has their abilities). I absolutely could be wrong about this but that's why I think it's hard to know whats happening when watching nonetheless playing. I would imagine it will get better with time though.
Intellectuali completely agree with your points about the weird camera angle choices that ow production uses for streaming
i remember at some point in tftv's production history that a delay was implemented for the stream and the casters, where a production guy had 2 screens: a live spectate and a delayed spectate that was being streamed. by watching fights on the live spectate, the production guy could switch cameras to the best angles on the STREAMED spectate.
often during the overwatch open (the tournament seagull played in this week with his team nrg), the camera would switch to a zenyatta right as he's being killed (the only time support cameras were ever on stream), or an amazing sword from shadowburn that got 3-5 kills would be cut away from to a winston doing nothing (as #108 asl said above).
sure, the overwatch open has a lot of production value with the espn sports desk and a lot of people are working on it (albeit questionable hosts), sure i now enjoy ow over tf2, but tf2 casting production is still real nice and has better analysis, casters, and stream feel than ow.
This applies to EU, but over here TF2 has almost always ran on STV (we don't allow spectators in official matches). Means we always had a delay, and eventually Arie created the cheat feed for all casting orgs so that casters could see what would happen 20 seconds in the future. Like this: http://i.imgur.com/WtTeWAD.png
OW runs on a way different technology but they should be able to implement this easily as its reading log lines from the server.
i remember at some point in tftv's production history that a delay was implemented for the stream and the casters, where a production guy had 2 screens: a live spectate and a delayed spectate that was being streamed. by watching fights on the live spectate, the production guy could switch cameras to the best angles on the STREAMED spectate.
often during the overwatch open (the tournament seagull played in this week with his team nrg), the camera would switch to a zenyatta right as he's being killed (the only time support cameras were ever on stream), or an amazing sword from shadowburn that got 3-5 kills would be cut away from to a winston doing nothing (as #108 asl said above).
sure, the overwatch open has a lot of production value with the espn sports desk and a lot of people are working on it (albeit questionable hosts), sure i now enjoy ow over tf2, but tf2 casting production is still real nice and has better analysis, casters, and stream feel than ow.[/quote]
This applies to EU, but over here TF2 has almost always ran on STV (we don't allow spectators in official matches). Means we always had a delay, and eventually Arie created the cheat feed for all casting orgs so that casters could see what would happen 20 seconds in the future. Like this: http://i.imgur.com/WtTeWAD.png
OW runs on a way different technology but they should be able to implement this easily as its reading log lines from the server.