So my birthday is coming up soon and I know I'm getting a 144hz monitor, I've played with a 60hz for a long time and never really cared to change but people kept telling me the difference was worth it.
So whats the big difference between the two?
So my birthday is coming up soon and I know I'm getting a 144hz monitor, I've played with a 60hz for a long time and never really cared to change but people kept telling me the difference was worth it.
So whats the big difference between the two?
http://static.gamespot.com/uploads/original/1487/14873181/2530603-30fpsvs60fps1.jpg
now imagine there's an extra pair of glasses between each pair at 60
it's crazy smooth if your computer can render that much
generally when you pan your screen quickly on a 60hz monitor it looks like a blurry mess. 144hz makes it not look like a blurry mess.
It's definitely not going to instantly make you a god unlike what some say, but it will make games more enjoyable as you can see more, and it helps a lot with hitscan and tracking.
before you get 144Hz it's kinda possible to feel the jitteryness of 60Hz. when you get 144Hz you might not notice a huge difference straight away, but after a bit 60Hz will feel pretty bad (or just slightly substandard for non-game stuff)
the best way i think of phrasing what it feels like in practice is the ability to track motion a lot better (along with slightly lower input latency)
if that's the refresh rate then does having more than 144 fps matter
rocketslayif that's the refresh rate then does having more than 144 fps matter
yes
Game feels more responsive at higher FPS.
rocketslayif that's the refresh rate then does having more than 144 fps matter
You need to have at least 144 fps to take full advantage of a 144hz monitor
whats an ideal fps cap for 144hz? i heard its usually something like "refresh rate*2+1" so 289 but im not sure
wwhats an ideal fps cap for 144hz? i heard its usually something like "refresh rate*2+1" so 289 but im not sure
289 is correct
wwhats an ideal fps cap for 144hz? i heard its usually something like "refresh rate*2+1" so 289 but im not sure
It's gonna be hard getting to 289 fps for most computers so no fps cap is fine
i have another question (dont wanna make another thread). i recently changed from fps_max 132 to fps_max 289 and i felt a difference in sensitivity between 132 and 289. is there a physical difference in terms of actual inches/360 when going from degree a to degree b or does it only make it feel "smooth" when tracking between prevoiusly said degrees
raw input is on and i use a 60hz
wi have another question (dont wanna make another thread). i recently changed from fps_max 132 to fps_max 289 and i felt a difference in sensitivity between 132 and 289. is there a physical difference in terms of actual inches/360 when going from degree a to degree b or does it only make it feel "smooth" when tracking between prevoiusly said degrees
raw input is on and i use a 60hz
it will just be more responsive. which may make it feel like a slightly higher sensitivity.
there will not be any physical difference in inches per 360 (unless the game has some really shitty code which is not the case for tf2 unless you use mouse accel)
also hz*2+1 is bullshit.
if you understand how the game interacts with your video card/monitor 289 is just another fps setting, no better than say 300.
It mostly makes its smoother to track things. It kind of feels like going from 80 ping to 60 ping if that makes sense.
when i was deciding if is 144 Hz monitor worth, i tried to play on 30 Hz, it's gives you a peak on difference between 60 and 144 which is even more noticeable
Failw1zardIt mostly makes its smoother to track things. It kind of feels like going from 80 ping to 60 ping if that makes sense.
It's honestly more like going from 80 ping to 15 ping.
wonderlandwi have another question (dont wanna make another thread). i recently changed from fps_max 132 to fps_max 289 and i felt a difference in sensitivity between 132 and 289. is there a physical difference in terms of actual inches/360 when going from degree a to degree b or does it only make it feel "smooth" when tracking between prevoiusly said degrees
raw input is on and i use a 60hz
it will just be more responsive. which may make it feel like a slightly higher sensitivity.
there will not be any physical difference in inches per 360 (unless the game has some really shitty code which is not the case for tf2 unless you use mouse accel)
also hz*2+1 is bullshit.
if you understand how the game interacts with your video card/monitor 289 is just another fps setting, no better than say 300.
so i guess it feels faster bc my mouse is gliding in-between more of those frames?
i just went out and bought a measuring tape and actual inches/360 is the same SeemsGood
wwonderlandwi have another question (dont wanna make another thread). i recently changed from fps_max 132 to fps_max 289 and i felt a difference in sensitivity between 132 and 289. is there a physical difference in terms of actual inches/360 when going from degree a to degree b or does it only make it feel "smooth" when tracking between prevoiusly said degrees
raw input is on and i use a 60hz
it will just be more responsive. which may make it feel like a slightly higher sensitivity.
there will not be any physical difference in inches per 360 (unless the game has some really shitty code which is not the case for tf2 unless you use mouse accel)
also hz*2+1 is bullshit.
if you understand how the game interacts with your video card/monitor 289 is just another fps setting, no better than say 300.
so i guess it feels faster bc my mouse is gliding in-between more of those frames?
i just went out and bought a measuring tape and actual inches/360 is the same SeemsGood
Think of it like this:
If you get a new frame every millisecond and your monitor refreshes once every 5 milliseconds, you will only be off by 1/5th of the refresh period at most to what's actually the current game situation. If you get a new frame every 5 milliseconds, you might sometimes get a frame which is 4.9 milliseconds old, or 3, or 2, or 1, because the rendering of a frame by your GPU doesn't always happen at the same time as when your monitor refreshes the frame and not every frame takes an equal time to render. The more FPS, the smaller this variation can be and therefore the less stuttery the motion on your screen will be. This makes your sensitivity feel higher because you're seeing the movement of your mouse earlier on average.
#20 will sens look/feel the same if fps is played on its equivalent refresh rate?
ie.
120 fps on 120hz
144 fps on 144hz
im asking bc i feel like its easier snapping onto target with fps_max 132 than fps_max 289 on a 60hz even though im using the same inches/360. can someone explain this phenomenon
will buying a 144hz for fps_max 289 give me that same target snapping but better
we can't all have shaquille o'neal as our personal peripheral supplier enigma
w#20 will sens look/feel the same if fps is played on its equivalent refresh rate?
ie.
120 fps on 120hz
144 fps on 144hz
im asking bc i feel like its easier snapping onto target with fps_max 132 than fps_max 289 on a 60hz even though im using the same inches/360. can someone explain this phenomenon
will buying a 144hz for fps_max 289 give me that same target snapping but better
The video boneyard posted explains it perfectly. Every time you get a series of wildly-varying-in-freshness frames it will feel like a stutter, however small it may be. Your brain will try to compensate your motion to match your monitor every time and this will make your sensitivity feel lower, because you're reinitiating the movement over and over again to some extent.
@Enigma
Have you had an opportunity to try one of the upcoming native 240Hz panels?