GrapeJuiceIIICerduri think the obvious solution here would be to time items instead of banning them
What do you mean by that? restrict the amount of time somebody is allowed to use an unlock?
http://www.teamfortress.tv/38831/timing-items-instead-of-banning-them
[quote=GrapeJuiceIII][quote=Cerdur]i think the obvious solution here would be to time items instead of banning them[/quote]
What do you mean by that? restrict the amount of time somebody is allowed to use an unlock?[/quote]
http://www.teamfortress.tv/38831/timing-items-instead-of-banning-them
GrapeJuiceIIIpyxelizewe already do not have enough teams in esea
tyvm banny and misterslin
In Season 23 there were 66 teams in O, 25 in IM, and 8 in I
In Season 20 there were 67/25/8
In Season 17 there were 54/26/9
In Season 14 there were 85/33/10
You're right and wrong about that. ESEA has been pretty consistent for the past 6 Seasons... But on the flip side, i definitely agree there should be more teams, especially compared to S14.
post season teams don't add to the total teams
we had 50 open teams 17 IM teams and 8 invite teams last season
s20: 51 open teams 17 IM teams 9 invite teams
s17: 38 open teams 16 IM teams 9 invite teams
s14: 69 open teams 25 IM teams 10 invite teams
[quote=GrapeJuiceIII][quote=pyxelize]we already do not have enough teams in esea
tyvm banny and misterslin[/quote]
In Season 23 there were 66 teams in O, 25 in IM, and 8 in I
In Season 20 there were 67/25/8
In Season 17 there were 54/26/9
In Season 14 there were 85/33/10
You're right and wrong about that. ESEA has been pretty consistent for the past 6 Seasons... But on the flip side, i definitely agree there should be more teams, especially compared to S14.[/quote]
post season teams don't add to the total teams
we had 50 open teams 17 IM teams and 8 invite teams last season
s20: 51 open teams 17 IM teams 9 invite teams
s17: 38 open teams 16 IM teams 9 invite teams
s14: 69 open teams 25 IM teams 10 invite teams
ether_GrapeJuiceIIIpyxelizewe already do not have enough teams in esea
tyvm banny and misterslin
In Season 23 there were 66 teams in O, 25 in IM, and 8 in I
In Season 20 there were 67/25/8
In Season 17 there were 54/26/9
In Season 14 there were 85/33/10
You're right and wrong about that. ESEA has been pretty consistent for the past 6 Seasons... But on the flip side, i definitely agree there should be more teams, especially compared to S14.
post season teams don't add to the total teams
we had 50 open teams 17 IM teams and 8 invite teams last season
s20: 51 open teams 17 IM teams 9 invite teams
s17: 38 open teams 16 IM teams 9 invite teams
s14: 69 open teams 25 IM teams 10 invite teams
Oops..
[quote=ether_][quote=GrapeJuiceIII][quote=pyxelize]we already do not have enough teams in esea
tyvm banny and misterslin[/quote]
In Season 23 there were 66 teams in O, 25 in IM, and 8 in I
In Season 20 there were 67/25/8
In Season 17 there were 54/26/9
In Season 14 there were 85/33/10
You're right and wrong about that. ESEA has been pretty consistent for the past 6 Seasons... But on the flip side, i definitely agree there should be more teams, especially compared to S14.[/quote]
post season teams don't add to the total teams
we had 50 open teams 17 IM teams and 8 invite teams last season
s20: 51 open teams 17 IM teams 9 invite teams
s17: 38 open teams 16 IM teams 9 invite teams
s14: 69 open teams 25 IM teams 10 invite teams[/quote]
Oops..
GrapeJuiceIIIpyxelizewe already do not have enough teams in esea
tyvm banny and misterslin
In Season 23 there were 66 teams in O, 25 in IM, and 8 in I
In Season 20 there were 67/25/8
In Season 17 there were 54/26/9
In Season 14 there were 85/33/10
You're right and wrong about that. ESEA has been pretty consistent for the past 6 Seasons... But on the flip side, i definitely agree there should be more teams, especially compared to S14.
reminder that lange killed tf2 by making CEVO a thing
cause S15 there was 9/10/16/50
tf2 peaked s14/15 for a bunch of different reasons (F2P, no CSGO) but we've at least managed to hold on since then somehow. Its p clear the QF season didnt affect it at least
[quote=GrapeJuiceIII][quote=pyxelize]we already do not have enough teams in esea
tyvm banny and misterslin[/quote]
In Season 23 there were 66 teams in O, 25 in IM, and 8 in I
In Season 20 there were 67/25/8
In Season 17 there were 54/26/9
In Season 14 there were 85/33/10
You're right and wrong about that. ESEA has been pretty consistent for the past 6 Seasons... But on the flip side, i definitely agree there should be more teams, especially compared to S14.[/quote]
reminder that lange killed tf2 by making CEVO a thing
cause S15 there was 9/[b][i][u]10[/u][/i][/b]/16/50
tf2 peaked s14/15 for a bunch of different reasons (F2P, no CSGO) but we've at least managed to hold on since then somehow. Its p clear the QF season didnt affect it at least
DoggerelGrapeJuiceIIICerduri think the obvious solution here would be to time items instead of banning them
What do you mean by that? restrict the amount of time somebody is allowed to use an unlock?
http://www.teamfortress.tv/38831/timing-items-instead-of-banning-them
I see
[quote=Doggerel][quote=GrapeJuiceIII][quote=Cerdur]i think the obvious solution here would be to time items instead of banning them[/quote]
What do you mean by that? restrict the amount of time somebody is allowed to use an unlock?[/quote]
http://www.teamfortress.tv/38831/timing-items-instead-of-banning-them[/quote]
I see
Remake that Quick-Fix mafia and fucking blacklist any team that uses the quick-fix or soda popper from any scrims.
Only way we can save this dead game without changing the whitelist in the next 12 and a half hours
Remake that Quick-Fix mafia and fucking blacklist any team that uses the quick-fix or soda popper from any scrims.
Only way we can save this dead game without changing the whitelist in the next 12 and a half hours
MrSlin fragging tf2, feelsbadman
MrSlin fragging tf2, feelsbadman
i find it so incredibly jarring that even though there is clearly a popular opinion demanding for the changes to be at least postponed after a proper meeting with a more diverse demographic of players, the arguably self-proclaimed leaders of the entire competitive community and managers of the global whitelist (that everyone who wants to play competitively have no choice but to play under it) have shown little to no interest in listening to what other invite/prem players have to say about such mind boggling changes
and people were giving shit to the tf2 dev team for not communicating or listening to the community, and yet they're doing the exact same thing
just pull the fucking plug already valve
i find it so incredibly jarring that even though there is clearly a popular opinion demanding for the changes to be [i]at least [/i]postponed after a [b]proper[/b] meeting with a more diverse demographic of players, the arguably self-proclaimed leaders of the entire competitive community and managers of the global whitelist (that everyone who wants to play competitively have no choice but to play under it) have shown little to no interest in listening to what other invite/prem players have to say about such mind boggling changes
and people were giving shit to the tf2 dev team for not communicating or listening to the community, and yet they're doing the exact same thing
just pull the fucking plug already valve
I dont understand why the first fifteen minutes of the meeting was having to explain to a select few players what the purpose of the meeting was
I dont understand why the first fifteen minutes of the meeting was having to explain to a select few players what the purpose of the meeting was
can we just go back to gunboats and medlocks
can we just go back to gunboats and medlocks
can we just go back in time to before the meeting and kill Mister Slin?
can we just go back in time to before the meeting and kill Mister Slin?
this meeting was supposed to ban the rescue ranger and maybe jarate and now we allow the dumbest game breaking unlocks, good job bureaucracy
this meeting was supposed to ban the rescue ranger and maybe jarate and now we allow the dumbest game breaking unlocks, good job bureaucracy