I originally posted this in general, but spam/derailment/nsfw got my thread locked. so ill continue the discussion here. Here's a better version of what i posted:
Hear me out here, i think this might work.
Valve has this thing in their in-game store where you tryout a weapon before you buy it. it puts a time limit on the item and when the timer is up the item disappears in game. what if this was applied for 6's? i suggest that instead of banning weapons, we implement a plugin for an in game timer on unfavorable items. that way they both get to be playable but not to the extent of a standstill game. Not only will this eliminate white-lists, but this will allow for fair play and fair use of all items in a proper manner and also less spamming one item for an eternity of a match.
Something like this: each round all items are allowed, but items that are banned in the current white-lists have a set time limit on them. after said limit is up, the item becomes unusable and is no longer allowed for that round. (time limit debatable, but enough so that it wont be in for the entire round) this formula is applied for every round until the round is over, and then it resets.
i.m.o i feel like every weapon can be countered, and in a fast paced game like 6's i feel like the game isnt being played to its full potential. if a guy comes with the cow mangler to a sentry, that doesnt make the sentry op and it doesnt make the manger bad. its just a bad play and the team/player deserved to be punished for it. this will ultimately put team to the test on their playstyles, their roles, and their teamwork. which is what comp is all about.
better players being better at the game in all aspects, no matter what. pushing every possible option to the limit. i also feel like valve wants all aspect of the game to be balanced both for all forms of comp and casual. and the best way for us to do that is to show them what we can do with what we already have. id love to hear thoughts on this :D all are welcome.
After much thinking ive decided to rework this idea into different gamemodes of the users choice. i call this
The oasis
HAVEN: On the third round of a match, whitelist restrictions are lifted for the entire round. after the round is over, whitelist restrictions will be re-applied for the remainder of the match. this will only last for 1 round
SANDSTORM: At random periods throughout a match/round, a few random items from the whitelist will be unrestricted for a short period of time. after the time is up, those items will go back to being whitelisted until it is time for a new set of items to be unrestricted. this will last the entire round/match
OASIS DAWN: The beginning of a round/match temporarily lifts whitelist restrictions. these restrictions are then gradually added back over a set time period until the standard whitelist is applied again. this will only last the beginning of a round/match
OASIS DUSK: Towards the end of round/match time, whitelist restrictions are lifted momentarily and then re-applied after a short period of time. this will only last for enough time for 1 push and will only be done once
For these gamemodes, the only weapons that can maybe sit this out (or be used only once) because they might put the game at a standstill are: (both jumper weps) crit a cola, mad milk, jarate, bonk, natasha, vita saw, bazarr bargain, sydney sleeper, razerback, whip, gru, wrangler (maybe the rescue ranger and the vaccinator) just to be fair (more items can be discussed) but at the least id like to have it where if one item is in play, so is the weapon that can counter it
Edit 4: How about we just take the slow-mo from freak fortress (inspired by killing floor) and use that to implement item changes during fights
I dont have much experience with coding, but im currently learning sourcepawn 1.7 to go ahead and get started on this. feel free to discuss anything that could go into tweaking, improvements, or making this happen. all are welcome to help
Edit: here are a the past draft points for the old thread
1: The first or last 2 rounds of a match could be an item free for all, balancing a game for both tactical and open play
2: The first few mins of a match or round could start out with all items then gradually shift to whitelist standards in a reasonable time period
3: For every round you get maybe 2-3 times to use an item that isnt whitelisted (death and resubs can apply, its debatable)
Edit: I've decided to make this mod more of a personal project.
if anyone would like to help out, feel free to add me on steam here
http://steamcommunity.com/profiles/76561198073174991/
I originally posted this in general, but spam/derailment/nsfw got my thread locked. so ill continue the discussion here. Here's a better version of what i posted:
Hear me out here, i think this might work.
Valve has this thing in their in-game store where you tryout a weapon before you buy it. it puts a time limit on the item and when the timer is up the item disappears in game. what if this was applied for 6's? i suggest that instead of banning weapons, we implement a plugin for an in game timer on unfavorable items. that way they both get to be playable but not to the extent of a standstill game. Not only will this eliminate white-lists, but this will allow for fair play and fair use of all items in a proper manner and also less spamming one item for an eternity of a match.
Something like this: each round all items are allowed, but items that are banned in the current white-lists have a set time limit on them. after said limit is up, the item becomes unusable and is no longer allowed for that round. (time limit debatable, but enough so that it wont be in for the entire round) this formula is applied for every round until the round is over, and then it resets.
i.m.o i feel like every weapon can be countered, and in a fast paced game like 6's i feel like the game isnt being played to its full potential. if a guy comes with the cow mangler to a sentry, that doesnt make the sentry op and it doesnt make the manger bad. its just a bad play and the team/player deserved to be punished for it. this will ultimately put team to the test on their playstyles, their roles, and their teamwork. which is what comp is all about.
better players being better at the game in all aspects, no matter what. pushing every possible option to the limit. i also feel like valve wants all aspect of the game to be balanced both for all forms of comp and casual. and the best way for us to do that is to show them what we can do with what we already have. id love to hear thoughts on this :D all are welcome.
After much thinking ive decided to rework this idea into different gamemodes of the users choice. i call this
The oasis
[b]HAVEN[/b]: On the third round of a match, whitelist restrictions are lifted for the entire round. after the round is over, whitelist restrictions will be re-applied for the remainder of the match. this will only last for 1 round
[b]SANDSTORM[/b]: At random periods throughout a match/round, a few random items from the whitelist will be unrestricted for a short period of time. after the time is up, those items will go back to being whitelisted until it is time for a new set of items to be unrestricted. this will last the entire round/match
[b]OASIS DAWN[/b]: The beginning of a round/match temporarily lifts whitelist restrictions. these restrictions are then gradually added back over a set time period until the standard whitelist is applied again. this will only last the beginning of a round/match
[b]OASIS DUSK[/b]: Towards the end of round/match time, whitelist restrictions are lifted momentarily and then re-applied after a short period of time. this will only last for enough time for 1 push and will only be done once
For these gamemodes, the only weapons that can maybe sit this out (or be used only once) because they might put the game at a standstill are: (both jumper weps) crit a cola, mad milk, jarate, bonk, natasha, vita saw, bazarr bargain, sydney sleeper, razerback, whip, gru, wrangler (maybe the rescue ranger and the vaccinator) just to be fair (more items can be discussed) but at the least id like to have it where [b]if one item is in play, so is the weapon that can counter it[/b]
[b]Edit 4[/b]: How about we just take the slow-mo from freak fortress (inspired by killing floor) and use that to implement item changes during fights
I dont have much experience with coding, but im currently learning sourcepawn 1.7 to go ahead and get started on this. feel free to discuss anything that could go into tweaking, improvements, or making this happen. all are welcome to help
Edit: here are a the past draft points for the old thread
1: The first or last 2 rounds of a match could be an item free for all, balancing a game for both tactical and open play
2: The first few mins of a match or round could start out with all items then gradually shift to whitelist standards in a reasonable time period
3: For every round you get maybe 2-3 times to use an item that isnt whitelisted (death and resubs can apply, its debatable)
[b]Edit[/b]: I've decided to make this mod more of a personal project.
if anyone would like to help out, feel free to add me on steam here
http://steamcommunity.com/profiles/76561198073174991/
Stop.
Show Content
EDIT: Also, you keep emphasizing about how the game mode is to be able to have a counter weapon to another counter in play, and you still included a whitelist at the end. I miss the point.
Stop.
[spoiler]EDIT: Also, you keep emphasizing about how the game mode is to be able to have a counter weapon to another counter in play, and you still included a whitelist at the end. I miss the point. [/spoiler]
PLEASE DO NOT POST IN THIS THREAD I AM BEGGING YOU IF YOU SEE THIS THREAD AND THINK ABOUT POSTING IN IT DO NOT POST IN IT THANK YOU FOR YOUR TIME AND YOUR COMMITMENT TO IMPROVING OUR COMMUNITY
PLEASE DO NOT POST IN THIS THREAD I AM BEGGING YOU IF YOU SEE THIS THREAD AND THINK ABOUT POSTING IN IT DO NOT POST IN IT THANK YOU FOR YOUR TIME AND YOUR COMMITMENT TO IMPROVING OUR COMMUNITY
Stop. (the period emphasizes our seriousness)
Stop. (the period emphasizes our seriousness)
This idea seems confusing as fuck and far worse than playing vanilla or with every unlock allowed.
This idea seems confusing as fuck and far worse than playing vanilla or with every unlock allowed.
Where do you get these IDEAS?!
Where do you get these IDEAS?!
[img]https://i.imgur.com/2dZeBS6.jpg[/img]
MochaSukhaEdit 4: How about we just take the slow-mo from freak fortress (inspired by killing floor) and use that to implement item changes during fights
WHAT ON EARTH ARE YOU TALKING ABOUT
[quote=MochaSukha]
[b]Edit 4[/b]: How about we just take the slow-mo from freak fortress (inspired by killing floor) and use that to implement item changes during fights[/quote]
WHAT ON EARTH ARE YOU TALKING ABOUT
[youtube]https://www.youtube.com/watch?v=2k0SmqbBIpQ[/youtube]
[img]http://www.righttorule.com/sites/default/files/field/image/ban-hammer.jpg[/img]
Where is edit 1, 2 and 3?
Where is edit 1, 2 and 3?
MochaSukhaI originally posted this in general, but spam/derailment/nsfw got my thread locked
maybe you should think about why it turned into such a shitfest before posting it again
[quote=MochaSukha]I originally posted this in general, but spam/derailment/nsfw got my thread locked [/quote]
maybe you should think about why it turned into such a shitfest before posting it again
this is just a shitty promod and if we took it far enough to be a promod in the first place i can guarantee it would remove weapons rather than add in every weapon at random times
this would take us so far away from valve's sixes as well, it would legitimately be a lose-lose situation
this is just a shitty promod and if we took it far enough to be a promod in the first place i can guarantee it would remove weapons rather than add in every weapon at random times
this would take us so far away from valve's sixes as well, it would legitimately be a lose-lose situation
I feel like Overwatch would be the game for you.
I feel like Overwatch would be the game for you.
These threads are the easiest to comment on in order to get upfragged
that's why I'm here
These threads are the easiest to comment on in order to get upfragged
that's why I'm here
YOUR THREAD GOT DELETED BECAUSE IT WAS RETARDED WHY WOULD YOU MAKE ANOTHER ONE PLEASE STOP!!!!!
http://www.strawpoll.me/12128159
YOUR THREAD GOT DELETED BECAUSE IT WAS RETARDED WHY WOULD YOU MAKE ANOTHER ONE PLEASE STOP!!!!!
http://www.strawpoll.me/12128159
- this is nothing like the item store timer and none of your suggestions mention a timer
- how do you expect people to swap weapons quick enough for this oasis dusk/whatever shit
- items are banned because they slow the game down, undermine skill or are too op to be fun. why does letting the game periodically be broken improve it over it just being not broken
- the way you talk about valve implies you're in favour of an open whitelist, why do you want to half-ban weapons then? you're also in favour of banning more weapons than the current global whitelist does?
there, you've got a small subset of reasons as to why you make no sense and should actually think fOR ONE FUCKING SECOND now please stop posting
please dont reply to this because i sure as fuck wont reply to you and neither should anyone else
[list]
[*] this is nothing like the item store timer and none of your suggestions mention a timer
[*] how do you expect people to swap weapons quick enough for this oasis dusk/whatever shit
[*] items are banned because they slow the game down, undermine skill or are too op to be fun. why does letting the game periodically be broken improve it over it just being not broken
[*] the way you talk about valve implies you're in favour of an open whitelist, why do you want to half-ban weapons then? you're also in favour of banning more weapons than the current global whitelist does?
[/list]
there, you've got a small subset of reasons as to why you make no sense and should actually think fOR ONE FUCKING SECOND now please stop posting
please dont reply to this because i sure as fuck wont reply to you and neither should anyone else
Before this we've told you in 2 separate occasions (in discord during the meeting and on tftv) that it's a bad idea.
https://www.youtube.com/watch?v=2k0SmqbBIpQ
Before this we've told you in 2 separate occasions (in discord during the meeting and on tftv) that it's a bad idea.
https://www.youtube.com/watch?v=2k0SmqbBIpQ
atlas_Stop.
Show Content
EDIT: Also, you keep emphasizing about how the game mode is to be able to have a counter weapon to another counter in play, and you still included a whitelist at the end. I miss the point.
the whitelist would for just in case these items do end up slowing the game/round to a standstill. but even then i would still like to find a way to put them in play
[quote=atlas_]Stop.
[spoiler]EDIT: Also, you keep emphasizing about how the game mode is to be able to have a counter weapon to another counter in play, and you still included a whitelist at the end. I miss the point. [/spoiler][/quote]
the whitelist would for just in case these items do end up slowing the game/round to a standstill. but even then i would still like to find a way to put them in play
marmadukeGRYLLSThis idea seems confusing as fuck and far worse than playing vanilla or with every unlock allowed.
let me know if i can clear up anything for you, im here to help
[quote=marmadukeGRYLLS]This idea seems confusing as fuck and far worse than playing vanilla or with every unlock allowed.[/quote]
let me know if i can clear up anything for you, im here to help
DirtyMortMochaSukhaEdit 4: How about we just take the slow-mo from freak fortress (inspired by killing floor) and use that to implement item changes during fights
WHAT ON EARTH ARE YOU TALKING ABOUT
if you've ever played freak fortress, whenever you kill certain bosses with multiple lives the game goes into slo-motion while the boss transitions into his other life. its the same as in the game killing floor. (ill post links a bit later)
[quote=DirtyMort][quote=MochaSukha]
[b]Edit 4[/b]: How about we just take the slow-mo from freak fortress (inspired by killing floor) and use that to implement item changes during fights[/quote]
WHAT ON EARTH ARE YOU TALKING ABOUT[/quote]
if you've ever played freak fortress, whenever you kill certain bosses with multiple lives the game goes into slo-motion while the boss transitions into his other life. its the same as in the game killing floor. (ill post links a bit later)
DoughyWhere is edit 1, 2 and 3?
i removed those, but if people want to-re read them ill repost them
[quote=Doughy]Where is edit 1, 2 and 3?[/quote]
i removed those, but if people want to-re read them ill repost them
please consolidate your posts instead of posting four times in a row
please consolidate your posts instead of posting four times in a row