Basically, if my current item I have out is my melee and the previous item I had out was my primary and I pressed Q it would quick switch to my primary but if I press Q again it would only switch to my secondary and therefore switch between those two items. My scripts are a clusterfuck so if anyone knows what may be the problem I would appreciate some help
Q doesn't quick switch to my melee.
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Q/A Help
Basically, if my current item I have out is my melee and the previous item I had out was my primary and I pressed Q it would quick switch to my primary but if I press Q again it would only switch to my secondary and therefore switch between those two items. My scripts are a clusterfuck so if anyone knows what may be the problem I would appreciate some help
your q is bound to invnext/nextinv whatever the command is
I believe your need to bind it to invlast ?
your q is bound to invnext/nextinv whatever the command is
I believe your need to bind it to invlast ?
I believe your need to bind it to invlast ?
http://i.imgur.com/vToiCxu.png
this is how my typical class configs look and how my "default binds" file look
if there are any other files that affect my binds hmu but i cant figure out where else the problems would be
[img]http://i.imgur.com/vToiCxu.png[/img]
this is how my typical class configs look and how my "default binds" file look
if there are any other files that affect my binds hmu but i cant figure out where else the problems would be
this is how my typical class configs look and how my "default binds" file look
if there are any other files that affect my binds hmu but i cant figure out where else the problems would be
it looks like the only thing you're really changing for is a melee crosshair and r_drawviewmodel, wouldn't my mod work better? and then you can set Q to lastinv so it all works properly and is script-free. only downside is losing your melee crosshair but how much does it really affect your aim?
it looks like the only thing you're really changing for is a melee crosshair and r_drawviewmodel, wouldn't my mod work better? and then you can set Q to lastinv so it all works properly and is script-free. only downside is losing your melee crosshair but how much does it really affect your aim?
yttriumit looks like the only thing you're really changing for is a melee crosshair and r_drawviewmodel, wouldn't my mod work better? and then you can set Q to lastinv so it all works properly and is script-free. only downside is losing your melee crosshair but how much does it really affect your aim?
thanks didnt know this was a thing, it looks sick
ill give it a go
[quote=yttrium]it looks like the only thing you're really changing for is a melee crosshair and r_drawviewmodel, wouldn't my mod work better? and then you can set Q to lastinv so it all works properly and is script-free. only downside is losing your melee crosshair but how much does it really affect your aim?[/quote]
thanks didnt know this was a thing, it looks sick
ill give it a go
thanks didnt know this was a thing, it looks sick
ill give it a go
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