After playing on some tf2 dm servers I realized that it could be more efficient if friendly fire was enabled, we would basically have twice as many opponents !!
4+3=/=8
Jokes aside, this might work but I imagine it would turn into a giant cluster fuck/fighting 4 scouts at the same time would be a thing sometimes. That's assuming the plugin even works on allied kills.
Jokes aside, this might work but I imagine it would turn into a giant cluster fuck/fighting 4 scouts at the same time would be a thing sometimes. That's assuming the plugin even works on allied kills.
You'd have to have bigger maps. Fighting 7 people on a midpoint isn't as fun as it sounds since it would just be like you getting a kill then immediately dying with each life lasting about 6 seconds.
Oh yeah, and why are most dm servers capped at 8 players? What's the reasoning behind this?
VulcanOh yeah, and why are most dm servers capped at 8 players? What's the reasoning behind this?
so you dont die to spam from 9 players on the opposing team as soon as you spawn
less players more DM heavy
so you dont die to spam from 9 players on the opposing team as soon as you spawn
less players more DM heavy
VulcanOh yeah, and why are most dm servers capped at 8 players? What's the reasoning behind this?
dm fights are pretty chaotic as it is with 8 players. the servers could be made more efficient if you doubled up the number of mids on each map, but then that would require custom maps and download servers and a whole bunch of other nonsense. the only real solution to this would be to change the spawn points in a way that would make it possible to have unique fights going on at different parts of the map, but that seems really complicated to do well and would probably just be more annoying then useful.
the friendly fire idea is bad too because time to kill can be so long in tf2, it would be worse for practice if it were easier to bait in dm because then idiots would just play scout and wait for 2 players to get in a confrontation and then 30 damage chip each of them to death
dm fights are pretty chaotic as it is with 8 players. the servers could be made more efficient if you doubled up the number of mids on each map, but then that would require custom maps and download servers and a whole bunch of other nonsense. the only real solution to this would be to change the spawn points in a way that would make it possible to have unique fights going on at different parts of the map, but that seems really complicated to do well and would probably just be more annoying then useful.
the friendly fire idea is bad too because time to kill can be so long in tf2, it would be worse for practice if it were easier to bait in dm because then idiots would just play scout and wait for 2 players to get in a confrontation and then 30 damage chip each of them to death
No need for that. There is enough chaos going on in DM servers already. Besides, aren't friendly fire hitboxes bugged as fuck in TF2?
Eitber hitscan or projectiles dont get along well with friendly fire. Also maps are too small for it
Maps are too small? I wouldn't really say that, basically all the action happens at mid, if we were to spread out the spawn locations near last points we could utilize more of the map and be able to have more players
1 friendly fire barely works
2 mids are generally the best spots on the maps for dm
3 why add more players when dm is fine as is and adding more players will only make it more random
2 mids are generally the best spots on the maps for dm
3 why add more players when dm is fine as is and adding more players will only make it more random
If I remember correctly clients don't predict teammates movement that well. (i.e. something doesn't work right with interpolation/extrapolation)
You can try team fortress 2 classic if you want free for all
I would love for DM mod to focus more on team fighting instead of the individual.
I have no clue if this idea is possible to implement but my vision for DM servers would be:
4v4 (just like it currently is setup)
each team of 4 spawns on their side of mid
round starts
both teams fight until one side is completely dead
Both teams respawn at the same time
another round begins
rinse and repeat, until time limit hit
Don't get me wrong, I love DM the way it is setup right now.
I just think that making DM a little structured would be an improved way to practice and a lot of fun.
I have no clue if this idea is possible to implement but my vision for DM servers would be:
4v4 (just like it currently is setup)
each team of 4 spawns on their side of mid
round starts
both teams fight until one side is completely dead
Both teams respawn at the same time
another round begins
rinse and repeat, until time limit hit
Don't get me wrong, I love DM the way it is setup right now.
I just think that making DM a little structured would be an improved way to practice and a lot of fun.
SpaceCadetI would love for DM mod to focus more on team fighting instead of the individual.
I have no clue if this idea is possible to implement but my vision for DM servers would be:
4v4 (just like it currently is setup)
each team of 4 spawns on their side of mid
round starts
both teams fight until one side is completely dead
Both teams respawn at the same time
another round begins
rinse and repeat, until time limit hit
Don't get me wrong, I love DM the way it is setup right now.
I just think that making DM a little structured would be an improved way to practice and a lot of fun.
there could be that one player that just runs away just to be annoying and not start the next fight
I have no clue if this idea is possible to implement but my vision for DM servers would be:
4v4 (just like it currently is setup)
each team of 4 spawns on their side of mid
round starts
both teams fight until one side is completely dead
Both teams respawn at the same time
another round begins
rinse and repeat, until time limit hit
Don't get me wrong, I love DM the way it is setup right now.
I just think that making DM a little structured would be an improved way to practice and a lot of fun.[/quote]
there could be that one player that just runs away just to be annoying and not start the next fight
ritaSpaceCadetI would love for DM mod to focus more on team fighting instead of the individual.
I have no clue if this idea is possible to implement but my vision for DM servers would be:
4v4 (just like it currently is setup)
each team of 4 spawns on their side of mid
round starts
both teams fight until one side is completely dead
Both teams respawn at the same time
another round begins
rinse and repeat, until time limit hit
Don't get me wrong, I love DM the way it is setup right now.
I just think that making DM a little structured would be an improved way to practice and a lot of fun.
there could be that one player that just runs away just to be annoying and not start the next fight
I thought about that and I see no reason the server ban list couldn't grow.
I have no clue if this idea is possible to implement but my vision for DM servers would be:
4v4 (just like it currently is setup)
each team of 4 spawns on their side of mid
round starts
both teams fight until one side is completely dead
Both teams respawn at the same time
another round begins
rinse and repeat, until time limit hit
Don't get me wrong, I love DM the way it is setup right now.
I just think that making DM a little structured would be an improved way to practice and a lot of fun.[/quote]
there could be that one player that just runs away just to be annoying and not start the next fight[/quote]
I thought about that and I see no reason the server ban list couldn't grow.
if you wanna add more players to fight, add more slots to the Dm server.* It would be chaos similar to the ffa style. Also, it would be annoying since teammates who stole your kills would just finish you off if this would theoretically happen.
*Disclaimer: DO NOT DO THAT! They are hectic enough when 4v4 on small maps.
*Disclaimer: DO NOT DO THAT! They are hectic enough when 4v4 on small maps.
JDuffif you wanna add more players to fight, add more slots to the Dm server.* It would be chaos similar to the ffa style. Also, it would be annoying since teammates who stole your kills would just finish you off if this would theoretically happen.
*Disclaimer: DO NOT DO THAT! They are hectic enough when 4v4 on small maps.
Getting kills should not be important, what's more important is practicing your dm
*Disclaimer: DO NOT DO THAT! They are hectic enough when 4v4 on small maps.[/quote]
Getting kills should not be important, what's more important is practicing your dm
SpaceCadetI would love for DM mod to focus more on team fighting instead of the individual.
I have no clue if this idea is possible to implement but my vision for DM servers would be:
4v4 (just like it currently is setup)
each team of 4 spawns on their side of mid
round starts
both teams fight until one side is completely dead
Both teams respawn at the same time
another round begins
rinse and repeat, until time limit hit
Don't get me wrong, I love DM the way it is setup right now.
I just think that making DM a little structured would be an improved way to practice and a lot of fun.
i dont know if i agree that this is an "improved" way to practice dm. just on a frag per minute basis this would be WAY lower than a trad dm server. dm is about building that ingrained instant reaction to enemy gamers thru sheer repetition, and you shouldnt replace it with something that doesn't offer the same service
THAT SAID, i think theres something to the idea of more structured mid fights. mid fights are the best part of tf2 comp BY FAR in my opinion and also the most important part (at least with evenly matched teams). i know seagull talked about setting up practices with teams where they would just run mids 10x instead of bothering with the full game. i see no reason why you would cap it at 8 players tho, instead of 12
im sort of thinking about this in the same vein as counterstrike retake servers; players spawn closer to mid (but still staggered in a way that they show up at the mid in the correct order) with appropriate health/buffs and the round ends when mid is capped (cause someone is running to last) or all enemy gamers are dead. teams are scrambled after 3 consecutive wins or some such to prevent stomping. i dont know how you handle class preferences either first come or random when too many people want to spawn as a certain class.
i think it would be a terrifically fun game mode, it would definitely not be trivial to code the plugin however and who knows if there would be enough people to populate it
I have no clue if this idea is possible to implement but my vision for DM servers would be:
4v4 (just like it currently is setup)
each team of 4 spawns on their side of mid
round starts
both teams fight until one side is completely dead
Both teams respawn at the same time
another round begins
rinse and repeat, until time limit hit
Don't get me wrong, I love DM the way it is setup right now.
I just think that making DM a little structured would be an improved way to practice and a lot of fun.[/quote]
i dont know if i agree that this is an "improved" way to practice dm. just on a frag per minute basis this would be WAY lower than a trad dm server. dm is about building that ingrained instant reaction to enemy gamers thru sheer repetition, and you shouldnt replace it with something that doesn't offer the same service
THAT SAID, i think theres something to the idea of more structured mid fights. mid fights are the best part of tf2 comp BY FAR in my opinion and also the most important part (at least with evenly matched teams). i know seagull talked about setting up practices with teams where they would just run mids 10x instead of bothering with the full game. i see no reason why you would cap it at 8 players tho, instead of 12
im sort of thinking about this in the same vein as counterstrike retake servers; players spawn closer to mid (but still staggered in a way that they show up at the mid in the correct order) with appropriate health/buffs and the round ends when mid is capped (cause someone is running to last) or all enemy gamers are dead. teams are scrambled after 3 consecutive wins or some such to prevent stomping. i dont know how you handle class preferences either first come or random when too many people want to spawn as a certain class.
i think it would be a terrifically fun game mode, it would definitely not be trivial to code the plugin however and who knows if there would be enough people to populate it
why code the plugin when you can just bind a key mp_restartgame or whatever it is
ritaSpaceCadetI would love for DM mod to focus more on team fighting instead of the individual.
I have no clue if this idea is possible to implement but my vision for DM servers would be:
4v4 (just like it currently is setup)
each team of 4 spawns on their side of mid
round starts
both teams fight until one side is completely dead
Both teams respawn at the same time
another round begins
rinse and repeat, until time limit hit
Don't get me wrong, I love DM the way it is setup right now.
I just think that making DM a little structured would be an improved way to practice and a lot of fun.
there could be that one player that just runs away just to be annoying and not start the next fight
We could use the MGE style arenas where you couldn't leave mid. Maybe each life would put you on a new point
I have no clue if this idea is possible to implement but my vision for DM servers would be:
4v4 (just like it currently is setup)
each team of 4 spawns on their side of mid
round starts
both teams fight until one side is completely dead
Both teams respawn at the same time
another round begins
rinse and repeat, until time limit hit
Don't get me wrong, I love DM the way it is setup right now.
I just think that making DM a little structured would be an improved way to practice and a lot of fun.[/quote]
there could be that one player that just runs away just to be annoying and not start the next fight[/quote]
We could use the MGE style arenas where you couldn't leave mid. Maybe each life would put you on a new point
lol imagine the spawn/choke camping if there were more than 8 players...
saamwhy code the plugin when you can just bind a key mp_restartgame or whatever it is
thats probably what you would do if you organized a mid-only scrim, but i think the biggest issue with just restarting the round and sending players to spawn is that the server would be pretty unplayable before someone falls on their sword and plays medic and enables everyone else to do their rollout
if the server is only playable at 12/12 its never gonna be 12/12
thats probably what you would do if you organized a mid-only scrim, but i think the biggest issue with just restarting the round and sending players to spawn is that the server would be pretty unplayable before someone falls on their sword and plays medic and enables everyone else to do their rollout
if the server is only playable at 12/12 its never gonna be 12/12
ya if there werent at least one player per team playing like his k:d was the only thing to consider when playing dm that might work, unfortunately
https://i.gyazo.com/e7ed0ee6bed8e4b582742fff336519d6.png
and
https://i.gyazo.com/680daf1d86638756c1cb976258402d3a.png
still happen so ud still have that piece of shit scout pistoling while standing melee range from a hp pack or that soldier who wont do anything but spam from highground until u jump him
right now dm at LEAST rewards ur ability to kill players faster than anybody else in the server which is kinda the only way to overcome people being huge pussies, in theory the thing spacecadet talks about work but i feel like people will try to "win dm" much more than theyll end up playing it to practice/warm up
and
[img]https://i.gyazo.com/680daf1d86638756c1cb976258402d3a.png[/img]
still happen so ud still have that piece of shit scout pistoling while standing melee range from a hp pack or that soldier who wont do anything but spam from highground until u jump him
right now dm at LEAST rewards ur ability to kill players faster than anybody else in the server which is kinda the only way to overcome people being huge pussies, in theory the thing spacecadet talks about work but i feel like people will try to "win dm" much more than theyll end up playing it to practice/warm up
For me, dm soaps most valuable utility is in its ability to train situational awareness. You have three other guys on your team, it's your job to one; play your role, and two; focus targets who have already had damage dealt to them. Friendly fire would defeat the purpose in this type of training. You might as well play mge at that point.