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Why the pyro should have the lightning gun
posted in Videos
31
#31
2 Frags +
Colepyro class is the devil

i feel sad that you aren't continuing the crops :(

[quote=Cole]pyro class is the devil[/quote]
i feel sad that you aren't continuing the crops :(
32
#32
4 Frags +

you've a nice voice :)

you've a nice voice :)
33
#33
-1 Frags +

i mean every class should have a consistent way to finish people off, both roaming soldiers and demo's are lacking in that regard; when is extra weapon slot? I can handle more weapons that solely an RL

i mean every class should have a consistent way to finish people off, both roaming soldiers and demo's are lacking in that regard; when is extra weapon slot? I can handle more weapons that solely an RL
34
#34
7 Frags +
treetooni mean every class should have a consistent way to finish people off, both roaming soldiers and demo's are lacking in that regard; when is extra weapon slot? I can handle more weapons that solely an RL

you have a stick

[quote=treetoon]i mean every class should have a consistent way to finish people off, both roaming soldiers and demo's are lacking in that regard; when is extra weapon slot? I can handle more weapons that solely an RL[/quote] you have a stick
35
#35
1 Frags +

alright alright so it seems like people still need ideas to come up with (even though the one person randomly dying is genius) so how about this: every time you see an enemy, no matter the range, they are automatically on fire and all of the pyro's secondaries do full crits to burning enemies so you don't need to use the broken flamethrower?

alright alright so it seems like people still need ideas to come up with (even though the one person randomly dying is genius) so how about this: every time you see an enemy, no matter the range, they are automatically on fire and all of the pyro's secondaries do full crits to burning enemies so you don't need to use the broken flamethrower?
36
#36
4 Frags +
NinlopFunsWhy The Demoman Should Have A Shotgungive demo a fucking glock

The demo on my old team said he told a kid he had glock in his locker at his school
Not sure if that counts though...

[quote=Ninlop][quote=Funs]Why The Demoman Should Have A Shotgun[/quote]
give demo a fucking glock[/quote]
The demo on my old team said he told a kid he had glock in his locker at his school
Not sure if that counts though...
37
#37
13 Frags +
capnnofapnI've always loved the lightening gun idea for pyro but I think it would be best if it still felt like a flamethrower at least a little bit. For example, the center of the beam would act like a lightening gun and would have to be directly on the enemy to do any significant damage, but around that beam are little flame particles that do very little damage or set enemies on fire fore a brief moment.

turn the lg orange and call it a magma beam or some shit idk

[quote=capnnofapn]I've always loved the lightening gun idea for pyro but I think it would be best if it still felt like a flamethrower at least a little bit. For example, the center of the beam would act like a lightening gun and would have to be directly on the enemy to do any significant damage, but around that beam are little flame particles that do very little damage or set enemies on fire fore a brief moment.[/quote]
turn the lg orange and call it a magma beam or some shit idk
38
#38
7 Frags +

Pyros current weapon is pretty similar to something like a plasma gun from quake except the flame particles have a lot of random spread, "drift" in certain directions and have projectile inheritance (i.e. they move faster if the player is moving forwards and slower when they're moving backwards). Imo you could get a more consistent flamethrower "feel" by making it a much tighter cone (or no cone at all?) plasma gun without the weird particle movement. I don't think it actually has to be hitscan.

Pyros current weapon is pretty similar to something like a plasma gun from quake except the flame particles have a lot of random spread, "drift" in certain directions and have projectile inheritance (i.e. they move faster if the player is moving forwards and slower when they're moving backwards). Imo you could get a more consistent flamethrower "feel" by making it a much tighter cone (or no cone at all?) plasma gun without the weird particle movement. I don't think it actually has to be hitscan.
39
#39
14 Frags +

The only problem i could see is that tracking invisible spies would require more than one synapse

The only problem i could see is that tracking invisible spies would require more than one synapse
40
#40
18 Frags +

Give the sniper a boomerang

Give the sniper a boomerang
41
#41
6 Frags +
sage78I gotchu
http://ratchetandclank.wikia.com/wiki/Lava_Gun
basically a flaccid lightgun
a literal lightgun wouldnt fit much with the pyro theme, even if it had limited range

http://i.imgur.com/55MWqhs.png

[quote=sage78]I gotchu
http://ratchetandclank.wikia.com/wiki/Lava_Gun
basically a flaccid lightgun
a literal lightgun wouldnt fit much with the pyro theme, even if it had limited range[/quote]
http://i.imgur.com/55MWqhs.png
42
#42
0 Frags +

Send this video to valve and see what happens

Send this video to valve and see what happens
43
#43
newbie.tf
15 Frags +
NinlopFunsWhy The Demoman Should Have A Shotgungive demo a fucking glock

https://i.imgur.com/tOkQord.png

[quote=Ninlop][quote=Funs]Why The Demoman Should Have A Shotgun[/quote]
give demo a fucking glock[/quote]
[img]https://i.imgur.com/tOkQord.png[/img]
44
#44
0 Frags +

I'm pretty sure everyone has thought about this change at one point or another, but Valve probably isn't going to do it.

I'm pretty sure everyone has thought about this change at one point or another, but Valve probably isn't going to do it.
45
#45
0 Frags +
AptcapnnofapnI've always loved the lightening gun idea for pyro but I think it would be best if it still felt like a flamethrower at least a little bit. For example, the center of the beam would act like a lightening gun and would have to be directly on the enemy to do any significant damage, but around that beam are little flame particles that do very little damage or set enemies on fire fore a brief moment.turn the lg orange and call it a magma beam or some shit idk

just make it a laser? that isnt too much of a stretch from a 'fire' theme

[quote=Apt][quote=capnnofapn]I've always loved the lightening gun idea for pyro but I think it would be best if it still felt like a flamethrower at least a little bit. For example, the center of the beam would act like a lightening gun and would have to be directly on the enemy to do any significant damage, but around that beam are little flame particles that do very little damage or set enemies on fire fore a brief moment.[/quote]
turn the lg orange and call it a magma beam or some shit idk[/quote]
just make it a laser? that isnt too much of a stretch from a 'fire' theme
46
#46
0 Frags +
ZestyPyros current weapon is pretty similar to something like a plasma gun from quake except the flame particles have a lot of random spread, "drift" in certain directions and have projectile inheritance (i.e. they move faster if the player is moving forwards and slower when they're moving backwards). Imo you could get a more consistent flamethrower "feel" by making it a much tighter cone (or no cone at all?) plasma gun without the weird particle movement. I don't think it actually has to be hitscan.

pyro's weapon is not like anything from quake

[quote=Zesty]Pyros current weapon is pretty similar to something like a plasma gun from quake except the flame particles have a lot of random spread, "drift" in certain directions and have projectile inheritance (i.e. they move faster if the player is moving forwards and slower when they're moving backwards). Imo you could get a more consistent flamethrower "feel" by making it a much tighter cone (or no cone at all?) plasma gun without the weird particle movement. I don't think it actually has to be hitscan.[/quote]
pyro's weapon is not like anything from quake
47
#47
0 Frags +
treetooni mean every class should have a consistent way to finish people off, both roaming soldiers and demo's are lacking in that regard; when is extra weapon slot? I can handle more weapons that solely an RL

team fortress classic/fortress forever/original team fortress mod for quake/NTF

[quote=treetoon]i mean every class should have a consistent way to finish people off, both roaming soldiers and demo's are lacking in that regard; when is extra weapon slot? I can handle more weapons that solely an RL[/quote]
team fortress classic/fortress forever/original team fortress mod for quake/NTF
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