So i recently used nvidia inspector to get blocky textures on tf2, this is what my inspector settings look like:
http://i.imgur.com/60BqJ4g.png
So the problem is this:
http://i.imgur.com/DmR3SzY.jpg
As you can see on the wall left from the crosshair, the closer i am to something the better quality it is. I would like it to look same at all distances, blocky.
So I want my tf2 look as sharp, blocky and low quality as possible. I just dont know what that thing is called.
Is there some commands that i should change or are my inspector settings messed up?
So i recently used nvidia inspector to get blocky textures on tf2, this is what my inspector settings look like:
http://i.imgur.com/60BqJ4g.png
So the problem is this:
http://i.imgur.com/DmR3SzY.jpg
As you can see on the wall left from the crosshair, the closer i am to something the better quality it is. I would like it to look same at all distances, blocky.
So I want my tf2 look as sharp, blocky and low quality as possible. I just dont know what that thing is called.
Is there some commands that i should change or are my inspector settings messed up?
mat_picmip 2
r_lod 1
mat_filtertextures 0
mat_filterlightmaps 0
mat_picmip 2
r_lod 1
mat_filtertextures 0
mat_filterlightmaps 0
driftamat_picmip 2
r_lod 1
mat_filtertextures 0
mat_filterlightmaps 0
still doesnt work
[quote=drifta]mat_picmip 2
r_lod 1
mat_filtertextures 0
mat_filterlightmaps 0[/quote]
still doesnt work
well when i use mat_filtertextures 1 its blurry but then the drawdistance shit isnt that significant. I guess ill use this then, thanks i guess
well when i use mat_filtertextures 1 its blurry but then the drawdistance shit isnt that significant. I guess ill use this then, thanks i guess
Use older version of Nvidia Inspector e.g 1.9.7.8 or lower. Also it is said that having Supersampling on AA_MODE_REPLAY_MODE_ALL is better because no lag input
Use older version of Nvidia Inspector e.g 1.9.7.8 or lower. Also it is said that having Supersampling on AA_MODE_REPLAY_MODE_ALL is better because no lag input
set transparancy supersampling to AA_MODE_REPLAY_ALL or whatever
set transparancy supersampling to AA_MODE_REPLAY_ALL or whatever