Lightning gun
rowrowWith how long this "Pyro update" has been 'delayed' or hoped for, since the Pyro vs Heavy Campaign, I'm fairly certain Pyro is getting a whole lot of analysis from the developers and from other feedback being provided that will lead to balances in the way flames register, airblasts register, weapon changes that give risk/reward mechanics to Pyros that can punish them for being very strong flank classes.
lol i hope
lol i hope
I hope we get another round of contracts.
Those were pretty fun tbh
Those were pretty fun tbh
To be honest even though the tf2 devs pump out pretty bad updates, I just keep coming back, I love this game too much to actually quit. So im not too bothered about how they do this update.
rowrowWith how long this "Pyro update" has been 'delayed' or hoped for, since the Pyro vs Heavy Campaign, I'm fairly certain Pyro is getting a whole lot of analysis from the developers and from other feedback being provided that will lead to balances in the way flames register, airblasts register, weapon changes that give risk/reward mechanics to Pyros that can punish them for being very strong flank classes.
yeah just like the MM was in beta for time enough to get all feedback necessary and yet it was utter shit
stop creating high expectations boys, the developers have absolutely no idea what the fuck they are doing with their game lmao
yeah just like the MM was in beta for time enough to get all feedback necessary and yet it was utter shit
stop creating high expectations boys, the developers have absolutely no idea what the fuck they are doing with their game lmao
Tbh I expect so little from valve at this point I would be happy if the only thing they did was fix the maps in comp and add a class limit of two.
because they have no idea what they are doing, they will pick a random pyro weapon and buff it into absurdity, ruining casual tf2 for a few weeks/months/years while they consider how to fix it. last time it was the phlog. remember that?
Spritepyro gets a nerf i bet
putting any bit of skill into the class is considered a nerf by pyro mains
putting any bit of skill into the class is considered a nerf by pyro mains
glassbecause they have no idea what they are doing, they will pick a random pyro weapon and buff it into absurdity, ruining casual tf2 for a few weeks/months/years while they consider how to fix it. last time it was the phlog. remember that?
If u think any iteration of the phlog is/was op u may be retarded. Unfun and stupid is the most extreme answer I will accept but that's what most unlocks post-Polycount update are.
If u think any iteration of the phlog is/was op u may be retarded. Unfun and stupid is the most extreme answer I will accept but that's what most unlocks post-Polycount update are.
Makglassbecause they have no idea what they are doing, they will pick a random pyro weapon and buff it into absurdity, ruining casual tf2 for a few weeks/months/years while they consider how to fix it. last time it was the phlog. remember that?
If u think any iteration of the phlog is/was op u may be retarded. Unfun and stupid is the most extreme answer I will accept but that's what most unlocks post-Polycount update are.
It was and still is somewhat op against brainless pubbers, but right after mym it was a little too much.
If u think any iteration of the phlog is/was op u may be retarded. Unfun and stupid is the most extreme answer I will accept but that's what most unlocks post-Polycount update are.[/quote]
It was and still is somewhat op against brainless pubbers, but right after mym it was a little too much.
BBiA_duchessMakglassbecause they have no idea what they are doing, they will pick a random pyro weapon and buff it into absurdity, ruining casual tf2 for a few weeks/months/years while they consider how to fix it. last time it was the phlog. remember that?
If u think any iteration of the phlog is/was op u may be retarded. Unfun and stupid is the most extreme answer I will accept but that's what most unlocks post-Polycount update are.
It was and still is somewhat op against brainless pubbers, but right after mym it was a little too much.
The entire heavy class is op against brainless pubbers
If u think any iteration of the phlog is/was op u may be retarded. Unfun and stupid is the most extreme answer I will accept but that's what most unlocks post-Polycount update are.[/quote]
It was and still is somewhat op against brainless pubbers, but right after mym it was a little too much.[/quote]
The entire heavy class is op against brainless pubbers
smokeegunslinger nerfed
i cant shoot a tiny stationary 100 health stationary object either man i sure feel your pain
gunslinger nerfed
[/quote]
i cant shoot a tiny stationary 100 health stationary object either man i sure feel your pain
thesqrtminus1smokeegunslinger nerfed
i cant shoot a tiny stationary 100 health stationary object either man i sure feel your pain
why are you getting upset over an offhanded comment speculating that the gunslinger might get nerfed? you consistently get into fights with others, sometimes essentially arguing with yourself, defending engineer usage in competitive. this forum's userbase is almost entirely 6s players, and you're extremely aggressive towards people who don't like the class you main. some people in life are not going to agree with you or like the same things you do, and that isn't grounds to get angry
gunslinger nerfed
[/quote]
i cant shoot a tiny stationary 100 health stationary object either man i sure feel your pain[/quote]
why are you getting upset over an offhanded comment speculating that the gunslinger might get nerfed? you consistently get into fights with others, sometimes essentially arguing with yourself, defending engineer usage in competitive. this forum's userbase is almost entirely 6s players, and you're extremely aggressive towards people who don't like the class you main. some people in life are not going to agree with you or like the same things you do, and that isn't grounds to get angry
whoops forgot i was on tftv, better turn on my circlejerk mode
"uh yes lets um nerf every offclass and ummmmmm how about we nerf pyro too and ummmmmmm how about sniper yeah who needs that class"
"why arent new players joining our community when we're toxic to them i dont know it must be valve's fault"
downfrag me
"uh yes lets um nerf every offclass and ummmmmm how about we nerf pyro too and ummmmmmm how about sniper yeah who needs that class"
"why arent new players joining our community when we're toxic to them i dont know it must be valve's fault"
downfrag me
thesqrtminus1downfrag me
most intelligent thing u've said all thread
downfrag me[/quote]
most intelligent thing u've said all thread
talking about balance changes is the toxicity ripping this community apart
it's definitely not me for getting personally offended and angry about balance changes
it's definitely not me for getting personally offended and angry about balance changes
Cerdurtalking about balance changes is the toxicity ripping this community apart
it's definitely not me for getting personally offended and angry about balance changes
it was a passive aggressive shitpost how on earth do you think i'm angry about this
regardless whats even the point
i'll just get downfragged to oblivion anyway so who cares lol
it's definitely not me for getting personally offended and angry about balance changes[/quote]
it was a passive aggressive shitpost how on earth do you think i'm angry about this
regardless whats even the point
i'll just get downfragged to oblivion anyway so who cares lol
thesqrtminus1Cerdurtalking about balance changes is the toxicity ripping this community apartit was a passive aggressive shitpost how on earth do you think i'm angry about this
it's definitely not me for getting personally offended and angry about balance changes
regardless whats even the point
i'll just get downfragged to oblivion anyway so who cares lol
weeeedle baby has chip on shoulder, awwwwwwwww ;_;
it's definitely not me for getting personally offended and angry about balance changes[/quote]
it was a passive aggressive shitpost how on earth do you think i'm angry about this
regardless whats even the point
i'll just get downfragged to oblivion anyway so who cares lol[/quote]
weeeedle baby has chip on shoulder, awwwwwwwww ;_;
hint: people don't come to tftv to read garbo pro engineer opinions
your class sucks in many different ways. accept it or go back to reddit where the potatoes will worship you for your sentry building skills.
your class sucks in many different ways. accept it or go back to reddit where the potatoes will worship you for your sentry building skills.
The pyro update will make sure that playing and playing against pyro is viable, fun, skillful and fun to watch.
Oh who am I kidding...
Oh who am I kidding...
I really want this update to not be a complete disappointment, but I can't help but feel it will end up being a rushed flop/load of misinformed changes. I think I've said before on TFTV that the TF Team really need to stop being stubborn and just implement the class limits that we have, use the maps that we have in our map pool, allow people to use low graphics configs, etc.
I fully understand that they want to "bridge the gap between casual and competitive" but there could be better decisions put in place, for example the map pool. All the maps in the map pool apart from viaduct and reckoner are in the game, so why not just use the ETF2L/ESEA map rotation? They've been in the game for a good while as well. The class limits suggested in this thread are sufficient and simple enough to understand. It's not incredibly difficult for a new player to understand "Max 2 of offense classes, max 1 of everything else". The forced graphics config is also incredibly obnoxious and useless for two reasons: One, it doesn't allow weaker PCs (especially mine since its a mac from 2011) to run TF2 at max performance, especially considering TF2 is a terribly optimised game and the buttload of hats and cosmetics doesn't help. Two, it doesn't let people have the full customisation that they were previously allowed to do, especially since after you've played one game of MM you are forced to use those settings until you restart the game.
In TF Team's defense, it's not exactly easy to take care of the majority of hackers as it's not like you can legitimately review every reported player with a convenient supply of demos and shit
On the hot topic of Pyro, I don't have any ideas as to how to make him any more viable whilst also maintaining class balance and identity (that is, each class has its own purpose or role to fill when used that no other class can do better). I just sincerely hope that Valve don't either make the class useless/broken/overpowered.
These are a couple of things that I actually hope to see in the update
- Matchmaking ELO - At this stage I don't really care about MM but a balancing system that actually makes sense might encourage a few that still want to play MM to continue playing
- Remove graphic restrictions in matchmaking - Read aforementioned points
- Add a reward for playing MM - If there was one change I really felt had to be made to MM, is to actually give an award to players winning several matches or something, a hat drop or key for each level. This would incentivise hat-hungry casual players to start playing competitive. One advantage is that it will attract people to actually play competitive, and when there's something to be won of significant value people will try their hardest and be more willing to improve at the game in order to keep winning. A disadvantage is that hackers will be even more delighted to ruin more games if they're going to get free items for it. Although I kinda have faith that the TF Team is confident in taking care of these hackers.
- Class limits
- More transparent communication between the TF Team and the community (especially about anything concerning competitive in general) although an update doesn't exactly bring that
- Advertise competitive a bit better, at the moment the only publicity competitive gets is a shitty obscure blog post that nobody will read, at least have some in-game notifications (similar to the ones you get when you have a new item) so TFTV matches at least reach a wider audience
- make demo bottle break again
Overall I'm more hoping for a change from the TF Team itself rather than to the game. This game is still very fun for me and I'm happy to continue playing it until nobody else plays it anymore. I still however want to see this scene begin to grow or at least not stagnate so I still have faith
ps sqrtminus please stop
I fully understand that they want to "bridge the gap between casual and competitive" but there could be better decisions put in place, for example the map pool. All the maps in the map pool apart from viaduct and reckoner are in the game, so why not just use the ETF2L/ESEA map rotation? They've been in the game for a good while as well. The class limits suggested in this thread are sufficient and simple enough to understand. It's not incredibly difficult for a new player to understand "Max 2 of offense classes, max 1 of everything else". The forced graphics config is also incredibly obnoxious and useless for two reasons: One, it doesn't allow weaker PCs (especially mine since its a mac from 2011) to run TF2 at max performance, especially considering TF2 is a terribly optimised game and the buttload of hats and cosmetics doesn't help. Two, it doesn't let people have the full customisation that they were previously allowed to do, especially since after you've played one game of MM you are forced to use those settings until you restart the game.
In TF Team's defense, it's not exactly easy to take care of the majority of hackers as it's not like you can legitimately review every reported player with a convenient supply of demos and shit
On the hot topic of Pyro, I don't have any ideas as to how to make him any more viable whilst also maintaining class balance and identity (that is, each class has its own purpose or role to fill when used that no other class can do better). I just sincerely hope that Valve don't either make the class useless/broken/overpowered.
These are a couple of things that I actually hope to see in the update
[list]
[*] Matchmaking ELO - At this stage I don't really care about MM but a balancing system that actually makes sense might encourage a few that still want to play MM to continue playing
[*] Remove graphic restrictions in matchmaking - Read aforementioned points
[*] Add a reward for playing MM - If there was one change I really felt had to be made to MM, is to actually give an award to players winning several matches or something, a hat drop or key for each level. This would incentivise hat-hungry casual players to start playing competitive. One advantage is that it will attract people to actually play competitive, and when there's something to be won of significant value people will try their hardest and be more willing to improve at the game in order to keep winning. A disadvantage is that hackers will be even more delighted to ruin more games if they're going to get free items for it. Although I kinda have faith that the TF Team is confident in taking care of these hackers.
[*] Class limits
[*] More transparent communication between the TF Team and the community (especially about anything concerning competitive in general) although an update doesn't exactly bring that
[*] Advertise competitive a bit better, at the moment the only publicity competitive gets is a shitty obscure blog post that nobody will read, at least have some in-game notifications (similar to the ones you get when you have a new item) so TFTV matches at least reach a wider audience
[*] make demo bottle break again
[/list]
Overall I'm more hoping for a change from the TF Team itself rather than to the game. This game is still very fun for me and I'm happy to continue playing it until nobody else plays it anymore. I still however want to see this scene begin to grow or at least not stagnate so I still have faith
ps sqrtminus please stop
thesqrtminus1smokeegunslinger nerfedi cant shoot a tiny stationary 100 health stationary object either man i sure feel your pain
it was a prediction not a "PLS NERF GUNZLINGER VALVE!!" post
sorry your feelings get so hurt over this kind of stuff
gunslinger nerfed
[/quote]
i cant shoot a tiny stationary 100 health stationary object either man i sure feel your pain[/quote]
it was a prediction not a "PLS NERF GUNZLINGER VALVE!!" post
sorry your feelings get so hurt over this kind of stuff