bLaHow do I edit the "Featured" panel on the main menu?
can someone please help me with this?
also how do i fix the dual huntsman charge meter bug in a hud?
[quote=bLa]How do I edit the "Featured" panel on the main menu?[/quote]
can someone please help me with this?
also how do i fix the dual huntsman charge meter bug in a hud?
Hi,
I'm trying to use a Vmt hitmaker but I'm not able to change the transparency of it in the animation file no matter what I do.
I have this in my HudDamageAccount.res file
Hitmarker
{
"fieldName" "Hitmarker"
"ControlName" "ImagePanel"
"visible" "0"
"enabled" "1"
"xpos" "r437"
"ypos" "r247"
"wide" "24"
"tall" "24"
"image" "replay/thumbnails/hitmarker2"
"scaleImage" "1"
}
And this in HudAnimations_Custom.txt (using m0re hud btw)
// Hitmarker Animation
event Hitmarker
{
Animate Hitmarker Alpha "180" Linear 0.0 0.0 // start
Animate Hitmarker FgColor "0 255 255 180" Linear 0.0 0.0 // start
Animate Hitmarker Alpha "100" Linear 0.0 0.25 // end
Animate Hitmarker FgColor "0 0 0 100" Linear 0.0 0.25 // end
}
event DamagedPlayer
{
RunEvent Hitmarker 0.0
Hi,
I'm trying to use a Vmt hitmaker but I'm not able to change the transparency of it in the animation file no matter what I do.
I have this in my HudDamageAccount.res file
[code]Hitmarker
{
"fieldName" "Hitmarker"
"ControlName" "ImagePanel"
"visible" "0"
"enabled" "1"
"xpos" "r437"
"ypos" "r247"
"wide" "24"
"tall" "24"
"image" "replay/thumbnails/hitmarker2"
"scaleImage" "1"
}[/code]
And this in HudAnimations_Custom.txt (using m0re hud btw)
[code]// Hitmarker Animation
event Hitmarker
{
Animate Hitmarker Alpha "180" Linear 0.0 0.0 // start
Animate Hitmarker FgColor "0 255 255 180" Linear 0.0 0.0 // start
Animate Hitmarker Alpha "100" Linear 0.0 0.25 // end
Animate Hitmarker FgColor "0 0 0 100" Linear 0.0 0.25 // end
}
event DamagedPlayer
{
RunEvent Hitmarker 0.0[/code]
bLabLaHow do I edit the "Featured" panel on the main menu?
can someone please help me with this?
also how do i fix the dual huntsman charge meter bug in a hud?
make the meter in hudbowcharge.res render offscreen since the other one that's used is the meter for the demoman's stickies
I believe the featured panel is MOTD_ShowButtonPanel in mainmenuoverride but I'd use the vgui_drawtree to double check it
[quote=bLa][quote=bLa]How do I edit the "Featured" panel on the main menu?[/quote]
can someone please help me with this?
also how do i fix the dual huntsman charge meter bug in a hud?[/quote]
make the meter in hudbowcharge.res render offscreen since the other one that's used is the meter for the demoman's stickies
I believe the featured panel is MOTD_ShowButtonPanel in mainmenuoverride but I'd use the vgui_drawtree to double check it
Hey, my casual game countdown won't disappear from the screen after '0'. Can someone help me out with my hud animations?
http://steamcommunity.com/profiles/76561198063220775/screenshot/788540579270550659
Hey, my casual game countdown won't disappear from the screen after '0'. Can someone help me out with my hud animations?
http://steamcommunity.com/profiles/76561198063220775/screenshot/788540579270550659
My overtime label for casual KOTH is slightly off-center. How do I fix this without making it off center in payload/CP?
My overtime label for casual KOTH is slightly off-center. How do I fix this without making it off center in payload/CP?
Is it possible to have different health buff animations for minmode and normal mode?
Like how you can add _minmode to many of the other commands (fgcolor, y and xpos for example)
Edit: managed it by having PlayerStatusHealthValue be off screen when minmode is on with xpos_minmode, added a new PlayerStatusHealthValue2 entry that is on screen with minmode on and then used the same command for PlayerStatusHealthBonusImage so it is off screen with minmode and finally just animated the new PlayerStatusHealthValue2 entry to do what I wanted.
Would like to know if there is a simpler solution though
Is it possible to have different health buff animations for minmode and normal mode?
Like how you can add _minmode to many of the other commands (fgcolor, y and xpos for example)
Edit: managed it by having PlayerStatusHealthValue be off screen when minmode is on with xpos_minmode, added a new PlayerStatusHealthValue2 entry that is on screen with minmode on and then used the same command for PlayerStatusHealthBonusImage so it is off screen with minmode and finally just animated the new PlayerStatusHealthValue2 entry to do what I wanted.
Would like to know if there is a simpler solution though
Where would I edit this backpack submenu, or at least the selection colour?
http://i.imgur.com/NKdssSn.png
Where would I edit this backpack submenu, or at least the selection colour?
[img]http://i.imgur.com/NKdssSn.png[/img]
How can I remove these 2 objects and move the panel between them?
http://prntscr.com/fh29nx
How can I remove these 2 objects and move the panel between them?
http://prntscr.com/fh29nx
How to change the health font to cross health in rayshud?
How to change the health font to cross health in rayshud?
How do I get the Escape Plan marked for death image to show up? No matter what I do, it always seems to be hidden.
Also, how do I change the color of the actual health cross?
How do I get the Escape Plan marked for death image to show up? No matter what I do, it always seems to be hidden.
Also, how do I change the color of the actual health cross?
MightyHow do I get the Escape Plan marked for death image to show up? No matter what I do, it always seems to be hidden.
I don't exactly remember which field controls what exactly but inside HudPlayerHealth.res, look for "PlayerStatusMarkedForDeathImage" and see if editing stuff in that field yields any results
MightyAlso, how do I change the color of the actual health cross?
I don't think this can be changed unless you use a custom file whose color can be altered, but if you're looking at just making a team colored outline that's a different story
sarjoHow to change the health font to cross health in rayshud?
As in the size of the font or to a different font altogether?
f2s4x1oHow can I remove these 2 objects and move the panel between them?
http://prntscr.com/fh29nx
Try hudobjectivetimepanel.res, if not you can simply record a demo, pause it while playing it back, and then use the vgui_drawtree to locate what file it may be located in
[quote=Mighty]How do I get the Escape Plan marked for death image to show up? No matter what I do, it always seems to be hidden. [/quote]
I don't exactly remember which field controls what exactly but inside HudPlayerHealth.res, look for "PlayerStatusMarkedForDeathImage" and see if editing stuff in that field yields any results
[quote=Mighty]Also, how do I change the color of the actual health cross?[/quote]
I don't think this can be changed unless you use a custom file whose color can be altered, but if you're looking at just making a team colored outline that's a different story
[quote=sarjo]How to change the health font to cross health in rayshud?[/quote]
As in the size of the font or to a different font altogether?
[quote=f2s4x1o]How can I remove these 2 objects and move the panel between them?
http://prntscr.com/fh29nx[/quote]
Try hudobjectivetimepanel.res, if not you can simply record a demo, pause it while playing it back, and then use the vgui_drawtree to locate what file it may be located in
how do you change the font of mge scores?
how do you change the font of mge scores?
I'm currently struggling with the server timer, i can't get it to work. which values do i have to tweak?
"ServerTimeLimitLabel"
{
"ControlName" "CExLabel"
"fieldName" "ServerTimeLimitLabel"
"xpos" "15"
"ypos" "15"
"zpos" "5"
"wide" "80"
"tall" "15"
"visible" "1"
"enabled" "1"
"labelText" "%servertimeleft%"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"wrap" "0"
"fgcolor_override" "FlameWhite"
"font" "HudFontSmall"
if_match
{
"proportionaltoparent" "1"
"xpos" "cs-0.5"
"ypos" "20"
"font" "HudFontSmallestBold"
}
}
"ServerTimeLimitLabelBG"
{
"ControlName" "ImagePanel"
"fieldName" "ServerTimeLimitLabelBG"
"xpos" "35" [$WIN32]
"ypos" "15"
"zpos" "1"
"wide" "40"
"tall" "15"
"autoResize" "1"
"scaleImage" "1"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"fillcolor" "FlameTransBlack"
"PaintBackgroundType" "0"
if_match
{
"wide" "0"
}
}
I'm currently struggling with the server timer, i can't get it to work. which values do i have to tweak?
"ServerTimeLimitLabel"
{
"ControlName" "CExLabel"
"fieldName" "ServerTimeLimitLabel"
"xpos" "15"
"ypos" "15"
"zpos" "5"
"wide" "80"
"tall" "15"
"visible" "1"
"enabled" "1"
"labelText" "%servertimeleft%"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"wrap" "0"
"fgcolor_override" "FlameWhite"
"font" "HudFontSmall"
if_match
{
"proportionaltoparent" "1"
"xpos" "cs-0.5"
"ypos" "20"
"font" "HudFontSmallestBold"
}
}
"ServerTimeLimitLabelBG"
{
"ControlName" "ImagePanel"
"fieldName" "ServerTimeLimitLabelBG"
"xpos" "35" [$WIN32]
"ypos" "15"
"zpos" "1"
"wide" "40"
"tall" "15"
"autoResize" "1"
"scaleImage" "1"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"fillcolor" "FlameTransBlack"
"PaintBackgroundType" "0"
if_match
{
"wide" "0"
}
}
When I get over healed my buff cross only stays there for a quick second and then goes away and the same thing happens when I get damaged. It's hard to screenshot this because it only blinks for a second and you can hardly see it. Any ideas on how to fix?
http://imgur.com/5F1g81c
When I get over healed my buff cross only stays there for a quick second and then goes away and the same thing happens when I get damaged. It's hard to screenshot this because it only blinks for a second and you can hardly see it. Any ideas on how to fix?
http://imgur.com/5F1g81c
ZebaxWhen I get over healed my buff cross only stays there for a quick second and then goes away and the same thing happens when I get damaged.
In hudanimations_tf go to event called "event HudHealthBonusPulse" and "event HudHealthDyingPulse" and change the linear of them. If you want the default timing of the cross you can just copy and replace it with this:
Show Content
for HudHealthBonusPulse:
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
RunEvent HudHealthBonusPulseLoop 0.4
for HudHealthDyingPulse:
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.075
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.125 0.075
RunEvent HudHealthDyingPulseLoop 0.25
[quote=Zebax]When I get over healed my buff cross only stays there for a quick second and then goes away and the same thing happens when I get damaged.[/quote]
In hudanimations_tf go to event called "event HudHealthBonusPulse" and "event HudHealthDyingPulse" and change the linear of them. If you want the default timing of the cross you can just copy and replace it with this:
[spoiler][b]for HudHealthBonusPulse[/b]:
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
RunEvent HudHealthBonusPulseLoop 0.4
[b]for HudHealthDyingPulse[/b]:
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.075
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.125 0.075
RunEvent HudHealthDyingPulseLoop 0.25 [/spoiler]
CubekolZebaxWhen I get over healed my buff cross only stays there for a quick second and then goes away and the same thing happens when I get damaged.
In hudanimations_tf go to event called "event HudHealthBonusPulse" and "event HudHealthDyingPulse" and change the linear of them. If you want the default timing of the cross you can just copy and replace it with this: Show Content
for HudHealthBonusPulse:
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
RunEvent HudHealthBonusPulseLoop 0.4
for HudHealthDyingPulse:
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.075
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.125 0.075
RunEvent HudHealthDyingPulseLoop 0.25
Those settings were already at the default ones you gave me. Any other ideas?
[quote=Cubekol][quote=Zebax]When I get over healed my buff cross only stays there for a quick second and then goes away and the same thing happens when I get damaged.[/quote]
In hudanimations_tf go to event called "event HudHealthBonusPulse" and "event HudHealthDyingPulse" and change the linear of them. If you want the default timing of the cross you can just copy and replace it with this:
[spoiler][b]for HudHealthBonusPulse[/b]:
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
RunEvent HudHealthBonusPulseLoop 0.4
[b]for HudHealthDyingPulse[/b]:
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.075
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.125 0.075
RunEvent HudHealthDyingPulseLoop 0.25 [/spoiler][/quote]
Those settings were already at the default ones you gave me. Any other ideas?
Ok, so I've made the cross stay there but it doesn't blink. Anyone know how to make it blink?
http://imgur.com/vFldbxo
Ok, so I've made the cross stay there but it doesn't blink. Anyone know how to make it blink?
http://imgur.com/vFldbxo
bLahow do you change the font of mge scores?
this is still an open issue
[quote=bLa]how do you change the font of mge scores?[/quote]
this is still an open issue
ZebaxOk, so I've made the cross stay there but it doesn't blink. Anyone know how to make it blink?
http://imgur.com/vFldbxo
Put some code in your hudanimations file that causes the alpha (or transparency) of the cross to appear and disappear
I grabbed this code from broselhud blue
Animate PlayerStatusHealthBonusImage Alpha "255" linear 0.0 0.2
Animate PlayerStatusHealthBonusImage Alpha "0" linear 0.2 0.4
Put that in "HudHealthDyingPulse" and "HudHealthBonusPulse"
[quote=Zebax]Ok, so I've made the cross stay there but it doesn't blink. Anyone know how to make it blink?
http://imgur.com/vFldbxo[/quote]
Put some code in your hudanimations file that causes the alpha (or transparency) of the cross to appear and disappear
I grabbed this code from broselhud blue
[code]
Animate PlayerStatusHealthBonusImage Alpha "255" linear 0.0 0.2
Animate PlayerStatusHealthBonusImage Alpha "0" linear 0.2 0.4[/code]
Put that in "HudHealthDyingPulse" and "HudHealthBonusPulse"
bLahow do you change the font of mge scores?
CenterPrintText in clientscheme.res
[quote=bLa]how do you change the font of mge scores?[/quote]
CenterPrintText in clientscheme.res
how would get control points like this in flatlines omp hud http://huds.tf/forum/showthread.php?tid=233
how would get control points like this in flatlines omp hud http://huds.tf/forum/showthread.php?tid=233
whshhhow would get control points like this in flatlines omp hud http://huds.tf/forum/showthread.php?tid=233
You can just take the materials/sprites folder and add it to your hud.
They wont work on sv_pure tho
[quote=whshh]how would get control points like this in flatlines omp hud http://huds.tf/forum/showthread.php?tid=233[/quote]
You can just take the materials/sprites folder and add it to your hud.
They wont work on sv_pure tho
http://i.imgur.com/k6De9s3.jpg
does anyone know what this font is defined as in clientscheme
[img]http://i.imgur.com/k6De9s3.jpg[/img]
does anyone know what this font is defined as in clientscheme
Does anyone have a seeker crosshair vtf without an outline? Thank you.
Does anyone have a seeker crosshair vtf without an outline? Thank you.
collyhttp://i.imgur.com/k6De9s3.jpg
does anyone know what this font is defined as in clientscheme
It's "HudFontSmallest". It also affects the Matchmaking menus as well (MvM Tours and stuff like that), so sizing it can be a bit of a pain in the ass.
[quote=colly][img]http://i.imgur.com/k6De9s3.jpg[/img]
does anyone know what this font is defined as in clientscheme[/quote]
It's "HudFontSmallest". It also affects the Matchmaking menus as well (MvM Tours and stuff like that), so sizing it can be a bit of a pain in the ass.
http://i.imgur.com/oN3yfYu.jpg
I would like to have that shade bar change colors with its designated menu button when hovered if possible instead of having the button itself change colors, is it possible to do that?
this is all I've got so far.
"QuickplayBG"
{
"ControlName" "ImagePanel"
"fieldName" "QuickplayBG"
"xpos" "0"
"ypos" "93"
"zpos" "1"
"wide" "180"
"tall" "14"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"fillcolor" "0 0 0 100"
}
[img]http://i.imgur.com/oN3yfYu.jpg[/img]
I would like to have that shade bar change colors with its designated menu button when hovered if possible instead of having the button itself change colors, is it possible to do that?
this is all I've got so far.
[code] "QuickplayBG"
{
"ControlName" "ImagePanel"
"fieldName" "QuickplayBG"
"xpos" "0"
"ypos" "93"
"zpos" "1"
"wide" "180"
"tall" "14"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"fillcolor" "0 0 0 100"
}[/code]
Does anybody know how to move a killfeed, I am using shlaner hud and the killfeed is really close to the chat. How do I move it up to the normal top right position?
Does anybody know how to move a killfeed, I am using shlaner hud and the killfeed is really close to the chat. How do I move it up to the normal top right position?
TamboDoes anybody know how to move a killfeed, I am using shlaner hud and the killfeed is really close to the chat. How do I move it up to the normal top right position?
change the ypos of huddeathnotice in hudlayout
[quote=Tambo]Does anybody know how to move a killfeed, I am using shlaner hud and the killfeed is really close to the chat. How do I move it up to the normal top right position?[/quote]
change the ypos of huddeathnotice in hudlayout
http://i.imgur.com/DroeH18.png
where would i go about changed the bg and shit for the newer items
[img]http://i.imgur.com/DroeH18.png[/img]
where would i go about changed the bg and shit for the newer items
collyhttp://i.imgur.com/DroeH18.png
where would i go about changed the bg and shit for the newer items
Going to take a guess again from memory and say it's "LoadoutItemMouseOverBorder" in clientscheme. If not, you can always set the mouseover border to something else.
[quote=colly][img]http://i.imgur.com/DroeH18.png[/img]
where would i go about changed the bg and shit for the newer items[/quote]
Going to take a guess again from memory and say it's "LoadoutItemMouseOverBorder" in clientscheme. If not, you can always set the mouseover border to something else.