Project Borealis
GentlemanJonBBiA_duchessThey just don't want to for some reason.Snivy linked this today and I found it a very interesting read about their internal structure which is very rarely talked about
http://www.gameinformer.com/b/features/archive/2017/01/11/searching-for-half-life-3.aspx
The tldr is that it doesn't matter how much money they make, it will never be relevant. The only thing that matters is that whatever social magic is necessary to get a big project supported by a lot of people internally takes place. That usually involves a big influencer like Gaben or other senior people pushing in that direction.
Making single player games or turning TF2 into an esport don't seem to be on many people's agendas.
Which is probably why they went from one the of the best devs ever to one of the worst
Snivy linked this today and I found it a very interesting read about their internal structure which is very rarely talked about
http://www.gameinformer.com/b/features/archive/2017/01/11/searching-for-half-life-3.aspx
The tldr is that it doesn't matter how much money they make, it will never be relevant. The only thing that matters is that whatever social magic is necessary to get a big project supported by a lot of people internally takes place. That usually involves a big influencer like Gaben or other senior people pushing in that direction.
Making single player games or turning TF2 into an esport don't seem to be on many people's agendas.[/quote]
Which is probably why they went from one the of the best devs ever to one of the worst
BBiA_duchessWhich is probably why they went from one the of the best devs ever to one of the worst
Have you read it? It's truly a unique situation. At any given time they might have had multiple separate loose groups of people working on something Half Life related. Could be 3, could be 30. Might have got pretty far, might have gone nowhere. You could even have had groups working against each other.
Ultimately the momentum behind the series leaked away and they went in other directions, ironically some of that probably went on TF2 when it was higher profile.
Have you read it? It's truly a unique situation. At any given time they might have had multiple separate loose groups of people working on something Half Life related. Could be 3, could be 30. Might have got pretty far, might have gone nowhere. You could even have had groups working against each other.
Ultimately the momentum behind the series leaked away and they went in other directions, ironically some of that probably went on TF2 when it was higher profile.
the ultimate reminder that valve's horizontal "work on whatever you want and you don't have to commit" company structure is fucking shit and always has been
but we'll get this guys so it's alright haHAA
[img]
https://s.aolcdn.com/hss/storage/midas/19b72899298e2257b6b0be1add946eda/205551007/youtu.be-DA5mY8XqrHU.jpg[/img]
but we'll get this guys so it's alright haHAA
Schweppesthe ultimate reminder that valve's horizontal "work on whatever you want and you don't have to commit" company structure is fucking shit and always has been
https://s.aolcdn.com/hss/storage/midas/19b72899298e2257b6b0be1add946eda/205551007/youtu.be-DA5mY8XqrHU.jpg
but we'll get this guys so it's alright haHAA
Except Valve has changed its policy in ~2010 to 2013, when they had to accommodate for Dota 2 development with IceFrog and also had the great cleansing in 2013. The work on whatever you want policy produced Half Life 2, Half Life 2: Episode 1, Half Life 2: Episode 2, Portal, Portal 2, and Team Fortress 2.
This is a new Valve nowadays.
[img]
https://s.aolcdn.com/hss/storage/midas/19b72899298e2257b6b0be1add946eda/205551007/youtu.be-DA5mY8XqrHU.jpg[/img]
but we'll get this guys so it's alright haHAA[/quote]
Except Valve has changed its policy in ~2010 to 2013, when they had to accommodate for Dota 2 development with IceFrog and also had the great cleansing in 2013. The work on whatever you want policy produced Half Life 2, Half Life 2: Episode 1, Half Life 2: Episode 2, Portal, Portal 2, and Team Fortress 2.
This is a new Valve nowadays.
Schweppesthe ultimate reminder that valve's horizontal "work on whatever you want and you don't have to commit" company structure is fucking shit and always has been
https://s.aolcdn.com/hss/storage/midas/19b72899298e2257b6b0be1add946eda/205551007/youtu.be-DA5mY8XqrHU.jpg
but we'll get this guys so it's alright haHAA
Doubt someone actually wanted to work on a Dota card game.
[img]
https://s.aolcdn.com/hss/storage/midas/19b72899298e2257b6b0be1add946eda/205551007/youtu.be-DA5mY8XqrHU.jpg[/img]
but we'll get this guys so it's alright haHAA[/quote]
Doubt someone actually wanted to work on a Dota card game.
Pre-purchase ½ Life 3™: The Non-Canon Sequel on Steam
GentlemanJonBBiA_duchessWhich is probably why they went from one the of the best devs ever to one of the worstHave you read it? It's truly a unique situation. At any given time they might have had multiple separate loose groups of people working on something Half Life related. Could be 3, could be 30. Might have got pretty far, might have gone nowhere. You could even have had groups working against each other.
Ultimately the momentum behind the series leaked away and they went in other directions, ironically some of that probably went on TF2 when it was higher profile.
Yeah I know and it's shit like I said.
Have you read it? It's truly a unique situation. At any given time they might have had multiple separate loose groups of people working on something Half Life related. Could be 3, could be 30. Might have got pretty far, might have gone nowhere. You could even have had groups working against each other.
Ultimately the momentum behind the series leaked away and they went in other directions, ironically some of that probably went on TF2 when it was higher profile.[/quote]
Yeah I know and it's shit like I said.