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HUD editing: short questions, quick answers
posted in Customization
4591
#4591
0 Frags +
Wiethoofdmaniacaltf2 crashes right before the hud can show the scores at the end of a casual match, which means no elo and I have to restart the game all over again. any idea how to fix this problem?Update hudanimations_tf or convert to a hudanimations_manifest setup. (You still get your ELO btw, just doesn't show the end of round animation)

-----
martinhrtHow to install a custom time panel for casual or competitive matchmaking into my hud, something like on the picture? Which file is that and what should be done for it to work, also where is it located? Thanks
https://image.prntscr.com/image/Hsy0cyFKQVa8tkT1qWMttg.png
HudMatchStatus.res for the timer and player panels in MM

-----
sugoi_boi_1345How do I fix missing main menu buttons?
Where can I edit the timer at the top? (On the red bg)
Thanks
resource/GameMenu.res + resource/ui/MainMenuOverride.res for your main menu buttons
Timer & BG are in HudObjectiveTimePanel.res

Thanks, also, sorry to bother you, ServerTimeLimitLabel in HudObjectiveTimePanel moves this timer, and I was looking to edit the timer on top.

[quote=Wiethoofd][quote=maniacal]tf2 crashes right before the hud can show the scores at the end of a casual match, which means no elo and I have to restart the game all over again. any idea how to fix this problem?[/quote]
Update hudanimations_tf or convert to a [url=http://huds.tf/forum/showthread.php?tid=151]hudanimations_manifest[/url] setup. (You still get your ELO btw, just doesn't show the end of round animation)

-----

[quote=martinhrt]How to install a custom time panel for casual or competitive matchmaking into my hud, something like on the picture? Which file is that and what should be done for it to work, also where is it located? Thanks
[img]https://image.prntscr.com/image/Hsy0cyFKQVa8tkT1qWMttg.png[/img][/quote]
HudMatchStatus.res for the timer and player panels in MM

-----

[quote=sugoi_boi_1345][url=http://imgur.com/a/USXOv]How do I fix missing main menu buttons?[/url]
[url=http://imgur.com/a/rOA6o]Where can I edit the timer at the top? (On the red bg)[/url]
Thanks[/quote]
resource/GameMenu.res + resource/ui/MainMenuOverride.res for your main menu buttons
Timer & BG are in HudObjectiveTimePanel.res[/quote]

Thanks, also, sorry to bother you, ServerTimeLimitLabel in HudObjectiveTimePanel moves [url=http://imgur.com/a/aWsDn]this timer[/url], and I was looking to edit the timer on top.
4592
#4592
0 Frags +
sugoi_boi_1345Wiethoofdmaniacaltf2 crashes right before the hud can show the scores at the end of a casual match, which means no elo and I have to restart the game all over again. any idea how to fix this problem?Update hudanimations_tf or convert to a hudanimations_manifest setup. (You still get your ELO btw, just doesn't show the end of round animation)

-----
martinhrtHow to install a custom time panel for casual or competitive matchmaking into my hud, something like on the picture? Which file is that and what should be done for it to work, also where is it located? Thanks
https://image.prntscr.com/image/Hsy0cyFKQVa8tkT1qWMttg.png
HudMatchStatus.res for the timer and player panels in MM

-----
sugoi_boi_1345How do I fix missing main menu buttons?
Where can I edit the timer at the top? (On the red bg)
Thanks
resource/GameMenu.res + resource/ui/MainMenuOverride.res for your main menu buttons
Timer & BG are in HudObjectiveTimePanel.res

Thanks, also, sorry to bother you, ServerTimeLimitLabel in HudObjectiveTimePanel moves this timer, and I was looking to edit the timer on top.

Use TimePanelValue for the round timer

[quote=sugoi_boi_1345][quote=Wiethoofd][quote=maniacal]tf2 crashes right before the hud can show the scores at the end of a casual match, which means no elo and I have to restart the game all over again. any idea how to fix this problem?[/quote]
Update hudanimations_tf or convert to a [url=http://huds.tf/forum/showthread.php?tid=151]hudanimations_manifest[/url] setup. (You still get your ELO btw, just doesn't show the end of round animation)

-----

[quote=martinhrt]How to install a custom time panel for casual or competitive matchmaking into my hud, something like on the picture? Which file is that and what should be done for it to work, also where is it located? Thanks
[img]https://image.prntscr.com/image/Hsy0cyFKQVa8tkT1qWMttg.png[/img][/quote]
HudMatchStatus.res for the timer and player panels in MM

-----

[quote=sugoi_boi_1345][url=http://imgur.com/a/USXOv]How do I fix missing main menu buttons?[/url]
[url=http://imgur.com/a/rOA6o]Where can I edit the timer at the top? (On the red bg)[/url]
Thanks[/quote]
resource/GameMenu.res + resource/ui/MainMenuOverride.res for your main menu buttons
Timer & BG are in HudObjectiveTimePanel.res[/quote]

Thanks, also, sorry to bother you, ServerTimeLimitLabel in HudObjectiveTimePanel moves [url=http://imgur.com/a/aWsDn]this timer[/url], and I was looking to edit the timer on top.[/quote]

Use TimePanelValue for the round timer
4593
#4593
0 Frags +

Yay another generic yahud question that has probably been already answered in this thread!
Was wondering how to I would go about changing the health crosses in this: http://imgur.com/a/59N9S
to something like this: http://imgur.com/a/OBoDr --> trying to change the health cross when low or buffed to have a box in the background instead

Yay another generic yahud question that has probably been already answered in this thread!
Was wondering how to I would go about changing the health crosses in this: http://imgur.com/a/59N9S
to something like this: http://imgur.com/a/OBoDr --> trying to change the health cross when low or buffed to have a box in the background instead
4594
#4594
0 Frags +
ExedusYay another generic yahud question that has probably been already answered in this thread!
Was wondering how to I would go about changing the health crosses in this: http://imgur.com/a/59N9S
to something like this: http://imgur.com/a/OBoDr --> trying to change the health cross when low or buffed to have a box in the background instead
CardfightGamerDoes anyone know how to get those same low ammo box backgrounds like in 7HUD? What section of the 7HUD HudAmmoWeapons give you this type of low ammo box background https://imgur.com/a/O3lGW or is there a certain file I need?

Okay, so I looked into the specifics, apparently its a script in the hud animations file modifying the health cross background, if you open the hud animations file in the huds which feature it (eg. AHUD, 7HUD) it should be the first section

[quote=Exedus]Yay another generic yahud question that has probably been already answered in this thread!
Was wondering how to I would go about changing the health crosses in this: http://imgur.com/a/59N9S
to something like this: http://imgur.com/a/OBoDr --> trying to change the health cross when low or buffed to have a box in the background instead[/quote]

[quote=CardfightGamer]Does anyone know how to get those same low ammo box backgrounds like in 7HUD? What section of the 7HUD HudAmmoWeapons give you this type of low ammo box background https://imgur.com/a/O3lGW or is there a certain file I need?[/quote]

Okay, so I looked into the specifics, apparently its a script in the hud animations file modifying the health cross background, if you open the hud animations file in the huds which feature it (eg. AHUD, 7HUD) it should be the first section
4595
#4595
0 Frags +
LExedusYay another generic yahud question that has probably been already answered in this thread!
Was wondering how to I would go about changing the health crosses in this: http://imgur.com/a/59N9S
to something like this: http://imgur.com/a/OBoDr --> trying to change the health cross when low or buffed to have a box in the background instead
CardfightGamerDoes anyone know how to get those same low ammo box backgrounds like in 7HUD? What section of the 7HUD HudAmmoWeapons give you this type of low ammo box background https://imgur.com/a/O3lGW or is there a certain file I need?
Okay, so I looked into the specifics, apparently its a script in the hud animations file modifying the health cross background, if you open the hud animations file in the huds which feature it (eg. AHUD, 7HUD) it should be the first section

Didn't work, I had already modified the files in hud animations, but I still couldn't get the health cross to revert to a box background

[quote=L][quote=Exedus]Yay another generic yahud question that has probably been already answered in this thread!
Was wondering how to I would go about changing the health crosses in this: http://imgur.com/a/59N9S
to something like this: http://imgur.com/a/OBoDr --> trying to change the health cross when low or buffed to have a box in the background instead[/quote]

[quote=CardfightGamer]Does anyone know how to get those same low ammo box backgrounds like in 7HUD? What section of the 7HUD HudAmmoWeapons give you this type of low ammo box background https://imgur.com/a/O3lGW or is there a certain file I need?[/quote]

Okay, so I looked into the specifics, apparently its a script in the hud animations file modifying the health cross background, if you open the hud animations file in the huds which feature it (eg. AHUD, 7HUD) it should be the first section[/quote]

Didn't work, I had already modified the files in hud animations, but I still couldn't get the health cross to revert to a box background
4596
#4596
2 Frags +

yahud (and what I did for ahud) animate a CExImageButton called HealthBG (for hudplayerhealth.res). You can see it here and in the animations here for yahud. The same concept applies for low ammo background.

yahud (and what I did for ahud) animate a [i]CExImageButton[/i] called [i]HealthBG[/i] (for hudplayerhealth.res). You can see it [url=https://github.com/whayay/yahud/blob/master/_Huds/yahud-fl%20red/resource/ui/HudPlayerHealth.res#L3]here[/url] and in the animations [url=https://github.com/whayay/yahud/blob/master/_Huds/yahud-fl%20red/scripts/HudAnimations_tf.txt#L47]here[/url] for yahud. The same concept applies for low ammo background.
4597
#4597
0 Frags +
Nokkyahud (and what I did for ahud) animate a CExImageButton called HealthBG (for hudplayerhealth.res). You can see it here and in the animations here for yahud. The same concept applies for low ammo background.

i love you
and your amazing huds

[quote=Nokk]yahud (and what I did for ahud) animate a [i]CExImageButton[/i] called [i]HealthBG[/i] (for hudplayerhealth.res). You can see it [url=https://github.com/whayay/yahud/blob/master/_Huds/yahud-fl%20red/resource/ui/HudPlayerHealth.res#L3]here[/url] and in the animations [url=https://github.com/whayay/yahud/blob/master/_Huds/yahud-fl%20red/scripts/HudAnimations_tf.txt#L47]here[/url] for yahud. The same concept applies for low ammo background.[/quote]
i love you
and your amazing huds
4598
#4598
0 Frags +
Nokkyahud (and what I did for ahud) animate a CExImageButton called HealthBG (for hudplayerhealth.res). You can see it here and in the animations here for yahud. The same concept applies for low ammo background.

I tried doing the same for the ammo but I think I messed up somewhere,
I enabled the AmmoBG in HudAmmoWeapons and I tried to add "Animate AmmoBG Alpha "255" Accel 0.0 0.3" and "Animate AmmoBG Alpha "255" Accel 0.3 0.6" but what I got instead was the ammo having the same colour as the health when the ammo was low, I either did it wrong or I did a whole another thing

[quote=Nokk]yahud (and what I did for ahud) animate a [i]CExImageButton[/i] called [i]HealthBG[/i] (for hudplayerhealth.res). You can see it [url=https://github.com/whayay/yahud/blob/master/_Huds/yahud-fl%20red/resource/ui/HudPlayerHealth.res#L3]here[/url] and in the animations [url=https://github.com/whayay/yahud/blob/master/_Huds/yahud-fl%20red/scripts/HudAnimations_tf.txt#L47]here[/url] for yahud. The same concept applies for low ammo background.[/quote]
I tried doing the same for the ammo but I think I messed up somewhere,
I enabled the AmmoBG in HudAmmoWeapons and I tried to add "Animate AmmoBG Alpha "255" Accel 0.0 0.3" and "Animate AmmoBG Alpha "255" Accel 0.3 0.6" but what I got instead was the ammo having the same colour as the health when the ammo was low, I either did it wrong or I did a whole another thing
4599
#4599
0 Frags +
Wiethoofdmaniacaltf2 crashes right before the hud can show the scores at the end of a casual match, which means no elo and I have to restart the game all over again. any idea how to fix this problem?Update hudanimations_tf or convert to a hudanimations_manifest setup. (You still get your ELO btw, just doesn't show the end of round animation)

-----
martinhrtHow to install a custom time panel for casual or competitive matchmaking into my hud, something like on the picture? Which file is that and what should be done for it to work, also where is it located? Thanks
https://image.prntscr.com/image/Hsy0cyFKQVa8tkT1qWMttg.png
HudMatchStatus.res for the timer and player panels in MM

-----
sugoi_boi_1345How do I fix missing main menu buttons?
Where can I edit the timer at the top? (On the red bg)
Thanks
resource/GameMenu.res + resource/ui/MainMenuOverride.res for your main menu buttons
Timer & BG are in HudObjectiveTimePanel.res

HudMatchStatus.res doesn't affect the timer panel itself (the rectangular one with blue, red and black boxes and black points circles, to be exact), unfortunately. I removed the hudmatchstatus.res file from that hud (that DOES have the custom panel) and the panel was still there. Probably these are the vtf/vmf files that make the difference?

[quote=Wiethoofd][quote=maniacal]tf2 crashes right before the hud can show the scores at the end of a casual match, which means no elo and I have to restart the game all over again. any idea how to fix this problem?[/quote]
Update hudanimations_tf or convert to a [url=http://huds.tf/forum/showthread.php?tid=151]hudanimations_manifest[/url] setup. (You still get your ELO btw, just doesn't show the end of round animation)

-----

[quote=martinhrt]How to install a custom time panel for casual or competitive matchmaking into my hud, something like on the picture? Which file is that and what should be done for it to work, also where is it located? Thanks
[img]https://image.prntscr.com/image/Hsy0cyFKQVa8tkT1qWMttg.png[/img][/quote]
HudMatchStatus.res for the timer and player panels in MM

-----

[quote=sugoi_boi_1345][url=http://imgur.com/a/USXOv]How do I fix missing main menu buttons?[/url]
[url=http://imgur.com/a/rOA6o]Where can I edit the timer at the top? (On the red bg)[/url]
Thanks[/quote]
resource/GameMenu.res + resource/ui/MainMenuOverride.res for your main menu buttons
Timer & BG are in HudObjectiveTimePanel.res[/quote]
HudMatchStatus.res doesn't affect the timer panel itself (the rectangular one with blue, red and black boxes and black points circles, to be exact), unfortunately. I removed the hudmatchstatus.res file from that hud (that DOES have the custom panel) and the panel was still there. Probably these are the vtf/vmf files that make the difference?
4600
#4600
0 Frags +
CardfightGamerI tried doing the same for the ammo but I think I messed up somewhere,
I enabled the AmmoBG in HudAmmoWeapons and I tried to add "Animate AmmoBG Alpha "255" Accel 0.0 0.3" and "Animate AmmoBG Alpha "255" Accel 0.3 0.6" but what I got instead was the ammo having the same colour as the health when the ammo was low, I either did it wrong or I did a whole another thing

You also need to add a BgColor (as seen here straight from 7HUD) either from a defined color from the clientscheme or your own with RGBA. Don't forget to also add the pulse stop animations or you're gonna constantly have a low ammo background.

[quote=CardfightGamer]I tried doing the same for the ammo but I think I messed up somewhere,
I enabled the AmmoBG in HudAmmoWeapons and I tried to add "Animate AmmoBG Alpha "255" Accel 0.0 0.3" and "Animate AmmoBG Alpha "255" Accel 0.3 0.6" but what I got instead was the ammo having the same colour as the health when the ammo was low, I either did it wrong or I did a whole another thing[/quote]

You also need to add a BgColor (as seen [url=https://github.com/Sevin7/7HUD/blob/master/scripts/hudanimations_7hud.txt#L201]here[/url] straight from 7HUD) either from a defined color from the clientscheme or your own with RGBA. Don't forget to also add the pulse stop animations or you're gonna constantly have a low ammo background.
4601
#4601
0 Frags +
NokkCardfightGamerI tried doing the same for the ammo but I think I messed up somewhere,
I enabled the AmmoBG in HudAmmoWeapons and I tried to add "Animate AmmoBG Alpha "255" Accel 0.0 0.3" and "Animate AmmoBG Alpha "255" Accel 0.3 0.6" but what I got instead was the ammo having the same colour as the health when the ammo was low, I either did it wrong or I did a whole another thing

You also need to add a BgColor (as seen here straight from 7HUD) either from a defined color from the clientscheme or your own with RGBA. Don't forget to also add the pulse stop animations or you're gonna constantly have a low ammo background.

I've done both yet the same thing still happens, sorry if this is causing you trouble

[quote=Nokk][quote=CardfightGamer]I tried doing the same for the ammo but I think I messed up somewhere,
I enabled the AmmoBG in HudAmmoWeapons and I tried to add "Animate AmmoBG Alpha "255" Accel 0.0 0.3" and "Animate AmmoBG Alpha "255" Accel 0.3 0.6" but what I got instead was the ammo having the same colour as the health when the ammo was low, I either did it wrong or I did a whole another thing[/quote]

You also need to add a BgColor (as seen [url=https://github.com/Sevin7/7HUD/blob/master/scripts/hudanimations_7hud.txt#L201]here[/url] straight from 7HUD) either from a defined color from the clientscheme or your own with RGBA. Don't forget to also add the pulse stop animations or you're gonna constantly have a low ammo background.[/quote]
I've done both yet the same thing still happens, sorry if this is causing you trouble
4602
#4602
0 Frags +
CardfightGamerNokkCardfightGamerI tried doing the same for the ammo but I think I messed up somewhere,
I enabled the AmmoBG in HudAmmoWeapons and I tried to add "Animate AmmoBG Alpha "255" Accel 0.0 0.3" and "Animate AmmoBG Alpha "255" Accel 0.3 0.6" but what I got instead was the ammo having the same colour as the health when the ammo was low, I either did it wrong or I did a whole another thing

You also need to add a BgColor (as seen here straight from 7HUD) either from a defined color from the clientscheme or your own with RGBA. Don't forget to also add the pulse stop animations or you're gonna constantly have a low ammo background.
I've done both yet the same thing still happens, sorry if this is causing you trouble

Oops, thought you were talking about boxed health. Either way, it should still work, just copy and paste the ammo section instead

Don't know if this is gonna help you, but in my case, I was essentially trying to get a box to appear whenever I was buffed or low on a yahud mx that Hypnotize updated on his thread. I just copy and pasted the part that consisted of the health (from hud animations) from the old yahud edit that Nokk linked - basically pasted over a hud animation from yahud that already had boxed health on my version. After that, I just had to disable the health cross. Hope this helps.

[quote=CardfightGamer][quote=Nokk][quote=CardfightGamer]I tried doing the same for the ammo but I think I messed up somewhere,
I enabled the AmmoBG in HudAmmoWeapons and I tried to add "Animate AmmoBG Alpha "255" Accel 0.0 0.3" and "Animate AmmoBG Alpha "255" Accel 0.3 0.6" but what I got instead was the ammo having the same colour as the health when the ammo was low, I either did it wrong or I did a whole another thing[/quote]

You also need to add a BgColor (as seen [url=https://github.com/Sevin7/7HUD/blob/master/scripts/hudanimations_7hud.txt#L201]here[/url] straight from 7HUD) either from a defined color from the clientscheme or your own with RGBA. Don't forget to also add the pulse stop animations or you're gonna constantly have a low ammo background.[/quote]
I've done both yet the same thing still happens, sorry if this is causing you trouble[/quote]
Oops, thought you were talking about boxed health. Either way, it should still work, just copy and paste the ammo section instead

Don't know if this is gonna help you, but in my case, I was essentially trying to get a box to appear whenever I was buffed or low on a yahud mx that Hypnotize updated on his thread. I just copy and pasted the part that consisted of the health (from hud animations) from the old yahud edit that Nokk linked - basically pasted over a hud animation from yahud that already had boxed health on my version. After that, I just had to disable the health cross. Hope this helps.
4603
#4603
0 Frags +
ExedusCardfightGamerNokkCardfightGamerI tried doing the same for the ammo but I think I messed up somewhere,
I enabled the AmmoBG in HudAmmoWeapons and I tried to add "Animate AmmoBG Alpha "255" Accel 0.0 0.3" and "Animate AmmoBG Alpha "255" Accel 0.3 0.6" but what I got instead was the ammo having the same colour as the health when the ammo was low, I either did it wrong or I did a whole another thing

You also need to add a BgColor (as seen here straight from 7HUD) either from a defined color from the clientscheme or your own with RGBA. Don't forget to also add the pulse stop animations or you're gonna constantly have a low ammo background.
I've done both yet the same thing still happens, sorry if this is causing you trouble
Oops, thought you were talking about boxed health. Either way, it should still work, just copy and paste the ammo section instead

Don't know if this is gonna help you, but in my case, I was essentially trying to get a box to appear whenever I was buffed or low on a yahud mx that Hypnotize updated on his thread. I just copy and pasted the part that consisted of the health (from hud animations) from the old yahud edit that Nokk linked - basically pasted over a hud animation from yahud that already had boxed health on my version. After that, I just had to disable the health cross. Hope this helps.

Thank you Exedus and Nokk so much ^^ I managed to get it working after re-doing the actions on a backup hud, thank you :O

[quote=Exedus][quote=CardfightGamer][quote=Nokk][quote=CardfightGamer]I tried doing the same for the ammo but I think I messed up somewhere,
I enabled the AmmoBG in HudAmmoWeapons and I tried to add "Animate AmmoBG Alpha "255" Accel 0.0 0.3" and "Animate AmmoBG Alpha "255" Accel 0.3 0.6" but what I got instead was the ammo having the same colour as the health when the ammo was low, I either did it wrong or I did a whole another thing[/quote]

You also need to add a BgColor (as seen [url=https://github.com/Sevin7/7HUD/blob/master/scripts/hudanimations_7hud.txt#L201]here[/url] straight from 7HUD) either from a defined color from the clientscheme or your own with RGBA. Don't forget to also add the pulse stop animations or you're gonna constantly have a low ammo background.[/quote]
I've done both yet the same thing still happens, sorry if this is causing you trouble[/quote]
Oops, thought you were talking about boxed health. Either way, it should still work, just copy and paste the ammo section instead

Don't know if this is gonna help you, but in my case, I was essentially trying to get a box to appear whenever I was buffed or low on a yahud mx that Hypnotize updated on his thread. I just copy and pasted the part that consisted of the health (from hud animations) from the old yahud edit that Nokk linked - basically pasted over a hud animation from yahud that already had boxed health on my version. After that, I just had to disable the health cross. Hope this helps.[/quote]
Thank you Exedus and Nokk so much ^^ I managed to get it working after re-doing the actions on a backup hud, thank you :O
4604
#4604
0 Frags +

How do i edit my hit indicators again?

How do i edit my hit indicators again?
4605
#4605
1 Frags +

Does anybody know how to remove the negative sign from the damage numbers? check grape's videos for an example.

Does anybody know how to remove the negative sign from the damage numbers? check grape's videos for an example.
4606
#4606
2 Frags +
maniacalDoes anybody know how to remove the negative sign from the damage numbers? check grape's videos for an example.

You need to edit the font itself to have a blank glyph instead.

  1. Download fontforge, birdfont, or any other font editor of your choice
  2. Open the font you want to use
  3. Edit the "-" glyph to be blank and have a width of 0
  4. Rename the whole font from within the font editor
  5. Export as .ttf or .otf with the new name

From there you'd just install it like any other font, and use it for damage numbers.

[quote=maniacal]Does anybody know how to remove the negative sign from the damage numbers? check grape's videos for an example.[/quote]
You need to edit the font itself to have a blank glyph instead.

[olist]
[*] Download fontforge, birdfont, or any other font editor of your choice
[*] Open the font you want to use
[*] Edit the "-" glyph to be blank and have a width of 0
[*] Rename the whole font from within the font editor
[*] Export as .ttf or .otf with the new name
[/olist]From there you'd just install it like any other font, and use it for damage numbers.
4607
#4607
-1 Frags +
hooliHow do i edit my hit indicators again?

Should be in scripts/hudanimations_tf.txt

[quote=hooli]How do i edit my hit indicators again?[/quote]
Should be in scripts/hudanimations_tf.txt
4608
#4608
0 Frags +

How do i edit item meters? I have been able to get stickies and huntsman but im not sure how.
i want to back the background grey and the fill green with black text.

How do i edit item meters? I have been able to get stickies and huntsman but im not sure how.
i want to back the background grey and the fill green with black text.
4609
#4609
0 Frags +

what would cause my player model in the bottom right to have a transparent weapon? I took off my transparent viewmodels script and it's still like that and I know it's like that for other players as well. https://steamuserimages-a.akamaihd.net/ugc/861733669323276993/8B8E27BB15E467AA7528BAB2BBF6743F08485B01/

what would cause my player model in the bottom right to have a transparent weapon? I took off my transparent viewmodels script and it's still like that and I know it's like that for other players as well. https://steamuserimages-a.akamaihd.net/ugc/861733669323276993/8B8E27BB15E467AA7528BAB2BBF6743F08485B01/
4610
#4610
0 Frags +

is there a way to set the colour of a vtf crosshair in the tf_weapon file? so that the rocket and shotgun crosshairs are different colours for example
E: figured it out, had to make new vtf crosshairs with the colours changed in photoshop

is there a way to set the colour of a vtf crosshair in the tf_weapon file? so that the rocket and shotgun crosshairs are different colours for example
E: figured it out, had to make new vtf crosshairs with the colours changed in photoshop
4611
#4611
0 Frags +
Epic_How do i edit item meters? I have been able to get stickies and huntsman but im not sure how.
i want to back the background grey and the fill green with black text.

You can edit the itemeffectmeters.res files for specific weapons by finding the files, they're all of these https://i.imgur.com/0eaViR4.png
As for the background I am unsure.

[quote=Epic_]How do i edit item meters? I have been able to get stickies and huntsman but im not sure how.
i want to back the background grey and the fill green with black text.[/quote]
You can edit the itemeffectmeters.res files for specific weapons by finding the files, they're all of these https://i.imgur.com/0eaViR4.png
As for the background I am unsure.
4612
#4612
0 Frags +

I'm sorry if it's been asked before, but how would one go about changing the health color when either damaged or overhealed?

I'm sorry if it's been asked before, but how would one go about changing the health color when either damaged or overhealed?
4613
#4613
0 Frags +
WhyNotDivineI'm sorry if it's been asked before, but how would one go about changing the health color when either damaged or overhealed?

scripts -> hudanimations_custom.txt

you're going to be working with 2 specific events, "event HudHealthBonusPulse" and "event HudHealthDyingPulse"

if your health colors already change, then simply edit the RGB color values for "PlayerStatusHealthValue" or "PlayerStatusHealthValueShadow" depending on what happens to your numbers when you're overhealed/low health

question of my own: How would I replace the background image that you see when connecting/loading into a server with a custom one?

[quote=WhyNotDivine]I'm sorry if it's been asked before, but how would one go about changing the health color when either damaged or overhealed?[/quote]
scripts -> hudanimations_custom.txt

you're going to be working with 2 specific events, "event HudHealthBonusPulse" and "event HudHealthDyingPulse"

if your health colors already change, then simply edit the RGB color values for "PlayerStatusHealthValue" or "PlayerStatusHealthValueShadow" depending on what happens to your numbers when you're overhealed/low health

question of my own: How would I replace the background image that you see when connecting/loading into a server with a custom one?
4614
#4614
0 Frags +
SilvvySkyH4ighHow do you delete the little Health box thing around the m0rehud health numbers?
https://imgur.com/a/ZLjzj

HudPlayerHealth.res

PlayerStatusHealthImage
PlayerStatusHealthImageBG
PlayerStatusHealthBonusImage

Set the width/height/visible and enabled values to 0

Did this and it worked except it still shows a reverse L on the left side as shown here: https://imgur.com/oUwu0mx

[quote=Silvvy][quote=SkyH4igh]How do you delete the little Health box thing around the m0rehud health numbers?
https://imgur.com/a/ZLjzj[/quote]

HudPlayerHealth.res

PlayerStatusHealthImage
PlayerStatusHealthImageBG
PlayerStatusHealthBonusImage

Set the width/height/visible and enabled values to 0[/quote]
Did this and it worked except it still shows a reverse L on the left side as shown here: https://imgur.com/oUwu0mx
4615
#4615
2 Frags +
hooliHow do i edit my hit indicators again?

HudLayout.res > HudDamageIndicator

ZetsuSilvvySkyH4ighHow do you delete the little Health box thing around the m0rehud health numbers?
https://imgur.com/a/ZLjzj

HudPlayerHealth.res

PlayerStatusHealthImage
PlayerStatusHealthImageBG
PlayerStatusHealthBonusImage

Set the width/height/visible and enabled values to 0
Did this and it worked except it still shows a reverse L on the left side as shown here: https://imgur.com/oUwu0mx

You can just set the xpos for PlayerStatusHealthBonusImage to 9999 no need to touch anything else!

NexusEpic_How do i edit item meters? I have been able to get stickies and huntsman but im not sure how.
i want to back the background grey and the fill green with black text.
You can edit the itemeffectmeters.res files for specific weapons by finding the files, they're all of these https://i.imgur.com/0eaViR4.png
As for the background I am unsure.

Yeah you need to work with all the "HudItemEffectMeter" files + HudDemomanCharge and HudDemomanPipes for the chargin' targe and sticky/bow charge.

If you want to change the background/charge color add "bgcolor_override" and "fgcolor_override" to the "ItemEffectMeter" code inside every file, if you don't have them already.

Vouriis there a way to set the colour of a vtf crosshair in the tf_weapon file? so that the rocket and shotgun crosshairs are different colours for example

I'm not 100% sure but i think its not possible to change them from there, you have to set the colors from your normal class config files.

[quote=hooli]How do i edit my hit indicators again?[/quote]

HudLayout.res > HudDamageIndicator

[quote=Zetsu][quote=Silvvy][quote=SkyH4igh]How do you delete the little Health box thing around the m0rehud health numbers?
https://imgur.com/a/ZLjzj[/quote]

HudPlayerHealth.res

PlayerStatusHealthImage
PlayerStatusHealthImageBG
PlayerStatusHealthBonusImage

Set the width/height/visible and enabled values to 0[/quote]
Did this and it worked except it still shows a reverse L on the left side as shown here: https://imgur.com/oUwu0mx[/quote]

You can just set the xpos for PlayerStatusHealthBonusImage to 9999 no need to touch anything else!
[quote=Nexus][quote=Epic_]How do i edit item meters? I have been able to get stickies and huntsman but im not sure how.
i want to back the background grey and the fill green with black text.[/quote]
You can edit the itemeffectmeters.res files for specific weapons by finding the files, they're all of these https://i.imgur.com/0eaViR4.png
As for the background I am unsure.[/quote]

Yeah you need to work with all the "HudItemEffectMeter" files + HudDemomanCharge and HudDemomanPipes for the chargin' targe and sticky/bow charge.

If you want to change the background/charge color add "bgcolor_override" and "fgcolor_override" to the "ItemEffectMeter" code inside every file, if you don't have them already.

[quote=Vouri]is there a way to set the colour of a vtf crosshair in the tf_weapon file? so that the rocket and shotgun crosshairs are different colours for example[/quote]

I'm not 100% sure but i think its not possible to change them from there, you have to set the colors from your normal class config files.
4616
#4616
0 Frags +

I'm trying to have a little clock symbol next to my respawntimer. Right now I'm using two elements, one for the timer and one for the clock symbol. It's working fine while respawning, but as the clock is a element in spectator.res it also shows all the time when in spec.
Is there any way to make the clock element to also only show while respawning?

https://i.imgur.com/PZtYufX.png

I'm trying to have a little clock symbol next to my respawntimer. Right now I'm using two elements, one for the timer and one for the clock symbol. It's working fine while respawning, but as the clock is a element in spectator.res it also shows all the time when in spec.
Is there any way to make the clock element to also only show while respawning?

[img]https://i.imgur.com/PZtYufX.png[/img]
4617
#4617
1 Frags +
JBI'm trying to have a little clock symbol next to my respawntimer. Right now I'm using two elements, one for the timer and one for the clock symbol. It's working fine while respawning, but as the clock is a element in spectator.res it also shows all the time when in spec.
Is there any way to make the clock element to also only show while respawning?

https://i.imgur.com/PZtYufX.png

You can make the clock icon be part of the respawn time font something like yahud did here, I'm not sure about the background tho

[quote=JB]I'm trying to have a little clock symbol next to my respawntimer. Right now I'm using two elements, one for the timer and one for the clock symbol. It's working fine while respawning, but as the clock is a element in spectator.res it also shows all the time when in spec.
Is there any way to make the clock element to also only show while respawning?

[img]https://i.imgur.com/PZtYufX.png[/img][/quote]

You can make the clock icon be part of the respawn time font something like yahud did [url=https://www.dropbox.com/s/0hll8c2hqlvsq6y/RespawnFont.otf?dl=0]here[/url], I'm not sure about the background tho
4618
#4618
0 Frags +

how do i move individual hudplayerstatus icons? adjusting the values in hudplayerhealth.res and scripts\hudloadout.res isn't really doing anything

how do i move individual hudplayerstatus icons? adjusting the values in hudplayerhealth.res and scripts\hudloadout.res isn't really doing anything
4619
#4619
1 Frags +

Does anybody know the command to look at tf2's ingame files like you were to press f12 on a browser

edit: It's vgui_drawtree 1/0

Does anybody know the command to look at tf2's ingame files like you were to press f12 on a browser

edit: It's vgui_drawtree 1/0
4620
#4620
0 Frags +

Is there any way to edit the healthbars of the buildings as engie in hud_obj_sentry.res etc. to be simply one bar instead of several separate bars? Or to show the health of the building as a number?

Is there any way to edit the healthbars of the buildings as engie in hud_obj_sentry.res etc. to be simply one bar instead of several separate bars? Or to show the health of the building as a number?
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