I can't wait to play as a gimped roamer, except now I can be annoying and set people on fire.
no LG but projectile flamethrower is definitely an alternative conceptually for what people want out of pyro (pls dont be bad)
Vourijetpack bomb the med and 1 shot with new flamethrower, glove slap pocket soldier and fly away
just imagining this made me laugh
you know what 2 do ma3la
[quote=Vouri]jetpack bomb the med and 1 shot with new flamethrower, glove slap pocket soldier and fly away[/quote]
just imagining this made me laugh
you know what 2 do ma3la
- Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction
- Airblast now causes the target player to have reduced footing and air control for a short period, rather than losing all control
- Now factors in the upward angle of the airblast, rather than having a fixed upward force
holy shit
[*] Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction
[*] Airblast now causes the target player to have reduced footing and air control for a short period, rather than losing all control
[*] Now factors in the upward angle of the airblast, rather than having a fixed upward force
[/list][/quote]
holy shit
Vourijetpack bomb the med and 1 shot with new flamethrower, glove slap pocket soldier and fly away
Even better, imagine bombing pyro who is capping a point. He airshots you with fireball, counterjumps you with jetpack and finally stomps you. Insane
Even better, imagine bombing pyro who is capping a point. He airshots you with fireball, counterjumps you with jetpack and finally stomps you. Insane
Vourijetpack bomb the med and 1 shot with new flamethrower, glove slap pocket soldier and fly away
if i understand this correctly, it does not one shot kill it only has one shot before it has to be reloaded.
if i understand this correctly, it does not one shot kill it only has one shot before it has to be reloaded.
zanaany1 else feeling bad for the heavy
Isn't heavy still getting reworked, just pyro won so he went first?
this means you can expect your heavy fixes in 2 years
Isn't heavy still getting reworked, just pyro won so he went first?
this means you can expect your heavy fixes in 2 years
fahrenheitzanaany1 else feeling bad for the heavyIsn't heavy still getting reworked, just pyro won so he went first?
this means you can expect your heavy fixes in 2 years
still i feel bad for him after seeing his face :(
btw GTA 5 JETPACK MYSTERY SOLVED?????!!!
Isn't heavy still getting reworked, just pyro won so he went first?
this means you can expect your heavy fixes in 2 years[/quote]
still i feel bad for him after seeing his face :(
btw GTA 5 JETPACK MYSTERY SOLVED?????!!!
Re4lityVourijetpack bomb the med and 1 shot with new flamethrower, glove slap pocket soldier and fly awayif i understand this correctly, it does not one shot kill it only has one shot before it has to be reloaded.
Note they didn't say anything about a fire interval. Might be possible to spam click it for all we know (probably not). Hell it might be able to do splash damage and allow for Fireball Jumping. We also have no clue what it's base damage is.
if i understand this correctly, it does not one shot kill it only has one shot before it has to be reloaded.[/quote]
Note they didn't say anything about a fire interval. Might be possible to spam click it for all we know (probably not). Hell it might be able to do splash damage and allow for [i]Fireball Jumping[/i]. We also have no clue what it's base damage is.
I'm actually really exited.
I feel like waiting from day to day during the update as they slowly trickle out information is almost as hard as the waiting for anything at all from before.
I feel like waiting from day to day during the update as they slowly trickle out information is almost as hard as the waiting for anything at all from before.
[spoiler]valve remove the gas blast from the game please and thanks[/spoiler]
Though I will say after seeing the gascan, I'm grateful the jetpack didn't replace his primary after all. It's still going to be annoying as heck in pubs with pyros spamming gas can down choke instead of the usual brainless scorch shot spam.
At least when I die to pyros it won't be because I was gayed into a corner until they hit 1/4 flare shots
well even if it wasnt worth 480 days or whatever it looks like a pretty sweet update so far, im excited to play it
Anyone else getting mad drogoz vibes from these new pyro things?
pureverminperformance / optimization fixes on day 4 pls?
Flamethrower visual improvements:
Good for new players but no impact on comp, anyone who's played the game for a bit knows to lead flamethrower and the general range of it
Afterburn improvments:
fixes annoyances, good, no major impact on comp
Airblast improvements:
p damn good, particularly "airblasting now factors in the momentum of the target and pyro"
ignoring new weps, pyro is still a walking ball of denial and stun with a not-very-fun-to-use primary. with new weps, they can only make pyro used more but don't change the problems with it
Good for new players but no impact on comp, anyone who's played the game for a bit knows to lead flamethrower and the general range of it
Afterburn improvments:
fixes annoyances, good, no major impact on comp
Airblast improvements:
p damn good, particularly "airblasting now factors in the momentum of the target and pyro"
ignoring new weps, pyro is still a walking ball of denial and stun with a not-very-fun-to-use primary. with new weps, they can only make pyro used more but don't change the problems with it
the gas can seems kinda iffy. im just imagining during a dry push, a pyro hiding above a choke and then jumping down to light like 5 people on fire at once. or if you could just throw gas at a choke and then everyone would be too scared to walk through it.
https://puu.sh/y1qqm/8c9c59cb48.jpg
you're in the pub and this guy slaps your medic's ass. what do you do?
you're in the pub and this guy slaps your medic's ass. what do you do?