How to fix?
yeah its pretty obnoxious, i'd like a way to make the whole weapon less cluttery.
i literally cant aim through chokepoints with those new dense flame effects
scrabviewmodel_fov 0
removes the model of your weapon as well, incase you liked those.
these binds fix this by making only your primary invisible:
bind "1" "r_drawviewmodel 0;slot1;viewmodel_fov 0"
bind "2" "r_drawviewmodel 1;slot2;viewmodel_fov [desired viewmodel_fov]"
bind "3" "r_drawviewmodel 1;slot3;viewmodel_fov [desired viewmodel_fov]"
i suggest putting this in a class config (pyro.cfg) so your primaries for all classes aren't invisible
removes the model of your weapon as well, incase you liked those.
these binds fix this by making only your primary invisible:
bind "1" "r_drawviewmodel 0;slot1;viewmodel_fov 0"
bind "2" "r_drawviewmodel 1;slot2;viewmodel_fov [desired viewmodel_fov]"
bind "3" "r_drawviewmodel 1;slot3;viewmodel_fov [desired viewmodel_fov]"
i suggest putting this in a class config (pyro.cfg) so your primaries for all classes aren't invisible
there should really be a cooldown meter for the gun instead of that valve since it has like 500 different cooldowns, so i can turn viewmodels off
scrabviewmodel_fov 0
Does this not work for anyone else?
The projectile feels like its giving my eyes burn-in. https://i.imgur.com/0AMSc1G.jpg
Does this not work for anyone else?
The projectile feels like its giving my eyes burn-in. https://i.imgur.com/0AMSc1G.jpg
Honsterscrabviewmodel_fov 0
Does this not work for anyone else?
The projectile feels like its giving my eyes burn-in. https://i.imgur.com/0AMSc1G.jpg
Does not work for me either
Does this not work for anyone else?
The projectile feels like its giving my eyes burn-in. https://i.imgur.com/0AMSc1G.jpg[/quote]
Does not work for me either
you want viewmodel_fov 0.1, that's the minimum now, 0 broke shit so valve locked it down.
viewmodel_fov 0
viewmodel_fov 0.1
viewmodel_fov -360
None of these work possibly because the fireball is being treated like a projectile and not like normal flame particles. Hopefully someone bitches at Valve to tone this down because its incredibly obnoxious. If anyone knows a setting or something to lessen it in the meantime that would be great.
viewmodel_fov 0.1
viewmodel_fov -360[/quote]
None of these work possibly because the fireball is being treated like a projectile and not like normal flame particles. Hopefully someone bitches at Valve to tone this down because its incredibly obnoxious. If anyone knows a setting or something to lessen it in the meantime that would be great.