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Blinded by the muzzle flash on the new pyro weapon
1
#1
0 Frags +

How to fix?

How to fix?
2
#2
8 Frags +

yeah its pretty obnoxious, i'd like a way to make the whole weapon less cluttery.

yeah its pretty obnoxious, i'd like a way to make the whole weapon less cluttery.
3
#3
20 Frags +

i literally cant aim through chokepoints with those new dense flame effects

i literally cant aim through chokepoints with those new dense flame effects
4
#4
4 Frags +

very annoying gameplay

very annoying gameplay
5
#5
12 Frags +

viewmodel_fov 0

viewmodel_fov 0
6
#6
0 Frags +
scrabviewmodel_fov 0

removes the model of your weapon as well, incase you liked those.

these binds fix this by making only your primary invisible:

bind "1" "r_drawviewmodel 0;slot1;viewmodel_fov 0"
bind "2" "r_drawviewmodel 1;slot2;viewmodel_fov [desired viewmodel_fov]"
bind "3" "r_drawviewmodel 1;slot3;viewmodel_fov [desired viewmodel_fov]"

i suggest putting this in a class config (pyro.cfg) so your primaries for all classes aren't invisible

[quote=scrab]viewmodel_fov 0[/quote]
removes the model of your weapon as well, incase you liked those.

these binds fix this by making only your primary invisible:

bind "1" "r_drawviewmodel 0;slot1;viewmodel_fov 0"
bind "2" "r_drawviewmodel 1;slot2;viewmodel_fov [desired viewmodel_fov]"
bind "3" "r_drawviewmodel 1;slot3;viewmodel_fov [desired viewmodel_fov]"

i suggest putting this in a class config (pyro.cfg) so your primaries for all classes aren't invisible
7
#7
1 Frags +

there should really be a cooldown meter for the gun instead of that valve since it has like 500 different cooldowns, so i can turn viewmodels off

there should really be a cooldown meter for the gun instead of that valve since it has like 500 different cooldowns, so i can turn viewmodels off
8
#8
1 Frags +
scrabviewmodel_fov 0

Does this not work for anyone else?

The projectile feels like its giving my eyes burn-in. https://i.imgur.com/0AMSc1G.jpg

[quote=scrab]viewmodel_fov 0[/quote]

Does this not work for anyone else?

The projectile feels like its giving my eyes burn-in. https://i.imgur.com/0AMSc1G.jpg
9
#9
1 Frags +
Honsterscrabviewmodel_fov 0
Does this not work for anyone else?

The projectile feels like its giving my eyes burn-in. https://i.imgur.com/0AMSc1G.jpg

Does not work for me either

[quote=Honster][quote=scrab]viewmodel_fov 0[/quote]

Does this not work for anyone else?

The projectile feels like its giving my eyes burn-in. https://i.imgur.com/0AMSc1G.jpg[/quote]

Does not work for me either
10
#10
-4 Frags +

you want viewmodel_fov 0.1, that's the minimum now, 0 broke shit so valve locked it down.

you want viewmodel_fov 0.1, that's the minimum now, 0 broke shit so valve locked it down.
11
#11
-3 Frags +

You can also do viewmodel_fov -360

You can also do viewmodel_fov -360
12
#12
5 Frags +
viewmodel_fov 0
viewmodel_fov 0.1
viewmodel_fov -360

None of these work possibly because the fireball is being treated like a projectile and not like normal flame particles. Hopefully someone bitches at Valve to tone this down because its incredibly obnoxious. If anyone knows a setting or something to lessen it in the meantime that would be great.

[quote]viewmodel_fov 0
viewmodel_fov 0.1
viewmodel_fov -360[/quote]

None of these work possibly because the fireball is being treated like a projectile and not like normal flame particles. Hopefully someone bitches at Valve to tone this down because its incredibly obnoxious. If anyone knows a setting or something to lessen it in the meantime that would be great.
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