two goddamn years
edit: three
two goddamn years
edit: three
aurahdidnt switching to pipes make det time longer?
I didn't experience that while creating my sourcemod fix.
PheaaDemo det bug isn't fixed though? You can't det while swinging melee
Getting the same issue, shooting a sticky, holding M2 and switching to melee is fine but holding M2 and M1 to attack with melee delays it for like 200ms.
https://youtu.be/hUjjFRAkK2Y
[quote=aurah]didnt switching to pipes make det time longer?[/quote]
I didn't experience that while creating my sourcemod fix.
[quote=Pheaa]Demo det bug isn't fixed though? You can't det while swinging melee[/quote]
Getting the same issue, shooting a sticky, holding M2 and switching to melee is fine but holding M2 and M1 to attack with melee delays it for like 200ms.
[youtube]https://youtu.be/hUjjFRAkK2Y[/youtube]
TwiiKuuaurahdidnt switching to pipes make det time longer?
I didn't experience that while creating my sourcemod fix.
https://clips.twitch.tv/BlatantAmusedDuckYouWHY posted in this thread...
[quote=TwiiKuu][quote=aurah]didnt switching to pipes make det time longer?[/quote]
I didn't experience that while creating my sourcemod fix.
[/quote]
https://clips.twitch.tv/BlatantAmusedDuckYouWHY posted in this thread...
now if that the detonation time was fixed for both melee and primary weapons then it'd be a truly monumental day for demo mains everywhere
now if that the detonation time was fixed for both melee and primary weapons then it'd be a truly monumental day for demo mains everywhere
It feels like it was fixed for both melee and primary. Just tested in mge, felt fine.
It feels like it was fixed for both melee and primary. Just tested in mge, felt fine.
syphTwiiKuuaurahdidnt switching to pipes make det time longer?
I didn't experience that while creating my sourcemod fix.
https://clips.twitch.tv/BlatantAmusedDuckYouWHY posted in this thread...
Works fine when you have ammo in your primary weapon.................
https://youtu.be/O7dCqUq7IQk
This is still a huge win,
sticky det bug before: shoot sticky, hold m2, switch to melee: never det
sticky det bug now: shoot sticky, hold m2, switch to melee, attack: det after ~200ms
[quote=syph][quote=TwiiKuu][quote=aurah]didnt switching to pipes make det time longer?[/quote]
I didn't experience that while creating my sourcemod fix.
[/quote]
https://clips.twitch.tv/BlatantAmusedDuckYouWHY posted in this thread...[/quote]
Works fine when you have ammo in your primary weapon.................
[youtube]https://youtu.be/O7dCqUq7IQk[/youtube]
This is still a huge win,
sticky det bug before: shoot sticky, hold m2, switch to melee: never det
sticky det bug now: shoot sticky, hold m2, switch to melee, attack: det after ~200ms
aurahTwiiKuusyph-Fixed not being able to detonate stickybombs when switching to melee with secondary attack held down
Does it also mean switching to pipes?
Switching to pipes wouldn't stop you from detonating, so yes it does mean switching to pipes and holding M2 will let you detonate.
didnt switching to pipes make det time longer?
Yup, I can confirm that this has not been fixed. From my understanding so far, the delay, which is presumably occurring because it waits for the weapon you switched to to pull out, is still there when switching weapons; they've just gotten rid of the block on the melee. And even then, the block itself is only partially fixed. The block doesn't occur when switching to the melee but does occur when attacking. This all seems be in accordance with what the update note actually said.
[quote=aurah][quote=TwiiKuu][quote=syph]-Fixed not being able to detonate stickybombs when switching to melee with secondary attack held down
Does it also mean switching to pipes?[/quote]
Switching to pipes wouldn't stop you from detonating, so yes it does mean switching to pipes and holding M2 will let you detonate.[/quote]
didnt switching to pipes make det time longer?[/quote]
Yup, I can confirm that this has not been fixed. From my understanding so far, the delay, which is presumably occurring because it waits for the weapon you switched to to pull out, is still there when switching weapons; they've just gotten rid of the block on the melee. And even then, the block itself is only partially fixed. The block doesn't occur when switching to the melee but does occur when attacking. This all seems be in accordance with what the update note actually said.
cant seem to leave parties anymore, that just me?
cant seem to leave parties anymore, that just me?
If you hold m2 and switch to melee or primary roughly around when the sticky will det you still get noticeable delay, whether it was like that 3 years ago or not I dont know.
If you hold m2 and switch to melee or primary roughly around when the sticky will det you still get noticeable delay, whether it was like that 3 years ago or not I dont know.
TwiiKuuaurahdidnt switching to pipes make det time longer?
I didn't experience that while creating my sourcemod fix.
PheaaDemo det bug isn't fixed though? You can't det while swinging melee
Getting the same issue, shooting a sticky, holding M2 and switching to melee is fine but holding M2 and M1 to attack with melee delays it for like 200ms.
https://youtu.be/hUjjFRAkK2Y
Theoretically, if I'm actually correct in saying this, it could delay your sticky for 500ms if you switch weapon one frame before the point of sticky activation.
[quote=TwiiKuu][quote=aurah]didnt switching to pipes make det time longer?[/quote]
I didn't experience that while creating my sourcemod fix.
[quote=Pheaa]Demo det bug isn't fixed though? You can't det while swinging melee[/quote]
Getting the same issue, shooting a sticky, holding M2 and switching to melee is fine but holding M2 and M1 to attack with melee delays it for like 200ms.
[youtube]https://youtu.be/hUjjFRAkK2Y[/youtube][/quote]
Theoretically, if I'm actually correct in saying this, it could delay your sticky for 500ms if you switch weapon one frame before the point of sticky activation.
treetoonTheoretically, if I'm actually correct in saying this, it could delay your sticky for 500ms if you switch weapon one frame before the point of sticky activation.
You're absolutely right, here's a compilation of the three bugs:
https://youtu.be/5Tp3m8CNIm0
[quote=treetoon]Theoretically, if I'm actually correct in saying this, it could delay your sticky for 500ms if you switch weapon one frame before the point of sticky activation.[/quote]
You're absolutely right, here's a compilation of the three bugs: [youtube]https://youtu.be/5Tp3m8CNIm0[/youtube]
TwiiKuutreetoonTheoretically, if I'm actually correct in saying this, it could delay your sticky for 500ms if you switch weapon one frame before the point of sticky activation.
You're absolutely right, here's a compilation of the three bugs: https://youtu.be/5Tp3m8CNIm0
Kinda going off topic here sorry, but what hud is that?
[quote=TwiiKuu][quote=treetoon]Theoretically, if I'm actually correct in saying this, it could delay your sticky for 500ms if you switch weapon one frame before the point of sticky activation.[/quote]
You're absolutely right, here's a compilation of the three bugs: [youtube]https://youtu.be/5Tp3m8CNIm0[/youtube][/quote]
Kinda going off topic here sorry, but what hud is that?
flyingbuddyKinda going off topic here sorry, but what hud is that?
It's still in development and might not be finished for a while
https://github.com/Rawrsor/NueHUD
[quote=flyingbuddy]Kinda going off topic here sorry, but what hud is that?[/quote]
It's still in development and might not be finished for a while
https://github.com/Rawrsor/NueHUD
[quote=aurah]cant seem to leave parties anymore, that just me?[/quote]
Additional information https://www.reddit.com/r/tf2/comments/7jolmo/warning_do_not_join_a_party_you_will_not_be_able/
old bug but reload animation in stock needles takes shorter than the actual reload, its a bit out of sync.
old bug but reload animation in stock needles takes shorter than the actual reload, its a bit out of sync.
all we had to do was yell at them lmao
https://clips.twitch.tv/BlatantAmusedDuckYouWHY?tt_medium=clips_api&tt_content=url
WARHURYEAHall we had to do was yell at them lmao
https://clips.twitch.tv/BlatantAmusedDuckYouWHY?tt_medium=clips_api&tt_content=url
Seeing the posts above, I think the same situation would've happened in this clip after the update because your grenade launcher had no loaded ammo.
[quote=WARHURYEAH]all we had to do was yell at them lmao
https://clips.twitch.tv/BlatantAmusedDuckYouWHY?tt_medium=clips_api&tt_content=url[/quote]
Seeing the posts above, I think the same situation would've happened in this clip after the update because your grenade launcher had no loaded ammo.