I have a problem with yayahud where target names appear misaligned with the boxes whenever I put my crosshair on a player but seem aligned when spectating a player. Changing the x pos for "targetnamelabeldebug" in targetid.res fixes it for the names that appear when you put your crosshair on a friendly player but breaks the one that appears when spectating a player. Is there any way to make the two independent from each other?
http://steamcommunity.com/sharedfiles/filedetails/?id=572798935
http://steamcommunity.com/sharedfiles/filedetails/?id=572798901
http://steamcommunity.com/sharedfiles/filedetails/?id=572798935
http://steamcommunity.com/sharedfiles/filedetails/?id=572798901
Is it possible to disable the "new item" screen when you get a random item drop?
How do i line up ammo and health . Im trying to have Ammo and health like in eve hud . Im using morehud black . I want to make it same position but in other hud.
https://imgur.com/a/ABJrC This is how it look in eve hud.
And this is how my more hud looks right now https://imgur.com/a/vuOR1.
https://imgur.com/a/ABJrC This is how it look in eve hud.
And this is how my more hud looks right now https://imgur.com/a/vuOR1.
breathHow do i line up ammo and health . Im trying to have Ammo and health like in eve hud . Im using morehud black . I want to make it same position but in other hud.
https://imgur.com/a/ABJrC This is how it look in eve hud.
And this is how my more hud looks right now https://imgur.com/a/vuOR1.
https://imgur.com/a/ABJrC This is how it look in eve hud.
And this is how my more hud looks right now https://imgur.com/a/vuOR1.[/quote]
https://www.youtube.com/watch?v=aDtBX63PBd8
How can I change the color of the white box where the target's username appears?
http://steamcommunity.com/sharedfiles/filedetails/?id=572798935
http://steamcommunity.com/sharedfiles/filedetails/?id=572798935
https://puu.sh/yTBgg/cd8594d6fd.png
Any idea on how to get rid of that image behind the store?
Nevermind, fixed it, needed to disable PremiumCallout in econ/storehome_premium.res
Any idea on how to get rid of that image behind the store?[/s]
Nevermind, fixed it, needed to disable PremiumCallout in econ/storehome_premium.res
hoXyyhttps://puu.sh/yTBgg/cd8594d6fd.png
Any idea on how to get rid of that image behind the store?
Add StoreHome_Premium.res and then set the "MannCoImage" to wide 0
Any idea on how to get rid of that image behind the store?[/quote]
Add StoreHome_Premium.res and then set the "MannCoImage" to wide 0
How do I remove the floating damage text (next to the crosshair) but keep the dmg text above my ammo?
This is my HUDDamageAccount.res file
"Resource/UI/HudDamageAccount.res"
{
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "FlameGreen"
"NegativeColor" "FlameYellow"
"delta_lifetime" "1"
"delta_item_font" "HudFontMediumSmall"
"delta_item_font_big" "HudFontMediumSmall"
"visible" "1"
}
"DamageAccountValue"
{
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c110"
"ypos" "r145"
"zpos" "2"
"wide" "100"
"tall" "26"
"visible" "1"
"enabled" "1"
"labelText" "%metal%"
"textAlignment" "center"
"fgcolor" "255 200 50 255"
"font" "HudFontMediumSmall"
}
"DamageAccountValueBG"
{
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c110"
"ypos" "r145"
"zpos" "1"
"wide" "101"
"tall" "27"
"visible" "0"
"enabled" "0"
"labelText" "%metal%"
"textAlignment" "center"
"fgcolor" "FlameBlack"
"font" "HudFontMediumSmall"
}
}
I figured it out. I just had to change this value to gibberish.
CDamageAccountPaneldelta_item_font
delta_item_font_big
This is my HUDDamageAccount.res file
[spoiler]#base "../flame/flamecrosshairdamage.res"
"Resource/UI/HudDamageAccount.res"
{
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "FlameGreen"
"NegativeColor" "FlameYellow"
"delta_lifetime" "1"
"delta_item_font" "HudFontMediumSmall"
"delta_item_font_big" "HudFontMediumSmall"
"visible" "1"
}
"DamageAccountValue"
{
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c110"
"ypos" "r145"
"zpos" "2"
"wide" "100"
"tall" "26"
"visible" "1"
"enabled" "1"
"labelText" "%metal%"
"textAlignment" "center"
"fgcolor" "255 200 50 255"
"font" "HudFontMediumSmall"
}
"DamageAccountValueBG"
{
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c110"
"ypos" "r145"
"zpos" "1"
"wide" "101"
"tall" "27"
"visible" "0"
"enabled" "0"
"labelText" "%metal%"
"textAlignment" "center"
"fgcolor" "FlameBlack"
"font" "HudFontMediumSmall"
}
}
[/spoiler]
I figured it out. I just had to change this value to gibberish.
[quote=CDamageAccountPanel]delta_item_font
delta_item_font_big[s][/s]
Need help with this hud:
http://www7.zippyshare.com/v/6G1Q5iyi/file.html
The floating playerid health font is too big to actually see the hp of a plyer when having my crosshair on them
http://www7.zippyshare.com/v/6G1Q5iyi/file.html
The floating playerid health font is too big to actually see the hp of a plyer when having my crosshair on them
Howdy, I'm trying to move the stickybomb counter up, I forget how.
https://i.imgur.com/8hIf0lz.jpg
https://i.imgur.com/8hIf0lz.jpg
FalkinghammerHowdy, I'm trying to move the stickybomb counter up, I forget how.
https://i.imgur.com/8hIf0lz.jpg
hudlayout.res, "HudDemomanPipes"
https://i.imgur.com/8hIf0lz.jpg[/quote]
hudlayout.res, "HudDemomanPipes"
What do the letters in HUD coordinates mean? I see them a lot in cases like these:
"xpos" "cs-0.5"
"tall" "p0.75"
"wide" "f0"
"ypos" "p.7"
I know c is supposed to mean center of the screen; what do all these other letters mean?
"xpos" "cs-0.5"
"tall" "p0.75"
"wide" "f0"
"ypos" "p.7"
I know c is supposed to mean center of the screen; what do all these other letters mean?
In the main menu, how do I edit the "Find a game" button and the "Queued for casual" panel?
Thanks in advance.
Thanks in advance.
The text that displays your heal target's health being black on black is pretty tough to read, is there any way I can change the text to white?
[spoiler][img]https://steamuserimages-a.akamaihd.net/ugc/921416923030815049/D914A144099125AE6D9EF14A24BA616E6211D2A6/[/img][/spoiler]
burkoThe text that displays your heal target's health being black on black is pretty tough to read, is there any way I can change the text to white?
Show Content
If it's for overheal numbers, then it's something like "PlayerStatusHealthValueTarget" in scripts/hudanimations.tf.
[spoiler][img]https://steamuserimages-a.akamaihd.net/ugc/921416923030815049/D914A144099125AE6D9EF14A24BA616E6211D2A6/[/img][/spoiler][/quote]
If it's for overheal numbers, then it's something like "PlayerStatusHealthValueTarget" in scripts/hudanimations.tf.
bLaIn the main menu, how do I edit the "Find a game" button and the "Queued for casual" panel?
Thanks in advance.
Additionally, what elements control the dialogues that pop up when you click the "disconnect/quit" button, as well as the XP bar at the end of a casual game?
Thanks in advance.[/quote]
Additionally, what elements control the dialogues that pop up when you click the "disconnect/quit" button, as well as the XP bar at the end of a casual game?
bLaIn the main menu, how do I edit the "Find a game" button and the "Queued for casual" panel?
Thanks in advance
Both the Find a game button and Queue for casual panel are inside the MatchmakingDashboard file
bLa Additionally, what elements control the dialogues that pop up when you click the "disconnect/quit" button, as well as the XP bar at the end of a casual game?
i think its ConfirmDialog.res and the xp bar is PvPRankPanel (the if_mini stuff)
check this if you don't need how to get the confirm file:
omniYou need to put these 2 files into resource/ui/econ. They're not in the standard tf folders, they're actually in the hl2 folders.
confirmdialog.res
messageboxdialog.res
I think the one you're specifically after is confirmdialog.res, but having messageboxdialog.res is just as useful because they're basically the same.
Thanks in advance [/quote]
Both the Find a game button and Queue for casual panel are inside the MatchmakingDashboard file
[quote=bLa] Additionally, what elements control the dialogues that pop up when you click the "disconnect/quit" button, as well as the XP bar at the end of a casual game? [/quote]
i think its ConfirmDialog.res and the xp bar is PvPRankPanel (the if_mini stuff)
check this if you don't need how to get the confirm file:
[quote=omni]
You need to put these 2 files into resource/ui/econ. They're not in the standard tf folders, they're actually in the hl2 folders.
[url=https://www.dropbox.com/s/6r8x1f28ev6qz7r/confirmdialog.res?dl=0]confirmdialog.res[/url]
[url=https://www.dropbox.com/s/xxn4dvyvhin4nnp/messageboxdialog.res?dl=0]messageboxdialog.res[/url]
I think the one you're specifically after is confirmdialog.res, but having messageboxdialog.res is just as useful because they're basically the same.[/quote]
HypnotizebLaIn the main menu, how do I edit the "Find a game" button and the "Queued for casual" panel?
Thanks in advance
Both the Find a game button and Queue for casual panel are inside the MatchmakingDashboard file
bLa Additionally, what elements control the dialogues that pop up when you click the "disconnect/quit" button, as well as the XP bar at the end of a casual game?
i think its ConfirmDialog.res and the xp bar is PvPRankPanel (the if_mini stuff)
check this if you don't need how to get the confirm file:
omniYou need to put these 2 files into resource/ui/econ. They're not in the standard tf folders, they're actually in the hl2 folders.
confirmdialog.res
messageboxdialog.res
I think the one you're specifically after is confirmdialog.res, but having messageboxdialog.res is just as useful because they're basically the same.
Can you tell me which file represents the gamemodes list, maps list and tick boxes in casual panel? Thank you
http://www.tf2newbs.com/newbs_blog/wp-content/uploads/2016/07/casual.png
Edit: it's matchmakingcategorymappanel.res in resource/ui.
Thanks in advance [/quote]
Both the Find a game button and Queue for casual panel are inside the MatchmakingDashboard file
[quote=bLa] Additionally, what elements control the dialogues that pop up when you click the "disconnect/quit" button, as well as the XP bar at the end of a casual game? [/quote]
i think its ConfirmDialog.res and the xp bar is PvPRankPanel (the if_mini stuff)
check this if you don't need how to get the confirm file:
[quote=omni]
You need to put these 2 files into resource/ui/econ. They're not in the standard tf folders, they're actually in the hl2 folders.
[url=https://www.dropbox.com/s/6r8x1f28ev6qz7r/confirmdialog.res?dl=0]confirmdialog.res[/url]
[url=https://www.dropbox.com/s/xxn4dvyvhin4nnp/messageboxdialog.res?dl=0]messageboxdialog.res[/url]
I think the one you're specifically after is confirmdialog.res, but having messageboxdialog.res is just as useful because they're basically the same.[/quote][/quote]
Can you tell me which file represents the gamemodes list, maps list and tick boxes in casual panel? Thank you
[img]http://www.tf2newbs.com/newbs_blog/wp-content/uploads/2016/07/casual.png[/img]
Edit: it's matchmakingcategorymappanel.res in resource/ui.
I was messing around in my HUD settings to try and move the health/ammo and other info such as dmg numbers and health regen closer to the crosshair. While messing with it, the health regen seems to be cut off. I've tried messing with CHealthAccountPanel's wide and tall vars both in hudlayout.res and in hudhealthaccount.res to no avail.
Here's a SS of what I'm referring to. https://steamuserimages-a.akamaihd.net/ugc/924794765430705390/51BC75A27BC6534E53BCDE726A0A863C6AED8C83/
Any advice?
Here's a SS of what I'm referring to. https://steamuserimages-a.akamaihd.net/ugc/924794765430705390/51BC75A27BC6534E53BCDE726A0A863C6AED8C83/
Any advice?
ZhdukenI was messing around in my HUD settings to try and move the health/ammo and other info such as dmg numbers and health regen closer to the crosshair. While messing with it, the health regen seems to be cut off. I've tried messing with CHealthAccountPanel's wide and tall vars both in hudlayout.res and in hudhealthaccount.res to no avail.
Here's a SS of what I'm referring to. https://steamuserimages-a.akamaihd.net/ugc/924794765430705390/51BC75A27BC6534E53BCDE726A0A863C6AED8C83/
Any advice?
Go to HUDHealthAccount.res and decrease the values of "delta_item_start_y" and "delta_item_end_y", then increase the y-pos of CHealthAccountPanel in hudlayout.res by the same amount as the value by which you decreased the delta values.
Here's a SS of what I'm referring to. https://steamuserimages-a.akamaihd.net/ugc/924794765430705390/51BC75A27BC6534E53BCDE726A0A863C6AED8C83/
Any advice?[/quote]
Go to HUDHealthAccount.res and decrease the values of "delta_item_start_y" and "delta_item_end_y", then increase the y-pos of CHealthAccountPanel in hudlayout.res by the same amount as the value by which you decreased the delta values.
Presumably in hudanimations you have HudHealthBonusPulse either commented out or simply not present.
In the copy of RevHUD I have it has the below
event HudHealthBonusPulse
{
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
Animate PlayerStatusHealthValue fgcolor "bh_HealthBuff" Linear 0.0 0.3
//Animate PlayerStatusHealthValueBG fgcolor "bh_white" Linear 0.0 0.3
Animate PlayerStatusHealthValueSpectator fgcolor "bh_Health" Accel 0.0 0.0
Animate PlayerStatusHealthValueFreezePanel fgcolor "bh_HealthBuff" Accel 0.0 0.0
Animate ShadedBarThin Alpha "0" Accel 0.0 0.0
Animate ShadedBarThinBuff Alpha "255" Accel 0.0 0.0
Animate HealthBarBuff Alpha "255" Accel 0.0 0.0
Animate HealthBarBuff2 Alpha "255" Accel 0.0 0.0
Animate HealthBarBuff Alpha "0" Accel 0.0 0.4
Animate HealthBarBuff Alpha "255" Accel 0.2 0.2
Animate TargetHPBG BgColor "0 185 255 80" Accel 0.0 0.0
Animate TargetHPBG Alpha "255" Accel 0.0 0.1
Animate TargetHPBG Alpha "255" Accel 0.1 0.3
RunEvent HudHealthBonusPulseLoop 0.4
}
In the copy of RevHUD I have it has the below
[spoiler]// Health Bonus Pulse
event HudHealthBonusPulse
{
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
Animate PlayerStatusHealthValue fgcolor "bh_HealthBuff" Linear 0.0 0.3
//Animate PlayerStatusHealthValueBG fgcolor "bh_white" Linear 0.0 0.3
Animate PlayerStatusHealthValueSpectator fgcolor "bh_Health" Accel 0.0 0.0
Animate PlayerStatusHealthValueFreezePanel fgcolor "bh_HealthBuff" Accel 0.0 0.0
Animate ShadedBarThin Alpha "0" Accel 0.0 0.0
Animate ShadedBarThinBuff Alpha "255" Accel 0.0 0.0
Animate HealthBarBuff Alpha "255" Accel 0.0 0.0
Animate HealthBarBuff2 Alpha "255" Accel 0.0 0.0
Animate HealthBarBuff Alpha "0" Accel 0.0 0.4
Animate HealthBarBuff Alpha "255" Accel 0.2 0.2
Animate TargetHPBG BgColor "0 185 255 80" Accel 0.0 0.0
Animate TargetHPBG Alpha "255" Accel 0.0 0.1
Animate TargetHPBG Alpha "255" Accel 0.1 0.3
RunEvent HudHealthBonusPulseLoop 0.4
}[/spoiler]
What file handles the war paint preview window. When "inspecting in-game" from the market it opens up a panel, but it's bugged in my HUD. The top image is the stock HUD. Bottom is mine. You can see the preview panel is tiny and stuck in a corner. Something in econ maybe?
[img]https://i.imgur.com/S8doqBJ.jpg[/img]
Medico_di_BiscottiWhat file handles the war paint preview window
I believe you're looking for
resource\ui\econ\inspectionpanel.res
I believe you're looking for
[code]resource\ui\econ\inspectionpanel.res[/code]
[img]https://i.imgur.com/Yi2lFuv.png[/img]
WhiskerMedico_di_BiscottiWhat file handles the war paint preview windowI believe you're looking forhttps://i.imgur.com/Yi2lFuv.pngresource\ui\econ\inspectionpanel.res
Thanks! The tree pointed me towards charinfoloadoutsubpanel.res. There were a few files I never got around to updating in Jungle Inferno because I was overwhelmed with the changes, and that was one of them. They added some paint stuff to that file that slipped under my radar. Also just spotted the InspectionPanel way at the bottom. I never even knew the Item page had a WarPaint button until just now!
Easy fix. Cheers :)
I believe you're looking for
[code]resource\ui\econ\inspectionpanel.res[/code]
[img]https://i.imgur.com/Yi2lFuv.png[/img][/quote]
Thanks! The tree pointed me towards charinfoloadoutsubpanel.res. There were a few files I never got around to updating in Jungle Inferno because I was overwhelmed with the changes, and that was one of them. They added some paint stuff to that file that slipped under my radar. Also just spotted the InspectionPanel way at the bottom. I never even knew the Item page had a WarPaint button until just now!
Easy fix. Cheers :)
How do I edit the message that notifies me that I've been auto-balanced?
edit: found it, it's hudteamswitch.res
edit: found it, it's hudteamswitch.res
Is it possible to change the order by which the scoreboard, the spec gui, the f4 ready up and the casual/comp top-of-hud lists are sorted? Preferably all by user ID?
TwiiKuuIs it possible to change the order by which the scoreboard, the spec gui, the f4 ready up and the casual/comp top-of-hud lists are sorted? Preferably all by user ID?
Tournament UI - SpectatorTournamentGUI.res
- Sorting is class based (scout -> spy), but can be inverted with delta_x and delta_y
Matchmaking (Casual/Ranked) - HudMatchStatus.res
- Based on when you joined the server (?), can not be controlled except for min/max width of the panels
Readying up (MvM/readymode 2) - HudTournament.res
- Sorting based on when you joined the server, can be inverted with delta_x(_comp) and delta_y(_comp)
Scoreboard - (MvM)Scoreboard.res
- Sorting based on points of the players
Tournament UI - SpectatorTournamentGUI.res
- Sorting is class based (scout -> spy), but can be inverted with delta_x and delta_y
Matchmaking (Casual/Ranked) - HudMatchStatus.res
- Based on when you joined the server (?), can not be controlled except for min/max width of the panels
Readying up (MvM/readymode 2) - HudTournament.res
- Sorting based on when you joined the server, can be inverted with delta_x(_comp) and delta_y(_comp)
Scoreboard - (MvM)Scoreboard.res
- Sorting based on points of the players
https://imgur.com/a/4XXFb how do i restore the original borders? what line specifically?