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Competitive TF2 Brainstorming Thread
posted in The Dumpster
1
#1
0 Frags +

hello my fellow competitive gamers, this is a thread to post your ideas to help competitive TF2 and discuss them with each other. maybe we can come up with something new and break the meta.

here is my list:

- adding friendly fire to competitive games. i think this would create a lot more dynamic gameplay, and would make people have to use strategy when playing. for example, if you were going for an airshot you would have to be careful not to airshot your own med and drop uber. maybe run this as a test on tf2center to check how well it works.

- give medic a shield like in mvm. this would make medic take more skill to play because you would have to react quick with the shield, and it would mean u can protect yourself from soldiers bombing or from heavies or snipers in highlander. it would last like 3 seconds for balance.

- gunboats for demo. i believe that this would allow demoman much more versatility on the field, and give him some more variety in secondary weapon choices. rollouts would also be much more interesting, and demo could have more longevity in fights. maybe demo med bombs could be a thing?? of course it would only reduce self damage similar to soldier gunboats, but maybe it could be combined with a shield via the crafting menu to mitigate player damage too???

be inspired, and discuss

hello my fellow competitive gamers, this is a thread to post your ideas to help competitive TF2 and discuss them with each other. maybe we can come up with something new and break the meta.

here is my list:

- adding friendly fire to competitive games. i think this would create a lot more dynamic gameplay, and would make people have to use strategy when playing. for example, if you were going for an airshot you would have to be careful not to airshot your own med and drop uber. maybe run this as a test on tf2center to check how well it works.

- give medic a shield like in mvm. this would make medic take more skill to play because you would have to react quick with the shield, and it would mean u can protect yourself from soldiers bombing or from heavies or snipers in highlander. it would last like 3 seconds for balance.

- gunboats for demo. i believe that this would allow demoman much more versatility on the field, and give him some more variety in secondary weapon choices. rollouts would also be much more interesting, and demo could have more longevity in fights. maybe demo med bombs could be a thing?? of course it would only reduce self damage similar to soldier gunboats, but maybe it could be combined with a shield via the crafting menu to mitigate player damage too???

be inspired, and discuss
2
#2
22 Frags +

this is called theorycrafting and it's illegal

this is called theorycrafting and it's illegal
3
#3
8 Frags +
All_Over_RSadding friendly fire to competitive games.

No.

[quote=All_Over_RS]adding friendly fire to competitive games.[/quote]
No.
4
#4
13 Frags +

delete pyro

delete pyro
5
#5
-3 Frags +

remove pyro

remove pyro
6
#6
4 Frags +

giving medic a shield would slow the game down so fucking much

giving medic a shield would slow the game down so fucking much
7
#7
1 Frags +

unnerf the booties

unnerf the booties
8
#8
10 Frags +

would be on obvious shitpost but its by all_over so who knows

would be on obvious shitpost but its by all_over so who knows
9
#9
1 Frags +

+introduce the worst type of griefing

+make roamers even more useless

+allahu ackbar

+introduce the worst type of griefing

+make roamers even more useless

+allahu ackbar
10
#10
5 Frags +

+ ban the crossbow

+ unnerf the demo

+ Remove scout speed buff

+ Scrap "pro" versions of maps not named viaduct.

+Revert Pyro

Enjoy perfect TF2.

+ ban the crossbow

+ unnerf the demo

+ Remove scout speed buff

+ Scrap "pro" versions of maps not named viaduct.

+Revert Pyro

Enjoy perfect TF2.
11
#11
0 Frags +

I'm a shitty ETF2L mid scout, so take my opinions with a grain of salt but here's a couple of ideas I had

Reduce explosive jumping damage (soldier and demo)
+soldiers and demomen have more mobility
+More diversity in shotgun/gunboats choices
+Indirect Scout nerf due to more shotgun soldiers and more soldier mobiility
-If buffed too much gunboats might not be worth running anymore. This would be counterproductive with my intention of having an overall more diverse choice in unlocks

Crossbow changes
Reduce all healing from crossbow by x% AND/OR Remove passive reload
With the current power of the crossbow and the absence of any other unlocks in the meta a change clearly needs to happen though I oppose the ban of the crossbow. A rebalance from Valve's side needs to happen. I personally prefer a small nerf to the amount healed and bringing back the old mechanic of an active reload.
Even if this nerf'd happen the crossbow would still be meta. So buffs to the needleguns would still be needed for crossbow to not be the go to pick

Scout
I think the simplest nerf to scout would be reducing the knockback from the scattergun. A change that would buff soldier bombs and nerfs the pocket scout meta TF2 has moved towards over time. Obviously I'm not for reducing knockback to a point where denying soldier bombs is no longer possibly, though I feel it currently requires too little effort to do succesfully

I'm a shitty ETF2L mid scout, so take my opinions with a grain of salt but here's a couple of ideas I had

[u]Reduce explosive jumping damage (soldier and demo)[/u]
+soldiers and demomen have more mobility
+More diversity in shotgun/gunboats choices
+Indirect Scout nerf due to more shotgun soldiers and more soldier mobiility
-If buffed too much gunboats might not be worth running anymore. This would be counterproductive with my intention of having an overall more diverse choice in unlocks

[u]Crossbow changes[/u]
Reduce all healing from crossbow by x% AND/OR Remove passive reload
With the current power of the crossbow and the absence of any other unlocks in the meta a change clearly needs to happen though I oppose the ban of the crossbow. A rebalance from Valve's side needs to happen. I personally prefer a small nerf to the amount healed and bringing back the old mechanic of an active reload.
Even if this nerf'd happen the crossbow would still be meta. So buffs to the needleguns would still be needed for crossbow to not be the go to pick

[u]Scout[/u]
I think the simplest nerf to scout would be reducing the knockback from the scattergun. A change that would buff soldier bombs and nerfs the pocket scout meta TF2 has moved towards over time. Obviously I'm not for reducing knockback to a point where denying soldier bombs is no longer possibly, though I feel it currently requires too little effort to do succesfully
12
#12
1 Frags +

imagine demos sticky-jumping around and only taking 20 damage every time

imagine demos sticky-jumping around and only taking 20 damage every time
13
#13
0 Frags +
tay_imagine demos sticky-jumping around and only taking 20 damage every time

Perhaps. Though in my experience stickyjumping demomen are rarely an issue. It often results in demomen being overconfident and feeding into scouts when they engage fights this way. Ofcourse this is from my experience at a mid level, not a prem/invite one. You could definitely be right though I believe this is a bigger buff to roamers than demos

[quote=tay_]imagine demos sticky-jumping around and only taking 20 damage every time[/quote]
Perhaps. Though in my experience stickyjumping demomen are rarely an issue. It often results in demomen being overconfident and feeding into scouts when they engage fights this way. Ofcourse this is from my experience at a mid level, not a prem/invite one. You could definitely be right though I believe this is a bigger buff to roamers than demos
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