post here what do you want to see in tf3.
example: new graphic features, optimization, networking improvements, anime girls, cats, hats etc.
example: new graphic features, optimization, networking improvements, anime girls, cats, hats etc.
optimization (if they do source 2 they need to program rocket jumping)
cylindrical projectile hitboxes
fix splash damage
make soldiers & demomen able to direct other classes from close range without doing 100 damage to themselves
slightly reduce hitscan knockback
continuous dev support
similar humour and artstyle
revamping several weapons entirely to more dynamically change how a class plays (like gunboats, kritzkrieg) instead of having weapons that are plain stat changes
removing airblast from pyro
giving mapmakers better and more efficient tools
slightly increase rocket base projectile speed, decrease blast radius
de-incentivize running perma heavy, perma engineer, sniper, spy, pyro and have some sort of restriction for "specialist" classes (So you just can't whip out a level 3 sentry, pyro and a heavy on last point every time, can't go sniper in every slight stalemate etc)
fix splash damage
make soldiers & demomen able to direct other classes from close range without doing 100 damage to themselves
slightly reduce hitscan knockback
continuous dev support
similar humour and artstyle
revamping several weapons entirely to more dynamically change how a class plays (like gunboats, kritzkrieg) instead of having weapons that are plain stat changes
removing airblast from pyro
giving mapmakers better and more efficient tools
slightly increase rocket base projectile speed, decrease blast radius
de-incentivize running perma heavy, perma engineer, sniper, spy, pyro and have some sort of restriction for "specialist" classes (So you just can't whip out a level 3 sentry, pyro and a heavy on last point every time, can't go sniper in every slight stalemate etc)
VisWhat's the point of this thread even?
upvote farming
upvote farming
devs that actually listen to the comp community when it comes to stuff related to comp
[spoiler]and bring back quickplay[/spoiler]
1. Casual 6s. Basically what Valve's competitive matchmaking is right now, but labelled as casual.
2. Competitive 6s matchmaking that is similar to what faceit provides. Either adding up to play certain roles before being matched or automatically being assigned a role.
3. Remove the 3. Make it 2, or call it something dumb like "Professional Team Fortress." Optimize for performance.
2. Competitive 6s matchmaking that is similar to what faceit provides. Either adding up to play certain roles before being matched or automatically being assigned a role.
3. Remove the 3. Make it 2, or call it something dumb like "Professional Team Fortress." Optimize for performance.
i hope they don't add abilities and ultimates, keeping the mechanics similar to the way they are now or in quake live for example