i get that faceit wants us to look at its own logs page/system but i like having all my logs in one place so i really wish there could be some logs.tf integration on the side...
is it more cpu intensive to use the client or a google chrome browser?
had a grand time playing the EU version this week until i realised it's not out yet and i was actually just joining random faceit pugs
can't wait for the real thing
can't wait for the real thing
TF2PL will be expanding to EU in just a few days, with the queues opening on April 1st at 6pm CET!
To prepare for the opening of the queues, you should begin setting up your accounts. The setup process will be the same as that found at http://tf2pl.com except with a few key differences for the EU crowd (website will be updated ASAP to reflect these differences):
On FACEIT, please feel free to join the EU divisions corresponding to your current FACEIT skill level here: http://play.tf2pl.com
To accommodate the EU region, we are opening a separate discord that will house the EU chatrooms, match voice channels, and admin/support teams. You can join the EU TF2PL discord here: http://discord.gg/JJTydD4
We are also opening up recruitment for the EU staff including Admins and Support team members. In the EU TF2PL Discord you will find further details regarding the details and process for application and recruitment.
As we wrap up S1 of NA TF2PL in the next couple days we will posting some more changes/news very soon so keep your eyes peeled for that. Thanks
To prepare for the opening of the queues, you should begin setting up your accounts. The setup process will be the same as that found at http://tf2pl.com except with a few key differences for the EU crowd (website will be updated ASAP to reflect these differences):
On FACEIT, please feel free to join the EU divisions corresponding to your current FACEIT skill level here: http://play.tf2pl.com
To accommodate the EU region, we are opening a separate discord that will house the EU chatrooms, match voice channels, and admin/support teams. You can join the EU TF2PL discord here: http://discord.gg/JJTydD4
We are also opening up recruitment for the EU staff including Admins and Support team members. In the EU TF2PL Discord you will find further details regarding the details and process for application and recruitment.
As we wrap up S1 of NA TF2PL in the next couple days we will posting some more changes/news very soon so keep your eyes peeled for that. Thanks
https://i.imgur.com/99UbJyc.png
We are excited to announce that for the upcoming April season, TF2PL and ScrapTF have teamed up to offer $1500 in instant prizes to be claimed by players in all divisions and regions of TF2PL.
Here's how instant prizes work: at the end of every TF2PL match, every player on the winning team has a chance to win a Marketplace.tf gift card. The Marketplace.tf gift card prize can be activated by the winner, or the code can be given as a gift to friends. Unlike other TF2PL prizes that are rewarded at the end of the season, these are available immediately, hence the name “instant prizes.” Other important details:
- You must register properly through http://tf2pl.com before you can begin playing matches to earn instant prizes.
- You must have logged into Marketplace.tf and added + verified an email address (http://Marketplace.tf). This is so we can attribute your card to your account and email you when you have won a prize.
- Every player has the same chance to win a gift card, regardless of division or location.
- Each match is processed for potential winners within a few minutes after it concludes.
- Instant prizes will be available for the entire April season from April 1st through April 31st at Midnight (PST for NA, CEST for EU).
EU TF2PL S1 Launch
At long last, EU TF2PL is just around the corner! We are aiming to open all EU TF2PL queues on April 1st at 6pm CET.
EU TF2PL will be an exact duplicate of the NA TF2PL platform featuring all of the perks of TF2PL including the same 6v6 matchmaking core, a 4 division system, accessibility for players of all skill levels, seasonal progression, guaranteed discord voice communications, captain drafting in upper divisions, Admin and Support team oversight, prizes, fair and orderly rules, and an active vibrant community, all being offered completely for free. EU TF2PL will also be starting fresh with adjustments based on the things we’ve learned from NA TF2PL S1, which are outlined below. We think the expansion to EU TF2PL could signal a big step towards uniting the NA and EU scenes under one banner, with a unified ruleset, maplist, and competitive mentality.
To get setup with EU TF2PL, follow the procedure at http://tf2pl.com, paying special attention to the options for the EU Discord and EU Divisions there.
To prepare and populate the divisions, we have compiled ETF2L data from all players and used their league experience and their steam IDs to preemptively level up their associated FACEIT accounts to the appropriate Elo/Level, following these criteria:
- Invite: Premiership, active or playoffs within last year -> Given Level 10
- Advanced (Levels 8-10): Prem/High, active or experience within last year -> Given Level 9
- Amateur (Levels 4-7): Mid, active or experience within last year -> Given Level 6
- Beginner (Levels 1-3): Everyone else -> No leveling done
If you previously didn't have a FACEIT account connected to your Steam account at the time of our preseason move ups, worry not, as you can send a Division Move Up Request form in the #requests channel in the EU TF2PL Discord and an Admin will evaluate you for a level ups in the following days. Invite division join links need to be provided privately, so if you meet the criteria listed above please get in touch with me or the Admin/Support team in the EU TF2PL Discord so we can get that taken care of. Just as it happened with NA TF2PL S1, things should stabilize within a week or two, so we appreciate your patience in this process. We hope to see all of our EU friends there.
We are excited to announce that for the upcoming April season, [url=https://scrap.tf/blog/posts/26]TF2PL and ScrapTF have teamed up[/url] to offer [b]$1500 in instant prizes[/b] to be claimed by players in all divisions and regions of TF2PL.
Here's how instant prizes work: at the end of every TF2PL match, every player on the winning team has a chance to win a Marketplace.tf gift card. The Marketplace.tf gift card prize can be activated by the winner, or the code can be given as a gift to friends. Unlike other TF2PL prizes that are rewarded at the end of the season, these are available immediately, hence the name “instant prizes.” Other important details:
[list]
[*] You must register properly through http://tf2pl.com before you can begin playing matches to earn instant prizes.
[*] You must have logged into Marketplace.tf and added + verified an email address (http://Marketplace.tf). This is so we can attribute your card to your account and email you when you have won a prize.
[*] Every player has the same chance to win a gift card, regardless of division or location.
[*] Each match is processed for potential winners within a few minutes after it concludes.
[*] Instant prizes will be available for the entire April season from April 1st through April 31st at Midnight (PST for NA, CEST for EU).
[/list]
[u][b]EU TF2PL S1 Launch[/b][/u]
At long last, EU TF2PL is just around the corner! We are aiming to open all EU TF2PL queues on April 1st at 6pm CET.
EU TF2PL will be an exact duplicate of the NA TF2PL platform featuring all of the perks of TF2PL including the same 6v6 matchmaking core, a 4 division system, accessibility for players of all skill levels, seasonal progression, guaranteed discord voice communications, captain drafting in upper divisions, Admin and Support team oversight, prizes, fair and orderly rules, and an active vibrant community, all being offered completely for free. EU TF2PL will also be starting fresh with adjustments based on the things we’ve learned from NA TF2PL S1, which are outlined below. We think the expansion to EU TF2PL could signal a big step towards uniting the NA and EU scenes under one banner, with a unified ruleset, maplist, and competitive mentality.
To get setup with EU TF2PL, follow the procedure at http://tf2pl.com, paying special attention to the options for the EU Discord and EU Divisions there.
To prepare and populate the divisions, we have compiled ETF2L data from all players and used their league experience and their steam IDs to preemptively level up their associated FACEIT accounts to the appropriate Elo/Level, following these criteria:
[list]
[*] Invite: Premiership, active or playoffs within last year -> Given Level 10
[*] Advanced (Levels 8-10): Prem/High, active or experience within last year -> Given Level 9
[*] Amateur (Levels 4-7): Mid, active or experience within last year -> Given Level 6
[*] Beginner (Levels 1-3): Everyone else -> No leveling done
[/list]
If you previously didn't have a FACEIT account connected to your Steam account at the time of our preseason move ups, worry not, as you can send a Division Move Up Request form in the #requests channel in the EU TF2PL Discord and an Admin will evaluate you for a level ups in the following days. Invite division join links need to be provided privately, so if you meet the criteria listed above please get in touch with me or the Admin/Support team in the EU TF2PL Discord so we can get that taken care of. Just as it happened with NA TF2PL S1, things should stabilize within a week or two, so we appreciate your patience in this process. We hope to see all of our EU friends there.
Really looking forward to trying it when i get home today
NA TF2PL S1 Wrap-Up
The opening season of NA TF2PL has been nothing short of amazing. You guys have kept busy playing on the platform, with back to back matches happening all day long every day. In fact, in this first month alone TF2PL has already seen 3000+ unique members with 3000+ completed matches. Meanwhile, behind the scenes, our staff have been hard at work to ensure that players have had the smoothest possible experience. Our Admin and Support teams have helped to manage over 300+ player reports and 200+ division moveup and region bypass requests. We’ve set out to create the ultimate competitive TF2 platform, and thanks to everyone’s willingness to work together on this, we think it’s appearing to be a very attainable goal.
To reach our goals, we know that we will have to always be improving the platform. In pursuit of that, we’ve been vigilant about fixes and improvements based on community feedback since the beginning. In case you missed some of the adjustments and fixes we’ve been deploying so far, here's a quick, but far from exhaustive, review:
- Moveup policies were revised to fairly expand and populate all divisions
- Introduced 3 way class preference avatars to improve picking and class sorting processes
- Introduced queue permission process to ensure all users were properly set-up before playing
- Modified captain system from Elo based to Scoreboard based to promote active captains
- Refocused Medic prizes to be based on Ubercharges popped to have a more straightforward method for rewarding medics
- Added ability to type multiple times during pauses to ensure smooth pause communications
- Disabled idle kick during matches to prevent people getting removed from games unintentionally
- Added website FAQ to help solve common user issues (https://tf2pl.com/faq.html)
- Post game scoreboard fixed to not count post-round stats or self damage
- Updated all server whitelists to latest version of the global whitelist
Upcoming Changes
There have been some undeniable issues since our launch on March 1st. With any transition to a new platform there are bound to be some growing pains, but it’s not enough to simply say that and then brush them under the rug. Trust us when we say that all major complaints with TF2PL have been on our radar, and we’ve been making constant careful considerations about how to approach them. We’d like to address some of those issues now, how we hope to have them fixed, and the timelines associated with those fixes.
Captaining System
We have a couple changes in mind that should make captaining a smoother, more enjoyable and more welcomed responsibility. Specifically:
- Currently captains are very limited in the information presented to them during the player picking phase, with information only appearing after picks have been made. We want hover-over player stats to be available before picks have been committed to, including info such as player Steam profile links, Steam display names, recent match results, and statistics highlights, all of which should help captains to make more well informed picks. FACEIT have confirmed that this feature will be added in their next Official Hub Development, estimated to be released within the next 2 weeks.
- Currently the captain role is forced upon the two players in the match room with the highest Leaderboard positions. Similar to the Elo selection method that preceded this, the Leaderboard method still seems to result in captains receiving captain responsibility reluctantly. It has become obvious that occupying a high Elo or Scoreboard position does not necessarily correlate with interest or aptitude in captaining. We believe a better system would be one where those who have proven their prowess in their division can opt in to be given a higher priority captain role. Similarly, those who have a strong aversion to captaining would be able to request to opt out of the captain responsibility and be put at the lowest priority for captain role selection regardless of their Elo, Level, or Scoreboard position. All unconcerned parties who do not step forward to explicitly request to opt in or opt out would remain in a medium priority position and fill in as needed. This should help to greatly improve the chances that all captains selected either strongly desire and deserve the role or are at worst indifferent to it. Captain priorities will be enabled on April 1st, but we will require your participation in actively requesting proper captaining roles be assigned to you in our Discord #requests channel.
Server Locations
Due to recent server security and stability issues, the majority of S1 TF2PL matches were hosted on Dallas servers. Consistency with server locations allowed us to more closely monitor the servers. While some players rejoiced at this happenstance, obviously many who have been more accustomed to traditional Chicago server and the privileges it provides them were displeased at the change. In recent days we’ve reached a high level of confidence with our Dallas servers and are now conducting the same process on Chicago servers. For the time being, all matches will be hosted on Chicago servers now until we can be sure that things are stable and secure. Once that has been assured, we will be looking into options to offer both server locations in harmony.
FACEIT TF2-Specific Requests
There are a few quality of life requests we would love to see on FACEIT that are specific to TF2. Including:
- Display 5 second countdown warning when a match is being unpaused. Confirmed to be added to the next FACEIT TF2 update, estimated to be released within the next 2 weeks.
- Rounds won by each team displayed in post-match scoreboard/results. These scores have been confirmed as already being tracked, and the process of displaying them properly is being evaluated by FACEIT devs.
- Improve TF2 specific stats displayed (add Ubercharges dropped, add Medic picks, etc). Stats have been confirmed to be adjustable, space on the scoreboard allowing. Currently being evaluated by FACEIT devs.
The opening season of NA TF2PL has been nothing short of amazing. You guys have kept busy playing on the platform, with back to back matches happening all day long every day. In fact, in this first month alone TF2PL has already seen 3000+ unique members with 3000+ completed matches. Meanwhile, behind the scenes, our staff have been hard at work to ensure that players have had the smoothest possible experience. Our Admin and Support teams have helped to manage over 300+ player reports and 200+ division moveup and region bypass requests. We’ve set out to create the ultimate competitive TF2 platform, and thanks to everyone’s willingness to work together on this, we think it’s appearing to be a very attainable goal.
To reach our goals, we know that we will have to always be improving the platform. In pursuit of that, we’ve been vigilant about fixes and improvements based on community feedback since the beginning. In case you missed some of the adjustments and fixes we’ve been deploying so far, here's a quick, but far from exhaustive, review:
[list]
[*] Moveup policies were revised to fairly expand and populate all divisions
[*] Introduced 3 way class preference avatars to improve picking and class sorting processes
[*] Introduced queue permission process to ensure all users were properly set-up before playing
[*] Modified captain system from Elo based to Scoreboard based to promote active captains
[*] Refocused Medic prizes to be based on Ubercharges popped to have a more straightforward method for rewarding medics
[*] Added ability to type multiple times during pauses to ensure smooth pause communications
[*] Disabled idle kick during matches to prevent people getting removed from games unintentionally
[*] Added website FAQ to help solve common user issues (https://tf2pl.com/faq.html)
[*] Post game scoreboard fixed to not count post-round stats or self damage
[*] Updated all server whitelists to latest version of the global whitelist
[/list]
[b]Upcoming Changes[/b]
There have been some undeniable issues since our launch on March 1st. With any transition to a new platform there are bound to be some growing pains, but it’s not enough to simply say that and then brush them under the rug. Trust us when we say that all major complaints with TF2PL have been on our radar, and we’ve been making constant careful considerations about how to approach them. We’d like to address some of those issues now, how we hope to have them fixed, and the timelines associated with those fixes.
[u]Captaining System[/u]
We have a couple changes in mind that should make captaining a smoother, more enjoyable and more welcomed responsibility. Specifically:
[list]
[*] Currently captains are very limited in the information presented to them during the player picking phase, with information only appearing after picks have been made. We want hover-over player stats to be available before picks have been committed to, including info such as player Steam profile links, Steam display names, recent match results, and statistics highlights, all of which should help captains to make more well informed picks.[b] FACEIT have confirmed that this feature will be added in their next Official Hub Development, estimated to be released within the next 2 weeks.[/b]
[*] Currently the captain role is forced upon the two players in the match room with the highest Leaderboard positions. Similar to the Elo selection method that preceded this, the Leaderboard method still seems to result in captains receiving captain responsibility reluctantly. It has become obvious that occupying a high Elo or Scoreboard position does not necessarily correlate with interest or aptitude in captaining. We believe a better system would be one where those who have proven their prowess in their division can opt in to be given a higher priority captain role. Similarly, those who have a strong aversion to captaining would be able to request to opt out of the captain responsibility and be put at the lowest priority for captain role selection regardless of their Elo, Level, or Scoreboard position. All unconcerned parties who do not step forward to explicitly request to opt in or opt out would remain in a medium priority position and fill in as needed. This should help to greatly improve the chances that all captains selected either strongly desire and deserve the role or are at worst indifferent to it. [b]Captain priorities will be enabled on April 1st, but we will require your participation in actively requesting proper captaining roles be assigned to you in our Discord #requests channel. [/b]
[/list]
[u]Server Locations[/u]
Due to recent server security and stability issues, the majority of S1 TF2PL matches were hosted on Dallas servers. Consistency with server locations allowed us to more closely monitor the servers. While some players rejoiced at this happenstance, obviously many who have been more accustomed to traditional Chicago server and the privileges it provides them were displeased at the change. In recent days we’ve reached a high level of confidence with our Dallas servers and are now conducting the same process on Chicago servers. [b]For the time being, all matches will be hosted on Chicago servers now until we can be sure that things are stable and secure. Once that has been assured, we will be looking into options to offer both server locations in harmony. [/b]
[u]FACEIT TF2-Specific Requests[/u]
There are a few quality of life requests we would love to see on FACEIT that are specific to TF2. Including:
[list]
[*] Display 5 second countdown warning when a match is being unpaused. [b]Confirmed to be added to the next FACEIT TF2 update, estimated to be released within the next 2 weeks. [/b]
[*] Rounds won by each team displayed in post-match scoreboard/results. [b]These scores have been confirmed as already being tracked, and the process of displaying them properly is being evaluated by FACEIT devs.[/b]
[*] Improve TF2 specific stats displayed (add Ubercharges dropped, add Medic picks, etc). [b]Stats have been confirmed to be adjustable, space on the scoreboard allowing. Currently being evaluated by FACEIT devs. [/b]
[/list]
New Bots
We use Discord bots to manage our match channels and reporting system. We have brand new versions of all bots being deployed for next season that should make interacting with them more fluid and efficient.
Experiments
There are a couple features we’ve been curious to test to see how they affect matches and user satisfaction. These include:
- FACEIT point prizes for the Beginner and Amateur seasonal leaderboards. Offering prizes for top placements in division without ceilings has been challenging because as people climb the leaderboard they generally move out of the division they are climbing through. Despite this, we are going to put a small 1000 FACEIT point prize for the top 5 spots on the Beginner and Amateur leaderboards, just to see how it goes. This will only be conducted in NA TF2PL S2.
- Duo queueing for the Beginner division. Many have requested the ability to play with friends, especially when facing the intimidating prospect of diving into competitive for the first time. Our main concern is that this may lead to some players being boosted out of Beginner division too easily, but since duo queueing would not be enabled for any upper divisions, such cases may correct themselves naturally. We will be monitoring the situation closely to see how it affects user experience and match balance. This will be conducted in both NA TF2PL S2 and EU TF2PL S1.
Phasing Out Division Moveups
As stated earlier, the moveup process has been an incredibly useful tool for helping to populate all of the divisions to a point where they are all reliably active. However, now that the first season has passed and the divisions are populated it is time for us to begin phasing out the manual moveup process in favor of letting Elo and player results take over as the guiding principle for player’s divisional placements. As of the beginning of Season 2 we will no longer be fulfilling moveups from Beginner to Amateur division except in EXTREME cases. It is our belief that if after a month of playing on TF2PL players should have been unable to demonstrate the level of dominance in Beginner required for a moveup. If not, it is best if left alone to happen naturally. Practically speaking, level ups can also only be performed by FACEIT devs so there is a concern about the sustainability of this option, so it is best for us to not be dependent on it. We will still offer moveups for EU TF2PL S1 before similarly phasing it out there in following seasons.
Supporter Campaign
Many of you are as enthusiastic about TF2PL as we are, and we appreciate that. We will be organizing some supporter campaigns that involve grassroots promotion as well as ways for you to contribute to TF2PL monetarily. Some of you are many steps ahead of us with this and have already subscribed to our hub on FACEIT by paying a small fee. We really appreciate it and will be working to flesh out our supporter perks as soon as possible, to be announced soon. As TF2PL grows this becomes more and more important as our costs scale as well. Our goal is to take significant strides towards becoming self sustaining by the end of the year through offering great value to our supporters and offering a service that people will feel confident in supporting. To be clear, TF2PL and its core features will always remain free, so don’t worry about paywalls or anything like that.
Prizes
There are season-end prizes to be distributed. Upon the end of NA TF2PL S1, we will be able to evaluate the S1 stats in full to determine the winners, then contact the winners and fulfill the prizes ASAP. Winners will be on April 1st, for the following prizes:
Unusual Hat Raffles
Unusual Hats raffle entries are earned for every 10 matches each season.
- Invite: Orbiting Fire Bonk Boy
- Advanced: Miami Nights Reggaelator
- Amateur: Circle Heart Valley Forge
- Beginner: Circling TF Logo Tyrant’s Helm
Medic Cash Prizes
Medic cash prizes are offered to the top 4 medics in each division based on total Ubercharges popped
- Invite: $25 to each of the top 4 medics
- Advanced: $20 to each of the top 4 medics
- Amateur: $15 to each of the top 4 medics
- Beginner: $10 to each of the top 4 medics
Finally, we’d like to also acknowledge FACEIT for all they’ve done to help TF2PL thrive in these early days. FACEIT have been a great partner in kickstarting TF2PL by providing servers, their matchmaking platform and ranking system, and perhaps most important of all the support of their developer team to help make sure TF2PL has been running smoothly. Many of the changes listed above would not have been possible without FACEIT’s constant willingness to cooperate with us. When FACEIT first began exploring the Hub system (that has now revolutionized their platform), the TF2 community was one of the first to be approached to be included, even over massive CSGO and DOTA2 communities, because they saw a great potential in our grassroots community and appreciated the flexibility of our community to work together with them for the greater good. We hope that by working with them we can help to shape the Hub system for the better while also pushing competitive TF2 to greater heights. They, like us, are always open feedback and are committed to improving their services day in and day out. So now, together we are setting our sights to the future and bigger and better things.
Thank you all for your time and continued support of TF2PL!
TF2PL News Post: https://tf2pl.com/news.html
We use Discord bots to manage our match channels and reporting system. We have brand new versions of all bots being deployed for next season that should make interacting with them more fluid and efficient.
[u]Experiments[/u]
There are a couple features we’ve been curious to test to see how they affect matches and user satisfaction. These include:
[list]
[*] FACEIT point prizes for the Beginner and Amateur seasonal leaderboards. Offering prizes for top placements in division without ceilings has been challenging because as people climb the leaderboard they generally move out of the division they are climbing through. Despite this, we are going to put a small 1000 FACEIT point prize for the top 5 spots on the Beginner and Amateur leaderboards, just to see how it goes. This will only be conducted in NA TF2PL S2.
[*] Duo queueing for the Beginner division. Many have requested the ability to play with friends, especially when facing the intimidating prospect of diving into competitive for the first time. Our main concern is that this may lead to some players being boosted out of Beginner division too easily, but since duo queueing would not be enabled for any upper divisions, such cases may correct themselves naturally. We will be monitoring the situation closely to see how it affects user experience and match balance. This will be conducted in both NA TF2PL S2 and EU TF2PL S1.
[/list]
[u]Phasing Out Division Moveups[/u]
As stated earlier, the moveup process has been an incredibly useful tool for helping to populate all of the divisions to a point where they are all reliably active. However, now that the first season has passed and the divisions are populated it is time for us to begin phasing out the manual moveup process in favor of letting Elo and player results take over as the guiding principle for player’s divisional placements. As of the beginning of Season 2 we will no longer be fulfilling moveups from Beginner to Amateur division except in EXTREME cases. It is our belief that if after a month of playing on TF2PL players should have been unable to demonstrate the level of dominance in Beginner required for a moveup. If not, it is best if left alone to happen naturally. Practically speaking, level ups can also only be performed by FACEIT devs so there is a concern about the sustainability of this option, so it is best for us to not be dependent on it. We will still offer moveups for EU TF2PL S1 before similarly phasing it out there in following seasons.
[u]Supporter Campaign[/u]
Many of you are as enthusiastic about TF2PL as we are, and we appreciate that. We will be organizing some supporter campaigns that involve grassroots promotion as well as ways for you to contribute to TF2PL monetarily. Some of you are many steps ahead of us with this and have already subscribed to our hub on FACEIT by paying a small fee. We really appreciate it and will be working to flesh out our supporter perks as soon as possible, to be announced soon. As TF2PL grows this becomes more and more important as our costs scale as well. Our goal is to take significant strides towards becoming self sustaining by the end of the year through offering great value to our supporters and offering a service that people will feel confident in supporting. To be clear, TF2PL and its core features will always remain free, so don’t worry about paywalls or anything like that.
[u]Prizes[/u]
There are season-end prizes to be distributed. Upon the end of NA TF2PL S1, we will be able to evaluate the S1 stats in full to determine the winners, then contact the winners and fulfill the prizes ASAP. Winners will be on April 1st, for the following prizes:
[b]Unusual Hat Raffles[/b]
Unusual Hats raffle entries are earned for every 10 matches each season.
[list]
[*] Invite: Orbiting Fire Bonk Boy
[*] Advanced: Miami Nights Reggaelator
[*] Amateur: Circle Heart Valley Forge
[*] Beginner: Circling TF Logo Tyrant’s Helm
[/list]
[b]Medic Cash Prizes[/b]
Medic cash prizes are offered to the top 4 medics in each division based on total Ubercharges popped
[list]
[*] Invite: $25 to each of the top 4 medics
[*] Advanced: $20 to each of the top 4 medics
[*] Amateur: $15 to each of the top 4 medics
[*] Beginner: $10 to each of the top 4 medics
[/list]
Finally, we’d like to also acknowledge FACEIT for all they’ve done to help TF2PL thrive in these early days. FACEIT have been a great partner in kickstarting TF2PL by providing servers, their matchmaking platform and ranking system, and perhaps most important of all the support of their developer team to help make sure TF2PL has been running smoothly. Many of the changes listed above would not have been possible without FACEIT’s constant willingness to cooperate with us. When FACEIT first began exploring the Hub system (that has now revolutionized their platform), the TF2 community was one of the first to be approached to be included, even over massive CSGO and DOTA2 communities, because they saw a great potential in our grassroots community and appreciated the flexibility of our community to work together with them for the greater good. We hope that by working with them we can help to shape the Hub system for the better while also pushing competitive TF2 to greater heights. They, like us, are always open feedback and are committed to improving their services day in and day out. So now, together we are setting our sights to the future and bigger and better things.
Thank you all for your time and continued support of TF2PL!
TF2PL News Post: https://tf2pl.com/news.html
b4nnyDue to recent server security and stability issues, the majority of S1 TF2PL matches were hosted on Dallas servers. Consistency with server locations allowed us to more closely monitor the servers. While some players rejoiced at this happenstance, obviously many who have been more accustomed to traditional Chicago server and the privileges it provides them were displeased at the change.
5 ping.
all these changes looking pretty good. I don't know if this has been added yet, but I'd really love if there was some sort of notification for captains when they're picking, because captains not knowing they're picking has been a big problem. also, the noise Faceit makes for picking maps is literally earrape, and should be toned down. not sure if the medic cash prizes have been all that effective as well, but captain changes and stat fixes all look to be good.
5 ping.
all these changes looking pretty good. I don't know if this has been added yet, but I'd really love if there was some sort of notification for captains when they're picking, because captains not knowing they're picking has been a big problem. also, the noise Faceit makes for picking maps is literally earrape, and should be toned down. not sure if the medic cash prizes have been all that effective as well, but captain changes and stat fixes all look to be good.
b4nnyImprove TF2 specific stats displayed (add Ubercharges dropped, add Medic picks, etc). Stats have been confirmed to be adjustable, space on the scoreboard allowing. Currently being evaluated by FACEIT devs.
It still seems like getting logs.tf integration would be the best (and possibly easiest?) solution here. Literally every other game of competitive is tracked by logs, and it's always been fun to go back and see exactly how many games I've played, and when. It's due to logs I know exactly when I first decided to start playing competitive, and it seems kinda sad to think that I'll lose track of all my non-scrim games. If Faceit really feel the need to have their own, inferior logs, then fine, but I would like some explanation as to why they can't also upload to logs, similar to how many servers upload to both SS and logs.
It still seems like getting logs.tf integration would be the best (and possibly easiest?) solution here. Literally every other game of competitive is tracked by logs, and it's always been fun to go back and see exactly how many games I've played, and when. It's due to logs I know exactly when I first decided to start playing competitive, and it seems kinda sad to think that I'll lose track of all my non-scrim games. If Faceit really feel the need to have their own, inferior logs, then fine, but I would like some explanation as to why they can't also upload to logs, similar to how many servers upload to both SS and logs.
Menachem[
It still seems like getting logs.tf integration would be the best (and possibly easiest?) solution here. Literally every other game of competitive is tracked by logs, and it's always been fun to go back and see exactly how many games I've played, and when. It's due to logs I know exactly when I first decided to start playing competitive, and it seems kinda sad to think that I'll lose track of all my non-scrim games. If Faceit really feel the need to have their own, inferior logs, then fine, but I would like some explanation as to why they can't also upload to logs, similar to how many servers upload to both SS and logs.
Would be highly unlikely cause
1. Faceit would have to play logs.tf for their service which any company will try to avoid paying any third party system as much as possiblr
2. Even if logs.tf allowed the use of their service for free, it would be a different problem for the faceit code to work with faceit and having each individual stat updated/ work to affect each players elo. Although I would love to see this happen, just expect it to not happen
It still seems like getting logs.tf integration would be the best (and possibly easiest?) solution here. Literally every other game of competitive is tracked by logs, and it's always been fun to go back and see exactly how many games I've played, and when. It's due to logs I know exactly when I first decided to start playing competitive, and it seems kinda sad to think that I'll lose track of all my non-scrim games. If Faceit really feel the need to have their own, inferior logs, then fine, but I would like some explanation as to why they can't also upload to logs, similar to how many servers upload to both SS and logs.[/quote]
Would be highly unlikely cause
1. Faceit would have to play logs.tf for their service which any company will try to avoid paying any third party system as much as possiblr
2. Even if logs.tf allowed the use of their service for free, it would be a different problem for the faceit code to work with faceit and having each individual stat updated/ work to affect each players elo. Although I would love to see this happen, just expect it to not happen
CorunsonMenachem[
It still seems like getting logs.tf integration would be the best (and possibly easiest?) solution here. Literally every other game of competitive is tracked by logs, and it's always been fun to go back and see exactly how many games I've played, and when. It's due to logs I know exactly when I first decided to start playing competitive, and it seems kinda sad to think that I'll lose track of all my non-scrim games. If Faceit really feel the need to have their own, inferior logs, then fine, but I would like some explanation as to why they can't also upload to logs, similar to how many servers upload to both SS and logs.
Would be highly unlikely cause
1. Faceit would have to play logs.tf for their service which any company will try to avoid paying any third party system as much as possiblr
2. Even if logs.tf allowed the use of their service for free, it would be a different problem for the faceit code to work with faceit and having each individual stat updated/ work to affect each players elo. Although I would love to see this happen, just expect it to not happen
why the fuck would any1 need to pay logs.tf?? not that zoob doesn't deserve it but I don't see how that would be an argument.
it's literally a single server plugin (or if tftrue is already used none) to upload the logs to the website. what he meant was to have it additionally or atleast until faceit has their logs sorted out.
unless they have some secret technical issues that won't allow them to run the plugin, it makes no sense not uploading logs, atleast until they got their own service running.
logs.tf is simply the most used and popular website/service for logs
It still seems like getting logs.tf integration would be the best (and possibly easiest?) solution here. Literally every other game of competitive is tracked by logs, and it's always been fun to go back and see exactly how many games I've played, and when. It's due to logs I know exactly when I first decided to start playing competitive, and it seems kinda sad to think that I'll lose track of all my non-scrim games. If Faceit really feel the need to have their own, inferior logs, then fine, but I would like some explanation as to why they can't also upload to logs, similar to how many servers upload to both SS and logs.[/quote]
Would be highly unlikely cause
1. Faceit would have to play logs.tf for their service which any company will try to avoid paying any third party system as much as possiblr
2. Even if logs.tf allowed the use of their service for free, it would be a different problem for the faceit code to work with faceit and having each individual stat updated/ work to affect each players elo. Although I would love to see this happen, just expect it to not happen[/quote]
why the fuck would any1 need to pay logs.tf?? not that zoob doesn't deserve it but I don't see how that would be an argument.
it's literally a single server plugin (or if tftrue is already used none) to upload the logs to the website. what he meant was to have it additionally or atleast until faceit has their logs sorted out.
unless they have some secret technical issues that won't allow them to run the plugin, it makes no sense not uploading logs, atleast until they got their own service running.
logs.tf is simply the most used and popular website/service for logs
Who do I have to ask that can grant a region bypass for the EU tf2pl?
Kuferlunless they have some secret technical issues that won't allow them to run the plugin, it makes no sense not uploading logs, atleast until they got their own service running.
There is an obvious business case not to use an external service and force players to use their system.
There is an obvious business case not to use an external service and force players to use their system.
GentlemanJonThere is an obvious business case not to use an external service and force players to use their system.
How so? Do they somehow make more money with more clicks even though they don't serve ads? Even if that were the case, people will still have to use their site to actually get in a game.
How so? Do they somehow make more money with more clicks even though they don't serve ads? Even if that were the case, people will still have to use their site to actually get in a game.
how are people arguing about a lacking (yet functional) logs integration in anticipation of a service that allows you to play pugs with elo, divisions and prices?
yuiceWho do I have to ask that can grant a region bypass for the EU tf2pl?
seconded I enjoy playing eu pugs in the morning
seconded I enjoy playing eu pugs in the morning
yuiceWho do I have to ask that can grant a region bypass for the EU tf2pl?
there's an appeals and requests channel in their discord you can post in, you also have to format it something similar to this:
Region Bypass
FACEIT profile:
Native region:
Native league profile:
LogsTF profile:
Ping to EU servers:
Intentions:
this is how eu players were allowed in the na queue so i can only assume it works the other way around as well
there's an appeals and requests channel in their discord you can post in, you also have to format it something similar to this:
Region Bypass
FACEIT profile:
Native region:
Native league profile:
LogsTF profile:
Ping to EU servers:
Intentions:
this is how eu players were allowed in the na queue so i can only assume it works the other way around as well
when discord and tf2pl are authorised is the invitation instant?
edit: i just clicked on the damn discord link
edit: i just clicked on the damn discord link
Kuferl
why the fuck would any1 need to pay logs.tf?? not that zoob doesn't deserve it but I don't see how that would be an argument.
it's literally a single server plugin (or if tftrue is already used none) to upload the logs to the website. what he meant was to have it additionally or atleast until faceit has their logs sorted out.
unless they have some secret technical issues that won't allow them to run the plugin, it makes no sense not uploading logs, at least until they got their own service running.
logs.tf is simply the most used and popular website/service for logs
EDIT: just wanted to say I love the april fools announcement for when a game ready's up lmao
I mean they would be using the logs to benefit their site which makes them money man, usually every other server that uses logs doesn't really make money off of it, but faceit makes money, and they don't want to have to pay a third party for something they could eventually come up with.
also like I said even if they don't need to there are other complexities with their system that we do not know of that might not easily be able to use the logs.tf plug-in.
why the fuck would any1 need to pay logs.tf?? not that zoob doesn't deserve it but I don't see how that would be an argument.
it's literally a single server plugin (or if tftrue is already used none) to upload the logs to the website. what he meant was to have it additionally or atleast until faceit has their logs sorted out.
unless they have some secret technical issues that won't allow them to run the plugin, it makes no sense not uploading logs, at least until they got their own service running.
logs.tf is simply the most used and popular website/service for logs[/quote]
EDIT: just wanted to say I love the april fools announcement for when a game ready's up lmao
I mean they would be using the logs to benefit their site which makes them money man, usually every other server that uses logs doesn't really make money off of it, but faceit makes money, and they don't want to have to pay a third party for something they could eventually come up with.
also like I said even if they don't need to there are other complexities with their system that we do not know of that might not easily be able to use the logs.tf plug-in.
MenachemHow so? Do they somehow make more money with more clicks even though they don't serve ads? Even if that were the case, people will still have to use their site to actually get in a game.
They work on engagement with their services. Logs.tf works as an advertisement for every competing system and platform, which is a huge disincentive for FaceIt to use it. The only way it makes sense is if they think users are going to abandon their platform because of the lack of logs.tf, which they aren't.
They work on engagement with their services. Logs.tf works as an advertisement for every competing system and platform, which is a huge disincentive for FaceIt to use it. The only way it makes sense is if they think users are going to abandon their platform because of the lack of logs.tf, which they aren't.
Okay, so can we address the fact that the only way to kill a pug after your guy crashes in the first rollout to the first midfight is to have 4 whole members of the other team so graciously from the bottom of their hearts, choose not to siphon whatever elo they can from you?
I think there needs to be some sort of questionnaire of basic competitive knowledge before a player can get authorised to play in the Beginner queue, past 4 beginner games have been medics who don't know the heal rollout, medic without ubersaw, both soldier direct hit, demoknight, people not talking, etc
PirateerI think there needs to be some sort of questionnaire of basic competitive knowledge before a player can get authorised to play in the Beginner queue, past 4 beginner games have been medics who don't know the heal rollout, medic without ubersaw, both soldier direct hit, demoknight, people not talking, etc. Just a basic few questions about stuff you can find in the beginner guide in the tf2pl rules section like:
1. What is the correct order for healing teammates at the beginning of a round? (link to the medic rollout video here)
2. When is it acceptable to offclass?
etc.
Will probably get better as the elo adjusts itself but it really is a shit experience at the moment compared to amateur queue, and if it's shit for me who's played 2k hours, it's hideous for a player who's actually new to competitive tf2.
yeah some way to check whether or not the newbies actually watched the videos
1. What is the correct order for healing teammates at the beginning of a round? (link to the medic rollout video here)
2. When is it acceptable to offclass?
etc.
Will probably get better as the elo adjusts itself but it really is a shit experience at the moment compared to amateur queue, and if it's shit for me who's played 2k hours, it's hideous for a player who's actually new to competitive tf2.[/quote]
yeah some way to check whether or not the newbies actually watched the videos
ive been loving EU queue since it started yesterday. i am in beginner div, people are positive and want to work together and learn, and there are ppl with little to no comp experience getting to learn the meta and trying to improve.
only thing is playing with complete newbies does slow down things a bit.. im not very good but i have 2 seasons in open, so i would prefer to be matched with people who at least know the meta. im not sure how the divs are set out and divided though
only thing is playing with complete newbies does slow down things a bit.. im not very good but i have 2 seasons in open, so i would prefer to be matched with people who at least know the meta. im not sure how the divs are set out and divided though