Edit: no nvm I'm scrapping this video, I suck at editing and should accept it.
If you want to look at it as an art/editing skills project, it's not bad
But if you actually want to showcase the frags then it's waaay overedited with the constant random slowmos and perspective shifts
That being said, I have no editing experience myself so I can only speak as a viewer. I'm sure some of the tftv editors can give you more concise tips
But if you actually want to showcase the frags then it's waaay overedited with the constant random slowmos and perspective shifts
That being said, I have no editing experience myself so I can only speak as a viewer. I'm sure some of the tftv editors can give you more concise tips
It's hard to please a TF2 audience with fragvids because most people are used to minimal edit fragclips like the frag clips thread. I am also biased towards that so that's why my feedback is the way it is. Perhaps I'm totally not your target audience which is obviously fine. You can't please everyone.
I also don't have much experience editing myself. This is from a viewer perspective.
You need a balance (imo) of:
-editing
-gameplay
-context
In edits like this it is obviously fine to lose gameplay and context for the sake of your edit. Though overall you still need to find a balance
clip 1: You don't have to show the full clip, but seeing how the soldier ended up airborne from the demoman's POV adds context to it and I'm also personally a fan of seeing 'how' people aim so having it shown from the demo's POV covers both of these things.
(Editing fine. Not enough Context. Not enough Gameplay)
clip 2: The editing itself is fine imo. Kind of a confusing play because nothing indicates the viewer why the medic was low and dies to 1 pipe but that's not an editing issue. With fast paced editing this probably isn't easy to fix because you'd have to show the viewer why the medic was hurt which might've been 10 seconds ago
(Editing fine. Enough Gameplay. Some Context missing but possibly hard to fix)
clip 3: Biggest offender with the whole gameplay thing. It skips the actual shots. With good reason obviously, you're syncing with the music. But the gameplay itself is lost, then the inbetween of running to the tiny pack is regular speed, then it syncs the shots again. Feels awkward. There's other ways to sync without losing the gameplay. Showing the gameplay, then using the small pause where the scout goes for the pack to do the syncs with some smooths that you cut/transition between. Even if you still want to sync the shots, the regular speed where the scout runs for the pack feels off and probably needs a smooth or something to take its place. Just feels awkward to go back and forth between the sync shots and walking in a straight line at a wall
(Awkward edit. No gameplay. Context isn't really required for this clip, just a flank play 3k)
clip 4: Fine for gameplay. Not sure why you show the stickybomb launcher reload after the shot. I'd just use the no viewmodel POV you have going on in other clips. Also not sure why you'd mirror the viewmodel. Seems kinda redundant
(Some awkward editing elements but overall fine. Gameplay fine. No context needed, just a nice pipe)
clip 5 & 6: These are fine. But obviously this is viewed from my point of view and these 2 clips have a lot of gameplay to them and less editing than the other clips. As I've mentioned before I'm used to minimal editing
clip 7: I'd show a smooth of the medic pushing the choke before the pipe is fired. Also not sure why one pipe killed the medic. Was there also a sticky trap? A teammate suiciding? If so make sure it's visible in the smooth. Need that context
(Editing fine. Gameplay fine. Context missing)
I also don't have much experience editing myself. This is from a viewer perspective.
You need a balance (imo) of:
-editing
-gameplay
-context
In edits like this it is obviously fine to lose gameplay and context for the sake of your edit. Though overall you still need to find a balance
clip 1: You don't have to show the full clip, but seeing how the soldier ended up airborne from the demoman's POV adds context to it and I'm also personally a fan of seeing 'how' people aim so having it shown from the demo's POV covers both of these things.
(Editing fine. Not enough Context. Not enough Gameplay)
clip 2: The editing itself is fine imo. Kind of a confusing play because nothing indicates the viewer why the medic was low and dies to 1 pipe but that's not an editing issue. With fast paced editing this probably isn't easy to fix because you'd have to show the viewer why the medic was hurt which might've been 10 seconds ago
(Editing fine. Enough Gameplay. Some Context missing but possibly hard to fix)
clip 3: Biggest offender with the whole gameplay thing. It skips the actual shots. With good reason obviously, you're syncing with the music. But the gameplay itself is lost, then the inbetween of running to the tiny pack is regular speed, then it syncs the shots again. Feels awkward. There's other ways to sync without losing the gameplay. Showing the gameplay, then using the small pause where the scout goes for the pack to do the syncs with some smooths that you cut/transition between. Even if you still want to sync the shots, the regular speed where the scout runs for the pack feels off and probably needs a smooth or something to take its place. Just feels awkward to go back and forth between the sync shots and walking in a straight line at a wall
(Awkward edit. No gameplay. Context isn't really required for this clip, just a flank play 3k)
clip 4: Fine for gameplay. Not sure why you show the stickybomb launcher reload after the shot. I'd just use the no viewmodel POV you have going on in other clips. Also not sure why you'd mirror the viewmodel. Seems kinda redundant
(Some awkward editing elements but overall fine. Gameplay fine. No context needed, just a nice pipe)
clip 5 & 6: These are fine. But obviously this is viewed from my point of view and these 2 clips have a lot of gameplay to them and less editing than the other clips. As I've mentioned before I'm used to minimal editing
clip 7: I'd show a smooth of the medic pushing the choke before the pipe is fired. Also not sure why one pipe killed the medic. Was there also a sticky trap? A teammate suiciding? If so make sure it's visible in the smooth. Need that context
(Editing fine. Gameplay fine. Context missing)
ok so ur velo/time remap is pretty inconsistent for the style ur going for
if ur on vegas ur gonna wanna do something like:
300% --(3 frames)-> 25% --(center of clip)--> 10% --(3 frames from end)-> 25% --(last frame)-> 300%
since ur trying to emulate the style of syncing/weatherspoon u should have a handful of frames that are actually at 100% velocity at most
your swoosh sfx are really treble heavy when it should be bass heavy
u also have swoosh sfx despite having no pan/crop continuity into the next clip (for example, you would wanna end a clip with a p/c from left to right and start the next clip with that same continuity)
60fps for these kinds of edits arent really that good
ur motion blur (RSMB?) decent so no worries there
u have sfx on only the guns shooting and the explosions when they land (0:28 u can see a soldier gib from a rocket but theres no sound for it)
the initial tile chromatic aberration effect at the beginning is not animated well and its extremely noticeable because the swoosh is out of sync
but most importantly is ur skipping SO MANY BEATS that when u actually do sync to the song its jarring
in weatherspoon's/syncing's latest edit they skip a lot less sync points so its smoother
also they recorded their cines in a lower fov and spent more time on them for sure
and for a final note it seems like ur only changing the volume of sfx instead of distorting them, which can make ur sfx just sound way better
edit: o also learn how to use s_shake its the best shit ever
if ur on vegas ur gonna wanna do something like:
300% --(3 frames)-> 25% --(center of clip)--> 10% --(3 frames from end)-> 25% --(last frame)-> 300%
since ur trying to emulate the style of syncing/weatherspoon u should have a handful of frames that are actually at 100% velocity at most
your swoosh sfx are really treble heavy when it should be bass heavy
u also have swoosh sfx despite having no pan/crop continuity into the next clip (for example, you would wanna end a clip with a p/c from left to right and start the next clip with that same continuity)
60fps for these kinds of edits arent really that good
ur motion blur (RSMB?) decent so no worries there
u have sfx on only the guns shooting and the explosions when they land (0:28 u can see a soldier gib from a rocket but theres no sound for it)
the initial tile chromatic aberration effect at the beginning is not animated well and its extremely noticeable because the swoosh is out of sync
but most importantly is ur skipping SO MANY BEATS that when u actually do sync to the song its jarring
in weatherspoon's/syncing's latest edit they skip a lot less sync points so its smoother
also they recorded their cines in a lower fov and spent more time on them for sure
and for a final note it seems like ur only changing the volume of sfx instead of distorting them, which can make ur sfx just sound way better
edit: o also learn how to use s_shake its the best shit ever
(I read most of what Tob said sry if I repeat anything)
The content isn't all that boring really, but one thing you're missing is making your editing features pop. like at transition at 0:14 is sexxxxy but the colors are so similar to what it's changing to I didn't even notice it the first time around. For that specifically I'd probably recommend throwing a really strong filter on it as it pulls off screen so the colors clearly contrast the new frag footage.
A list of notes from a person who is obsessed with watching edits:
- The sounds as you switch views (like around 0:34) are too loud and not even 100% needed
- The music isn't really synced all that well which is okay sometimes but when the song is VERY lyrical (like the song you're using), that sync is needed or it just feels sloppy. If you aren't attached to the song I'd suggest something a bit more beat driven. This song could be very good in the end, but the syncing is gonna be rough.
- You really seem to like not having viewmodels, but you don't really seem to be doing it in a way that makes it look clean rather than a bit awkward. Take a look at this video by SynciNG (<3) https://www.youtube.com/watch?v=bhfOfDIbBYg and see how he incorporates transitions into even the viewmodels. I'm not saying steal his stuff, just get some inspiration in that area I guess
The content isn't all that boring really, but one thing you're missing is making your editing features pop. like at transition at 0:14 is sexxxxy but the colors are so similar to what it's changing to I didn't even notice it the first time around. For that specifically I'd probably recommend throwing a really strong filter on it as it pulls off screen so the colors clearly contrast the new frag footage.
A list of notes from a person who is obsessed with watching edits:
[list]
[*] The sounds as you switch views (like around 0:34) are too loud and not even 100% needed
[*] The music isn't really synced all that well which is okay sometimes but when the song is VERY lyrical (like the song you're using), that sync is needed or it just feels sloppy. If you aren't attached to the song I'd suggest something a bit more beat driven. This song could be very good in the end, but the syncing is gonna be rough.
[*] You really seem to like not having viewmodels, but you don't really seem to be doing it in a way that makes it look clean rather than a bit awkward. Take a look at this video by SynciNG (<3) https://www.youtube.com/watch?v=bhfOfDIbBYg and see how he incorporates transitions into even the viewmodels. I'm not saying steal his stuff, just get some inspiration in that area I guess
[/list]
As others have mentioned, the editing feels a bit awkward. I think a lot of it is due to minor things with the velocity/time remap that reece mentioned -- those transitions never quite feel right. Spend more time with the details of your edit and it will come together I think -- you're on the right track.
I also agree with the criticism that many cines do not have the featured player big enough in the frame. You should be aiming for cines that are at least as close as the ones you have in the scout clip. https://www.youtube.com/watch?v=O1aGC99Acy8 is a great example of smooths with low FOV done well.
Do something with the colors IMO -- default TF2's color palette just doesn't fit with this song and editing style I think.
I also agree with the criticism that many cines do not have the featured player big enough in the frame. You should be aiming for cines that are at least as close as the ones you have in the scout clip. https://www.youtube.com/watch?v=O1aGC99Acy8 is a great example of smooths with low FOV done well.
Do something with the colors IMO -- default TF2's color palette just doesn't fit with this song and editing style I think.
No, sorry, but I'm giving up. Don't get me wrong, I appreciate all the feedback I get, but I didn't expect this video to be so flawed and I don't have the motivation to change up three quarters of the video. I originally put my soul into this, hoping that this would become my best video ever.
BadjaNo, sorry, but I'm giving up. Don't get me wrong, I appreciate all the feedback I get, but I didn't expect this video to be so flawed and I don't have the motivation to change up three quarters of the video. I originally put my soul into this, hoping that this would become my best video ever.
Maybe try starting fresh with a new video, using the feedback you've garnered. It'd be a shame to quit now.
Maybe try starting fresh with a new video, using the feedback you've garnered. It'd be a shame to quit now.
I thought it was a pretty strong video, just a bit over edited, if you lowed the amount of editing I feel like it would have been a super strong video, please don't quit you have a lot of potential here man!
U shouldnt set ur expectations incredibly high right off the gate. And that goes for anything. Like if u wanna make music start by doing short simple songs dont expect the first thing u make to be the next 9th symphony.
Do what u want to dude just felt like that was something important to say because ive personally fallen victim to setting up my expectations too high and giving up. The people u look up to didnt make their best stuff on their first try it probably took them years of trial and error but the important thing was they didnt give up
Do what u want to dude just felt like that was something important to say because ive personally fallen victim to setting up my expectations too high and giving up. The people u look up to didnt make their best stuff on their first try it probably took them years of trial and error but the important thing was they didnt give up
at least upload what you have so far and just call it "unfinished" or something
BadjaNo, sorry, but I'm giving up. Don't get me wrong, I appreciate all the feedback I get, but I didn't expect this video to be so flawed and I don't have the motivation to change up three quarters of the video. I originally put my soul into this, hoping that this would become my best video ever.
buddy, we all start somewhere.
two of my earliest projects i still have on public... they were p bad
https://www.youtube.com/watch?v=Lr_9Ta-vYN4
https://www.youtube.com/watch?v=KV8JBcQenxs
At the time, these were my best videos ever. After I finished each, I vividly remember believing that they were the pinnacle of my editing career. I poured my soul into each and was often met with pretty rude and abrasive "criticism."
Just like almost every other skill, editing takes time, dedication, and motivation to see improvements. No matter how good you get, you are your biggest critic. You'll likely never be completely happy with a project you've done and will always find some detail, regardless of its size, that upsets you. You can give up now if you like, but realize that you'll never be able to truly grow and improve in something if you aren't willing to continuously put in the effort to get better.
Also, don't attempt to remake the video. No matter how bad any of my projects have been I have never attempted to remake or go back and modify any significant portions at all. You take the suggestions and criticism from the last and incorporate it into the new. With that said, best of luck.
buddy, we all start somewhere.
two of my earliest projects i still have on public... they were p bad
https://www.youtube.com/watch?v=Lr_9Ta-vYN4
https://www.youtube.com/watch?v=KV8JBcQenxs
At the time, these were my best videos ever. After I finished each, I vividly remember believing that they were the pinnacle of my editing career. I poured my soul into each and was often met with pretty rude and abrasive "criticism."
Just like almost every other skill, editing takes time, dedication, and motivation to see improvements. No matter how good you get, you are your biggest critic. You'll likely never be completely happy with a project you've done and will always find some detail, regardless of its size, that upsets you. You can give up now if you like, but realize that you'll never be able to truly grow and improve in something if you aren't willing to continuously put in the effort to get better.
Also, don't attempt to remake the video. No matter how bad any of my projects have been I have never attempted to remake or go back and modify any significant portions at all. You take the suggestions and criticism from the last and incorporate it into the new. With that said, best of luck.
i think many people would agree the first community fragvid i made was lacking in many areas (i didn't even use casting essentials LOL).
But you can only improve by actually making videos - obviously edits are a lot more technically challenging to make than fragmovies since you need to put all that attention to detail into every last frame but just like making fragvids that skill only comes with practice, and you can't get that practice if you don't get out there and make videos!
Basically what I'm trying to say is every editor made absolutely trash videos when they first started out (uil used to make club penguin videos in windows movie maker) and to be honest what you produced is really not that bad at all.
I realise this wasn't really the style you were going for but if I had to make a suggestion I'd say keep the video relatively simple and just add a bit of flair here and there to make it stand out. I think that way you'd produce a very satisfying video that many people would enjoy. Completely up to you though, but please don't give up either way!
But you can only improve by actually making videos - obviously edits are a lot more technically challenging to make than fragmovies since you need to put all that attention to detail into every last frame but just like making fragvids that skill only comes with practice, and you can't get that practice if you don't get out there and make videos!
Basically what I'm trying to say is every editor made absolutely trash videos when they first started out (uil used to make club penguin videos in windows movie maker) and to be honest what you produced is really not that bad at all.
I realise this wasn't really the style you were going for but if I had to make a suggestion I'd say keep the video relatively simple and just add a bit of flair here and there to make it stand out. I think that way you'd produce a very satisfying video that many people would enjoy. Completely up to you though, but please don't give up either way!
Pretty sure I'll end up editing the rest of the video at some point, but I won't promise anything.
Hey,
dont give up. you might just be starting out on something that develops into a true skill/passion if you give it enough time and are receptive to peoples feedback. at one point in time, the overly-edited frag clips you see were what people wanted. it was awesome to see all these nice edits, where people could show off their smoothing techniques and flex their after effects skills. generally speaking, now people have come to prefer more streamlined and cleaner looking videos (less flashy edits, more straight-to-the-point showcasing of great frags).
stick with it. the world needs more people who do video editing. everyone wants to frag and have their s1ck airsh0tz put into a video, but who is going to make that video?
dont give up. you might just be starting out on something that develops into a true skill/passion if you give it enough time and are receptive to peoples feedback. at one point in time, the overly-edited frag clips you see were what people wanted. it was awesome to see all these nice edits, where people could show off their smoothing techniques and flex their after effects skills. generally speaking, now people have come to prefer more streamlined and cleaner looking videos (less flashy edits, more straight-to-the-point showcasing of great frags).
stick with it. the world needs more people who do video editing. everyone wants to frag and have their s1ck airsh0tz put into a video, but who is going to make that video?