2 roamer scouts with wrap assassins that deal chip damage from close range
2 roamer soldiers that die of fall damage
1 demo that spams stickies and pipes
1 medic that pops after everyone dies
combined ping of 1000
combined fps of 30
combined toxicity of MAX.VALUE_OVERLOAD
What would a team of 6 yous be like?
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TF2 General Discussion
2 roamer scouts with wrap assassins that deal chip damage from close range
2 roamer soldiers that die of fall damage
1 demo that spams stickies and pipes
1 medic that pops after everyone dies
combined ping of 1000
combined fps of 30
combined toxicity of MAX.VALUE_OVERLOAD
2 roamer soldiers that die of fall damage
1 demo that spams stickies and pipes
1 medic that pops after everyone dies
combined ping of 1000
combined fps of 30
combined toxicity of MAX.VALUE_OVERLOAD
SpaceCadet6 of me, a combined team age of 240, switch the number around to make 420
Find me another team that can do that with a combined age
One would only need to find someone in the community who is 34, since six times 34 is 204, thus allowing us to rearrange the digits to 420. Unless you meant an actual team; in that case, I've no idea.
[quote=SpaceCadet]6 of me, a combined team age of 240, switch the number around to make 420
Find me another team that can do that with a combined age[/quote]
One would only need to find someone in the community who is 34, since six times 34 is 204, thus allowing us to rearrange the digits to 420. Unless you meant an actual team; in that case, I've no idea.
Find me another team that can do that with a combined age[/quote]
One would only need to find someone in the community who is 34, since six times 34 is 204, thus allowing us to rearrange the digits to 420. Unless you meant an actual team; in that case, I've no idea.
it would be both soldiers, both scouts, and the demo stacked perfectly ontop of eachother, bombing into the enemy med over and over, while the medic-me lags behind and caps the points
it would be both soldiers, both scouts, and the demo stacked perfectly ontop of eachother, bombing into the enemy med over and over, while the medic-me lags behind and caps the points
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