Example: https://www.youtube.com/watch?v=B074GoiEQ7g
If you aim like this, where does this habit form? Does it just come with having a high sens? Is it a habit coming from other games? I don't understand it personally and I would like too.
Example: https://www.youtube.com/watch?v=B074GoiEQ7g
If you aim like this, where does this habit form? Does it just come with having a high sens? Is it a habit coming from other games? I don't understand it personally and I would like too.
this thread has been made 1000 times and it will continue to get the same answer
everyone who does that (including me) is using a triggerbot and you should hunt them down to confront them about it.
It's just how some people play, why do you have to understand it?
no idea if it's true in elacours case, but I think it stems from playing projectile classes against scouts
so like in cases where you fight scouts its nice to look at them to see what they're doing, then flick the rocket where you want it, then go back to looking at the person so you can see the double jump or whatever else they might be doing and get an actual good next rocket, you can often see soldiers outside top level lose track of scouts at close range and I think people are getting more and more into this habit to prevent that - as people naturally focus on their crosshair.
there's also the strafing case, it's sort of you need to be looking in x direction moving mouse left to get the strafe you want, but the player you're shooting might move right, and so you might need to flick due to that, and back quickly so you lose less strafe, barely anyone transitions ad/ws strafing
I don't see the prevalence in this form of aiming in any other game, flick aim in general is definitely not on the rise and even then, the classic parkinsons or 'euro soldier' aim also involves an element of wiggling back and forth, that to me can only be explained in this way, and isn't seen in any other game as far as I can see in any real prevalence. I think this is because scouts don't exist in other games.
its from having a high sens + flicking
the attempt to stop the mouse's movement creates a very tiny and brief back-and-forth motion in your hand which translates to the mouse
not hard to conceptualize
disregarding my previous meme, i have a legitimate answer maybe.
When i mained demo man, it was less efficient for me to track someone than it was the just keep my crosshair still when i wasnt firing. This was because i wanted to watch for when the enemy was changing their direction (strafing), and base my flick off of that. It was easier to do that when i wasnt moving my crosshair, because then instead of dealing with 3 factors (them moving, my keyboard, +my mouse) i was only dealing with 2 factors (my keyboard and them moving). This habit transferred over even as I play scout, where when im not actively shooting i essentially ignore where my crosshair is. This means when I aim I make extreme aim adjustments, and often have to readjust at the end of flick (like elacour albeit a bit less of extreme).
smooth brain, smooth aim, wrinkly brain, wrinkly aim
its just borderline frostbite, the hands shake when cold