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HUD editing: short questions, quick answers
posted in Customization
5461
#5461
0 Frags +

Hey. What command to make health point to be shown near nickname, not above the head?

Hey. What command to make health point to be shown near nickname, not above the head?
5462
#5462
whitelist.tf
0 Frags +
fiestaHey. What command to make health point to be shown near nickname, not above the head?
tf_hud_target_id_disable_floating_health 1 // health shows in targetid instead of above player

^^ should be an advanced option as well afaik

[quote=fiesta]Hey. What command to make health point to be shown near nickname, not above the head?[/quote]
[code]tf_hud_target_id_disable_floating_health 1 // health shows in targetid instead of above player[/code]
^^ should be an advanced option as well afaik
5463
#5463
0 Frags +
WiethoofdfiestaHey. What command to make health point to be shown near nickname, not above the head?
tf_hud_target_id_disable_floating_health 1 // health shows in targetid instead of above player
^^ should be an advanced option as well afaik

Seems like I didn't checked adv.options. Thanks dude c:

[quote=Wiethoofd][quote=fiesta]Hey. What command to make health point to be shown near nickname, not above the head?[/quote]
[code]tf_hud_target_id_disable_floating_health 1 // health shows in targetid instead of above player[/code]
^^ should be an advanced option as well afaik[/quote]
Seems like I didn't checked adv.options. Thanks dude c:
5464
#5464
0 Frags +

what file do i have to delete to delete friends list on main menu? i've done it before but i installed a new hud and don't know how to anymore

what file do i have to delete to delete friends list on main menu? i've done it before but i installed a new hud and don't know how to anymore
5465
#5465
0 Frags +

Does it is possible to remove gates animation from matchmaking??

Does it is possible to remove gates animation from matchmaking??
5466
#5466
0 Frags +

hi, because I'm a huge inconvenience I was wondering if it's possible to get the ahud spectator hud onto my own hud, which is mainly central delihud but with the m0rehud main menu and ahud scoreboard (my friend did this because he's nice and clever but couldn't figure out how to do the spec thing)

When he tried to do it he got this https://cdn.discordapp.com/attachments/403272078930870277/477549129484992523/20180810204929_1.jpg i think he has the right shaped panels but it's pink lmao

And when I made my pathetic attempt I got this
https://cdn.discordapp.com/attachments/403272078930870277/477544045393215498/20180810192917_1.jpg right colours but wrong shapes i think

This is the current version of the hud (without the mess of a spectator hud) https://www.dropbox.com/s/21ghpfdbr9dsoz4/delim0reyeshud.rar?dl=0 and this is ahud https://www.dropbox.com/s/td53txpk34wtz1i/ahud-master.rar?dl=0

preferrably if you say how to fix it rather than give like a full version because there's more random stuff i've changed

Any help would be appreciated :)

edit: casual match hud also doesnt exist btw not exactly sure why I have tf_use_match_hud 1

edit again: no taunt menu in this broken mess either

final edit: the solution was to use ahud thanks bye

hi, because I'm a huge inconvenience I was wondering if it's possible to get the ahud spectator hud onto my own hud, which is mainly central delihud but with the m0rehud main menu and ahud scoreboard (my friend did this because he's nice and clever but couldn't figure out how to do the spec thing)

When he tried to do it he got this https://cdn.discordapp.com/attachments/403272078930870277/477549129484992523/20180810204929_1.jpg i think he has the right shaped panels but it's pink lmao

And when I made my pathetic attempt I got this
https://cdn.discordapp.com/attachments/403272078930870277/477544045393215498/20180810192917_1.jpg right colours but wrong shapes i think

This is the current version of the hud (without the mess of a spectator hud) https://www.dropbox.com/s/21ghpfdbr9dsoz4/delim0reyeshud.rar?dl=0 and this is ahud https://www.dropbox.com/s/td53txpk34wtz1i/ahud-master.rar?dl=0

preferrably if you say how to fix it rather than give like a full version because there's more random stuff i've changed

Any help would be appreciated :)


edit: casual match hud also doesnt exist btw not exactly sure why I have tf_use_match_hud 1

edit again: no taunt menu in this broken mess either

final edit: the solution was to use ahud thanks bye
5467
#5467
0 Frags +

I'm using bwhud and would like to remove the ubercharge% next from the crosshair. How would I do that? Thank you already in advance.

I'm using bwhud and would like to remove the ubercharge% next from the crosshair. How would I do that? Thank you already in advance.
5468
#5468
0 Frags +

What do I edit to change the position of the experience bar in the post-casual scoreboard screen?

What do I edit to change the position of the experience bar in the post-casual scoreboard screen?
5469
#5469
2 Frags +
edinwhat file do i have to delete to delete friends list on main menu? i've done it before but i installed a new hud and don't know how to anymore

in mainmenuoverride.res there should be a section called friends list or something. just delete that

paiCI'm using bwhud and would like to remove the ubercharge% next from the crosshair. How would I do that? Thank you already in advance.

Hudmediccharge.res. Look for chargelabeltiny and delete it

[quote=edin]what file do i have to delete to delete friends list on main menu? i've done it before but i installed a new hud and don't know how to anymore[/quote]

in mainmenuoverride.res there should be a section called friends list or something. just delete that

[quote=paiC]I'm using bwhud and would like to remove the ubercharge% next from the crosshair. How would I do that? Thank you already in advance.[/quote]

Hudmediccharge.res. Look for chargelabeltiny and delete it
5470
#5470
0 Frags +

I want to make crosshair switcher only for scout with r_drawviewmodel 0 and 3 colors for each weapon(primary, secondary and melee), how do I make it?
Thanks

I want to make crosshair switcher only for scout with r_drawviewmodel 0 and 3 colors for each weapon(primary, secondary and melee), how do I make it?
Thanks
5471
#5471
2 Frags +

so I realise there is a bug where sometimes you will respawn and the game displays the low ammo colour, but why does my hud keep displaying these random colours?

Show Content
Show Content
Show Content

what is causing this? is there a predefined set of colours in my clientscheme that aren't being used in the regular version of the hud?

any help is appreciated - ideally I want to remove these colours.

so I realise there is a bug where sometimes you will respawn and the game displays the low ammo colour, but why does my hud keep displaying these random colours?

[spoiler][url=https://steamuserimages-a.akamaihd.net/ugc/955213564522942503/0685252AD83B89CE894B41D772545D2758089D58/]this is what the ammo looks like by default[/url][/spoiler]

[spoiler][url=https://steamuserimages-a.akamaihd.net/ugc/955213564522940303/318294B781D985A3AAD889FB9261F1421379F409/]this is one variation of the colour bug[/url][/spoiler]

[spoiler][url=https://steamuserimages-a.akamaihd.net/ugc/955213564522933817/69FE51D0ACA0208AA5F8D8C72E1D986139679958/]and another (notice the reserve ammo is now a shade of grey/blue)[/url][/spoiler]

what is causing this? is there a predefined set of colours in my clientscheme that aren't being used in the regular version of the hud?

any help is appreciated - ideally I want to remove these colours.
5472
#5472
0 Frags +

#5475 i have the same problem for years

#5475 i have the same problem for years
5473
#5473
5 Frags +

#5475 & #5476
put this into your hud animations

event HudSnapShotReminderIn
{
    RunEvent HudHealthDyingPulseStop 10.0
    RunEvent HudHealthBonusPulseStop 10.0
    RunEvent HudLowAmmoPulseStop 10.0
    RunEvent HudMedicChargedStop 10.0
}
#5475 & #5476
put this into your hud animations

[code]event HudSnapShotReminderIn
{
RunEvent HudHealthDyingPulseStop 10.0
RunEvent HudHealthBonusPulseStop 10.0
RunEvent HudLowAmmoPulseStop 10.0
RunEvent HudMedicChargedStop 10.0
}[/code]
5474
#5474
0 Frags +
degu

ty

[quote=degu][/quote]

ty
5475
#5475
whitelist.tf
-1 Frags +
deguput this into your hud animations
event HudSnapShotReminderIn
{
    RunEvent HudHealthDyingPulseStop 10.0
    RunEvent HudHealthBonusPulseStop 10.0
    RunEvent HudLowAmmoPulseStop 10.0
    RunEvent HudMedicChargedStop 10.0
}

That is actually brilliant! Making sure certain things properly reset when you're dead, because that's the only time the Screenshot Reminder shows up

[quote=degu]put this into your hud animations

[code]event HudSnapShotReminderIn
{
RunEvent HudHealthDyingPulseStop 10.0
RunEvent HudHealthBonusPulseStop 10.0
RunEvent HudLowAmmoPulseStop 10.0
RunEvent HudMedicChargedStop 10.0
}[/code][/quote]
That is actually brilliant! Making sure certain things properly reset when you're dead, because that's the only time the Screenshot Reminder shows up
5476
#5476
0 Frags +
driftaso I realise there is a bug where sometimes you will respawn and the game displays the low ammo colour, but why does my hud keep displaying these random colours?
Show Content
Show Content
Show Content

what is causing this? is there a predefined set of colours in my clientscheme that aren't being used in the regular version of the hud?

any help is appreciated - ideally I want to remove these colours.
Wiethoofddeguput this into your hud animations
event HudSnapShotReminderIn
{
    RunEvent HudHealthDyingPulseStop 10.0
    RunEvent HudHealthBonusPulseStop 10.0
    RunEvent HudLowAmmoPulseStop 10.0
    RunEvent HudMedicChargedStop 10.0
}
That is actually brilliant! Making sure certain things properly reset when you're dead, because that's the only time the Screenshot Reminder shows up

but where do the random(?) colours come from and why? just curious

[quote=drifta]so I realise there is a bug where sometimes you will respawn and the game displays the low ammo colour, but why does my hud keep displaying these random colours?

[spoiler][url=https://steamuserimages-a.akamaihd.net/ugc/955213564522942503/0685252AD83B89CE894B41D772545D2758089D58/]this is what the ammo looks like by default[/url][/spoiler]

[spoiler][url=https://steamuserimages-a.akamaihd.net/ugc/955213564522940303/318294B781D985A3AAD889FB9261F1421379F409/]this is one variation of the colour bug[/url][/spoiler]

[spoiler][url=https://steamuserimages-a.akamaihd.net/ugc/955213564522933817/69FE51D0ACA0208AA5F8D8C72E1D986139679958/]and another (notice the reserve ammo is now a shade of grey/blue)[/url][/spoiler]

what is causing this? is there a predefined set of colours in my clientscheme that aren't being used in the regular version of the hud?

any help is appreciated - ideally I want to remove these colours.[/quote]
[quote=Wiethoofd][quote=degu]put this into your hud animations

[code]event HudSnapShotReminderIn
{
RunEvent HudHealthDyingPulseStop 10.0
RunEvent HudHealthBonusPulseStop 10.0
RunEvent HudLowAmmoPulseStop 10.0
RunEvent HudMedicChargedStop 10.0
}[/code][/quote]
That is actually brilliant! Making sure certain things properly reset when you're dead, because that's the only time the Screenshot Reminder shows up[/quote]

but where do the random(?) colours come from and why? just curious
5477
#5477
1 Frags +

It's a mix between the actual colours they're meant to be, and the colours you're animating them to to indicate low ammo.

It's a mix between the actual colours they're meant to be, and the colours you're animating them to to indicate low ammo.
5478
#5478
whitelist.tf
0 Frags +

Usually it is because you die with either low ammo, mid non-uber charge, get fully charged headshot when buffed that the animation events to change colors have already started but the 'Stop' event doesn't get triggered properly.

The screenshot reminder shows when you are dead, so with that animation you can actually trigger the Stop animation events; which usually reset colors of various elements, so they don't get stuck anymore.

Usually it is because you die with either low ammo, mid non-uber charge, get fully charged headshot when buffed that the animation events to change colors have already started but the 'Stop' event doesn't get triggered properly.

The [i]screenshot reminder[/i] shows when you are dead, so with that animation you can actually trigger the [i]Stop[/i] animation events; which usually reset colors of various elements, so they don't get stuck anymore.
5479
#5479
0 Frags +

oh that's pretty genius, will it work in every situation after dying though? even with instant respawn and/or freezecam disabled?

oh that's pretty genius, will it work in every situation after dying though? even with instant respawn and/or freezecam disabled?
5480
#5480
0 Frags +
driftaoh that's pretty genius, will it work in every situation after dying though? even with instant respawn and/or freezecam disabled?

I would imagine that this solution would not work in those circumstances.

[quote=drifta]oh that's pretty genius, will it work in every situation after dying though? even with instant respawn and/or freezecam disabled?[/quote]

I would imagine that this solution would not work in those circumstances.
5481
#5481
whitelist.tf
0 Frags +

I can confirm it is not a fool proof solution, played some MvM, where for obvious reasons the freezecam screenshot reminder is disabled, but for the rest of the time it works quite well.

The alternative would possibly reuse the trick also utilized by the medigun charge tracking scripts and add the 'Stop' RunEvent triggers to the opening of one of the voice menus, so you can at least trigger the color fix manually.

I can confirm it is not a fool proof solution, played some MvM, where for obvious reasons the freezecam screenshot reminder is disabled, but for the rest of the time it works quite well.

The alternative would possibly reuse the trick also utilized by the medigun charge tracking scripts and add the 'Stop' RunEvent triggers to the opening of one of the voice menus, so you can at least trigger the color fix manually.
5482
#5482
0 Frags +

Anyway to make text wrap to the next line instead of being clipped?

Anyway to make text wrap to the next line instead of being clipped?
5483
#5483
3 Frags +

#5486

"wrap" "1"

#5486

"wrap" "1"
5484
#5484
0 Frags +

is there a way i can change the TeamPlayerCount on the scoreboard to just be a number and not # Player(s)?
is this possible in labeltext? changing the wide value isnt it because i just get ... after the number

is there a way i can change the TeamPlayerCount on the scoreboard to just be a number and not # Player(s)?
is this possible in labeltext? changing the wide value isnt it because i just get ... after the number
5485
#5485
0 Frags +

Hi.

I haven't played in a long while. Clicking my "find game" button makes the game crash-to-desktop.
I don't expect anyone to troubleshoot that outright, but does anyone have the link to the steamdb dump of TF2 files that changed from patch-to-patch? I can't seem to find it, and that's how I used to update my HUD elements.

Never mind, found it https://steamdb.info/patchnotes/?appid=440

Hi.

[s]I haven't played in a long while. Clicking my "find game" button makes the game crash-to-desktop.
I don't expect anyone to troubleshoot that outright, but does anyone have the link to the steamdb dump of TF2 files that changed from patch-to-patch? I can't seem to find it, and that's how I used to update my HUD elements.[/s]

Never mind, found it https://steamdb.info/patchnotes/?appid=440
5486
#5486
1 Frags +
EliotNessis there a way i can change the TeamPlayerCount on the scoreboard to just be a number and not # Player(s)?
is this possible in labeltext? changing the wide value isnt it because i just get ... after the number

Go to the resource folder of your hud, create a TXT File named "chat_english", and copy-paste this inside it:

"lang"
{
"Language" "English"
"Tokens"
{
"TF_ScoreBoard_Player" "%s1"
"TF_ScoreBoard_Players" "%s1"
}
}

You can also do more than that: https://github.com/SteamDatabase/GameTracking-TF2/blob/master/tf/resource/tf_english.txt

[quote=EliotNess]is there a way i can change the TeamPlayerCount on the scoreboard to just be a number and not # Player(s)?
is this possible in labeltext? changing the wide value isnt it because i just get ... after the number[/quote]

Go to the resource folder of your hud, create a TXT File named "chat_english", and copy-paste this inside it:


"lang"
{
"Language" "English"
"Tokens"
{
"TF_ScoreBoard_Player" "%s1"
"TF_ScoreBoard_Players" "%s1"
}
}



You can also do more than that: https://github.com/SteamDatabase/GameTracking-TF2/blob/master/tf/resource/tf_english.txt
5487
#5487
0 Frags +

Also it is possible to get something like this for tournament?
https://imgur.com/3TXrfg1

Also it is possible to get something like this for tournament?
https://imgur.com/3TXrfg1
5488
#5488
0 Frags +
xXx_n00b_D3stR0y3r_xXxAlso it is possible to get something like this for tournament?
https://imgur.com/3TXrfg1

http://www.teamfortress.tv/37923/castingessentials-spectator-plugin
but the icons themselves are private and doubt they will ever be publicly available

[quote=xXx_n00b_D3stR0y3r_xXx]Also it is possible to get something like this for tournament?
https://imgur.com/3TXrfg1[/quote]
http://www.teamfortress.tv/37923/castingessentials-spectator-plugin
but the icons themselves are private and doubt they will ever be publicly available
5489
#5489
0 Frags +

Guys how can I change the bg color of these things:

1. This header thing on the find game button and This too
2. Casual Menu Background Color
3. The background color when an item loads
4. This menu
5. This pop-up when hovering through options, etc.

Thanks.

Guys how can I change the bg color of these things:

1. [url=https://imgur.com/QoM5B3z]This header thing on the find game button[/url] and [url=https://imgur.com/tdtNn8M]This too[/url]
2. [url=https://imgur.com/pqXNlHC]Casual Menu Background Color[/url]
3. [url=https://imgur.com/zHxKURh]The background color when an item loads[/url]
4. [url=https://imgur.com/OTZuhtA]This menu[/url]
5. [url=https://imgur.com/Yfn1br9]This pop-up when hovering through options, etc.[/url]

Thanks.
5490
#5490
0 Frags +
xXx_n00b_D3stR0y3r_xXxcreate a TXT File named "chat_english", and copy-paste

Naming the file "chat_english" doesnt do anything, but "tf_english" affects it, so that must have been what you meant.
However, just removing Player(s) from those two lines and leaving it as "%s1" doesnt work. ideas?

[quote=xXx_n00b_D3stR0y3r_xXx]create a TXT File named "chat_english", and copy-paste[/quote]

Naming the file "chat_english" doesnt do anything, but "tf_english" affects it, so that must have been what you meant.
However, just removing Player(s) from those two lines and leaving it as "%s1" doesnt work. ideas?
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