I want to make crosshair switcher only for scout with r_drawviewmodel 0 and 3 colors for each weapon(primary, secondary and melee), how do I make it?
Thanks
Thanks
fiestaI want to make crosshair switcher only for scout with r_drawviewmodel 0 and 3 colors for each weapon(primary, secondary and melee), how do I make it?
Thanks
scout.cfg
alias slot1_scout "**crosshair cvars**"
alias slot2_scout "**crosshair cvars**"
alias slot3_scout "**crosshair cvars**"
bind 1 slot1_scout
bind 2 slot2_scout
bind 3 slot3_scout
every other class/clear config
bind 1 slot1
bind 2 slot2
bind 3 slot3
Thanks[/quote]
scout.cfg
[code]
alias slot1_scout "**crosshair cvars**"
alias slot2_scout "**crosshair cvars**"
alias slot3_scout "**crosshair cvars**"
bind 1 slot1_scout
bind 2 slot2_scout
bind 3 slot3_scout
[/code]
every other class/clear config
[code]bind 1 slot1
bind 2 slot2
bind 3 slot3[/code]
how do i change the 3d player model render into the 2d class image
_Kermitcl_hud_playerclass_use_playermodel 0
i put this in my autoexec and the 2d class image does not show up where my 3d render was
is it an issue with where my hud would place that image?
if so what hud file is it under?
i put this in my autoexec and the 2d class image does not show up where my 3d render was
is it an issue with where my hud would place that image?
if so what hud file is it under?
marcv_Kermitcl_hud_playerclass_use_playermodel 0i put this in my autoexec and the 2d class image does not show up where my 3d render was
is it an issue with where my hud would place that image?
if so what hud file is it under?
resource/ui/hudplayerclass.res
grab "PlayerStatusClassImage" from different hud or position it yourself
i put this in my autoexec and the 2d class image does not show up where my 3d render was
is it an issue with where my hud would place that image?
if so what hud file is it under?[/quote]
resource/ui/hudplayerclass.res
grab "PlayerStatusClassImage" from different hud or position it yourself
I wanna move the stickie counter from the bottom right, but if I move it too much, I'll disappear .
Here's the code
{
"background"
{
"ControlName" "CTFImagePanel"
"fieldName" "background"
"xpos" "12"
"ypos" "6"
"zpos" "0"
"wide" "76"
"wide_minmode" "56"
"tall" "38"
"visible" "0"
"visible_minmode" "0"
"enabled" "1"
"image" "../hud/misc_ammo_area_blue"
"scaleImage" "1"
"teambg_2" "../hud/misc_ammo_area_red"
"teambg_2_lodef" "../hud/misc_ammo_area_red_lodef"
"teambg_3" "../hud/misc_ammo_area_blue"
"teambg_3_lodef" "../hud/misc_ammo_area_blue_lodef"
}
"ChargeLabel"
{
"ControlName" "CExLabel"
"fieldName" "ChargeLabel"
"xpos" "25"
"ypos" "27"
"zpos" "2"
"wide" "41"
"tall" "15"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"visible_minmode" "0"
"enabled" "1"
"tabPosition" "0"
"labelText" "#TF_Charge"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"font" "TFFontSmall"
}
"ChargeMeter"
{
"ControlName" "ContinuousProgressBar"
"fieldName" "ChargeMeter"
"font" "Default"
"xpos" "25"
"ypos" "23"
"ypos_minmode" "0"
"xpos_minmode" "0"
"zpos" "2"
"wide" "40"
"wide_minmode" "50"
"tall" "6"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"textAlignment" "Left"
"dulltext" "0"
"brighttext" "0"
}
"PipesPresentPanel"
{
"ControlName" "EditablePanel"
"fieldName" "PipesPresentPanel"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "900"
"tall" "450"
"visible" "1"
"PipeIcon"
{
"ControlName" "CTFImagePanel"
"fieldName" "PipeIcon"
"xpos" "26"
"ypos" "5"
"ypos_minmode" "12"
"wide" "20"
"wide_minmode" "14"
"tall" "20"
"tall_minmode" "14"
"visible" "1"
"enabled" "1"
"image" "../hud/ico_stickybomb_red"
"scaleImage" "1"
"teambg_2" "../hud/ico_stickybomb_red"
"teambg_3" "../hud/ico_stickybomb_blue"
}
"NumPipesLabel"
{
"ControlName" "CExLabel"
"fieldName" "NumPipesLabel"
"xpos" "50"
"xpos_minmode" "42"
"ypos" "-85"
"ypos_minmode" "12"
"zpos" "2"
"wide" "305"
"tall" "200"
"tall_lodef" "28"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%activepipes%"
"textAlignment" "west"
"dulltext" "0"
"brighttext" "0"
"font" "M0refont36"
"font_minmode" "HudFontSmall"
"font_lodef" "HudFontMediumBig"
}
"NumPipesLabelDropshadow"
{
"ControlName" "CExLabel"
"fieldName" "NumPipesLabelDropshadow"
"xpos" "51"
"xpos_minmode" "43"
"ypos" "-84"
"ypos_minmode" "13"
"zpos" "2"
"wide" "305"
"tall" "200"
"tall_lodef" "28"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%activepipes%"
"textAlignment" "west"
"dulltext" "0"
"brighttext" "0"
"font" "M0refont36"
"font_minmode" "HudFontSmall"
"font_lodef" "HudFontMediumBig"
"fgcolor" "black"
}
}
"NoPipesPresentPanel"
{
"ControlName" "EditablePanel"
"fieldName" "NoPipesPresentPanel"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "0"
"tall" "0"
"visible" "0"
"PipeIcon"
{
"ControlName" "CTFImagePanel"
"fieldName" "PipeIcon"
"xpos" "26"
"ypos" "16"
"ypos_minmode" "12"
"wide" "20"
"wide_minmode" "14"
"tall" "20"
"tall_minmode" "14"
"visible" "1"
"enabled" "1"
"image" "../hud/ico_stickybomb_red_faded"
"scaleImage" "1"
"teambg_2" "../hud/ico_stickybomb_red_faded"
"teambg_3" "../hud/ico_stickybomb_blue_faded"
}
"NumPipesLabel"
{
"ControlName" "CExLabel"
"fieldName" "NumPipesLabel"
"xpos" "50"
"xpos_minmode" "42"
"ypos" "18"
"ypos_minmode" "12"
"zpos" "2"
"wide" "35"
"tall" "20"
"tall_lodef" "28"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%activepipes%"
"textAlignment" "west"
"dulltext" "1"
"brighttext" "0"
"font" "M0refont46"
"font_minmode" "HudFontSmall"
"font_lodef" "HudFontMediumBig"
}
"NumPipesLabelDropshadow"
{
"ControlName" "CExLabel"
"fieldName" "NumPipesLabelDropshadow"
"xpos" "51"
"xpos_minmode" "43"
"ypos" "19"
"ypos_minmode" "13"
"zpos" "2"
"wide" "35"
"tall" "20"
"tall_lodef" "28"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%activepipes%"
"textAlignment" "west"
"dulltext" "1"
"brighttext" "0"
"font" "M0refont4"
"font_minmode" "HudFontSmall"
"font_lodef" "HudFontMediumBig"
"fgcolor" "black"
}
}
}
this is huddemomanpipes
Here's the code
[spoiler]"Resource/UI/HudDemomanPipes.res"
{
"background"
{
"ControlName" "CTFImagePanel"
"fieldName" "background"
"xpos" "12"
"ypos" "6"
"zpos" "0"
"wide" "76"
"wide_minmode" "56"
"tall" "38"
"visible" "0"
"visible_minmode" "0"
"enabled" "1"
"image" "../hud/misc_ammo_area_blue"
"scaleImage" "1"
"teambg_2" "../hud/misc_ammo_area_red"
"teambg_2_lodef" "../hud/misc_ammo_area_red_lodef"
"teambg_3" "../hud/misc_ammo_area_blue"
"teambg_3_lodef" "../hud/misc_ammo_area_blue_lodef"
}
"ChargeLabel"
{
"ControlName" "CExLabel"
"fieldName" "ChargeLabel"
"xpos" "25"
"ypos" "27"
"zpos" "2"
"wide" "41"
"tall" "15"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"visible_minmode" "0"
"enabled" "1"
"tabPosition" "0"
"labelText" "#TF_Charge"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"font" "TFFontSmall"
}
"ChargeMeter"
{
"ControlName" "ContinuousProgressBar"
"fieldName" "ChargeMeter"
"font" "Default"
"xpos" "25"
"ypos" "23"
"ypos_minmode" "0"
"xpos_minmode" "0"
"zpos" "2"
"wide" "40"
"wide_minmode" "50"
"tall" "6"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"textAlignment" "Left"
"dulltext" "0"
"brighttext" "0"
}
"PipesPresentPanel"
{
"ControlName" "EditablePanel"
"fieldName" "PipesPresentPanel"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "900"
"tall" "450"
"visible" "1"
"PipeIcon"
{
"ControlName" "CTFImagePanel"
"fieldName" "PipeIcon"
"xpos" "26"
"ypos" "5"
"ypos_minmode" "12"
"wide" "20"
"wide_minmode" "14"
"tall" "20"
"tall_minmode" "14"
"visible" "1"
"enabled" "1"
"image" "../hud/ico_stickybomb_red"
"scaleImage" "1"
"teambg_2" "../hud/ico_stickybomb_red"
"teambg_3" "../hud/ico_stickybomb_blue"
}
"NumPipesLabel"
{
"ControlName" "CExLabel"
"fieldName" "NumPipesLabel"
"xpos" "50"
"xpos_minmode" "42"
"ypos" "-85"
"ypos_minmode" "12"
"zpos" "2"
"wide" "305"
"tall" "200"
"tall_lodef" "28"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%activepipes%"
"textAlignment" "west"
"dulltext" "0"
"brighttext" "0"
"font" "M0refont36"
"font_minmode" "HudFontSmall"
"font_lodef" "HudFontMediumBig"
}
"NumPipesLabelDropshadow"
{
"ControlName" "CExLabel"
"fieldName" "NumPipesLabelDropshadow"
"xpos" "51"
"xpos_minmode" "43"
"ypos" "-84"
"ypos_minmode" "13"
"zpos" "2"
"wide" "305"
"tall" "200"
"tall_lodef" "28"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%activepipes%"
"textAlignment" "west"
"dulltext" "0"
"brighttext" "0"
"font" "M0refont36"
"font_minmode" "HudFontSmall"
"font_lodef" "HudFontMediumBig"
"fgcolor" "black"
}
}
"NoPipesPresentPanel"
{
"ControlName" "EditablePanel"
"fieldName" "NoPipesPresentPanel"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "0"
"tall" "0"
"visible" "0"
"PipeIcon"
{
"ControlName" "CTFImagePanel"
"fieldName" "PipeIcon"
"xpos" "26"
"ypos" "16"
"ypos_minmode" "12"
"wide" "20"
"wide_minmode" "14"
"tall" "20"
"tall_minmode" "14"
"visible" "1"
"enabled" "1"
"image" "../hud/ico_stickybomb_red_faded"
"scaleImage" "1"
"teambg_2" "../hud/ico_stickybomb_red_faded"
"teambg_3" "../hud/ico_stickybomb_blue_faded"
}
"NumPipesLabel"
{
"ControlName" "CExLabel"
"fieldName" "NumPipesLabel"
"xpos" "50"
"xpos_minmode" "42"
"ypos" "18"
"ypos_minmode" "12"
"zpos" "2"
"wide" "35"
"tall" "20"
"tall_lodef" "28"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%activepipes%"
"textAlignment" "west"
"dulltext" "1"
"brighttext" "0"
"font" "M0refont46"
"font_minmode" "HudFontSmall"
"font_lodef" "HudFontMediumBig"
}
"NumPipesLabelDropshadow"
{
"ControlName" "CExLabel"
"fieldName" "NumPipesLabelDropshadow"
"xpos" "51"
"xpos_minmode" "43"
"ypos" "19"
"ypos_minmode" "13"
"zpos" "2"
"wide" "35"
"tall" "20"
"tall_lodef" "28"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%activepipes%"
"textAlignment" "west"
"dulltext" "1"
"brighttext" "0"
"font" "M0refont4"
"font_minmode" "HudFontSmall"
"font_lodef" "HudFontMediumBig"
"fgcolor" "black"
}
}
}
[/spoiler]
this is huddemomanpipes
MoermanHow to change the backgroundimage of the main menu?
https://www.youtube.com/watch?v=pz2unJqHEO0 tada.
Need some help with a HUD. How do I customize the team status that's on top of the screen?
matchstatus.res
CubiNeed some help with a HUD. How do I customize the team status that's on top of the screen?
[quote=Cubi]Need some help with a HUD. How do I customize the team status that's on top of the screen?[/quote]
DimmyI wanna move the stickie counter from the bottom right, but if I move it too much, I'll disappear .
Here's the codeShow Content"Resource/UI/HudDemomanPipes.res"this is huddemomanpipes
{
"background"
{
"ControlName" "CTFImagePanel"
"fieldName" "background"
"xpos" "12"
"ypos" "6"
"zpos" "0"
"wide" "76"
"wide_minmode" "56"
"tall" "38"
"visible" "0"
"visible_minmode" "0"
"enabled" "1"
"image" "../hud/misc_ammo_area_blue"
"scaleImage" "1"
"teambg_2" "../hud/misc_ammo_area_red"
"teambg_2_lodef" "../hud/misc_ammo_area_red_lodef"
"teambg_3" "../hud/misc_ammo_area_blue"
"teambg_3_lodef" "../hud/misc_ammo_area_blue_lodef"
}
"ChargeLabel"
{
"ControlName" "CExLabel"
"fieldName" "ChargeLabel"
"xpos" "25"
"ypos" "27"
"zpos" "2"
"wide" "41"
"tall" "15"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"visible_minmode" "0"
"enabled" "1"
"tabPosition" "0"
"labelText" "#TF_Charge"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"font" "TFFontSmall"
}
"ChargeMeter"
{
"ControlName" "ContinuousProgressBar"
"fieldName" "ChargeMeter"
"font" "Default"
"xpos" "25"
"ypos" "23"
"ypos_minmode" "0"
"xpos_minmode" "0"
"zpos" "2"
"wide" "40"
"wide_minmode" "50"
"tall" "6"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"textAlignment" "Left"
"dulltext" "0"
"brighttext" "0"
}
"PipesPresentPanel"
{
"ControlName" "EditablePanel"
"fieldName" "PipesPresentPanel"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "900"
"tall" "450"
"visible" "1"
"PipeIcon"
{
"ControlName" "CTFImagePanel"
"fieldName" "PipeIcon"
"xpos" "26"
"ypos" "5"
"ypos_minmode" "12"
"wide" "20"
"wide_minmode" "14"
"tall" "20"
"tall_minmode" "14"
"visible" "1"
"enabled" "1"
"image" "../hud/ico_stickybomb_red"
"scaleImage" "1"
"teambg_2" "../hud/ico_stickybomb_red"
"teambg_3" "../hud/ico_stickybomb_blue"
}
"NumPipesLabel"
{
"ControlName" "CExLabel"
"fieldName" "NumPipesLabel"
"xpos" "50"
"xpos_minmode" "42"
"ypos" "-85"
"ypos_minmode" "12"
"zpos" "2"
"wide" "305"
"tall" "200"
"tall_lodef" "28"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%activepipes%"
"textAlignment" "west"
"dulltext" "0"
"brighttext" "0"
"font" "M0refont36"
"font_minmode" "HudFontSmall"
"font_lodef" "HudFontMediumBig"
}
"NumPipesLabelDropshadow"
{
"ControlName" "CExLabel"
"fieldName" "NumPipesLabelDropshadow"
"xpos" "51"
"xpos_minmode" "43"
"ypos" "-84"
"ypos_minmode" "13"
"zpos" "2"
"wide" "305"
"tall" "200"
"tall_lodef" "28"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%activepipes%"
"textAlignment" "west"
"dulltext" "0"
"brighttext" "0"
"font" "M0refont36"
"font_minmode" "HudFontSmall"
"font_lodef" "HudFontMediumBig"
"fgcolor" "black"
}
}
"NoPipesPresentPanel"
{
"ControlName" "EditablePanel"
"fieldName" "NoPipesPresentPanel"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "0"
"tall" "0"
"visible" "0"
"PipeIcon"
{
"ControlName" "CTFImagePanel"
"fieldName" "PipeIcon"
"xpos" "26"
"ypos" "16"
"ypos_minmode" "12"
"wide" "20"
"wide_minmode" "14"
"tall" "20"
"tall_minmode" "14"
"visible" "1"
"enabled" "1"
"image" "../hud/ico_stickybomb_red_faded"
"scaleImage" "1"
"teambg_2" "../hud/ico_stickybomb_red_faded"
"teambg_3" "../hud/ico_stickybomb_blue_faded"
}
"NumPipesLabel"
{
"ControlName" "CExLabel"
"fieldName" "NumPipesLabel"
"xpos" "50"
"xpos_minmode" "42"
"ypos" "18"
"ypos_minmode" "12"
"zpos" "2"
"wide" "35"
"tall" "20"
"tall_lodef" "28"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%activepipes%"
"textAlignment" "west"
"dulltext" "1"
"brighttext" "0"
"font" "M0refont46"
"font_minmode" "HudFontSmall"
"font_lodef" "HudFontMediumBig"
}
"NumPipesLabelDropshadow"
{
"ControlName" "CExLabel"
"fieldName" "NumPipesLabelDropshadow"
"xpos" "51"
"xpos_minmode" "43"
"ypos" "19"
"ypos_minmode" "13"
"zpos" "2"
"wide" "35"
"tall" "20"
"tall_lodef" "28"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%activepipes%"
"textAlignment" "west"
"dulltext" "1"
"brighttext" "0"
"font" "M0refont4"
"font_minmode" "HudFontSmall"
"font_lodef" "HudFontMediumBig"
"fgcolor" "black"
}
}
}
Its probably going outside of a panel, check hudlayout.res
Here's the code
[spoiler]"Resource/UI/HudDemomanPipes.res"
{
"background"
{
"ControlName" "CTFImagePanel"
"fieldName" "background"
"xpos" "12"
"ypos" "6"
"zpos" "0"
"wide" "76"
"wide_minmode" "56"
"tall" "38"
"visible" "0"
"visible_minmode" "0"
"enabled" "1"
"image" "../hud/misc_ammo_area_blue"
"scaleImage" "1"
"teambg_2" "../hud/misc_ammo_area_red"
"teambg_2_lodef" "../hud/misc_ammo_area_red_lodef"
"teambg_3" "../hud/misc_ammo_area_blue"
"teambg_3_lodef" "../hud/misc_ammo_area_blue_lodef"
}
"ChargeLabel"
{
"ControlName" "CExLabel"
"fieldName" "ChargeLabel"
"xpos" "25"
"ypos" "27"
"zpos" "2"
"wide" "41"
"tall" "15"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"visible_minmode" "0"
"enabled" "1"
"tabPosition" "0"
"labelText" "#TF_Charge"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"font" "TFFontSmall"
}
"ChargeMeter"
{
"ControlName" "ContinuousProgressBar"
"fieldName" "ChargeMeter"
"font" "Default"
"xpos" "25"
"ypos" "23"
"ypos_minmode" "0"
"xpos_minmode" "0"
"zpos" "2"
"wide" "40"
"wide_minmode" "50"
"tall" "6"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"textAlignment" "Left"
"dulltext" "0"
"brighttext" "0"
}
"PipesPresentPanel"
{
"ControlName" "EditablePanel"
"fieldName" "PipesPresentPanel"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "900"
"tall" "450"
"visible" "1"
"PipeIcon"
{
"ControlName" "CTFImagePanel"
"fieldName" "PipeIcon"
"xpos" "26"
"ypos" "5"
"ypos_minmode" "12"
"wide" "20"
"wide_minmode" "14"
"tall" "20"
"tall_minmode" "14"
"visible" "1"
"enabled" "1"
"image" "../hud/ico_stickybomb_red"
"scaleImage" "1"
"teambg_2" "../hud/ico_stickybomb_red"
"teambg_3" "../hud/ico_stickybomb_blue"
}
"NumPipesLabel"
{
"ControlName" "CExLabel"
"fieldName" "NumPipesLabel"
"xpos" "50"
"xpos_minmode" "42"
"ypos" "-85"
"ypos_minmode" "12"
"zpos" "2"
"wide" "305"
"tall" "200"
"tall_lodef" "28"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%activepipes%"
"textAlignment" "west"
"dulltext" "0"
"brighttext" "0"
"font" "M0refont36"
"font_minmode" "HudFontSmall"
"font_lodef" "HudFontMediumBig"
}
"NumPipesLabelDropshadow"
{
"ControlName" "CExLabel"
"fieldName" "NumPipesLabelDropshadow"
"xpos" "51"
"xpos_minmode" "43"
"ypos" "-84"
"ypos_minmode" "13"
"zpos" "2"
"wide" "305"
"tall" "200"
"tall_lodef" "28"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%activepipes%"
"textAlignment" "west"
"dulltext" "0"
"brighttext" "0"
"font" "M0refont36"
"font_minmode" "HudFontSmall"
"font_lodef" "HudFontMediumBig"
"fgcolor" "black"
}
}
"NoPipesPresentPanel"
{
"ControlName" "EditablePanel"
"fieldName" "NoPipesPresentPanel"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "0"
"tall" "0"
"visible" "0"
"PipeIcon"
{
"ControlName" "CTFImagePanel"
"fieldName" "PipeIcon"
"xpos" "26"
"ypos" "16"
"ypos_minmode" "12"
"wide" "20"
"wide_minmode" "14"
"tall" "20"
"tall_minmode" "14"
"visible" "1"
"enabled" "1"
"image" "../hud/ico_stickybomb_red_faded"
"scaleImage" "1"
"teambg_2" "../hud/ico_stickybomb_red_faded"
"teambg_3" "../hud/ico_stickybomb_blue_faded"
}
"NumPipesLabel"
{
"ControlName" "CExLabel"
"fieldName" "NumPipesLabel"
"xpos" "50"
"xpos_minmode" "42"
"ypos" "18"
"ypos_minmode" "12"
"zpos" "2"
"wide" "35"
"tall" "20"
"tall_lodef" "28"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%activepipes%"
"textAlignment" "west"
"dulltext" "1"
"brighttext" "0"
"font" "M0refont46"
"font_minmode" "HudFontSmall"
"font_lodef" "HudFontMediumBig"
}
"NumPipesLabelDropshadow"
{
"ControlName" "CExLabel"
"fieldName" "NumPipesLabelDropshadow"
"xpos" "51"
"xpos_minmode" "43"
"ypos" "19"
"ypos_minmode" "13"
"zpos" "2"
"wide" "35"
"tall" "20"
"tall_lodef" "28"
"autoResize" "1"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%activepipes%"
"textAlignment" "west"
"dulltext" "1"
"brighttext" "0"
"font" "M0refont4"
"font_minmode" "HudFontSmall"
"font_lodef" "HudFontMediumBig"
"fgcolor" "black"
}
}
}
[/spoiler]
this is huddemomanpipes[/quote]
Its probably going outside of a panel, check hudlayout.res
Need help with changing the font of the party chat, the one in the menu. It doesn't even seem to exist within the code, but someone managed to change its font.
Vgui_drawtree spits out a lie and tells me that it's in mainmenuoverride, but it isn't, or my text editor isnt smart enough to find it.
Vgui_drawtree spits out a lie and tells me that it's in mainmenuoverride, but it isn't, or my text editor isnt smart enough to find it.
lobbypanel.res
ChatTextEntry/ChatLog? I haven't actually checked that though lol
actually probably globalchat.res it has something explicitly called party chat
ChatTextEntry/ChatLog? I haven't actually checked that though lol
actually probably globalchat.res it has something explicitly called party chat
Rebitelobbypanel.res
ChatTextEntry/ChatLog? I haven't actually checked that though lol
actually probably globalchat.res it has something explicitly called party chat
when a tftv thread is faster and more knowledgable than the entirety of huds.tf
ChatTextEntry/ChatLog? I haven't actually checked that though lol
actually probably globalchat.res it has something explicitly called party chat[/quote]
when a tftv thread is faster and more knowledgable than the entirety of huds.tf
huds.tf is like 5 people. don't be surprised it takes a while to respond to stuff. they know way more about huds than i do. i just got lucky and had time to waste
Ok, I got a lot of questions since I'm new to customising HUDS. So,
1. Anyone knows how to edit the "Respawn in: Seconds"?
2. How to make a different Objectives icons on the bottom of the screen?
[b]1. [/b]Anyone knows how to edit the "Respawn in: Seconds"?
[b]2. [/b]How to make a different Objectives icons on the bottom of the screen?
im probably being dumb but how do i edit the positions of these inspect boxes?
im probably being dumb but how do i edit the positions of these inspect boxes?
zeFrostyhttps://imgur.com/a/DV2wKO4
im probably being dumb but how do i edit the positions of these inspect boxes?
they're controlled by targetid parameters in hudlayout.res
im probably being dumb but how do i edit the positions of these inspect boxes?[/quote]
they're controlled by targetid parameters in hudlayout.res
can i add an outline to my health / ammo numbers? how would i go on doing this. thank u
https://i.imgur.com/YwWjeG3.png
how do i change the size/width from one another of the team icons in hudmatchstatus.res
how do i change the size/width from one another of the team icons in hudmatchstatus.res
does anyone know what i should edit to remove the little triangle shaped team indicator in the bottom right of the screen ? thanks in advance
https://i.imgur.com/yWMRcSh.jpg
https://i.imgur.com/yWMRcSh.jpg
#5544 you can add shadows to each of them in hudplayerhealth.res, and hud ammoweapons. You just copy paste them and rename each new instance of health/ammo to have Shadow at the end. Then reposition them 1 or 2 places over from the original.
#5545
"team1_grow_dir" "west"
"team1_base_x" "c-45"
"team1_max_expand" "133"
"team2_grow_dir" "east"
"team2_base_x" "c47"
"team2_max_expand" "133"
Change those to suit your preference, team1 being blue and team2 being red.
#5546 Look inside hudplayerhealth.res, there should be something in the called team indicator.
Edit: if that's CMYK it's called Tri in hudplayerhealth.res
#5545
"team1_grow_dir" "west"
"team1_base_x" "c-45"
"team1_max_expand" "133"
"team2_grow_dir" "east"
"team2_base_x" "c47"
"team2_max_expand" "133"
Change those to suit your preference, team1 being blue and team2 being red.
#5546 Look inside hudplayerhealth.res, there should be something in the called team indicator.
Edit: if that's CMYK it's called Tri in hudplayerhealth.res
_Kermit
thanks what about the size of the icons though
thanks what about the size of the icons though
can someone help me remove the explosion smoke from the cow mangler?? adding the effect in the bucket listings doesnt work.
where can i find this old crosshair like the one in this video
https://www.youtube.com/watch?v=WSMwk3GnwyM&feature=youtu.be
[youtube]https://www.youtube.com/watch?v=WSMwk3GnwyM&feature=youtu.be[/youtube]
How do you change koth timer colors?
I want to have one static color (white) and then (green) when your timer goes down.
I want to have one static color (white) and then (green) when your timer goes down.
@5549 the thing i googled worked fine for me. did u try doing that? i think it was called no explosion script in some tftv thread
@5551 try looking the colour variable in the timer structure in kothhudtimerobjective.res...... its really not that hard to look things up yourself
@5551 try looking the colour variable in the timer structure in kothhudtimerobjective.res...... its really not that hard to look things up yourself
Rebite@5549 the thing i googled worked fine for me. did u try doing that?
@5551 try looking the colour variable in the timer structure in kothhudtimerobjective.res...... its really not that hard to look things up yoursel
Oh man thanks I didn't know I could try looking things up myself, huge help!
I tried everything and nothing seems to work that's why I'm asking :)
@5551 try looking the colour variable in the timer structure in kothhudtimerobjective.res...... its really not that hard to look things up yoursel[/quote]
Oh man thanks I didn't know I could try looking things up myself, huge help!
I tried everything and nothing seems to work that's why I'm asking :)