Is it even posible to remove the black shade when opening the finding game option?
Changing "Shade" in "matchmakingdashboardsidepanel" does nothing. I also tried to add a shade to cover the bottom part but it only covers the side panel.
https://i.imgur.com/rlMy9Yd.jpg
Is it even posible to remove the black shade when opening the finding game option?
Changing "Shade" in "matchmakingdashboardsidepanel" does nothing. I also tried to add a shade to cover the bottom part but it only covers the side panel.
[img]https://i.imgur.com/rlMy9Yd.jpg[/img]
Did you try messing around with the animation for the Shade element?
It's called CasualCategory_Selected in hudanimations, try disabling that maybe?
Did you try messing around with the animation for the Shade element?
It's called CasualCategory_Selected in hudanimations, try disabling that maybe?
_KermitDid you try messing around with the animation for the Shade element?
It's called CasualCategory_Selected in hudanimations, try disabling that maybe?
Yes, but that controls the shade that appears when you click the button "casual" then on the core game modes.
[quote=_Kermit]Did you try messing around with the animation for the Shade element?
It's called CasualCategory_Selected in hudanimations, try disabling that maybe?[/quote]
Yes, but that controls the shade that appears when you click the button "casual" then on the core game modes.
#5585 It’s an element the game calls in called “dashboarddimmer”. It’s not included into any file currently, and from my extensive testing and messing around, actually appears to be controlled by the engine itself, using sourcescheme.res to draw its border.
So at the moment, it’s impossible to hide it properly until someone finds out the animation that calls the “dashboarddimmer” element in and makes it so it doesn’t.
#5585 It’s an element the game calls in called “dashboarddimmer”. It’s not included into any file currently, and from my extensive testing and messing around, actually appears to be controlled by the engine itself, using sourcescheme.res to draw its border.
So at the moment, it’s impossible to hide it properly until someone finds out the animation that calls the “dashboarddimmer” element in and makes it so it doesn’t.
omni#5585 It’s an element the game calls in called “dashboarddimmer”. It’s not included into any file currently, and from my extensive testing and messing around, actually appears to be controlled by the engine itself, using sourcescheme.res to draw its border.
So at the moment, it’s impossible to hide it properly until someone finds out the animation that calls the “dashboarddimmer” element in and makes it so it doesn’t.
Oh well, we tried. Thanks!
[quote=omni]#5585 It’s an element the game calls in called “dashboarddimmer”. It’s not included into any file currently, and from my extensive testing and messing around, actually appears to be controlled by the engine itself, using sourcescheme.res to draw its border.
So at the moment, it’s impossible to hide it properly until someone finds out the animation that calls the “dashboarddimmer” element in and makes it so it doesn’t.[/quote]
Oh well, we tried. Thanks!
So on the topic of dashboarddimmer, I've tried my hand at it and currently this is what I've got. It seems to be working for me, but I've only spent a short amount of time with it so your mileage may vary, and it might not be the best method either.
In mainmenuoverride:
"DashboardDimmer"
{
"wide" "0"
"tall" "0"
}
In your autoexec.cfg / your hud's valve.rc:
// remove dimmer
wait 5; showconsole; wait; toggle mat_antialias; hideconsole
The issue is that dashboarddimmer is loaded after the fact when it appears for the first time (after which is just changes its alpha value), and uses its own values from code instead of the values in mainmenuoverride. So this solution is to:
- open the console, which also loads dashboarddimmer for some reason
- reload the main menu by changing the mat_antialias value
- from the reload, apply wide and tall 0 to dashboarddimmer
- close the console because it did its job
The restrictions are:
- toggling mat_antialias will change your mat_antialias setting, obviously
- changing mat_antialias on start can cause crashes for some people
- the reload probably adds extra load times when starting tf2
- the first wait might be too short for some people, 5 worked for me but if it doesn't then bump that number up
e: you can fix the mat_antialias setting changing by using this instead:
wait 5; showconsole; wait; incrementvar mat_antialias -100 100 1; hideconsole; wait 5; incrementvar mat_antialias -100 100 -1
However this will add even more load time (though reloading the main menu doesn't take too long) and still keep the other issues.
So on the topic of dashboarddimmer, I've tried my hand at it and currently this is what I've got. It seems to be working for me, but I've only spent a short amount of time with it so your mileage may vary, and it might not be the best method either.
In mainmenuoverride:
[code] "DashboardDimmer"
{
"wide" "0"
"tall" "0"
}[/code]
In your autoexec.cfg / your hud's valve.rc:
[code]// remove dimmer
wait 5; showconsole; wait; toggle mat_antialias; hideconsole[/code]
The issue is that dashboarddimmer is loaded after the fact when it appears for the first time (after which is just changes its alpha value), and uses its own values from code instead of the values in mainmenuoverride. So this solution is to:
[olist]
[*] open the console, which also loads dashboarddimmer for some reason
[*] reload the main menu by changing the mat_antialias value
[*] from the reload, apply wide and tall 0 to dashboarddimmer
[*] close the console because it did its job
[/olist]
The restrictions are:
[list]
[*] toggling mat_antialias will change your mat_antialias setting, obviously
[*] changing mat_antialias on start can cause crashes for some people
[*] the reload probably adds extra load times when starting tf2
[*] the first wait might be too short for some people, 5 worked for me but if it doesn't then bump that number up
[/list]
e: you can fix the mat_antialias setting changing by using this instead:
[code]wait 5; showconsole; wait; incrementvar mat_antialias -100 100 1; hideconsole; wait 5; incrementvar mat_antialias -100 100 -1[/code]
However this will add even more load time (though reloading the main menu doesn't take too long) and still keep the other issues.
#5590 Damn, it works!
Show Content
The only "change" to the sidepanel now is that I actually have to click the arrow within the sidepanel to close it, clicking outside the sidepanel does nothing now.
#5590 Damn, it works!
[spoiler][img]https://i.imgur.com/QAJR1f4.jpg[/img][/spoiler]
The only "change" to the sidepanel now is that I actually have to click the arrow within the sidepanel to close it, clicking outside the sidepanel does nothing now.
is there any way to remove the onscreen killstreak weapon messages? the ones that appear in the centre of the screen i mean. i'm guessing not since i've never seen edited versions of this element, but it would be nice if i could get rid of it.
nvm got it
is there any way to remove the onscreen killstreak weapon messages? the ones that appear in the centre of the screen i mean. i'm guessing not since i've never seen edited versions of this element, but it would be nice if i could get rid of it.
nvm got it
Hypnotize hud help. (Again)
Is there a way so it shows the top bar with default colors like this
https://i.imgur.com/G28UhaJ.png
And not like this where the current team you're on is colored green
https://i.imgur.com/pLl4mU4.png
Edit: Nvm, i was able to remove a line that does it.
Hypnotize hud help. (Again)
Is there a way so it shows the top bar with default colors like this [img]https://i.imgur.com/G28UhaJ.png[/img]
And not like this where the current team you're on is colored green [img]https://i.imgur.com/pLl4mU4.png[/img]
Edit: Nvm, i was able to remove a line that does it.
How would I change the size and place of the respawn timer for myself when I'm dead? I like my current hud but the respawn timer is too small and out of the way imo.
How would I change the size and place of the respawn timer for myself when I'm dead? I like my current hud but the respawn timer is too small and out of the way imo.
ENDHow would I change the size and place of the respawn timer for myself when I'm dead? I like my current hud but the respawn timer is too small and out of the way imo.
Respawn timer when you die is located at "Spectator.res" - "ReinforcementsLabel": play with xpos, ypos and font size.
[quote=END]How would I change the size and place of the respawn timer for myself when I'm dead? I like my current hud but the respawn timer is too small and out of the way imo.[/quote]
Respawn timer when you die is located at "Spectator.res" - "ReinforcementsLabel": play with xpos, ypos and font size.
https://imgur.com/a/eq7ouKe
does anyone know why the right wing is cut off slightly on resolutions <1920x1080?
https://imgur.com/a/eq7ouKe
does anyone know why the right wing is cut off slightly on resolutions <1920x1080?
YeeHawhttps://imgur.com/a/eq7ouKe
does anyone know why the right wing is cut off slightly on resolutions <1920x1080?
The width is too large, so it's cutting off the designated area. Try decreasing the tall value on Resource/ClientScheme.
[quote=YeeHaw]https://imgur.com/a/eq7ouKe
does anyone know why the right wing is cut off slightly on resolutions <1920x1080?[/quote]
The width is too large, so it's cutting off the designated area. Try decreasing the tall value on Resource/ClientScheme.
1st: Is it possible to add the ammo in reserve while healing someone?
https://i.imgur.com/uj4shDN.jpg
2nd: What about adding the "ammo in clip" and "in reserve" to the target id when watching someone's perspective in a vod?
1st: Is it possible to add the ammo in reserve while healing someone?
[img]https://i.imgur.com/uj4shDN.jpg[/img]
2nd: What about adding the "ammo in clip" and "in reserve" to the target id when watching someone's perspective in a vod?
hello anybody that reads. I'm using a hud called "bearhud" and I'm editing some of the positions and colours and I'm currently very stuck on trying to change the colour of the cloak meter and the words that say "feign" and "cloak". Here are two screenshots, one of the hud itself, and one of the "huditemeffectmeter_spy.res" (The location that I believe the editing field is for the spy cloak meter).
https://imgur.com/a/97y9jU9
I've tried many many solutions.
to name a few:
1. I've tried adding fgcolor with and without _override
2. I've tried putting that underneath every other header that isn't in the screenshot I gave "HudItemEffectMeter" "ItemEffectMeter" and even under the "ItemEffectMeterCountShadow" and "ItemEffectMeterBG" - none have worked
3. I tried changing the header and the "fieldName" to include an _Color e.g "ItemEffectMeterLabel_Color"
4. I tried defining a "SpyCloak" color within clientscheme.res and then applying that underneath "ItemEffectMeterLabel" (I did restart TF2)
Any help would be greatly appreciated.
Thanks.
hello anybody that reads. I'm using a hud called "bearhud" and I'm editing some of the positions and colours and I'm currently very stuck on trying to change the colour of the cloak meter and the words that say "feign" and "cloak". Here are two screenshots, one of the hud itself, and one of the "huditemeffectmeter_spy.res" (The location that I believe the editing field is for the spy cloak meter).
https://imgur.com/a/97y9jU9
I've tried many many solutions.
to name a few:
1. I've tried adding fgcolor with and without _override
2. I've tried putting that underneath every other header that isn't in the screenshot I gave "HudItemEffectMeter" "ItemEffectMeter" and even under the "ItemEffectMeterCountShadow" and "ItemEffectMeterBG" - none have worked
3. I tried changing the header and the "fieldName" to include an _Color e.g "ItemEffectMeterLabel_Color"
4. I tried defining a "SpyCloak" color within clientscheme.res and then applying that underneath "ItemEffectMeterLabel" (I did restart TF2)
Any help would be greatly appreciated.
Thanks.
Can't find the answer anywhere and you lovely folks helped before.
How do you enable Casual / comp badges to show in the scoreboard?
And what is the location of the scoreboard stats, as in "damage - " "invulins - " and how do you change what they're known as?
Thanks in advance.
Can't find the answer anywhere and you lovely folks helped before.
How do you enable Casual / comp badges to show in the scoreboard?
And what is the location of the scoreboard stats, as in "damage - " "invulins - " and how do you change what they're known as?
Thanks in advance.
GraepCan't find the answer anywhere and you lovely folks helped before.
How do you enable Casual / comp badges to show in the scoreboard?
And what is the location of the scoreboard stats, as in "damage - " "invulins - " and how do you change what they're known as?
Thanks in advance.
Idk about your first question.
for the scoreboard look into "scoreboard.res" and look for "killslabel", "kills", "assistslabel", "assists", etc. also I can't remember but i think i changed the title and fieldname and added them a number such as "killslabel2" and deleted the original ir order to work.
[quote=Graep]Can't find the answer anywhere and you lovely folks helped before.
How do you enable Casual / comp badges to show in the scoreboard?
And what is the location of the scoreboard stats, as in "damage - " "invulins - " and how do you change what they're known as?
Thanks in advance.[/quote]
Idk about your first question.
for the scoreboard look into "scoreboard.res" and look for "killslabel", "kills", "assistslabel", "assists", etc. also I can't remember but i think i changed the title and fieldname and added them a number such as "killslabel2" and deleted the original ir order to work.
I am using uwui.
I've been trying to find a way to get the end of the round scoreboard to display (top 3 players with the most points, etc.). Not sure if this is a bug with the HUD or was intended, but if anyone here could help me enable this post-round scoreboard -- that would be amazing.
Many thanks in advance.
I am using [url=http://www.teamfortress.tv/48276/uwui]uwui[/url].
I've been trying to find a way to get the end of the round scoreboard to display (top 3 players with the most points, etc.). Not sure if this is a bug with the HUD or was intended, but if anyone here could help me enable this post-round scoreboard -- that would be amazing.
Many thanks in advance.
exa_I am using uwui.
I've been trying to find a way to get the end of the round scoreboard to display (top 3 players with the most points, etc.). Not sure if this is a bug with the HUD or was intended, but if anyone here could help me enable this post-round scoreboard -- that would be amazing.
Many thanks in advance.
It might be intended.
To figure this out go to "winpanel.res", starting from "Player1Badge", "Player1Avatar", "Player1Name", "Player1Class" and "Player1Score" (it goes up to 3), check if any of this is set to visible "0" enabled "0" or if the xpos and ypos values are way too high in order to hide them.
If they are, play with xpos and ypos values to your liking, they are individual so you will need to move each one of them around.
[quote=exa_]I am using [url=http://www.teamfortress.tv/48276/uwui]uwui[/url].
I've been trying to find a way to get the end of the round scoreboard to display (top 3 players with the most points, etc.). Not sure if this is a bug with the HUD or was intended, but if anyone here could help me enable this post-round scoreboard -- that would be amazing.
Many thanks in advance.[/quote]
It might be intended.
To figure this out go to "winpanel.res", starting from "Player1Badge", "Player1Avatar", "Player1Name", "Player1Class" and "Player1Score" [b](it goes up to 3)[/b], check if any of this is set to visible "0" enabled "0" or if the xpos and ypos values are way too high in order to hide them.
If they are, play with xpos and ypos values to your liking, they are individual so you will need to move each one of them around.
https://imgur.com/Rmi8j7V
how to disable that red & blue background?
https://imgur.com/Rmi8j7V
how to disable that red & blue background?
phoxhttps://imgur.com/Rmi8j7V
how to disable that red & blue background?
Someone helped me out with that before, here you go.
NokkYou can delete or make blank the border definitions TFFatLineBorder, TFFatLineBorderRedBG, and TFFatLineBorderBlueBG in the clientscheme, but I'm pretty sure this also affects similar player panels elsewhere, such as the tournament spectator panels.
[quote=phox]https://imgur.com/Rmi8j7V
how to disable that red & blue background?[/quote]
Someone helped me out with that before, here you go.
[quote=Nokk]You can delete or make blank the border definitions TFFatLineBorder, TFFatLineBorderRedBG, and TFFatLineBorderBlueBG in the clientscheme, but I'm pretty sure this also affects similar player panels elsewhere, such as the tournament spectator panels.[/quote]
Someone helped me out with that before, here you go.
NokkYou can delete or make blank the border definitions TFFatLineBorder, TFFatLineBorderRedBG, and TFFatLineBorderBlueBG in the clientscheme, but I'm pretty sure this also affects similar player panels elsewhere, such as the tournament spectator panels.
thanks for answer but it doesn't work. i'm trying to use uwu hud's tornament spectator.
i copied "specborder" to my clientscheme.res but nothing change
Someone helped me out with that before, here you go.
[quote=Nokk]You can delete or make blank the border definitions TFFatLineBorder, TFFatLineBorderRedBG, and TFFatLineBorderBlueBG in the clientscheme, but I'm pretty sure this also affects similar player panels elsewhere, such as the tournament spectator panels.[/quote]
thanks for answer but it doesn't work. i'm trying to use uwu hud's tornament spectator.
i copied "specborder" to my clientscheme.res but nothing change
phoxSomeone helped me out with that before, here you go.
NokkYou can delete or make blank the border definitions TFFatLineBorder, TFFatLineBorderRedBG, and TFFatLineBorderBlueBG in the clientscheme, but I'm pretty sure this also affects similar player panels elsewhere, such as the tournament spectator panels.
thanks for answer but it doesn't work. i'm trying to use uwu hud's tornament spectator.
i copied "specborder" to my clientscheme.res but nothing change
Change them exactly like this in your clientscheme.res
TFFatLineBorder
{
"bordertype" "scalable_image"
"backgroundtype" "2"
"image" ""
"src_corner_height" "0" // pixels inside the image
"src_corner_width" "0"
"draw_corner_width" "0" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "0"
}
TFFatLineBorderRedBG
{
"bordertype" "scalable_image"
"backgroundtype" "2"
"image" ""
"src_corner_height" "0" // pixels inside the image
"src_corner_width" "0"
"draw_corner_width" "0" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "0"
}
TFFatLineBorderBlueBG
{
"bordertype" "scalable_image"
"backgroundtype" "2"
"image" ""
"src_corner_height" "0" // pixels inside the image
"src_corner_width" "0"
"draw_corner_width" "0" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "0"
}
[quote=phox]Someone helped me out with that before, here you go.
[quote=Nokk]You can delete or make blank the border definitions TFFatLineBorder, TFFatLineBorderRedBG, and TFFatLineBorderBlueBG in the clientscheme, but I'm pretty sure this also affects similar player panels elsewhere, such as the tournament spectator panels.[/quote]
thanks for answer but it doesn't work. i'm trying to use uwu hud's tornament spectator.
i copied "specborder" to my clientscheme.res but nothing change[/quote]
Change them exactly like this in your clientscheme.res
[code] TFFatLineBorder
{
"bordertype" "scalable_image"
"backgroundtype" "2"
"image" ""
"src_corner_height" "0" // pixels inside the image
"src_corner_width" "0"
"draw_corner_width" "0" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "0"
}[/code]
[code] TFFatLineBorderRedBG
{
"bordertype" "scalable_image"
"backgroundtype" "2"
"image" ""
"src_corner_height" "0" // pixels inside the image
"src_corner_width" "0"
"draw_corner_width" "0" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "0"
}[/code]
[code] TFFatLineBorderBlueBG
{
"bordertype" "scalable_image"
"backgroundtype" "2"
"image" ""
"src_corner_height" "0" // pixels inside the image
"src_corner_width" "0"
"draw_corner_width" "0" // screen size of the corners ( and sides ), proportional
"draw_corner_height" "0"
}[/code]
it's works thanks alot Camus
it's works thanks alot Camus
anyone know how to adjust where the position, size and affected area of the scrollbar on the scoreboard.
anyone know how to adjust where the position, size and affected area of the scrollbar on the scoreboard.
How can you change your healer's color?
When someone is healing you it shows something like "Healer: (NAME) Ubercharge Meter (amount)"
and how can i change that? usually its white, but i want to make it green. Thanks
oh and its rayshud
How can you change your healer's color?
When someone is healing you it shows something like "Healer: (NAME) Ubercharge Meter (amount)"
and how can i change that? usually its white, but i want to make it green. Thanks
oh and its rayshud
i dunno if this is exactly the right place to ask this but
lots of huds have this problem for me; when i get a party message my whole game freezes for 2 whole seconds or so?
some huds do it, some dont, so i really dunno could be exactly causing this
i dunno if this is exactly the right place to ask this but
lots of huds have this problem for me; when i get a party message my whole game freezes for 2 whole seconds or so?
some huds do it, some dont, so i really dunno could be exactly causing this
https://www.youtube.com/watch?v=8Jwd4fSabuI
can someone update this hud please?
my custom 5cp control point files aren't working when i play on regular servers, they do work when i load up to watch a demo
anyone know how to solve this
my custom 5cp control point files aren't working when i play on regular servers, they do work when i load up to watch a demo
anyone know how to solve this
@maxx_ im pretty sure custom cp icons are dependant of sv_pure level of the server. not much you can do about that :/
@maxx_ im pretty sure custom cp icons are dependant of sv_pure level of the server. not much you can do about that :/