is their a way i can make the ubbers non shiny? Like make them look all blocky, i already tried dxlvel 80. chris's max frames, but no luck;/
did you try unplugging and replugging your computers power
there is an option in chris' config that will make ubers shiny again. just have to uncomment it.
Your phrasing is awkward. I don't know whether you DO want ubers shiny or DONT want ubers shiny. Regardless, the command is mat_specular 1 for them to be shiny and 0 for them not to be shiny.
huffdid you try unplugging and replugging your computers power
Theyre people who like to help, and those who are dicks, and youre one of those who dont help.
Theyre people who like to help, and those who are dicks, and youre one of those who dont help.
From chris' max frames cfg:
mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
// non-shiny, and will remove some specular effects from in-game
// entities which support it. Setting this to 1 on dx8 will
// result in some strange `fire' textures replacing their
// appropriate counterparts, especially on medals, and certain
// hats.
[code]mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
// non-shiny, and will remove some specular effects from in-game
// entities which support it. Setting this to 1 on dx8 will
// result in some strange `fire' textures replacing their
// appropriate counterparts, especially on medals, and certain
// hats.[/code]
sinnerYour phrasing is awkward. I don't know whether you DO want ubers shiny or DONT want ubers shiny. Regardless, the command is mat_specular 1 for them to be shiny and 0 for them not to be shiny.
Please re read
Please re read
disengageFrom chris' max frames cfg:mat_specular 1 // Controls specularity. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game // entities which support it. Setting this to 1 on dx8 will // result in some strange `fire' textures replacing their // appropriate counterparts, especially on medals, and certain // hats.
\
thats what i have in the congfig, but the ubbers still show up shiny.
[code]mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
// non-shiny, and will remove some specular effects from in-game
// entities which support it. Setting this to 1 on dx8 will
// result in some strange `fire' textures replacing their
// appropriate counterparts, especially on medals, and certain
// hats.[/code][/quote] \
thats what i have in the congfig, but the ubbers still show up shiny.
PistoladisengageFrom chris' max frames cfg:\mat_specular 1 // Controls specularity. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game // entities which support it. Setting this to 1 on dx8 will // result in some strange `fire' textures replacing their // appropriate counterparts, especially on medals, and certain // hats.
thats what i have in the congfig, but the ubbers still show up shiny.
are u sure it's dx8 and have mat_specular 0?
[code]mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
// non-shiny, and will remove some specular effects from in-game
// entities which support it. Setting this to 1 on dx8 will
// result in some strange `fire' textures replacing their
// appropriate counterparts, especially on medals, and certain
// hats.[/code][/quote] \
thats what i have in the congfig, but the ubbers still show up shiny.[/quote]
are u sure it's dx8 and have mat_specular 0?
BlurrPistolaare u sure it's dx8 and have mat_specular 0?disengageFrom chris' max frames cfg:\mat_specular 1 // Controls specularity. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game // entities which support it. Setting this to 1 on dx8 will // result in some strange `fire' textures replacing their // appropriate counterparts, especially on medals, and certain // hats.
thats what i have in the congfig, but the ubbers still show up shiny.
-dxlevel8? -dxlevel 8 or -dxlevel 80
[code]mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
// non-shiny, and will remove some specular effects from in-game
// entities which support it. Setting this to 1 on dx8 will
// result in some strange `fire' textures replacing their
// appropriate counterparts, especially on medals, and certain
// hats.[/code][/quote] \
thats what i have in the congfig, but the ubbers still show up shiny.[/quote]
are u sure it's dx8 and have mat_specular 0?[/quote]
-dxlevel8? -dxlevel 8 or -dxlevel 80
Pistola-dxlevel8? -dxlevel 8 or -dxlevel 80
lol its in the config
-dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid -useforcedmparms -noforcemaccel -noforcemspd
-dxlevel8? -dxlevel 8 or -dxlevel 80[/quote]
lol its in the config
-dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid -useforcedmparms -noforcemaccel -noforcemspd
BlurrPistola-dxlevel8? -dxlevel 8 or -dxlevel 80lol its in the config
-dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid -useforcedmparms -noforcemaccel -noforcemspd
yea thats what i have and it doesnt work, im also runing on OS x
-dxlevel8? -dxlevel 8 or -dxlevel 80[/quote]
lol its in the config
-dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid -useforcedmparms -noforcemaccel -noforcemspd[/quote]
yea thats what i have and it doesnt work, im also runing on OS x
I think you should just carefully read the config instructions. It's all in there.
Also, you should have looked up dxlevels working on Mac's, because they don't. Expected, because DirectX is for Windows.
Also, would it kill you to spell it uber?
Also, you should have looked up dxlevels working on Mac's, because [url=http://forums.steampowered.com/forums/showthread.php?t=1302716]they don't[/url]. Expected, because DirectX is for Windows.
Also, would it kill you to spell it uber?
Pistolayea thats what i have and it doesnt work, im also runing on OS x
f mac
im sorry
yea thats what i have and it doesnt work, im also runing on OS x[/quote]
f mac
im sorry
brownymasterI think you should just carefully read the config instructions. It's all in there.
Also, you should have looked up dxlevels working on Mac's, because they don't. Expected, because DirectX is for Windows.
Also, would it kill you to spell it uber?
sorry guys i like ubber better.
Also, you should have looked up dxlevels working on Mac's, because [url=http://forums.steampowered.com/forums/showthread.php?t=1302716]they don't[/url]. Expected, because DirectX is for Windows.
Also, would it kill you to spell it uber?[/quote]
sorry guys i like ubber better.
Your keyboards are insufficient, it's called über.
SetsulYour keyboards are insufficient, it´s called über.
Your keyboard is insufficient, it's not an accent.
Your keyboard is insufficient, it[B]'[/B]s not an accent.
brownymasterSetsulYour keyboards are insufficient, it´s called über.Your keyboard is insufficient, it's not an accent.
My keyboard is not insufficient, ', ´ and ü are just next to each other.
I've corrected this mistake, so it doesn't make your eyes bleed.
Your keyboard is insufficient, it[B]'[/B]s not an accent.[/quote]
My keyboard is not insufficient, ', ´ and ü are just next to each other.
I've corrected this mistake, so it doesn't make your eyes bleed.