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ubber help?
1
#1
-9 Frags +

is their a way i can make the ubbers non shiny? Like make them look all blocky, i already tried dxlvel 80. chris's max frames, but no luck;/

is their a way i can make the ubbers non shiny? Like make them look all blocky, i already tried dxlvel 80. chris's max frames, but no luck;/
2
#2
-3 Frags +

did you try unplugging and replugging your computers power

did you try unplugging and replugging your computers power
3
#3
-1 Frags +

there is an option in chris' config that will make ubers shiny again. just have to uncomment it.

there is an option in chris' config that will make ubers shiny again. just have to uncomment it.
4
#4
4 Frags +

Your phrasing is awkward. I don't know whether you DO want ubers shiny or DONT want ubers shiny. Regardless, the command is mat_specular 1 for them to be shiny and 0 for them not to be shiny.

Your phrasing is awkward. I don't know whether you DO want ubers shiny or DONT want ubers shiny. Regardless, the command is mat_specular 1 for them to be shiny and 0 for them not to be shiny.
5
#5
1 Frags +

mat_specular 0 with dx8

mat_specular 0 with dx8
6
#6
-9 Frags +
huffdid you try unplugging and replugging your computers power

Theyre people who like to help, and those who are dicks, and youre one of those who dont help.

[quote=huff]did you try unplugging and replugging your computers power[/quote]
Theyre people who like to help, and those who are dicks, and youre one of those who dont help.
7
#7
5 Frags +

From chris' max frames cfg:

mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
               // non-shiny, and will remove some specular effects from in-game
               // entities which support it. Setting this to 1 on dx8 will
               // result in some strange `fire' textures replacing their
               // appropriate counterparts, especially on medals, and certain
               // hats.
From chris' max frames cfg:
[code]mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
// non-shiny, and will remove some specular effects from in-game
// entities which support it. Setting this to 1 on dx8 will
// result in some strange `fire' textures replacing their
// appropriate counterparts, especially on medals, and certain
// hats.[/code]
8
#8
1 Frags +

mat_specular 1
nvm he got it

[s]mat_specular 1[/s]
nvm he got it
9
#9
-11 Frags +
sinnerYour phrasing is awkward. I don't know whether you DO want ubers shiny or DONT want ubers shiny. Regardless, the command is mat_specular 1 for them to be shiny and 0 for them not to be shiny.

Please re read

[quote=sinner]Your phrasing is awkward. I don't know whether you DO want ubers shiny or DONT want ubers shiny. Regardless, the command is mat_specular 1 for them to be shiny and 0 for them not to be shiny.[/quote]
Please re read
10
#10
-2 Frags +
disengageFrom chris' max frames cfg:
mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
               // non-shiny, and will remove some specular effects from in-game
               // entities which support it. Setting this to 1 on dx8 will
               // result in some strange `fire' textures replacing their
               // appropriate counterparts, especially on medals, and certain
               // hats.

\
thats what i have in the congfig, but the ubbers still show up shiny.

[quote=disengage]From chris' max frames cfg:
[code]mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
// non-shiny, and will remove some specular effects from in-game
// entities which support it. Setting this to 1 on dx8 will
// result in some strange `fire' textures replacing their
// appropriate counterparts, especially on medals, and certain
// hats.[/code][/quote] \
thats what i have in the congfig, but the ubbers still show up shiny.
11
#11
4 Frags +
PistoladisengageFrom chris' max frames cfg:
mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
               // non-shiny, and will remove some specular effects from in-game
               // entities which support it. Setting this to 1 on dx8 will
               // result in some strange `fire' textures replacing their
               // appropriate counterparts, especially on medals, and certain
               // hats.
\
thats what i have in the congfig, but the ubbers still show up shiny.

are u sure it's dx8 and have mat_specular 0?

[quote=Pistola][quote=disengage]From chris' max frames cfg:
[code]mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
// non-shiny, and will remove some specular effects from in-game
// entities which support it. Setting this to 1 on dx8 will
// result in some strange `fire' textures replacing their
// appropriate counterparts, especially on medals, and certain
// hats.[/code][/quote] \
thats what i have in the congfig, but the ubbers still show up shiny.[/quote]
are u sure it's dx8 and have mat_specular 0?
12
#12
-2 Frags +
BlurrPistoladisengageFrom chris' max frames cfg:
mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
               // non-shiny, and will remove some specular effects from in-game
               // entities which support it. Setting this to 1 on dx8 will
               // result in some strange `fire' textures replacing their
               // appropriate counterparts, especially on medals, and certain
               // hats.
\
thats what i have in the congfig, but the ubbers still show up shiny.
are u sure it's dx8 and have mat_specular 0?

-dxlevel8? -dxlevel 8 or -dxlevel 80

[quote=Blurr][quote=Pistola][quote=disengage]From chris' max frames cfg:
[code]mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
// non-shiny, and will remove some specular effects from in-game
// entities which support it. Setting this to 1 on dx8 will
// result in some strange `fire' textures replacing their
// appropriate counterparts, especially on medals, and certain
// hats.[/code][/quote] \
thats what i have in the congfig, but the ubbers still show up shiny.[/quote]
are u sure it's dx8 and have mat_specular 0?[/quote]
-dxlevel8? -dxlevel 8 or -dxlevel 80
13
#13
4 Frags +
Pistola-dxlevel8? -dxlevel 8 or -dxlevel 80

lol its in the config
-dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid -useforcedmparms -noforcemaccel -noforcemspd

[quote=Pistola]
-dxlevel8? -dxlevel 8 or -dxlevel 80[/quote]
lol its in the config
-dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid -useforcedmparms -noforcemaccel -noforcemspd
14
#14
9 Frags +

Ubers*

sorry the double b was bothering me :<

Ubers*

sorry the double b was bothering me :<
15
#15
4 Frags +

uber*

ninja'd

uber*

ninja'd
16
#16
-2 Frags +
BlurrPistola-dxlevel8? -dxlevel 8 or -dxlevel 80lol its in the config
-dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid -useforcedmparms -noforcemaccel -noforcemspd

yea thats what i have and it doesnt work, im also runing on OS x

[quote=Blurr][quote=Pistola]
-dxlevel8? -dxlevel 8 or -dxlevel 80[/quote]
lol its in the config
-dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid -useforcedmparms -noforcemaccel -noforcemspd[/quote]
yea thats what i have and it doesnt work, im also runing on OS x
17
#17
2 Frags +

I think you should just carefully read the config instructions. It's all in there.

Also, you should have looked up dxlevels working on Mac's, because they don't. Expected, because DirectX is for Windows.

Also, would it kill you to spell it uber?

I think you should just carefully read the config instructions. It's all in there.

Also, you should have looked up dxlevels working on Mac's, because [url=http://forums.steampowered.com/forums/showthread.php?t=1302716]they don't[/url]. Expected, because DirectX is for Windows.

Also, would it kill you to spell it uber?
18
#18
5 Frags +
Pistolayea thats what i have and it doesnt work, im also runing on OS x

f mac
im sorry

[quote=Pistola]
yea thats what i have and it doesnt work, im also runing on OS x[/quote]
f mac
im sorry
19
#19
-11 Frags +
brownymasterI think you should just carefully read the config instructions. It's all in there.

Also, you should have looked up dxlevels working on Mac's, because they don't. Expected, because DirectX is for Windows.

Also, would it kill you to spell it uber?

sorry guys i like ubber better.

[quote=brownymaster]I think you should just carefully read the config instructions. It's all in there.

Also, you should have looked up dxlevels working on Mac's, because [url=http://forums.steampowered.com/forums/showthread.php?t=1302716]they don't[/url]. Expected, because DirectX is for Windows.

Also, would it kill you to spell it uber?[/quote]
sorry guys i like ubber better.
20
#20
-2 Frags +

Your keyboards are insufficient, it's called über.

Your keyboards are insufficient, it's called [url=http://wiki.teamfortress.com/wiki/%C3%9CberCharge]über[/url].
21
#21
3 Frags +
SetsulYour keyboards are insufficient, it´s called über.

Your keyboard is insufficient, it's not an accent.

[quote=Setsul]Your keyboards are insufficient, it´s called [url=http://wiki.teamfortress.com/wiki/%C3%9CberCharge]über[/url].[/quote]
Your keyboard is insufficient, it[B]'[/B]s not an accent.
22
#22
-1 Frags +

besides mine can do that too.

über

besides mine can do that too.

über
23
#23
-1 Frags +
brownymasterSetsulYour keyboards are insufficient, it´s called über.Your keyboard is insufficient, it's not an accent.

My keyboard is not insufficient, ', ´ and ü are just next to each other.
I've corrected this mistake, so it doesn't make your eyes bleed.

[quote=brownymaster][quote=Setsul]Your keyboards are insufficient, it´s called [url=http://wiki.teamfortress.com/wiki/%C3%9CberCharge]über[/url].[/quote]
Your keyboard is insufficient, it[B]'[/B]s not an accent.[/quote]
My keyboard is not insufficient, ', ´ and ü are just next to each other.
I've corrected this mistake, so it doesn't make your eyes bleed.
24
#24
0 Frags +

Red then green

http://i.imgur.com/TxRUX5K.png

Red then green
[IMG]http://i.imgur.com/TxRUX5K.png[/IMG]
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