u 100% press spacebar and crouch on medic to surf scattergun shots further away there is 0 debate on this
also u can point to docs all u want but after 2 mids u can tell the difference as to how much ur slowed down if ur crouching or not
u 100% press spacebar and crouch on medic to surf scattergun shots further away there is 0 debate on this
also u can point to docs all u want but after 2 mids u can tell the difference as to how much ur slowed down if ur crouching or not
https://www.youtube.com/watch?v=DDug7zYxJxM
My mic is fucked, cba to re record.
If you wanna get the lab out and make some more rigid tests go wild but the reality of the situation is that crouching makes you go further, so much so that it does not really need more than one example to show it off.
startpos = 2276.47
landpos uncrouched = 1701.13
horizontal distance travelled = 575.34
landpos crouched = 1309.09
horizontal distance travelled = 967.38
[youtube]https://www.youtube.com/watch?v=DDug7zYxJxM[/youtube]
My mic is fucked, cba to re record.
If you wanna get the lab out and make some more rigid tests go wild but the reality of the situation is that crouching makes you go further, so much so that it does not really need more than one example to show it off.
startpos = 2276.47
landpos uncrouched = 1701.13
horizontal distance travelled = 575.34
landpos crouched = 1309.09
horizontal distance travelled = 967.38
A rigorous way to test knockback would be to set sv_gravity to exactly 0 and get shot while you are in mid-air. Write down the damage you took, the magnitude of velocity on all axes after you got hit (cl_showpos 1) and whether you were crouched or uncrouched. Velocity doesn't change after you get hit in zero gravity unless you airstrafe or collide with something, so it's fairly practical to measure.
A rigorous way to test knockback would be to set sv_gravity to exactly 0 and get shot while you are in mid-air. Write down the damage you took, the magnitude of velocity on all axes after you got hit (cl_showpos 1) and whether you were crouched or uncrouched. Velocity doesn't change after you get hit in zero gravity unless you airstrafe or collide with something, so it's fairly practical to measure.
Sherwoodfan
That's fair if that's how the friendship between you two works. I guess I would've reacted differently if one my friends would act like this and I thought it was a big deal for you because of post #11.
Though I'm still confused why he's calling this a shitpost.
[quote=Sherwoodfan][/quote]
That's fair if that's how the friendship between you two works. I guess I would've reacted differently if one my friends would act like this and I thought it was a big deal for you because of post #11.
Though I'm still confused why he's calling this a shitpost.
wolsneI just realized that the way he is defending his position is exactly how flat earthers defend their claims.
i have NEVER been this confused
https://i.imgur.com/4s5AlIR.png
[quote=wolsne]I just realized that the way he is defending his position is exactly how flat earthers defend their claims.[/quote]
i have NEVER been this confused
[img]https://i.imgur.com/4s5AlIR.png[/img]
wolsneI just realized that the way he is defending his position is exactly how flat earthers defend their claims.
she*, elaborate
[quote=wolsne]I just realized that the way he is defending his position is exactly how flat earthers defend their claims.[/quote]
she*, elaborate
ondkajaA rigorous way to test knockback would be to set sv_gravity to exactly 0 and get shot while you are in mid-air. Write down the damage you took, the magnitude of velocity on all axes after you got hit (cl_showpos 1) and whether you were crouched or uncrouched. Velocity doesn't change after you get hit in zero gravity unless you airstrafe or collide with something, so it's fairly practical to measure.
this is something along the lines of what I had asked for originally, but when I have time tonight I'll be running a lab using very similar methods to what you're mentioning. I'll make a video about it or something probably.
[quote=ondkaja]A rigorous way to test knockback would be to set sv_gravity to exactly 0 and get shot while you are in mid-air. Write down the damage you took, the magnitude of velocity on all axes after you got hit (cl_showpos 1) and whether you were crouched or uncrouched. Velocity doesn't change after you get hit in zero gravity unless you airstrafe or collide with something, so it's fairly practical to measure.[/quote]
this is something along the lines of what I had asked for originally, but when I have time tonight I'll be running a lab using very similar methods to what you're mentioning. I'll make a video about it or something probably.
Cant wait to see you admit you’re wrong
Cant wait to see you admit you’re wrong
Pheaahttps://www.youtube.com/watch?v=DDug7zYxJxM
My mic is fucked, cba to re record.
If you wanna get the lab out and make some more rigid tests go wild but the reality of the situation is that crouching makes you go further, so much so that it does not really need more than one example to show it off.
startpos = 2276.47
landpos uncrouched = 1701.13
horizontal distance travelled = 575.34
landpos crouched = 1309.09
horizontal distance travelled = 967.38
Nothing in that test is controlled, at all. You could have at least set up a bind to time the jump and fire to be identical as well as used setpos to set your position to be the same each time. What angle is the bot looking - do they have any pitch or roll? Did you disable random spread (its enabled by default in local servers unless you have a server.cfg that disables it).
[quote=Pheaa][youtube]https://www.youtube.com/watch?v=DDug7zYxJxM[/youtube]
My mic is fucked, cba to re record.
If you wanna get the lab out and make some more rigid tests go wild but the reality of the situation is that crouching makes you go further, so much so that it does not really need more than one example to show it off.
startpos = 2276.47
landpos uncrouched = 1701.13
horizontal distance travelled = 575.34
landpos crouched = 1309.09
horizontal distance travelled = 967.38[/quote]
Nothing in that test is controlled, at all. You could have at least set up a bind to time the jump and fire to be identical as well as used setpos to set your position to be the same each time. What angle is the bot looking - do they have any pitch or roll? Did you disable random spread (its enabled by default in local servers unless you have a server.cfg that disables it).
GrapeJuiceIIICant wait to see you admit you’re wrong
I don't have a problem with admitting im wrong, im just waiting for people to actually prove theyre right so that I can confidently say im wrong - since im apparently the only person here who cares about not misinforming other players.
[quote=GrapeJuiceIII]Cant wait to see you admit you’re wrong[/quote]
I don't have a problem with admitting im wrong, im just waiting for people to actually prove theyre right so that I can confidently say im wrong - since im apparently the only person here who cares about not misinforming other players.
Air_maybe if you pressed crouch it could let you launch yourself out of being an open player
how is this relevant :thinking_emoji:
[quote=Air_]maybe if you pressed crouch it could let you launch yourself out of being an open player[/quote]
how is this relevant :thinking_emoji:
NightfaulTalking to a wall.
talking to an ensemble of children who can't actually prove what theyre saying and just want me to believe them without showing why I should.
at least comanglia, twiiku and pheaa actually tried to have a discussion about it and experiment instead of just arguing.
[quote=Nightfaul]Talking to a wall.[/quote]
talking to an ensemble of children who can't actually prove what theyre saying and just want me to believe them without showing why I should.
at least comanglia, twiiku and pheaa actually tried to have a discussion about it and experiment instead of just arguing.
Is global warming real I mean like it's objectively false why won't anyone discuss this with me
Is global warming real I mean like it's objectively false why won't anyone discuss this with me
phxvyperGrapeJuiceIIICant wait to see you admit you’re wrong
I don't have a problem with admitting im wrong, im just waiting for people to actually prove theyre right so that I can confidently say im wrong - since im apparently the only person here who cares about not misinforming other players.
Magnitude of velocity in 0 gravity after getting hit by 50 damage, hitscan, uncrouched: 300 u/s
Magnitude of velocity in 0 gravity after getting hit by 50 damage, hitscan, crouched: ~400 u/s
Proof of experiment: https://www.dropbox.com/s/8rsessqs2yj9b4d/knockbacktest.dem?dl=0
Conclusion: Crouching or staying uncrouched does have an effect on the knockback you receive.
[quote=phxvyper][quote=GrapeJuiceIII]Cant wait to see you admit you’re wrong[/quote]
I don't have a problem with admitting im wrong, im just waiting for people to actually prove theyre right so that I can confidently say im wrong - since im apparently the only person here who cares about not misinforming other players.[/quote]
Magnitude of velocity in 0 gravity after getting hit by 50 damage, hitscan, uncrouched: 300 u/s
Magnitude of velocity in 0 gravity after getting hit by 50 damage, hitscan, crouched: ~400 u/s
Proof of experiment: https://www.dropbox.com/s/8rsessqs2yj9b4d/knockbacktest.dem?dl=0
Conclusion: Crouching or staying uncrouched does have an effect on the knockback you receive.
HellbentIs global warming real I mean like it's objectively false why won't anyone discuss this with me
its like the average reading comprehension on TFTV is less than Sudan's.
[quote=Hellbent]Is global warming real I mean like it's objectively false why won't anyone discuss this with me[/quote]
its like the average reading comprehension on TFTV is less than Sudan's.
ondkajaConclusion: Crouching or staying uncrouched does have an effect on the knockback you receive.
good, im closimg this fucking trheerad
[quote=ondkaja]Conclusion: Crouching or staying uncrouched does have an effect on the knockback you receive.[/quote]
good, im closimg this fucking trheerad
ondkajaphxvyperGrapeJuiceIIICant wait to see you admit you’re wrong
I don't have a problem with admitting im wrong, im just waiting for people to actually prove theyre right so that I can confidently say im wrong - since im apparently the only person here who cares about not misinforming other players.
Magnitude of velocity in 0 gravity after getting hit by 50 damage, hitscan, uncrouched: 300 u/s
Magnitude of velocity in 0 gravity after getting hit by 50 damage, hitscan, crouched: ~400 u/s
Proof of experiment: https://www.dropbox.com/s/8rsessqs2yj9b4d/knockbacktest.dem?dl=0
Conclusion: Crouching or staying uncrouched does have an effect on the knockback you receive.
thanks bb <3 I'll check it out when i get a chance tonight.
[quote=ondkaja][quote=phxvyper][quote=GrapeJuiceIII]Cant wait to see you admit you’re wrong[/quote]
I don't have a problem with admitting im wrong, im just waiting for people to actually prove theyre right so that I can confidently say im wrong - since im apparently the only person here who cares about not misinforming other players.[/quote]
Magnitude of velocity in 0 gravity after getting hit by 50 damage, hitscan, uncrouched: 300 u/s
Magnitude of velocity in 0 gravity after getting hit by 50 damage, hitscan, crouched: ~400 u/s
Proof of experiment: https://www.dropbox.com/s/8rsessqs2yj9b4d/knockbacktest.dem?dl=0
Conclusion: Crouching or staying uncrouched does have an effect on the knockback you receive.[/quote]
thanks bb <3 I'll check it out when i get a chance tonight.
phxvyperondkajaphxvyperGrapeJuiceIIICant wait to see you admit you’re wrong
I don't have a problem with admitting im wrong, im just waiting for people to actually prove theyre right so that I can confidently say im wrong - since im apparently the only person here who cares about not misinforming other players.
Magnitude of velocity in 0 gravity after getting hit by 50 damage, hitscan, uncrouched: 300 u/s
Magnitude of velocity in 0 gravity after getting hit by 50 damage, hitscan, crouched: ~400 u/s
Proof of experiment: https://www.dropbox.com/s/8rsessqs2yj9b4d/knockbacktest.dem?dl=0
Conclusion: Crouching or staying uncrouched does have an effect on the knockback you receive.
thanks bb <3 I'll check it out when i get a chance tonight.
Don't worry, I made a video so you can more easily verify the results!
https://youtu.be/qU7D8JCP9CI
[quote=phxvyper][quote=ondkaja][quote=phxvyper][quote=GrapeJuiceIII]Cant wait to see you admit you’re wrong[/quote]
I don't have a problem with admitting im wrong, im just waiting for people to actually prove theyre right so that I can confidently say im wrong - since im apparently the only person here who cares about not misinforming other players.[/quote]
Magnitude of velocity in 0 gravity after getting hit by 50 damage, hitscan, uncrouched: 300 u/s
Magnitude of velocity in 0 gravity after getting hit by 50 damage, hitscan, crouched: ~400 u/s
Proof of experiment: https://www.dropbox.com/s/8rsessqs2yj9b4d/knockbacktest.dem?dl=0
Conclusion: Crouching or staying uncrouched does have an effect on the knockback you receive.[/quote]
thanks bb <3 I'll check it out when i get a chance tonight.[/quote]
Don't worry, I made a video so you can more easily verify the results!
[youtube]https://youtu.be/qU7D8JCP9CI[/youtube]
ondkajaphxvyperondkajaphxvyperGrapeJuiceIIICant wait to see you admit you’re wrong
I don't have a problem with admitting im wrong, im just waiting for people to actually prove theyre right so that I can confidently say im wrong - since im apparently the only person here who cares about not misinforming other players.
Magnitude of velocity in 0 gravity after getting hit by 50 damage, hitscan, uncrouched: 300 u/s
Magnitude of velocity in 0 gravity after getting hit by 50 damage, hitscan, crouched: ~400 u/s
Proof of experiment: https://www.dropbox.com/s/8rsessqs2yj9b4d/knockbacktest.dem?dl=0
Conclusion: Crouching or staying uncrouched does have an effect on the knockback you receive.
thanks bb <3 I'll check it out when i get a chance tonight.
Don't worry, I made a video so you can more easily verify the results!
https://youtu.be/qU7D8JCP9CI
nice, love you papa. Now to figure out why this happens in the code.
[quote=ondkaja][quote=phxvyper][quote=ondkaja][quote=phxvyper][quote=GrapeJuiceIII]Cant wait to see you admit you’re wrong[/quote]
I don't have a problem with admitting im wrong, im just waiting for people to actually prove theyre right so that I can confidently say im wrong - since im apparently the only person here who cares about not misinforming other players.[/quote]
Magnitude of velocity in 0 gravity after getting hit by 50 damage, hitscan, uncrouched: 300 u/s
Magnitude of velocity in 0 gravity after getting hit by 50 damage, hitscan, crouched: ~400 u/s
Proof of experiment: https://www.dropbox.com/s/8rsessqs2yj9b4d/knockbacktest.dem?dl=0
Conclusion: Crouching or staying uncrouched does have an effect on the knockback you receive.[/quote]
thanks bb <3 I'll check it out when i get a chance tonight.[/quote]
Don't worry, I made a video so you can more easily verify the results!
[youtube]https://youtu.be/qU7D8JCP9CI[/youtube][/quote]
nice, love you papa. Now to figure out why this happens in the code.
ondkajaphxvyperGrapeJuiceIIICant wait to see you admit you’re wrong
I don't have a problem with admitting im wrong, im just waiting for people to actually prove theyre right so that I can confidently say im wrong - since im apparently the only person here who cares about not misinforming other players.
Magnitude of velocity in 0 gravity after getting hit by 50 damage, hitscan, uncrouched: 300 u/s
Magnitude of velocity in 0 gravity after getting hit by 50 damage, hitscan, crouched: ~400 u/s
Proof of experiment: https://www.dropbox.com/s/8rsessqs2yj9b4d/knockbacktest.dem?dl=0
Conclusion: Crouching or staying uncrouched does have an effect on the knockback you receive.
you're missing a hypothesis and a title for your graph, 4/10.
[quote=ondkaja][quote=phxvyper][quote=GrapeJuiceIII]Cant wait to see you admit you’re wrong[/quote]
I don't have a problem with admitting im wrong, im just waiting for people to actually prove theyre right so that I can confidently say im wrong - since im apparently the only person here who cares about not misinforming other players.[/quote]
Magnitude of velocity in 0 gravity after getting hit by 50 damage, hitscan, uncrouched: 300 u/s
Magnitude of velocity in 0 gravity after getting hit by 50 damage, hitscan, crouched: ~400 u/s
Proof of experiment: https://www.dropbox.com/s/8rsessqs2yj9b4d/knockbacktest.dem?dl=0
Conclusion: Crouching or staying uncrouched does have an effect on the knockback you receive.[/quote]
you're missing a hypothesis and a title for your graph, 4/10.
phxvypersnip
dude stop posting
[quote=phxvyper]snip[/quote]
dude stop posting
lock this and melt the key
lock this and melt the key
Yo this might be my favorite thread on this website
It has everything, and was even mildly educational at the same time.
Yo this might be my favorite thread on this website
It has everything, and was even mildly educational at the same time.
[img]https://nerdist.com/wp-content/uploads/2017/08/Pickle-Rick-giveaway.jpg[/img]
Sherwoodfanmy boy tristenmilk
help me save this boy
phxvypershe*, elaborate
?
[quote=Sherwoodfan]my boy tristenmilk
help me save this boy[/quote]
[quote=phxvyper]she*, elaborate[/quote]
?
[img]https://i.gyazo.com/fc8d7e0b484b8d2069e537bc67ad9347.png[/img]
ondkaja's post should just end this thread honestly
gravity was still a thing before mr isaac newton figured out how it worked. you don't need to know how something occurs in order for it to actually be occurring. any genuine experiment within the game will display the fact that crouching makes you go farther when taking knockback damage (for one reason or another), just because you can't find it in the code doesn't take away from that very fact.
gravity was still a thing before mr isaac newton figured out how it worked. you don't need to know how something occurs in order for it to actually be occurring. any genuine experiment within the game will display the fact that crouching makes you go farther when taking knockback damage (for one reason or another), just because you can't find it in the code doesn't take away from that very fact.