how can i change this thing's color ?
https://imgur.com/a/7Pt2pA6
https://imgur.com/a/7Pt2pA6
2SP00KY5M8how can i change this thing's color ?
https://imgur.com/a/7Pt2pA6
statsummary_embedded.res -> ClassBar1A, 1B, etc.
don't edit classbarbg elements though
https://imgur.com/a/7Pt2pA6[/quote]
statsummary_embedded.res -> ClassBar1A, 1B, etc.
don't edit classbarbg elements though
what am i supposed to edit to change the chat size?
shinsowhat am i supposed to edit to change the chat size?
basechat.res - if your hud doesn't have it, use the one from ahud or rayshud
edit: use a corresponding chatscheme.res as well
basechat.res - if your hud doesn't have it, use the one from ahud or rayshud
edit: use a corresponding chatscheme.res as well
how do i remove all hud elements besides the hit numbers and killfeed/killstreak icon?
how can i change the size of the killstreak counter in the killfeed?
https://i.imgur.com/oSS4aV8.png
i want the numeric value to be smaller so that it doesn't clip into the killstreak icon
https://imgur.com/a/vNbbAvq
1- how can i fix the position of the icon ?
2- i can't click on the plus thing (cosmetics style)
1- how can i fix the position of the icon ?
2- i can't click on the plus thing (cosmetics style)
1. Is it possible to change the HP bar so it drains/fills horizontally instead of vertically? If so, how? (Assuming I'm using rayshud)
2. Is it possible to have the HP bar have 3 different color changes based on percentage? Like, one color for 100-51%, one for 50-26%, and one for 25-0%? (I don't want to use the one for overheal since that needs to be a different color, too. So, technically 4 colors total.)
2. Is it possible to have the HP bar have 3 different color changes based on percentage? Like, one color for 100-51%, one for 50-26%, and one for 25-0%? (I don't want to use the one for overheal since that needs to be a different color, too. So, technically 4 colors total.)
Shupahhhow do i remove all hud elements besides the hit numbers and killfeed/killstreak icon?
If lawena doesn't cover it, the easiest way would probably be to go into scripts/hudlayout.res and make everything other than the damageaccount panel and the deathnotices and use:
"xpos" "r0"
"ypos" "r0"
"wide" "0"
"tall" "0"
Which will get most things, and then do the same in whatever straggler file you find (like resource/ui/hudplayerhealth.res).
Mudkip30031. Is it possible to change the HP bar so it drains/fills horizontally instead of vertically? If so, how? (Assuming I'm using rayshud)
2. Is it possible to have the HP bar have 3 different color changes based on percentage? Like, one color for 100-51%, one for 50-26%, and one for 25-0%? (I don't want to use the one for overheal since that needs to be a different color, too. So, technically 4 colors total.)
Both are possible, but are very far from easy.
For 1, you can change the bonuscross to be a solid material (the same as the bg, or a refract material if you want no bg), and have position that at the left/right of your hp bar, and then set it to scale so that when at 0 health it covers all of the hp bar.
For 2, you can make the hp bar that gets covered by 1 use a complicated mess of custom fonts, that are block fonts but set up with the label width so that it only appears when health is 2 digits or whatever. You can do it more complicated with weirder custom block fonts that appear at arbitrary values, but going by digits is significantly easier. And though I've never done it myself, you could hypothetically pin_to_corner to the max health number with a special font (and set that to use auto wide to contents) to let you differentiate between different max health values and recreate percentages.
Magnum hud does both in a way (except for #1 it is positioned upwards and scales towards the bottom, and for #2 it only cares about health values >100 and >50 and >10 and so on without dealing with percents), if you need a reference.
Needless to say, it's probably much more work than it's worth.
Twitchhow can i change the size of the killstreak counter in the killfeed? https://i.imgur.com/oSS4aV8.png i want the numeric value to be smaller so that it doesn't clip into the killstreak icon
Iirc it uses the same font as the rest of the killfeed. To make it smaller you have to edit the TextFont used by HudDeathNotices in hudlayout.res, whether by just swapping it to use a smaller font or changing the font declaration in clientscheme.res.
I can't remember if killfeed fonts overlapping icons is a size issue or a font kerning issue though. It might require either using a different font, or manually editing how the kerning on that font works, in order to solve.
If [url=http://lawena.github.io/]lawena[/url] doesn't cover it, the easiest way would probably be to go into scripts/hudlayout.res and make everything other than the damageaccount panel and the deathnotices and use:
[code]"xpos" "r0"
"ypos" "r0"
"wide" "0"
"tall" "0"[/code]Which will get most things, and then do the same in whatever straggler file you find (like resource/ui/hudplayerhealth.res).[quote=Mudkip3003]1. Is it possible to change the HP bar so it drains/fills horizontally instead of vertically? If so, how? (Assuming I'm using rayshud)
2. Is it possible to have the HP bar have 3 different color changes based on percentage? Like, one color for 100-51%, one for 50-26%, and one for 25-0%? (I don't want to use the one for overheal since that needs to be a different color, too. So, technically 4 colors total.)[/quote]
Both are possible, but are very far from easy.
For 1, you can change the bonuscross to be a solid material (the same as the bg, or a refract material if you want no bg), and have position that at the left/right of your hp bar, and then set it to scale so that when at 0 health it covers all of the hp bar.
For 2, you can make the hp bar that gets covered by 1 use a complicated mess of custom fonts, that are block fonts but set up with the label width so that it only appears when health is 2 digits or whatever. You can do it more complicated with weirder custom block fonts that appear at arbitrary values, but going by digits is significantly easier. And though I've never done it myself, you could hypothetically pin_to_corner to the max health number with a special font (and set that to use auto wide to contents) to let you differentiate between different max health values and recreate percentages.
[url=https://huds.tf/forum/showthread.php?tid=266]Magnum hud[/url] does both in a way (except for #1 it is positioned upwards and scales towards the bottom, and for #2 it only cares about health values >100 and >50 and >10 and so on without dealing with percents), if you need a reference.
Needless to say, it's probably much more work than it's worth.[quote=Twitch]how can i change the size of the killstreak counter in the killfeed? [img]https://i.imgur.com/oSS4aV8.png[/img] i want the numeric value to be smaller so that it doesn't clip into the killstreak icon[/quote]
Iirc it uses the same font as the rest of the killfeed. To make it smaller you have to edit the TextFont used by HudDeathNotices in hudlayout.res, whether by just swapping it to use a smaller font or changing the font declaration in clientscheme.res.
I can't remember if killfeed fonts overlapping icons is a size issue or a font kerning issue though. It might require either using a different font, or manually editing how the kerning on that font works, in order to solve.
The "OK, RESUME GAME" button never seems to work and I have dismiss the screen every time I die
[/spoiler]
The "OK, RESUME GAME" button never seems to work and I have dismiss the screen every time I die
JarateKingFor 1, you can change the bonuscross to be a solid material (the same as the bg, or a refract material if you want no bg), and have position that at the left/right of your hp bar, and then set it to scale so that when at 0 health it covers all of the hp bar.
Hmm... that seems rough, indeed. So I'm assuming the HP bar is not one of the elements that can be rotated on it's side? That's a damn shame. Well anyways, thanks for your knowledge.
For 1, you can change the bonuscross to be a solid material (the same as the bg, or a refract material if you want no bg), and have position that at the left/right of your hp bar, and then set it to scale so that when at 0 health it covers all of the hp bar.[/quote]
Hmm... that seems rough, indeed. So I'm assuming the HP bar is not one of the elements that can be rotated on it's side? That's a damn shame. Well anyways, thanks for your knowledge.
I've been having problems with hud_reloadscheme whilst trying to create a custom HUD. When I try to view changes to the player health, it constantly appears with the following error:
Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMeter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"
I already have an info.vdf file on in the HUD folder with the ui_version set to 3 and nothing changes...
Please help
Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMeter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"
I already have an info.vdf file on in the HUD folder with the ui_version set to 3 and nothing changes...
Please help
infernorazI've been having problems with hud_reloadscheme whilst trying to create a custom HUD. When I try to view changes to the player health, it constantly appears with the following error:
Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMeter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"
I already have an info.vdf file on in the HUD folder with the ui_version set to 3 and nothing changes...
Please help
Don't worry about this, I managed to fix this
Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMeter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"
I already have an info.vdf file on in the HUD folder with the ui_version set to 3 and nothing changes...
Please help[/quote]
Don't worry about this, I managed to fix this
ProSkeezShow ContentThe "OK, RESUME GAME" button never seems to work and I have dismiss the screen every time I die
I always used to get this issue, but for some reason using cl_software_cursor 1 seems to work for me and I can click it resume game
[/spoiler]
The "OK, RESUME GAME" button never seems to work and I have dismiss the screen every time I die[/quote]
I always used to get this issue, but for some reason using cl_software_cursor 1 seems to work for me and I can click it resume game
http://www.teamfortress.tv/48176/collyhud
i might be disabled so be patient
what are the fonts
how do i find them/where are they
where/how do i install them.
im very confused
i might be disabled so be patient
what are the fonts
how do i find them/where are they
where/how do i install them.
im very confused
jetzzzzzhttp://www.teamfortress.tv/48176/collyhud
i might be disabled so be patient
what are the fonts
how do i find them/where are they
where/how do i install them.
im very confused
You can find them in the resource\fonts. If you're on Windows, you can select them all, right click, and select Install.
i might be disabled so be patient
what are the fonts
how do i find them/where are they
where/how do i install them.
im very confused[/quote]
You can find them in the resource\fonts. If you're on Windows, you can select them all, right click, and select Install.
Anybody knows which file controls the new exp color in the matchmaking experience bar (the amount you just earned)? Both on the main menu and the post-match window.
My hud does not show medigun names while someone is healing me, any way to add this in?
My HUD doesn't show the MvM Win Screen with the items each player receives after beating a full round of MvM. Which file is it located in? Thanks.
@Zetos should be in a hudanimation event
@lizerd check for a chat_english.txt in your resource folder
@sAven MvMVictoryPanel.res most likely
[b]@lizerd[/b] check for a chat_english.txt in your resource folder
[b]@sAven[/b] [i]MvMVictoryPanel.res[/i] most likely
Wiethoofd@Zetos should be in a hudanimation event
@lizerd check for a chat_english.txt in your resource folder
@sAven MvMVictoryPanel.res most likely
My hud doesn't modify that file. Don't know why the win screen would be blank. Maybe it has something to do with mastercomfig? If configs can mess with hud elements, that might explain why I've witnessed various bugs with the hud. I'll play around with it.
[b]@lizerd[/b] check for a chat_english.txt in your resource folder
[b]@sAven[/b] [i]MvMVictoryPanel.res[/i] most likely[/quote]
My hud doesn't modify that file. Don't know why the win screen would be blank. Maybe it has something to do with mastercomfig? If configs can mess with hud elements, that might explain why I've witnessed various bugs with the hud. I'll play around with it.
Can someone explain why the attacking robots at the top are clipping with the bar? I've eliminated all minmode positions in wavestatuspanel.res and hudmannvsmachinestatus.res but apparently there's a third file that controls both the position of the attacking robots as well as the size of the background box.
Can someone explain why the attacking robots at the top are clipping with the bar? I've eliminated all minmode positions in wavestatuspanel.res and hudmannvsmachinestatus.res but apparently there's a third file that controls both the position of the attacking robots as well as the size of the background box.
new q how can i get rid of this stuff
[img]https://i.imgur.com/78C0gvk.png[/img]
wtznew q how can i get rid of this stuff
https://i.imgur.com/78C0gvk.png
tf_use_match_hud 0
hides the player icons as well as the timer though
[img]https://i.imgur.com/78C0gvk.png[/img][/quote]
tf_use_match_hud 0
hides the player icons as well as the timer though
:/// rather like the player icons but thanks anyway
How do you change the color of the sandvich regen bar? (or other item bars.)
I was trying to make some custom icons for the spectator/hudmatchstatus but they only work offline.
Anyone knows a workaround to make the class_portraits icons work on sv_pure 2? I tried using a vmt pointing to the replay/thumbnails folder and didn't work same with preloading but maybe i just did it wrong idk any help?
https://i.imgur.com/BQPtyNv.png
icons dl in case anyone wants to test
Anyone knows a workaround to make the class_portraits icons work on sv_pure 2? I tried using a vmt pointing to the replay/thumbnails folder and didn't work same with preloading but maybe i just did it wrong idk any help?
[img]https://i.imgur.com/BQPtyNv.png[/img]
[url=https://www.dropbox.com/s/1xaaufi6sroowj0/Custom%20Icons.rar?dl=0]icons dl[/url] in case anyone wants to test