We did come up with something very similar to this, don’t worry.
I wasn’t saying that everything was perfect and we are not going to chance anything. I was just saying that it’s possible there are no overlaps and delays (referring to Starkies concern) from a scheduling point. But you will agree that most points you mentioned as reasons for the mess last year were out of our control (ddos, player illness...).
We are not immune to criticism and feedback and will make (have already made) the necessary adjustments. (:
I wasn’t saying that everything was perfect and we are not going to chance anything. I was just saying that it’s possible there are no overlaps and delays (referring to Starkies concern) from a scheduling point. But you will agree that most points you mentioned as reasons for the mess last year were out of our control (ddos, player illness...).
We are not immune to criticism and feedback and will make (have already made) the necessary adjustments. (:
ive never been to a lan where everything was on time
idk if you guys are scheduling geniuses but people are gonna be late (especially if you start on thursday at 10am what), there's gonna be server issues and there's gonna be PC issues. i dont see the issue with just running the 2 tournaments independently
idk if you guys are scheduling geniuses but people are gonna be late (especially if you start on thursday at 10am what), there's gonna be server issues and there's gonna be PC issues. i dont see the issue with just running the 2 tournaments independently
Well, our main goal is to make sure people can play both in the HL tournament and the 6v6 tournament. Which means we can’t schedule games for both competitions at the same time.
As for server/stream and other technical issues, we are meeting several times before LAN (already have had one) in order to test run everything. Our staff will also be on site from Monday-Wednesday to make sure everything (and there is a high priority on gameservers) runs like it’s supposed to run by the time the matches start. It is an ambitious goal, but we are confident that we can achieve it. Planning has started as early as August, although nothing was even announced at the time.
As to people being late, we hope that our buffertimes will be enough to account for that and that the players will take this more seriously when they see how much effort we are putting into making sure everything works from our side.
Of course, in the end, there will be delays. Like you said: there hasn’t been a lan ever where there weren’t. What we can do is keep them to a minimum. Having a German in your tournament team helps with being on time ;P (Like my German DNA dictates, I loath delays/waiting)
As for server/stream and other technical issues, we are meeting several times before LAN (already have had one) in order to test run everything. Our staff will also be on site from Monday-Wednesday to make sure everything (and there is a high priority on gameservers) runs like it’s supposed to run by the time the matches start. It is an ambitious goal, but we are confident that we can achieve it. Planning has started as early as August, although nothing was even announced at the time.
As to people being late, we hope that our buffertimes will be enough to account for that and that the players will take this more seriously when they see how much effort we are putting into making sure everything works from our side.
Of course, in the end, there will be delays. Like you said: there hasn’t been a lan ever where there weren’t. What we can do is keep them to a minimum. Having a German in your tournament team helps with being on time ;P (Like my German DNA dictates, I loath delays/waiting)
So I’m usually too lazy to check these threads out when Wiet makes them but I’ll quickly respond to some of the concerns raised by samiface and starkie as well as comment on how I’ve been working with the schedule since last Copenhagen games.
First of all, the main premise while working with the schedule for last year and this year as well was to make it possible for players to participate in both Highlander and 6’s and also view the both tournaments as equals in shaping the schedule. Lastly, delays should if possible not affect the other gamemode.
First let’s talk a bit about last year:
I felt like the schedule last year was somewhat okay, it fulfilled the main premise that I was given. However as sami brought up this ended up compromising player experience at least on one certain point where we were experiencing issues out of our control and as this delay was made during the 6’s tournament the goal was to not have it affect Highlander in any way. (Thus the awkward late night and early morning last year for 2 teams)
In general however I do not think that delays were worse than at other events I’ve been involved with, as in, running both Highlander and 6’s on the same event didn’t seem to make delays harder to deal with. However, I do also understand that while I basically spend the whole event looking at the clock and pushing players pretty hard at times other things such as food and sleep seems be something that also matters to them, even if this concept is still a bit unclear to me.
Things that were noted from last year and that has been changed for this year are:
- Each gamemode will now play in bigger blocks, this will result in more matches without any longer break, however, when you’re done you might not need to get back to the venue the same day.
- If 6’s play late in the night, HL will start early in the morning the next day. Thus hopefully giving players a bit more sleep unless you’re unlucky enough to play in a 6’s team that play the last match of the day and a HL team that play the first of the next.
- We need to work harder with mitigating potential causes for delays and this has also been done for this years event, I’ll come back to that further down in the post.
- Last year it was hard to find time to eat, especially lunch. This year there will be a 1h break for lunch on the first day, this will both make sure players get time to eat but will also put a break into a big block of matches that might otherwise be exhausting.
This year in general:
I started working with this years schedule a week or two after last years event mainly because of the issues that we had at the event. Having them fresh in memory at the time hopefully helped, I also gathered feedback from some of the players to see what they liked and disliked about the event. The current *not final* schedule has also been sent around to selected players for feedback.
A big concern was that correlates to the schedule is also how we should minimise the risk for delays. We’ve looked at the main reasons for delays last year and I feel like we’ve dealt with most of them in an adequate way. There will always be the issue of people showing up late which might or might not be worse this year as we will be relying on people getting the bus to and from the venue, we’ll have to see how this works out but if anything this is where I expect we’ll see delays. Added to this we want to make the event bigger this year and thus accommodate more teams, this will result in more matchers and thus we’re running a bigger risk of delays. We’re also running a pretty tight schedule this year as well but I do feel that we still have enough room to deal with delays.
Finally, I do hope that I’ve taken the concerns that have been raised thus far in this thread into account while making the schedule, at least I think that might be the case.
Sry for wall of text.
Also, if you have any concerns that you feel you want to bring up feel free to msg me on discord Heny#7551 or just add me on steam.
Also, if you have any concerns please raise them and do so bluntly, it's much easier that way. Like: "Heny your moustache is actually ugly as fuck and it kept me from concentrating on the game last year."
First of all, the main premise while working with the schedule for last year and this year as well was to make it possible for players to participate in both Highlander and 6’s and also view the both tournaments as equals in shaping the schedule. Lastly, delays should if possible not affect the other gamemode.
[b]First let’s talk a bit about last year:[/b]
I felt like the schedule last year was somewhat okay, it fulfilled the main premise that I was given. However as sami brought up this ended up compromising player experience at least on one certain point where we were experiencing issues out of our control and as this delay was made during the 6’s tournament the goal was to not have it affect Highlander in any way. (Thus the awkward late night and early morning last year for 2 teams)
In general however I do not think that delays were worse than at other events I’ve been involved with, as in, running both Highlander and 6’s on the same event didn’t seem to make delays harder to deal with. However, I do also understand that while I basically spend the whole event looking at the clock and pushing players pretty hard at times other things such as food and sleep seems be something that also matters to them, even if this concept is still a bit unclear to me.
[b]
Things that were noted from last year and that has been changed for this year are:[/b]
[list]
[*] Each gamemode will now play in bigger blocks, this will result in more matches without any longer break, however, when you’re done you might not need to get back to the venue the same day.
[*] If 6’s play late in the night, HL will start early in the morning the next day. Thus hopefully giving players a bit more sleep unless you’re unlucky enough to play in a 6’s team that play the last match of the day and a HL team that play the first of the next.
[*] We need to work harder with mitigating potential causes for delays and this has also been done for this years event, I’ll come back to that further down in the post.
[*]Last year it was hard to find time to eat, especially lunch. This year there will be a 1h break for lunch on the first day, this will both make sure players get time to eat but will also put a break into a big block of matches that might otherwise be exhausting.
[/list]
[b]This year in general:[/b]
I started working with this years schedule a week or two after last years event mainly because of the issues that we had at the event. Having them fresh in memory at the time hopefully helped, I also gathered feedback from some of the players to see what they liked and disliked about the event. The current *not final* schedule has also been sent around to selected players for feedback.
A big concern was that correlates to the schedule is also how we should minimise the risk for delays. We’ve looked at the main reasons for delays last year and I feel like we’ve dealt with most of them in an adequate way. There will always be the issue of people showing up late which might or might not be worse this year as we will be relying on people getting the bus to and from the venue, we’ll have to see how this works out but if anything this is where I expect we’ll see delays. Added to this we want to make the event bigger this year and thus accommodate more teams, this will result in more matchers and thus we’re running a bigger risk of delays. We’re also running a pretty tight schedule this year as well but I do feel that we still have enough room to deal with delays.
[i]Finally[/i], I do hope that I’ve taken the concerns that have been raised thus far in this thread into account while making the schedule, at least I think that might be the case.
Sry for wall of text.
Also, if you have any concerns that you feel you want to bring up feel free to msg me on discord Heny#7551 or just add me on [url=https://steamcommunity.com/id/theheny]steam.[/url]
Also, if you have any concerns please raise them and do so bluntly, it's much easier that way. Like: "Heny your moustache is actually ugly as fuck and it kept me from concentrating on the game last year."
thank you for addressing this heny, genuinely i appreciate it. the general tone of the posts previously had felt a lot like "don't worry everything was fine", so it's much better returning participants know this is something you have taken on board and are working on. food and sleep were definitely a myth last year, but it remained my favourite event of the calendar by a long shot. lft btw
cu @ if my team mates get there stuff together as well =]
Cronkmore than two games of hl this year?
As Heny explained in #34 higher up on this page: yes, there will be more than 2 HL games, especially during the group stages (provided there is more than 3 teams attending)
As [url=https://www.teamfortress.tv/post/917031/copenhagen-games-2019-tf2-6v6-amp-highlander]Heny explained in #34[/url] higher up on this page: yes, there will be more than 2 HL games, especially during the group stages (provided there is more than 3 teams attending)
Would be awesome to go but dunno yet if it'll conflict with school
Has the prize pool been announced yet? Would be dope to see some na gamers go
[h][/h]Has the prize pool been announced yet? Would be dope to see some na gamers go
bearodactylWould be awesome to go but dunno yet if it'll conflict with school
This is the Easter week(end), but you'd have to actually be there on the Wednesday afternoon the latest to be ready to game on Thursday 10AM (and not be jetlagged as a burger :P)
Has the prize pool been announced yet? Would be dope to see some na gamers go
Soon™
Things moved slowly during the holiday season, so hopefully the meetings this week will clear a lot of stuff up, such as LAN sleeping accommodations for the gamers and the accompanying shuttle buses to the venue as well as the prize pool!
Keep an eye on this thread, tftv news and the CPG19 Discord server for more info.
This is the Easter week(end), but you'd have to actually be there on the Wednesday afternoon the latest to be ready to game on Thursday 10AM (and not be jetlagged as a burger :P)
[quote]Has the prize pool been announced yet? Would be dope to see some na gamers go[/quote]
Soon™
Things moved slowly during the holiday season, so hopefully the meetings this week will clear a lot of stuff up, such as LAN sleeping accommodations for the gamers and the accompanying shuttle buses to the venue as well as the prize pool!
Keep an eye on this thread, tftv news and the [url=https://discord.gg/WMc5WXJ]CPG19 Discord server[/url] for more info.