how do you change fonts from a hud,
that is to say, put new ones that are not part of the initial hud
that is to say, put new ones that are not part of the initial hud
Olghahow do you change fonts from a hud,
that is to say, put new ones that are not part of the initial hud
that is to say, put new ones that are not part of the initial hud[/quote]
[youtube]https://www.youtube.com/watch?v=ucnYBA2xYdo[/youtube]
anyone know how to move the respawn timer numbers on match hud?
so that they are over the dead player icon rather than under the icon
https://i.imgur.com/M1oJbZt.png
want it to look like this instead of the first picture
so that they are over the dead player icon rather than under the icon
[img]https://i.imgur.com/M1oJbZt.png[/img]
want it to look like this instead of the first picture
[img]https://i.imgur.com/er1LAAM.png[/img]
The "respawntime" in the spoiler moves in the default TF2 hud, you can put the below in to stop it moving, not sure if just removing the animation works though.
{
SetVisible DeathPanel 1 0
Animate DeathPanel ypos 0 Accel 0 0.2
Animate respawntime ypos 0 Accel 0 0.2
}
event TeamStatus_PlayerAlive
{
Animate DeathPanel ypos 0 Accel 0 0.2
Animate respawntime ypos 0 Accel 0 0.2
SetVisible DeathPanel 0 0.2
}
[spoiler]event TeamStatus_PlayerDead
{
SetVisible DeathPanel 1 0
Animate DeathPanel ypos 0 Accel 0 0.2
Animate respawntime ypos 0 Accel 0 0.2
}
event TeamStatus_PlayerAlive
{
Animate DeathPanel ypos 0 Accel 0 0.2
Animate respawntime ypos 0 Accel 0 0.2
SetVisible DeathPanel 0 0.2
}[/spoiler]
I figured it was an animation thing cause the timer would be on the icon when i was alive and down the bottom when i was dead and the player died after me. but had no idea on the name of the animation
that fix works perfectly, cheers Kermit !
that fix works perfectly, cheers Kermit !
If I use hudanimations_custom.txt instead of a custom hudanimations_tf.txt, if I wanted to remove an animation, do I just leave the entire field for the animation blank or do I need to set each event to be invisible?
event XPSourceShow_Positive
{
Animate SourceLabel Alpha 0 Linear 0 0
Animate SourceLabelGlow Alpha 0 Linear 0 0
}
event XPSourceShow_Negative
{
Animate SourceLabel Alpha 0 Linear 0 0
Animate SourceLabelGlow Alpha 0 Linear 0 0
}
Or...
event XPSourceShow_Positive
{
}
event XPSourceShow_Negative
{
}
event XPSourceShow_Positive
{
Animate SourceLabel Alpha 0 Linear 0 0
Animate SourceLabelGlow Alpha 0 Linear 0 0
}
event XPSourceShow_Negative
{
Animate SourceLabel Alpha 0 Linear 0 0
Animate SourceLabelGlow Alpha 0 Linear 0 0
}
Or...
event XPSourceShow_Positive
{
}
event XPSourceShow_Negative
{
}
When i use the match hud the timer changes from this:
https://i.imgur.com/D4plYfD.png
to this:
https://i.imgur.com/mThQslF.png
How can i change it so it always shows the default timer i.e. the one that shows when i can't see my teams health
[img]https://i.imgur.com/D4plYfD.png[/img]
to this:
[img]https://i.imgur.com/mThQslF.png[/img]
How can i change it so it always shows the default timer i.e. the one that shows when i can't see my teams health
https://imgur.com/a/1bYFjbV
how can i add a "-" to damage number and a "+" to heal number?
how can i add a "-" to damage number and a "+" to heal number?
planckWhen i use the match hud the timer changes from this:
https://i.imgur.com/D4plYfD.png
to this:
https://i.imgur.com/mThQslF.png
How can i change it so it always shows the default timer i.e. the one that shows when i can't see my teams health
There will be a part of "ObjectiveStatusTimePanel" called "if_match" I'm assuking in your HUD there are a bunch of differences between the if_match part and the part just above it. Make them match and it should be good.
[img]https://i.imgur.com/D4plYfD.png[/img]
to this:
[img]https://i.imgur.com/mThQslF.png[/img]
How can i change it so it always shows the default timer i.e. the one that shows when i can't see my teams health[/quote]
There will be a part of "ObjectiveStatusTimePanel" called "if_match" I'm assuking in your HUD there are a bunch of differences between the if_match part and the part just above it. Make them match and it should be good.
My Overheal and low hp animations are not looping, they go from blue to white and stay white w/ out looping. How to fix this? Any help is appreciated.
EDIT: Fixed it by removing the Loop in HudHealthBonusPulse, but it keeps pulsing after overheal is over.
EDIT: Fixed it by removing the Loop in HudHealthBonusPulse, but it keeps pulsing after overheal is over.
how would I go about removing/hiding the "steam friends" section from the main menu?
Victorhow would I go about removing/hiding the "steam friends" section from the main menu?
At Resource/UI/MainMenuOverride, look for "SteamFriendsList" to control the list itself and "FriendsContainer" the box around it. You can push it off-screen with xpos/ypos "9999" or disabling them with visible "0".
At Resource/UI/MainMenuOverride, look for "SteamFriendsList" to control the list itself and "FriendsContainer" the box around it. You can push it off-screen with xpos/ypos "9999" or disabling them with visible "0".
how do i change when my health bar starts flashing/blinking when low health?
Daggerhow do i change when my health bar starts flashing/blinking when low health?
if you mean the hp value at which your health flashes red, it's:
hudplayerhealth.res -> "HudPlayerHealth" -> HealthDeathWarning
if you're referring to when the low health animation triggers, mess with some hudanimations values under HudHealthDyingPulse. i don't know too much about what all the hudanimations values do, though, so that's pretty much all i can say
if you mean the hp value at which your health flashes red, it's:
hudplayerhealth.res -> "HudPlayerHealth" -> HealthDeathWarning
if you're referring to when the low health animation triggers, mess with some hudanimations values under HudHealthDyingPulse. i don't know too much about what all the hudanimations values do, though, so that's pretty much all i can say
So I was looking in some old files (MAY 20 2014) to find out why the buttons on the blog stuff in-game were gone. I came across a line of code I don't understand however.
CURRENT v v v
https://i.imgur.com/mP5r4ZT.png
OLD v v v
https://i.imgur.com/HvIC75K.png
What does "actionsignallevel" do and why is it set to 2? I know that 'visible' is also keeping it
CURRENT v v v
[img]https://i.imgur.com/mP5r4ZT.png[/img]
OLD v v v
[img]https://i.imgur.com/HvIC75K.png[/img]
What does "actionsignallevel" do and why is it set to 2? I know that 'visible' is also keeping it
I really dislike the E.V.E huds spectator overlay, does anyone know how to change this and wants to help me out?
I'm new to editing huds so I don't know how I'd change this but I'd love to know
Feel free to add me to steam if that would be easier to explain stuff
https://steamcommunity.com/id/Isoply/
I'm new to editing huds so I don't know how I'd change this but I'd love to know
[img]https://imgur.com/2atfEVg[/img][img]https://imgur.com/snFAeT7[/img]
Feel free to add me to steam if that would be easier to explain stuff
https://steamcommunity.com/id/Isoply/
TheGreatAssassinI really dislike the E.V.E huds spectator overlay, does anyone know how to change this and wants to help me out?
I'm new to editing huds so I don't know how I'd change this but I'd love to know
https://imgur.com/2atfEVghttps://imgur.com/snFAeT7
Feel free to add me to steam if that would be easier to explain stuff
https://steamcommunity.com/id/Isoply/
Take the spectatortournament and spectatortournamentguihealth from a hud that you do like, and copy apste to eve hud. Some fonts might be a bit messed up, but there's tutorials on youtube for that.
I'm new to editing huds so I don't know how I'd change this but I'd love to know
[img]https://imgur.com/2atfEVg[/img][img]https://imgur.com/snFAeT7[/img]
Feel free to add me to steam if that would be easier to explain stuff
https://steamcommunity.com/id/Isoply/[/quote]
Take the spectatortournament and spectatortournamentguihealth from a hud that you do like, and copy apste to eve hud. Some fonts might be a bit messed up, but there's tutorials on youtube for that.
_KermitTheGreatAssassinI really dislike the E.V.E huds spectator overlay, does anyone know how to change this and wants to help me out?
I'm new to editing huds so I don't know how I'd change this but I'd love to know
https://imgur.com/2atfEVghttps://imgur.com/snFAeT7
Feel free to add me to steam if that would be easier to explain stuff
https://steamcommunity.com/id/Isoply/
Take the spectatortournament and spectatortournamentguihealth from a hud that you do like, and copy apste to eve hud. Some fonts might be a bit messed up, but there's tutorials on youtube for that.
Alright, thanks! I'll try it out :) Thanks a bunch
I'm new to editing huds so I don't know how I'd change this but I'd love to know
[img]https://imgur.com/2atfEVg[/img][img]https://imgur.com/snFAeT7[/img]
Feel free to add me to steam if that would be easier to explain stuff
https://steamcommunity.com/id/Isoply/[/quote]
Take the spectatortournament and spectatortournamentguihealth from a hud that you do like, and copy apste to eve hud. Some fonts might be a bit messed up, but there's tutorials on youtube for that.[/quote]
Alright, thanks! I'll try it out :) Thanks a bunch
Can I use this place to find huds? If so, where can I find the hud that is shown in this?
https://www.youtube.com/watch?v=Vvn2r-Pa1y0
https://www.youtube.com/watch?v=Vvn2r-Pa1y0
Dox246Can I use this place to find huds? If so, where can I find the hud that is shown in this?
https://www.youtube.com/watch?v=Vvn2r-Pa1y0
its a private casting hud, which i believe wiethoofd developed
https://www.youtube.com/watch?v=Vvn2r-Pa1y0[/quote]
its a private casting hud, which i believe wiethoofd developed
how can i edit for how much time i can see the chat text?
sammie_flyerhow can i edit for how much time i can see the chat text?
hud_saytext_time , default is 12
hud_saytext_time , default is 12
Ok, so I've tried changing my Spectator hud from E.V.E hud to the spectator hud from Flawhud, but everytimg something goes wrong and I don't know how to fix it, can somone help me? Here are some picture to help
https://cdn.discordapp.com/attachments/453947035276541955/560001614715551744/Screenshot01.png
(Ignore my second monitor)
https://cdn.discordapp.com/attachments/453947035276541955/560007091490783232/unknown.png
https://cdn.discordapp.com/attachments/453947035276541955/560008816813539348/unknown.png
Feel free to add me on steam or discord to help me out. (You don't have to, but it'd make it easier)
Steam
Discord = Isoply [FY]#2306
Thanks in advance!
[img]https://cdn.discordapp.com/attachments/453947035276541955/560001614715551744/Screenshot01.png[/img]
(Ignore my second monitor)
[img]https://cdn.discordapp.com/attachments/453947035276541955/560007091490783232/unknown.png[/img]
[img]https://cdn.discordapp.com/attachments/453947035276541955/560008816813539348/unknown.png[/img]
Feel free to add me on steam or discord to help me out. (You don't have to, but it'd make it easier)
[url=https://steamcommunity.com/id/Isoply/]Steam[/url]
Discord = Isoply [FY]#2306
Thanks in advance!
Does anyone have a non transparent Health Cross BG?
2nd question: how can you change the color of the background cross?
https://imgur.com/a/vGsyrzC
2nd question: how can you change the color of the background cross?
This will be a two part question so here I go...
1. how can I change the size of damage numbers? (I'm currently using Archoshud)
2. is there a way to hide/remove damage numbers that float in the air and leave the one near the health?
1. how can I change the size of damage numbers? (I'm currently using Archoshud)
2. is there a way to hide/remove damage numbers that float in the air and leave the one near the health?
ZincThis will be a two part question so here I go...
1. how can I change the size of damage numbers? (I'm currently using Archoshud)
2. is there a way to hide/remove damage numbers that float in the air and leave the one near the health?
go to hud/resource/ui/huddamageaccount.res, change the damageaccountvalue and shadow fonts to a lower numeral value, you might need to peek in resource/clientscheme.res to see what font size you can use
to make floating damage numbers disappear, just change the cdamageaccountpanel delta fonts to font names that probably aren't in the client scheme, like "applesauce" or w/e
1. how can I change the size of damage numbers? (I'm currently using Archoshud)
2. is there a way to hide/remove damage numbers that float in the air and leave the one near the health?[/quote]
go to hud/resource/ui/huddamageaccount.res, change the damageaccountvalue and shadow fonts to a lower numeral value, you might need to peek in resource/clientscheme.res to see what font size you can use
to make floating damage numbers disappear, just change the cdamageaccountpanel delta fonts to font names that probably aren't in the client scheme, like "applesauce" or w/e
Hello guys, can I somehow remove friendlist from menu? I have 1 fps in menus becase of friendlist.
bLaZincThis will be a two part question so here I go...go to hud/resource/ui/huddamageaccount.res, change the damageaccountvalue and shadow fonts to a lower numeral value, you might need to peek in resource/clientscheme.res to see what font size you can use
1. how can I change the size of damage numbers? (I'm currently using Archoshud)
2. is there a way to hide/remove damage numbers that float in the air and leave the one near the health?
to make floating damage numbers disappear, just change the cdamageaccountpanel delta fonts to font names that probably aren't in the client scheme, like "applesauce" or w/e
What exactly do I change, I've tried everything but it doesn't work? (I want to make the text bigger)
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c-170"
"ypos" "250"
"zpos" "2"
"wide" "80"
"tall" "19"
"visible" "1"
"enabled" "1"
"labelText" "%metal%"
"delta_lifetime" "10.0"
"textAlignment" "center"
"fgcolor" "255 255 100 255"
"font" "TheNextFont12"
1. how can I change the size of damage numbers? (I'm currently using Archoshud)
2. is there a way to hide/remove damage numbers that float in the air and leave the one near the health?[/quote]
go to hud/resource/ui/huddamageaccount.res, change the damageaccountvalue and shadow fonts to a lower numeral value, you might need to peek in resource/clientscheme.res to see what font size you can use
to make floating damage numbers disappear, just change the cdamageaccountpanel delta fonts to font names that probably aren't in the client scheme, like "applesauce" or w/e[/quote]
What exactly do I change, I've tried everything but it doesn't work? (I want to make the text bigger)
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c-170"
"ypos" "250"
"zpos" "2"
"wide" "80"
"tall" "19"
"visible" "1"
"enabled" "1"
"labelText" "%metal%"
"delta_lifetime" "10.0"
"textAlignment" "center"
"fgcolor" "255 255 100 255"
"font" "TheNextFont12"
ZincbLaWhat exactly do I change, I've tried everything but it doesn't work? (I want to make the text bigger)ZincThis will be a two part question so here I go...go to hud/resource/ui/huddamageaccount.res, change the damageaccountvalue and shadow fonts to a lower numeral value, you might need to peek in resource/clientscheme.res to see what font size you can use
1. how can I change the size of damage numbers? (I'm currently using Archoshud)
2. is there a way to hide/remove damage numbers that float in the air and leave the one near the health?
to make floating damage numbers disappear, just change the cdamageaccountpanel delta fonts to font names that probably aren't in the client scheme, like "applesauce" or w/e
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c-170"
"ypos" "250"
"zpos" "2"
"wide" "80"
"tall" "19"
"visible" "1"
"enabled" "1"
"labelText" "%metal%"
"delta_lifetime" "10.0"
"textAlignment" "center"
"fgcolor" "255 255 100 255"
"font" "TheNextFont12"
again, you'll probably need to check the clientscheme to see what font sizes are used in there
1. how can I change the size of damage numbers? (I'm currently using Archoshud)
2. is there a way to hide/remove damage numbers that float in the air and leave the one near the health?[/quote]
go to hud/resource/ui/huddamageaccount.res, change the damageaccountvalue and shadow fonts to a lower numeral value, you might need to peek in resource/clientscheme.res to see what font size you can use
to make floating damage numbers disappear, just change the cdamageaccountpanel delta fonts to font names that probably aren't in the client scheme, like "applesauce" or w/e[/quote]
What exactly do I change, I've tried everything but it doesn't work? (I want to make the text bigger)
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c-170"
"ypos" "250"
"zpos" "2"
"wide" "80"
"tall" "19"
"visible" "1"
"enabled" "1"
"labelText" "%metal%"
"delta_lifetime" "10.0"
"textAlignment" "center"
"fgcolor" "255 255 100 255"
"font" "TheNextFont12"[/quote]
again, you'll probably need to check the clientscheme to see what font sizes are used in there