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HUD editing: short questions, quick answers
posted in Customization
5941
#5941
0 Frags +

What am I supposed to edit to change the position of the player model? For example when i disguise as Spy, I can't clearly see the medi gun as the text covers it up, I'd like to move it up a bit.

What am I supposed to edit to change the position of the player model? For example when i disguise as Spy, I can't clearly see the medi gun as the text covers it up, I'd like to move it up a bit.
5942
#5942
2 Frags +
shinsoWhat am I supposed to edit to change the position of the player model? For example when i disguise as Spy, I can't clearly see the medi gun as the text covers it up, I'd like to move it up a bit.

hudplayerclass.res

[quote=shinso]What am I supposed to edit to change the position of the player model? For example when i disguise as Spy, I can't clearly see the medi gun as the text covers it up, I'd like to move it up a bit.[/quote]

hudplayerclass.res
5943
#5943
0 Frags +

how do i change the color of damage numbers in m0rehud

https://imgur.com/a/gz39N65

i changed it to yellow here and saved and hud_reloadschemed but i still have red damage numbers in game

edit: solved it

how do i change the color of damage numbers in m0rehud

https://imgur.com/a/gz39N65

i changed it to yellow here and saved and hud_reloadschemed but i still have red damage numbers in game

edit: solved it
5944
#5944
0 Frags +

I recently switched to linux and now i can't see respawn timer and spectator status (health/uber of players and such) does anyone know how to fix this?

I recently switched to linux and now i can't see respawn timer and spectator status (health/uber of players and such) does anyone know how to fix this?
5945
#5945
0 Frags +
bijlolI recently switched to linux and now i can't see respawn timer and spectator status (health/uber of players and such) does anyone know how to fix this?

Try checking to see if there's a linux tag next to the visible and enabled vars. Maybe there's something only meant for windows/osx users to see?

[quote=bijlol]I recently switched to linux and now i can't see respawn timer and spectator status (health/uber of players and such) does anyone know how to fix this?[/quote]
Try checking to see if there's a linux tag next to the visible and enabled vars. Maybe there's something only meant for windows/osx users to see?
5946
#5946
0 Frags +

I am happy to announce that I have set up an entire Discord server dedicated entirely to HUD editing help.
Here's the link.

I hope to see some eager learners or lost users in need of help in here.
I also hope to see anyone who wants to help those in need of it.

I have taken every precaution that I know of to keep this server safe for both itself and its users.

Hope to see some people joining soon!

I am happy to announce that I have set up an entire Discord server dedicated entirely to HUD editing help.
[url=https://www.discord.gg/fJwWKuS]Here's the link.[/url]

I hope to see some eager learners or lost users in need of help in here.
I also hope to see anyone who wants to help those in need of it.

I have taken every precaution that I know of to keep this server safe for both itself and its users.

Hope to see some people joining soon!
5947
#5947
0 Frags +

How do I change health numbers font, so it will have the same outline as the ammo

https://imgur.com/a/e8LfrqB

edit: solved

How do I change health numbers font, so it will have the same outline as the ammo

https://imgur.com/a/e8LfrqB

edit: solved
5948
#5948
0 Frags +

not sure if it really belongs here, but the hud changes i put into my autoexec don't seem to "stick"
how could i make them work?

not sure if it really belongs here, but the hud changes i put into my autoexec don't seem to "stick"
how could i make them work?
5949
#5949
0 Frags +
OctalblockbijlolI recently switched to linux and now i can't see respawn timer and spectator status (health/uber of players and such) does anyone know how to fix this?Try checking to see if there's a linux tag next to the visible and enabled vars. Maybe there's something only meant for windows/osx users to see?

I removed all the [$WIN32] stuff but it still doesn't show, no idea at all why it doesn't show. I removed it from all my hud files. I haven't actually tried with other huds though but i really want to use this hud that i made myself.

edit: ok so even if i use default hud there is no spectator info or timer

edit2: also tried with $linux but no change

[quote=Octalblock][quote=bijlol]I recently switched to linux and now i can't see respawn timer and spectator status (health/uber of players and such) does anyone know how to fix this?[/quote]
Try checking to see if there's a linux tag next to the visible and enabled vars. Maybe there's something only meant for windows/osx users to see?[/quote]

I removed all the [$WIN32] stuff but it still doesn't show, no idea at all why it doesn't show. I removed it from all my hud files. I haven't actually tried with other huds though but i really want to use this hud that i made myself.

edit: ok so even if i use default hud there is no spectator info or timer

edit2: also tried with $linux but no change
5950
#5950
2 Frags +
bijlolI recently switched to linux and now i can't see respawn timer and spectator status (health/uber of players and such) does anyone know how to fix this?

The three things that differ in linux are:

  • folders and filenames are case-sensitive and need to be lowercase (unless specifically referenced with #base or something using capitals)
  • fonts are smaller (exactly 80% the size of windows fonts)
  • [$WINDOWS] tags don't work and [$LINUX] does. [$WIN32] is for PC including linux, as an opposite to [$X360]

More likely though you just need to use cl_use_tournament_specgui to turn it on.

[quote=bijlol]I recently switched to linux and now i can't see respawn timer and spectator status (health/uber of players and such) does anyone know how to fix this?[/quote]
The three things that differ in linux are:[list]
[*] folders and filenames are case-sensitive and need to be lowercase (unless specifically referenced with #base or something using capitals)
[*] fonts are smaller (exactly 80% the size of windows fonts)
[*] [$WINDOWS] tags don't work and [$LINUX] does. [$WIN32] is for PC including linux, as an opposite to [$X360]
[/list]

More likely though you just need to use cl_use_tournament_specgui to turn it on.
5951
#5951
1 Frags +

so im trying to edit the loadout screen (wow this is hard) and ive come across a crossroads
https://imgur.com/a/V1Si6B6
im trying to change to edit the appearance of these panels here, what file do i edit to do so? and how do i get the outlines to match the quality of the item?
another question: the player model on the right, how do i change its turning sensitivity? (ive seen a lot of huds do this, so i know its possible) and how do i make it so that you can turn the model in any direction+up and down+back/forth? again, ive seen a lot of huds do this.
thanks in advance

so im trying to edit the loadout screen (wow this is hard) and ive come across a crossroads
https://imgur.com/a/V1Si6B6
im trying to change to edit the appearance of these panels here, what file do i edit to do so? and how do i get the outlines to match the quality of the item?
another question: the player model on the right, how do i change its turning sensitivity? (ive seen a lot of huds do this, so i know its possible) and how do i make it so that you can turn the model in any direction+up and down+back/forth? again, ive seen a lot of huds do this.
thanks in advance
5952
#5952
0 Frags +
JarateKing[...]
More likely though you just need to use cl_use_tournament_specgui to turn it on.

Wtf how isn't this turned on by default?? thanks for that, it works perfectly now.

edit: btw my hud seems to work fine even with capital letters in the filenames, don't know if there is any reason for that

[quote=JarateKing]
[...]
More likely though you just need to use cl_use_tournament_specgui to turn it on.[/quote]

Wtf how isn't this turned on by default?? thanks for that, it works perfectly now.

edit: btw my hud seems to work fine even with capital letters in the filenames, don't know if there is any reason for that
5953
#5953
0 Frags +

https://i.imgur.com/CX9H42H.jpg

For some reason, the names on certain items (mainly medals) are busted on my hud. is there a fix for this?

[img]https://i.imgur.com/CX9H42H.jpg[/img]

For some reason, the names on certain items (mainly medals) are busted on my hud. is there a fix for this?
5954
#5954
0 Frags +

I just move tf2 into my ssd and now the custom fonts are not working, I've tried everything help

I just move tf2 into my ssd and now the custom fonts are not working, I've tried everything help
5955
#5955
1 Frags +
Tunehttps://i.imgur.com/CX9H42H.jpg

For some reason, the names on certain items (mainly medals) are busted on my hud. is there a fix for this?

Probably your HUD uses a chat_english* which doesn't have this type of entry. Try getting an updated one from another HUD, or deleting it (will force the HUD to use the default tf_english).

* Inside /Resource/

[quote=Tune][img]https://i.imgur.com/CX9H42H.jpg[/img]

For some reason, the names on certain items (mainly medals) are busted on my hud. is there a fix for this?[/quote]
Probably your HUD uses a chat_english* which doesn't have this type of entry. Try getting an updated one from another HUD, or deleting it (will force the HUD to use the default tf_english).

* Inside /Resource/
5956
#5956
1 Frags +
ZetosTunehttps://i.imgur.com/CX9H42H.jpg

For some reason, the names on certain items (mainly medals) are busted on my hud. is there a fix for this?
Probably your HUD uses a chat_english* which doesn't have this type of entry. Try getting an updated one from another HUD, or deleting it (will force the HUD to use the default tf_english).

* Inside /Resource/

Just a note: chat_english will not run into these issues. tf_english will, and for that reason it's recommended to use chat_english for any localization changes.

YupI just move tf2 into my ssd and now the custom fonts are not working, I've tried everything help

Try (re)installing the fonts. It's pretty hard to tell what the problem is with just that, but if it's just the font files not getting transferred / recognized then installing them means the clientscheme doesn't have to reference the local copy.

[quote=Zetos][quote=Tune][img]https://i.imgur.com/CX9H42H.jpg[/img]

For some reason, the names on certain items (mainly medals) are busted on my hud. is there a fix for this?[/quote]
Probably your HUD uses a chat_english* which doesn't have this type of entry. Try getting an updated one from another HUD, or deleting it (will force the HUD to use the default tf_english).

* Inside /Resource/[/quote]
Just a note: chat_english will not run into these issues. tf_english will, and for that reason it's recommended to use chat_english for any localization changes.[quote=Yup]I just move tf2 into my ssd and now the custom fonts are not working, I've tried everything help[/quote]
Try (re)installing the fonts. It's pretty hard to tell what the problem is with just that, but if it's just the font files not getting transferred / recognized then installing them means the clientscheme doesn't have to reference the local copy.
5957
#5957
0 Frags +

Question:
What's the modern way of changing the damage numbers' size(I know the colors are from adv.options)?

I tried the tf/custom/customhud/resource/HudDamageAccount.res thingy
I also created the info.vdf in customhud folder
And I tried to make all the files there read only, still doesn't work so please help me if you can

Here are some pictures of the files:
https://ibb.co/WvJfQhz
https://ibb.co/31bJnfW
https://ibb.co/bKx34Ss
https://ibb.co/wLnHLH8

Question:
What's the modern way of changing the damage numbers' size(I know the colors are from adv.options)?

I tried the tf/custom/customhud/resource/HudDamageAccount.res thingy
I also created the info.vdf in customhud folder
And I tried to make all the files there read only, still doesn't work so please help me if you can

Here are some pictures of the files:
https://ibb.co/WvJfQhz
https://ibb.co/31bJnfW
https://ibb.co/bKx34Ss
https://ibb.co/wLnHLH8
5958
#5958
0 Frags +
Rem0nQuestion:
What's the modern way of changing the damage numbers' size(I know the colors are from adv.options)?

The way the damage numbers are displayed is dictated by the font used (on your screen HudFontMedium is used for instance). In the ClientScheme.res, fonts are defined with what system font should be use and with what size. So, if you want to alter the size of the damage numbers, you have to change the font used. You can either use an already existing font with a larger size or create one yourself by replicating lines and increasing the number.

[quote=Rem0n]Question:
What's the modern way of changing the damage numbers' size(I know the colors are from adv.options)?
[/quote]

The way the damage numbers are displayed is dictated by the font used (on your screen [i]HudFontMedium[/i] is used for instance). In the [i]ClientScheme.res[/i], fonts are defined with what [b]system[/b] font should be use and with what size. So, if you want to alter the size of the damage numbers, you have to change the font used. You can either use an already existing font with a larger size or create one yourself by replicating lines and increasing the number.
5959
#5959
0 Frags +
Opti_Rem0nQuestion:
What's the modern way of changing the damage numbers' size(I know the colors are from adv.options)?

The way the damage numbers are displayed is dictated by the font used (on your screen HudFontMedium is used for instance). In the ClientScheme.res, fonts are defined with what system font should be use and with what size. So, if you want to alter the size of the damage numbers, you have to change the font used. You can either use an already existing font with a larger size or create one yourself by replicating lines and increasing the number.

I think I should have made it more clear, the whole thing doesn't affect the game in anyway,i tried changing the delta_item_font and delta_item_font_big to different fonts I copy pasted from the clientscheme.res multiple times(like HudFontMediumBold,HudFontBig,HudFontBiggerBold,etc...) but it doesnt make any difference in the game although I use hud_reloadscheme (and sometimes restarting the game) every time I do a change in the files.

So I figured out that there's something wrong in the paths or the files type/properties, but I can't find it.

[quote=Opti_][quote=Rem0n]Question:
What's the modern way of changing the damage numbers' size(I know the colors are from adv.options)?
[/quote]

The way the damage numbers are displayed is dictated by the font used (on your screen [i]HudFontMedium[/i] is used for instance). In the [i]ClientScheme.res[/i], fonts are defined with what [b]system[/b] font should be use and with what size. So, if you want to alter the size of the damage numbers, you have to change the font used. You can either use an already existing font with a larger size or create one yourself by replicating lines and increasing the number.[/quote]
I think I should have made it more clear, the whole thing doesn't affect the game in anyway,i tried changing the delta_item_font and delta_item_font_big to different fonts I copy pasted from the clientscheme.res multiple times(like HudFontMediumBold,HudFontBig,HudFontBiggerBold,etc...) but it doesnt make any difference in the game although I use hud_reloadscheme (and sometimes restarting the game) every time I do a change in the files.

So I figured out that there's something wrong in the paths or the files type/properties, but I can't find it.
5960
#5960
1 Frags +
Rem0nOpti_Rem0nQuestion:
What's the modern way of changing the damage numbers' size(I know the colors are from adv.options)?

The way the damage numbers are displayed is dictated by the font used (on your screen HudFontMedium is used for instance). In the ClientScheme.res, fonts are defined with what system font should be use and with what size. So, if you want to alter the size of the damage numbers, you have to change the font used. You can either use an already existing font with a larger size or create one yourself by replicating lines and increasing the number.
I think I should have made it more clear, the whole thing doesn't affect the game in anyway,i tried changing the delta_item_font and delta_item_font_big to different fonts I copy pasted from the clientscheme.res multiple times(like HudFontMediumBold,HudFontBig,HudFontBiggerBold,etc...) but it doesnt make any difference in the game although I use hud_reloadscheme (and sometimes restarting the game) every time I do a change in the files.

So I figured out that there's something wrong in the paths or the files type/properties, but I can't find it.

Inside the info.vdf the current "ui_version" is "3" not "2"

[quote=Rem0n][quote=Opti_][quote=Rem0n]Question:
What's the modern way of changing the damage numbers' size(I know the colors are from adv.options)?
[/quote]

The way the damage numbers are displayed is dictated by the font used (on your screen [i]HudFontMedium[/i] is used for instance). In the [i]ClientScheme.res[/i], fonts are defined with what [b]system[/b] font should be use and with what size. So, if you want to alter the size of the damage numbers, you have to change the font used. You can either use an already existing font with a larger size or create one yourself by replicating lines and increasing the number.[/quote]
I think I should have made it more clear, the whole thing doesn't affect the game in anyway,i tried changing the delta_item_font and delta_item_font_big to different fonts I copy pasted from the clientscheme.res multiple times(like HudFontMediumBold,HudFontBig,HudFontBiggerBold,etc...) but it doesnt make any difference in the game although I use hud_reloadscheme (and sometimes restarting the game) every time I do a change in the files.

So I figured out that there's something wrong in the paths or the files type/properties, but I can't find it.[/quote]

Inside the info.vdf the current "ui_version" is "3" not "2"
5961
#5961
0 Frags +
HypnotizeRem0nOpti_Rem0nQuestion:
What's the modern way of changing the damage numbers' size(I know the colors are from adv.options)?

The way the damage numbers are displayed is dictated by the font used (on your screen HudFontMedium is used for instance). In the ClientScheme.res, fonts are defined with what system font should be use and with what size. So, if you want to alter the size of the damage numbers, you have to change the font used. You can either use an already existing font with a larger size or create one yourself by replicating lines and increasing the number.
I think I should have made it more clear, the whole thing doesn't affect the game in anyway,i tried changing the delta_item_font and delta_item_font_big to different fonts I copy pasted from the clientscheme.res multiple times(like HudFontMediumBold,HudFontBig,HudFontBiggerBold,etc...) but it doesnt make any difference in the game although I use hud_reloadscheme (and sometimes restarting the game) every time I do a change in the files.

So I figured out that there's something wrong in the paths or the files type/properties, but I can't find it.

Inside the info.vdf the current "ui_version" is "3" not "2"

Tried 3,2 and 1, still doesnt do

[quote=Hypnotize][quote=Rem0n][quote=Opti_][quote=Rem0n]Question:
What's the modern way of changing the damage numbers' size(I know the colors are from adv.options)?
[/quote]

The way the damage numbers are displayed is dictated by the font used (on your screen [i]HudFontMedium[/i] is used for instance). In the [i]ClientScheme.res[/i], fonts are defined with what [b]system[/b] font should be use and with what size. So, if you want to alter the size of the damage numbers, you have to change the font used. You can either use an already existing font with a larger size or create one yourself by replicating lines and increasing the number.[/quote]
I think I should have made it more clear, the whole thing doesn't affect the game in anyway,i tried changing the delta_item_font and delta_item_font_big to different fonts I copy pasted from the clientscheme.res multiple times(like HudFontMediumBold,HudFontBig,HudFontBiggerBold,etc...) but it doesnt make any difference in the game although I use hud_reloadscheme (and sometimes restarting the game) every time I do a change in the files.

So I figured out that there's something wrong in the paths or the files type/properties, but I can't find it.[/quote]

Inside the info.vdf the current "ui_version" is "3" not "2"[/quote]
Tried 3,2 and 1, still doesnt do
5962
#5962
1 Frags +

whats the file for in-game notifications? (i.e Your Strange Reached a New Rank! or Kick Player: Bot01 (Accused of Cheating) etc.)

whats the file for in-game notifications? (i.e Your Strange Reached a New Rank! or Kick Player: Bot01 (Accused of Cheating) etc.)
5963
#5963
-3 Frags +

del.

del.
5964
#5964
-3 Frags +

l

l
5965
#5965
0 Frags +

Need help with HUD Welcome Screen

This is what I need help with https://imgur.com/a/6FSobqN

I want to know what files correspond to that "Welcome screen" and hopefully some tips on how do I edit it.

Thanks in advance!

[b]Need help with HUD Welcome Screen[/b]

This is what I need help with https://imgur.com/a/6FSobqN

I want to know what files correspond to that "Welcome screen" and hopefully some tips on how do I edit it.

Thanks in advance!
5966
#5966
2 Frags +
TimmyEnglishNeed help with HUD Welcome Screen

This is what I need help with https://imgur.com/a/6FSobqN

I want to know what files correspond to that "Welcome screen" and hopefully some tips on how do I edit it.

Thanks in advance!

Pretty sure it's MapInfoMenu.res in resource/ui

[quote=TimmyEnglish][b]Need help with HUD Welcome Screen[/b]

This is what I need help with https://imgur.com/a/6FSobqN

I want to know what files correspond to that "Welcome screen" and hopefully some tips on how do I edit it.

Thanks in advance![/quote]

Pretty sure it's MapInfoMenu.res in resource/ui
5967
#5967
0 Frags +
Show Content
"Resource/UI/MapInfoMenu.res"
{
"mapinfo"
{
"ControlName" "Frame"
"fieldName" "mapinfo"
"xpos" "0"
"ypos" "0"
"zpos" "0"
"wide" "f0"
"tall" "480"
"autoResize" "1"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
}

"MapInfoTitle"
{
"ControlName" "CExLabel"
"fieldName" "MapInfoTitle"
"xpos" "c-184"
"ypos" "95"
"zpos" "1"
"wide" "225"
"tall" "24"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"labelText" "%mapname%"
"textAlignment" "west"
"font" "ChalkboardTitle"
"fgcolor" "White"
}

"MapInfoType"
{
"ControlName" "CExLabel"
"fieldName" "MapInfoType"
"xpos" "c-184"
"xpos_lodef" "c-174"
"xpos_hidef" "c-174"
"ypos" "125"
"ypos_lodef" "140"
"zpos" "1"
"wide" "225"
"tall" "24"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"labelText" "%gamemode%"
"textAlignment" "west"
"font" "ChalkboardText"
"fgcolor" "Gray"
}

"MapInfoText"
{
"ControlName" "CExRichText"
"fieldName" "MapInfoText"
"font" "ChalkboardText"
"xpos" "c-184"
"xpos_lodef" "c-174"
"xpos_hidef" "c-174"
"ypos" "160"
"ypos_hidef" "155"
"zpos" "3"
"wide" "195"
"wide_lodef" "195"
"wide_hidef" "210"
"tall" "200"
"tall_hidef" "200"
"tall_lodef" "200"
"autoResize" "3"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"paintborder" "0"
"textAlignment" "northwest"
"fgcolor" "Gray"
}

"MapImage"
{
"ControlName" "ImagePanel"
"fieldName" "MapImage"
"xpos" "c10"
"ypos" "75"
"zpos" "2"
"wide" "275"
"wide_lodef" "225"
"tall" "275"
"tall_lodef" "225"
"visible" "0"
"enabled" "0"
"image" ""
"scaleImage" "1"
}

"MapInfoContinue" [$WIN32]
{
"ControlName" "CExButton"
"fieldName" "MapInfoContinue"
"xpos" "r190"
"xpos_lodef" "r222"
"xpos_hidef" "r232"
"ypos" "r40"
"ypos_lodef" "r64"
"ypos_hidef" "r54"
"zpos" "6"
"wide" "150"
"tall" "30"
"autoResize" "0"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"labelText" "#TF_Continue"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"command" "continue"
"default" "1"
"font" "MenuSmallFont"
"fgcolor" "Black"
}

"MapInfoWatchIntro" [$WIN32]
{
"ControlName" "CExButton"
"fieldName" "MapInfoWatchIntro"
"xpos" "c-50"
"ypos" "r40"
"ypos_lodef" "r64"
"ypos_hidef" "r54"
"zpos" "6"
"wide" "150"
"tall" "30"
"autoResize" "0"
"pinCorner" "2"
"visible" "0"
"enabled" "0"
"labelText" ""
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"command" "intro"
"default" "1"
"font" "MenuSmallFont"
"fgcolor" "Black"
}

"MapInfoBack" [$WIN32]
{
"ControlName" "CExButton"
"fieldName" "MapInfoBack"
"xpos" "40"
"ypos" "r40"
"zpos" "6"
"wide" "150"
"tall" "30"
"autoResize" "0"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"labelText" "#TF_Back"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"command" "back"
"font" "MenuSmallFont"
"fgcolor" "Black"
}

"MenuBG"
{
"ControlName" "CModelPanel"
"fieldName" "MenuBG"
"xpos" "0"
"ypos" "0"
"zpos" "0"
"wide" "f0"
"tall" "480"
"autoResize" "0"
"pinCorner" "0"
"visible" "0"
"enabled" "0"
"fov" "20"

"model"
{
"modelname" "models/vgui/UI_welcome01_screen.mdl"
"skin" "0"
"angles_x" "0"
"angles_y" "180"
"angles_z" "0"
"origin_x" "290"
"origin_x_lodef" "320"
"origin_x_hidef" "310"
"origin_y" "0"
"origin_z" "-39"

}
}

"ShadedBar"
{
"ControlName" "ImagePanel"
"fieldName" "ShadedBar"
"xpos" "0"
"ypos" "r50"
"ypos_lodef" "r74"
"ypos_hidef" "r65"
"zpos" "5"
"wide" "f0"
"tall" "50"
"tall_lodef" "74"
"tall_hidef" "65"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"image" "loadout_bottom_gradient"
"tileImage" "1"
"PaintBackgroundType" "0"
}

"Footer" [$X360]
{
"ControlName" "CTFFooter"
"fieldName" "Footer"
"zpos" "6"
"tall" "80"
"button_separator" "10"
"button_separator_lodef" "5"
"buttongap" "50"
"textadjust" "3"
"buttonoffsety" "20"
"buttonoffsety_hidef" "0"
"buttonoffsety_lodef" "18"
"fonttext" "MatchmakingDialogMenuLarge"
"fonttext_lodef" "MatchmakingDialogMenuSmall"
"fgcolor" "HudOffWhite"

"button"
{
"name" "intro"
"text" "#TF_WatchIntro_360"
"icon" "#GameUI_Icons_Y_BUTTON"
}

"button"
{
"name" "continue"
"text" "#TF_Continue_360"
"icon" "#GameUI_Icons_A_BUTTON"
}
}
}

These are my MapInfoMenu.res "settings" and that is what I got :
https://imgur.com/a/osiBuew

Im trying to get rid of "chulk board" and hopefully the black bar below, how do I do it?

[spoiler]"Resource/UI/MapInfoMenu.res"
{
"mapinfo"
{
"ControlName" "Frame"
"fieldName" "mapinfo"
"xpos" "0"
"ypos" "0"
"zpos" "0"
"wide" "f0"
"tall" "480"
"autoResize" "1"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
}

"MapInfoTitle"
{
"ControlName" "CExLabel"
"fieldName" "MapInfoTitle"
"xpos" "c-184"
"ypos" "95"
"zpos" "1"
"wide" "225"
"tall" "24"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"labelText" "%mapname%"
"textAlignment" "west"
"font" "ChalkboardTitle"
"fgcolor" "White"
}

"MapInfoType"
{
"ControlName" "CExLabel"
"fieldName" "MapInfoType"
"xpos" "c-184"
"xpos_lodef" "c-174"
"xpos_hidef" "c-174"
"ypos" "125"
"ypos_lodef" "140"
"zpos" "1"
"wide" "225"
"tall" "24"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"labelText" "%gamemode%"
"textAlignment" "west"
"font" "ChalkboardText"
"fgcolor" "Gray"
}

"MapInfoText"
{
"ControlName" "CExRichText"
"fieldName" "MapInfoText"
"font" "ChalkboardText"
"xpos" "c-184"
"xpos_lodef" "c-174"
"xpos_hidef" "c-174"
"ypos" "160"
"ypos_hidef" "155"
"zpos" "3"
"wide" "195"
"wide_lodef" "195"
"wide_hidef" "210"
"tall" "200"
"tall_hidef" "200"
"tall_lodef" "200"
"autoResize" "3"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"paintborder" "0"
"textAlignment" "northwest"
"fgcolor" "Gray"
}

"MapImage"
{
"ControlName" "ImagePanel"
"fieldName" "MapImage"
"xpos" "c10"
"ypos" "75"
"zpos" "2"
"wide" "275"
"wide_lodef" "225"
"tall" "275"
"tall_lodef" "225"
"visible" "0"
"enabled" "0"
"image" ""
"scaleImage" "1"
}

"MapInfoContinue" [$WIN32]
{
"ControlName" "CExButton"
"fieldName" "MapInfoContinue"
"xpos" "r190"
"xpos_lodef" "r222"
"xpos_hidef" "r232"
"ypos" "r40"
"ypos_lodef" "r64"
"ypos_hidef" "r54"
"zpos" "6"
"wide" "150"
"tall" "30"
"autoResize" "0"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"labelText" "#TF_Continue"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"command" "continue"
"default" "1"
"font" "MenuSmallFont"
"fgcolor" "Black"
}

"MapInfoWatchIntro" [$WIN32]
{
"ControlName" "CExButton"
"fieldName" "MapInfoWatchIntro"
"xpos" "c-50"
"ypos" "r40"
"ypos_lodef" "r64"
"ypos_hidef" "r54"
"zpos" "6"
"wide" "150"
"tall" "30"
"autoResize" "0"
"pinCorner" "2"
"visible" "0"
"enabled" "0"
"labelText" ""
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"command" "intro"
"default" "1"
"font" "MenuSmallFont"
"fgcolor" "Black"
}

"MapInfoBack" [$WIN32]
{
"ControlName" "CExButton"
"fieldName" "MapInfoBack"
"xpos" "40"
"ypos" "r40"
"zpos" "6"
"wide" "150"
"tall" "30"
"autoResize" "0"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"labelText" "#TF_Back"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"command" "back"
"font" "MenuSmallFont"
"fgcolor" "Black"
}

"MenuBG"
{
"ControlName" "CModelPanel"
"fieldName" "MenuBG"
"xpos" "0"
"ypos" "0"
"zpos" "0"
"wide" "f0"
"tall" "480"
"autoResize" "0"
"pinCorner" "0"
"visible" "0"
"enabled" "0"
"fov" "20"

"model"
{
"modelname" "models/vgui/UI_welcome01_screen.mdl"
"skin" "0"
"angles_x" "0"
"angles_y" "180"
"angles_z" "0"
"origin_x" "290"
"origin_x_lodef" "320"
"origin_x_hidef" "310"
"origin_y" "0"
"origin_z" "-39"

}
}

"ShadedBar"
{
"ControlName" "ImagePanel"
"fieldName" "ShadedBar"
"xpos" "0"
"ypos" "r50"
"ypos_lodef" "r74"
"ypos_hidef" "r65"
"zpos" "5"
"wide" "f0"
"tall" "50"
"tall_lodef" "74"
"tall_hidef" "65"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"image" "loadout_bottom_gradient"
"tileImage" "1"
"PaintBackgroundType" "0"
}

"Footer" [$X360]
{
"ControlName" "CTFFooter"
"fieldName" "Footer"
"zpos" "6"
"tall" "80"
"button_separator" "10"
"button_separator_lodef" "5"
"buttongap" "50"
"textadjust" "3"
"buttonoffsety" "20"
"buttonoffsety_hidef" "0"
"buttonoffsety_lodef" "18"
"fonttext" "MatchmakingDialogMenuLarge"
"fonttext_lodef" "MatchmakingDialogMenuSmall"
"fgcolor" "HudOffWhite"

"button"
{
"name" "intro"
"text" "#TF_WatchIntro_360"
"icon" "#GameUI_Icons_Y_BUTTON"
}

"button"
{
"name" "continue"
"text" "#TF_Continue_360"
"icon" "#GameUI_Icons_A_BUTTON"
}
}
}
[/spoiler]

These are my MapInfoMenu.res "settings" and that is what I got :
https://imgur.com/a/osiBuew

Im trying to get rid of "chulk board" and hopefully the black bar below, how do I do it?
5968
#5968
0 Frags +

https://i.imgur.com/nXKhROF.jpg
how can I delete the little triangle from the bottom right corner? Thanks in advance

https://i.imgur.com/nXKhROF.jpg
how can I delete the little triangle from the bottom right corner? Thanks in advance
5969
#5969
whitelist.tf
1 Frags +
TimmyEnglishhttps://imgur.com/a/osiBuew

Im trying to get rid of "chulk board" and hopefully the black bar below, how do I do it?

MenuBG is the bit that is showing the background with the chalkboard, the Shadedbar and Footer are responsible for the dark/black bar at the bottom.

----

swibel_https://i.imgur.com/nXKhROF.jpg
how can I delete the little triangle from the bottom right corner? Thanks in advance

Probably something in your HudPlayerClass.res also responsible for the red square on the left behind your player model.

Both things @TimmyEnglish and @swibel_ could have figured out by using the following:

sv_cheats 1; vgui_drawtree 1;

as well as ticking the 'Highlight selected' in the thing that pops up when enabling the VGUI Drawtree and navigating through the elements on screen.

[quote=TimmyEnglish]https://imgur.com/a/osiBuew

Im trying to get rid of "chulk board" and hopefully the black bar below, how do I do it?[/quote]
[i]MenuBG[/i] is the bit that is showing the background with the chalkboard, the [i]Shadedbar[/i] and [i]Footer[/i] are responsible for the dark/black bar at the bottom.

----
[quote=swibel_]https://i.imgur.com/nXKhROF.jpg
how can I delete the little triangle from the bottom right corner? Thanks in advance[/quote]
Probably something in your [i]HudPlayerClass.res[/i] also responsible for the red square on the left behind your player model.

Both things @TimmyEnglish and @swibel_ could have figured out by using the following:
[code]sv_cheats 1; vgui_drawtree 1;[/code]
as well as ticking the 'Highlight selected' in the thing that pops up when enabling the VGUI Drawtree and navigating through the elements on screen.
5970
#5970
0 Frags +
WiethoofdTimmyEnglishhttps://imgur.com/a/osiBuew

Im trying to get rid of "chulk board" and hopefully the black bar below, how do I do it?
MenuBG is the bit that is showing the background with the chalkboard, the Shadedbar and Footer are responsible for the dark/black bar at the bottom.

I've succesfully gotten rid of the black bar but the chalkboard isn't gone even with these settings -

"MenuBG"
{
"ControlName" "CModelPanel"
"fieldName" "MenuBG"
"xpos" "0"
"ypos" "99999"
"zpos" "99999"
"wide" "0"
"tall" "0"
"autoResize" "0"
"pinCorner" "0"
"visible" "0"
"enabled" "0"
"fov" "20"

Got any idea? Thanks in advance

[quote=Wiethoofd][quote=TimmyEnglish]https://imgur.com/a/osiBuew

Im trying to get rid of "chulk board" and hopefully the black bar below, how do I do it?[/quote]
[i]MenuBG[/i] is the bit that is showing the background with the chalkboard, the [i]Shadedbar[/i] and [i]Footer[/i] are responsible for the dark/black bar at the bottom.
[/quote]

I've succesfully gotten rid of the black bar but the chalkboard isn't gone even with these settings -


"MenuBG"
{
"ControlName" "CModelPanel"
"fieldName" "MenuBG"
"xpos" "0"
"ypos" "99999"
"zpos" "99999"
"wide" "0"
"tall" "0"
"autoResize" "0"
"pinCorner" "0"
"visible" "0"
"enabled" "0"
"fov" "20"

Got any idea? Thanks in advance
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