There is a border on my über percentage how do i remove it or edit it
https://imgur.com/a/9NMYtok
https://imgur.com/a/9NMYtok
6uuskummend9heksaThere is a border on my über percentage how do i remove it or edit it
https://imgur.com/a/9NMYtok
Change the font of "ChargeLabel" in HudMedicCharge.res from CerbeticaBoldMedic56 to, CerbeticaBold56 to remove the outline.
https://imgur.com/a/9NMYtok[/quote]
Change the font of "ChargeLabel" in HudMedicCharge.res from CerbeticaBoldMedic56 to, CerbeticaBold56 to remove the outline.
https://imgur.com/a/TJiVh85
i can't move the y axis of the bleed and milk and the other icons
i can't move the y axis of the bleed and milk and the other icons
2SP00KY5M8https://imgur.com/a/TJiVh85
i can't move the y axis of the bleed and milk and the other icons
they all need to be pinned to an anchor bc their positions are semi-hardcoded
i can't move the y axis of the bleed and milk and the other icons[/quote]
they all need to be pinned to an anchor bc their positions are semi-hardcoded
Anyone know how to change the font back to normal more fonts?
https://puu.sh/DuJKd/2448348394.jpg
I know some people have asked this question before but couldn't find the answer as I've tried the methods such as reinstalling the fonts.
this happens for all huds that implement the surface_medium fonts
[img]https://puu.sh/DuJKd/2448348394.jpg[/img]
I know some people have asked this question before but couldn't find the answer as I've tried the methods such as reinstalling the fonts.
this happens for all huds that implement the surface_medium fonts
how do you remove that annoying pop up when you disguise / undisguise as spy?
bLa2SP00KY5M8https://imgur.com/a/TJiVh85they all need to be pinned to an anchor bc their positions are semi-hardcoded
i can't move the y axis of the bleed and milk and the other icons
how do i do that ?
i can't move the y axis of the bleed and milk and the other icons[/quote]
they all need to be pinned to an anchor bc their positions are semi-hardcoded[/quote]
how do i do that ?
2SP00KY5M8bLahow do i do that ?2SP00KY5M8https://imgur.com/a/TJiVh85they all need to be pinned to an anchor bc their positions are semi-hardcoded
i can't move the y axis of the bleed and milk and the other icons
create a PlayerStatusAnchor parameter, set all of its values, pin all the icons to it
i recommend just copy-pasting it from m0rehud/hypnotize hud
i can't move the y axis of the bleed and milk and the other icons[/quote]
they all need to be pinned to an anchor bc their positions are semi-hardcoded[/quote]
how do i do that ?[/quote]
create a PlayerStatusAnchor parameter, set all of its values, pin all the icons to it
i recommend just copy-pasting it from m0rehud/hypnotize hud
bLa2SP00KY5M8create a PlayerStatusAnchor parameter, set all of its values, pin all the icons to itbLahow do i do that ?2SP00KY5M8https://imgur.com/a/TJiVh85they all need to be pinned to an anchor bc their positions are semi-hardcoded
i can't move the y axis of the bleed and milk and the other icons
i recommend just copy-pasting it from m0rehud/hypnotize hud
unfortunately it only worked for the bleeding icon
i can't move the y axis of the bleed and milk and the other icons[/quote]
they all need to be pinned to an anchor bc their positions are semi-hardcoded[/quote]
how do i do that ?[/quote]
create a PlayerStatusAnchor parameter, set all of its values, pin all the icons to it
i recommend just copy-pasting it from m0rehud/hypnotize hud[/quote]
unfortunately it only worked for the bleeding icon
2SP00KY5M8bLaunfortunately it only worked for the bleeding icon2SP00KY5M8create a PlayerStatusAnchor parameter, set all of its values, pin all the icons to itbLahow do i do that ?2SP00KY5M8https://imgur.com/a/TJiVh85they all need to be pinned to an anchor bc their positions are semi-hardcoded
i can't move the y axis of the bleed and milk and the other icons
i recommend just copy-pasting it from m0rehud/hypnotize hud
Did you pin every status, or just bleeding?
i can't move the y axis of the bleed and milk and the other icons[/quote]
they all need to be pinned to an anchor bc their positions are semi-hardcoded[/quote]
how do i do that ?[/quote]
create a PlayerStatusAnchor parameter, set all of its values, pin all the icons to it
i recommend just copy-pasting it from m0rehud/hypnotize hud[/quote]
unfortunately it only worked for the bleeding icon[/quote]
Did you pin every status, or just bleeding?
_Kermit2SP00KY5M8bLaunfortunately it only worked for the bleeding icon2SP00KY5M8create a PlayerStatusAnchor parameter, set all of its values, pin all the icons to itbLahow do i do that ?2SP00KY5M8https://imgur.com/a/TJiVh85they all need to be pinned to an anchor bc their positions are semi-hardcoded
i can't move the y axis of the bleed and milk and the other icons
i recommend just copy-pasting it from m0rehud/hypnotize hud
Did you pin every status, or just bleeding?
thx i forget to add "pin_to_sibling" to the others
i can't move the y axis of the bleed and milk and the other icons[/quote]
they all need to be pinned to an anchor bc their positions are semi-hardcoded[/quote]
how do i do that ?[/quote]
create a PlayerStatusAnchor parameter, set all of its values, pin all the icons to it
i recommend just copy-pasting it from m0rehud/hypnotize hud[/quote]
unfortunately it only worked for the bleeding icon[/quote]
Did you pin every status, or just bleeding?[/quote]
thx i forget to add "pin_to_sibling" to the others
Which hud element controls the statistics being shown at the end of a casual match? I am trying to update an older hud which does not show these stats at the end of a match.
SoldierWhich hud element controls the statistics being shown at the end of a casual match? I am trying to update an older hud which does not show these stats at the end of a match.
hudmatchsummary.res
hudmatchsummary.res
Not a hud question but still.
Is there any current way to change medigun beam particles? I want to make it kinda narrow.
Is there any current way to change medigun beam particles? I want to make it kinda narrow.
How do i make it so my damage done appears as a number on the hud above my health
plusProtonHow do i make it so my damage done appears as a number on the hud above my health
huddamageaccount.res would need DamageAccountValue, and maybe DamageAccountValueShadow
if they're already in the file, set their visible values to 1. if they're not, see if there's a customization for last damage done, or just copy one from another hud and manually adjust the positions
huddamageaccount.res would need DamageAccountValue, and maybe DamageAccountValueShadow
if they're already in the file, set their visible values to 1. if they're not, see if there's a customization for last damage done, or just copy one from another hud and manually adjust the positions
Here is my rank panel on a test hud. Now to the point, does anyone know how do I change the font or completely disable the name (Timmy from english books) from my panel? The reason this is needed is that my name is getting cut off and thats lame. I see that many huds have this feature but I have no clue on how to edit, any idea? Thanks in advance.
Here is my rank panel on a test hud. Now to the point, does anyone know how do I change the font or completely disable the name (Timmy from english books) from my panel? The reason this is needed is that my name is getting cut off and thats lame. I see that many huds have this feature but I have no clue on how to edit, any idea? Thanks in advance.
TimmyEnglishhttps://imgur.com/a/dCPWU6M
Here is my rank panel on a test hud. Now to the point, does anyone know how do I change the font or completely disable the name (Timmy from english books) from my panel? The reason this is needed is that my name is getting cut off and thats lame. I see that many huds have this feature but I have no clue on how to edit, any idea? Thanks in advance.
decrease the font size of "NameLabel" in pvprankpanel.res
Here is my rank panel on a test hud. Now to the point, does anyone know how do I change the font or completely disable the name (Timmy from english books) from my panel? The reason this is needed is that my name is getting cut off and thats lame. I see that many huds have this feature but I have no clue on how to edit, any idea? Thanks in advance.[/quote]
decrease the font size of "NameLabel" in pvprankpanel.res
TimmyEnglishhttps://imgur.com/a/dCPWU6M
Here is my rank panel on a test hud. Now to the point, does anyone know how do I change the font or completely disable the name (Timmy from english books) from my panel? The reason this is needed is that my name is getting cut off and thats lame. I see that many huds have this feature but I have no clue on how to edit, any idea? Thanks in advance.
to change the font you would need to into clientscheme.res and edit the fonts there. i dont know which it is, but replacing a bunch of fonts there should do the trick and save you some time in the long run. idk if u can remove just the name without removing the entire panel, but im sure its possible, since ive seen other huds move the name around.
edit: nvrmind someone already answered
Here is my rank panel on a test hud. Now to the point, does anyone know how do I change the font or completely disable the name (Timmy from english books) from my panel? The reason this is needed is that my name is getting cut off and thats lame. I see that many huds have this feature but I have no clue on how to edit, any idea? Thanks in advance.[/quote]
to change the font you would need to into clientscheme.res and edit the fonts there. i dont know which it is, but replacing a bunch of fonts there should do the trick and save you some time in the long run. idk if u can remove just the name without removing the entire panel, but im sure its possible, since ive seen other huds move the name around.
edit: nvrmind someone already answered
bLaplusProtonHow do i make it so my damage done appears as a number on the hud above my healthhuddamageaccount.res would need DamageAccountValue, and maybe DamageAccountValueShadow
if they're already in the file, set their visible values to 1. if they're not, see if there's a customization for last damage done, or just copy one from another hud and manually adjust the positions
Specifically, you just need a label that has the labeltext "%metal%". Anything else doesn't really matter, it's just a regular label that you put in huddamageaccount.res.
fiestaNot a hud question but still.
Is there any current way to change medigun beam particles? I want to make it kinda narrow.
None in sv_pure. You can edit the vmt/vtf to change the images, or the .pcf to change the particle effect itself, but in both cases it'll revert to default in sv_pure. Don't have the filenames on hand but shouldn't be too hard to find them either.
huddamageaccount.res would need DamageAccountValue, and maybe DamageAccountValueShadow
if they're already in the file, set their visible values to 1. if they're not, see if there's a customization for last damage done, or just copy one from another hud and manually adjust the positions[/quote]
Specifically, you just need a label that has the labeltext "%metal%". Anything else doesn't really matter, it's just a regular label that you put in huddamageaccount.res.[quote=fiesta]Not a hud question but still.
Is there any current way to change medigun beam particles? I want to make it kinda narrow.[/quote]
None in sv_pure. You can edit the vmt/vtf to change the images, or the .pcf to change the particle effect itself, but in both cases it'll revert to default in sv_pure. Don't have the filenames on hand but shouldn't be too hard to find them either.
All the information is on the picture. Sorry if im beeing annoying with my questions, im just really new and dont know anyone that I can ask.
Edit:
Okay, i've actually managed to figure that out myself. The way I did it was use the commands
sv_cheats 1; vgui_drawtree 1
with "Highlight selected" option on and look for the field names that correspond to that (the one i've found was MMDashboard) and using the grepWin program I scanned for "MMDashboard" in Base HUD files and it succeed.
The file that corresponds to that top line is matchmakingdashboard.res in resource/ui folder.
All the information is on the picture. Sorry if im beeing annoying with my questions, im just really new and dont know anyone that I can ask.
Edit:
Okay, i've actually managed to figure that out myself. The way I did it was use the commands [code]sv_cheats 1; vgui_drawtree 1[/code] with "Highlight selected" option on and look for the field names that correspond to that (the one i've found was MMDashboard) and using the grepWin program I scanned for "MMDashboard" in Base HUD files and it succeed.
The file that corresponds to that top line is matchmakingdashboard.res in resource/ui folder.
What are the names for those "class logo" images i've highlighted with red rectangles?
With the example beeing : ../hud/tellmethenamepls
What are the names for those "class logo" images i've highlighted with red rectangles?
With the example beeing : ../hud/tellmethenamepls
My hud does this thing where once a game starts and the in-game and server timer are slightly lower than where they should be: https://imgur.com/a/4ZaQYt2
Once I type hud_reloadscheme it goes back to where it should be: https://imgur.com/a/9ckE6ck
This has also happened for most huds I've used before. Any suggestions?
Once I type hud_reloadscheme it goes back to where it should be: https://imgur.com/a/9ckE6ck
This has also happened for most huds I've used before. Any suggestions?
vanitasMy hud does this thing where once a game starts and the in-game and server timer are slightly lower than where they should be: https://imgur.com/a/4ZaQYt2
Once I type hud_reloadscheme it goes back to where it should be: https://imgur.com/a/9ckE6ck
Does changing between tf_use_match_hud 0/1 also move it? then it could be if_match or if_comp hud things you might have to force override in those time element related hud files.
TimmyEnglishWhat are the names for those "class logo" images i've highlighted with red rectangles?
They can be found in tf2_textures.vpk in the following folder, and changing 'classname', alternatively, take a look here on the TF2 Wiki for the same icons
materials\hud\leaderboard_class_classname.vtf
Once I type hud_reloadscheme it goes back to where it should be: https://imgur.com/a/9ckE6ck[/quote]
Does changing between [i]tf_use_match_hud 0/1[/i] also move it? then it could be [i]if_match[/i] or [i]if_comp[/i] hud things you might have to force override in those time element related hud files.
[quote=TimmyEnglish]What are the names for those [url=https://imgur.com/a/kix4Sll]"class logo" images[/url] i've highlighted with red rectangles?[/quote]
They can be found in tf2_textures.vpk in the following folder, and changing 'classname', alternatively, take a look [url=https://wiki.teamfortress.com/wiki/Category:Class_icons]here on the TF2 Wiki[/url] for the same icons
[code]materials\hud\leaderboard_class_classname.vtf[/code]
yo, how can I move one killfeed into another hud?
For example I want to use m0re's hud killfeed in Olgha's hud
For example I want to use m0re's hud killfeed in Olgha's hud
magistryo, how can I move one killfeed into another hud?
For example I want to use m0re's hud killfeed in Olgha's hud
Copy over HudDeathNotice inside scripts/hudlayout.res
Might also need to copy over fonts and colors from clientscheme to do it but should be easy enough to do with some know-how about the clientscheme:
https://github.com/JarateKing/TF2-Hud-Reference/blob/master/0-TUTORIAL/3-Editing-Clientscheme.md
For example I want to use m0re's hud killfeed in Olgha's hud[/quote]
Copy over HudDeathNotice inside scripts/hudlayout.res
Might also need to copy over fonts and colors from clientscheme to do it but should be easy enough to do with some know-how about the clientscheme:
https://github.com/JarateKing/TF2-Hud-Reference/blob/master/0-TUTORIAL/3-Editing-Clientscheme.md
How do I make Hud Crosshairs smaller? Pic of what i want and what i have is at this link: https://imgur.com/a/LHFyzAQ
I have tried changing the font's tall value in clientscheme.res and the wide and tall values in hudlayout.res
I have tried changing the font's tall value in clientscheme.res and the wide and tall values in hudlayout.res
font changes in clientscheme require game restarts, the wide/tall values are for the box/element containing the crosshair and you ideally don't mess with unless it is to align it.
Without code it's hard to pinpoint if/why a font size change didn't fix the issue, unless it's an image crosshair, in which case the tall/wide would work for scaling it down.
Without code it's hard to pinpoint if/why a font size change didn't fix the issue, unless it's an image crosshair, in which case the tall/wide would work for scaling it down.
huh, didnt know that i needed to restart the game for that to work. it works now, thanks!