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cp_prolands
241
#241
refresh.tf
0 Frags +

Also, any opinion on which of the 3 lasts that is the best?

Also, any opinion on which of the 3 lasts that is the best?
242
#242
3 Frags +
CollaidejamalCan you fix it so that the map doesnt have the custom capture points on the bottom of ones hud? It carries over to other maps and only way to get rid of it is to restart your game.
Which version?

cp_prolands_rc2t is being used on pugchamp rn

[quote=Collaide][quote=jamal]Can you fix it so that the map doesnt have the custom capture points on the bottom of ones hud? It carries over to other maps and only way to get rid of it is to restart your game.[/quote]

Which version?[/quote] cp_prolands_rc2t is being used on pugchamp rn
243
#243
2 Frags +
CollaideAlso, any opinion on which of the 3 lasts that is the best?

ive not played the p version but the 1 second cap time makes the map way better than the 2 second version
having a very easy last push makes teams go for more all-in backcaps when defending 2nd with disad because holding last is near impossible against uber. also less failed last pushes means less stalemates on last
the last stalemate is a bit more bearable since you can play for cap time as the med is very safe

i imagine the p version makes it hard to play the point so i feel last stalemates would be just as bad as they were with the 2 second cap time

[quote=Collaide]Also, any opinion on which of the 3 lasts that is the best?[/quote]
ive not played the p version but the 1 second cap time makes the map way better than the 2 second version
having a very easy last push makes teams go for more all-in backcaps when defending 2nd with disad because holding last is near impossible against uber. also less failed last pushes means less stalemates on last
the last stalemate is a bit more bearable since you can play for cap time as the med is very safe

i imagine the p version makes it hard to play the point so i feel last stalemates would be just as bad as they were with the 2 second cap time
244
#244
2 Frags +
StarkieCollaideAlso, any opinion on which of the 3 lasts that is the best?ive not played the p version but the 1 second cap time makes the map way better than the 2 second version
having a very easy last push makes teams go for more all-in backcaps when defending 2nd with disad because holding last is near impossible against uber. also less failed last pushes means less stalemates on last
the last stalemate is a bit more bearable since you can play for cap time as the med is very safe

i imagine the p version makes it hard to play the point so i feel last stalemates would be just as bad as they were with the 2 second cap time

the p version is also easier to push last though not nearly as much
the open point makes it easier to bait/push the sticks off point
open ring is stupid though
ideally keep 2 second cap with more changes to last to make everything less awful but it's a lot simpler to keep 1 second cap time

[quote=Starkie][quote=Collaide]Also, any opinion on which of the 3 lasts that is the best?[/quote]
ive not played the p version but the 1 second cap time makes the map way better than the 2 second version
having a very easy last push makes teams go for more all-in backcaps when defending 2nd with disad because holding last is near impossible against uber. also less failed last pushes means less stalemates on last
the last stalemate is a bit more bearable since you can play for cap time as the med is very safe

i imagine the p version makes it hard to play the point so i feel last stalemates would be just as bad as they were with the 2 second cap time[/quote]
the p version is also easier to push last though not nearly as much
the open point makes it easier to bait/push the sticks off point
open ring is stupid though
ideally keep 2 second cap with more changes to last to make everything less awful but it's a lot simpler to keep 1 second cap time
245
#245
refresh.tf
2 Frags +

Ok so I may have procrastinated a bit.

Any bugs on this version, before I compile it with normal cap icons (it wasn't intentional)

Ok so I may have procrastinated a bit.

Any bugs on this version, before I compile it with normal cap icons (it wasn't intentional)
246
#246
refresh.tf
1 Frags +

cp_prolands_rc2t -> cp_prolands_rc2ta

- Fixed HUD bug.

Download:https://www.dropbox.com/s/0l58w0pmski2bda/cp_prolands_rc2ta.bsp?dl=0

EDIT: Clarifying what the update actually changed.

[h][b]cp_prolands_rc2t -> cp_prolands_rc2ta[/b][/h]

- Fixed HUD bug.

[b]Download:[/b]https://www.dropbox.com/s/0l58w0pmski2bda/cp_prolands_rc2ta.bsp?dl=0

[i]EDIT: Clarifying what the update actually changed.[/i]
247
#247
refresh.tf
4 Frags +
DuMmTm1.5 sec sounds nice but last i heard that isnt possible due to how the time system is programmed aka only full numbers

Oh and I realized recently that 1.5 seconds actually is possible. It says "integers" in hammer but decimals are also used in the calculation of the cap time.
EDIT:

gemmdare u to make it 1.69

SCUM GANG

[quote=DuMmTm]1.5 sec sounds nice but last i heard that isnt possible due to how the time system is programmed aka only full numbers[/quote]

Oh and I realized recently that 1.5 seconds actually is possible. It says "integers" in hammer but decimals are also used in the calculation of the cap time.
EDIT:
[quote=gemm]dare u to make it 1.69[/quote]
SCUM GANG
248
#248
7 Frags +

dare u to make it 1.69

dare u to make it 1.69
249
#249
refresh.tf
2 Frags +

Vmf files of prolands uploaded to the Refresh github. I won't do major changes but I'm currently working on an rc3 of prolands. I was considering old point + 1.69 cap time.

Opinions on the new point from ozzies? I think it is/was played in ozfortress right?

Vmf files of prolands uploaded to the [url=https://github.com/tom288/Refresh]Refresh github.[/url] I won't do major changes but I'm currently working on an rc3 of prolands. I was considering old point + 1.69 cap time.

Opinions on the new point from ozzies? I think it is/was played in ozfortress right?
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