Also, any opinion on which of the 3 lasts that is the best?
CollaidejamalCan you fix it so that the map doesnt have the custom capture points on the bottom of ones hud? It carries over to other maps and only way to get rid of it is to restart your game.
Which version?
cp_prolands_rc2t is being used on pugchamp rn
Which version?[/quote] cp_prolands_rc2t is being used on pugchamp rn
CollaideAlso, any opinion on which of the 3 lasts that is the best?
ive not played the p version but the 1 second cap time makes the map way better than the 2 second version
having a very easy last push makes teams go for more all-in backcaps when defending 2nd with disad because holding last is near impossible against uber. also less failed last pushes means less stalemates on last
the last stalemate is a bit more bearable since you can play for cap time as the med is very safe
i imagine the p version makes it hard to play the point so i feel last stalemates would be just as bad as they were with the 2 second cap time
ive not played the p version but the 1 second cap time makes the map way better than the 2 second version
having a very easy last push makes teams go for more all-in backcaps when defending 2nd with disad because holding last is near impossible against uber. also less failed last pushes means less stalemates on last
the last stalemate is a bit more bearable since you can play for cap time as the med is very safe
i imagine the p version makes it hard to play the point so i feel last stalemates would be just as bad as they were with the 2 second cap time
StarkieCollaideAlso, any opinion on which of the 3 lasts that is the best?ive not played the p version but the 1 second cap time makes the map way better than the 2 second version
having a very easy last push makes teams go for more all-in backcaps when defending 2nd with disad because holding last is near impossible against uber. also less failed last pushes means less stalemates on last
the last stalemate is a bit more bearable since you can play for cap time as the med is very safe
i imagine the p version makes it hard to play the point so i feel last stalemates would be just as bad as they were with the 2 second cap time
the p version is also easier to push last though not nearly as much
the open point makes it easier to bait/push the sticks off point
open ring is stupid though
ideally keep 2 second cap with more changes to last to make everything less awful but it's a lot simpler to keep 1 second cap time
ive not played the p version but the 1 second cap time makes the map way better than the 2 second version
having a very easy last push makes teams go for more all-in backcaps when defending 2nd with disad because holding last is near impossible against uber. also less failed last pushes means less stalemates on last
the last stalemate is a bit more bearable since you can play for cap time as the med is very safe
i imagine the p version makes it hard to play the point so i feel last stalemates would be just as bad as they were with the 2 second cap time[/quote]
the p version is also easier to push last though not nearly as much
the open point makes it easier to bait/push the sticks off point
open ring is stupid though
ideally keep 2 second cap with more changes to last to make everything less awful but it's a lot simpler to keep 1 second cap time
Ok so I may have procrastinated a bit.
Any bugs on this version, before I compile it with normal cap icons (it wasn't intentional)
Any bugs on this version, before I compile it with normal cap icons (it wasn't intentional)
cp_prolands_rc2t -> cp_prolands_rc2ta
- Fixed HUD bug.
Download:https://www.dropbox.com/s/0l58w0pmski2bda/cp_prolands_rc2ta.bsp?dl=0
EDIT: Clarifying what the update actually changed.
- Fixed HUD bug.
[b]Download:[/b]https://www.dropbox.com/s/0l58w0pmski2bda/cp_prolands_rc2ta.bsp?dl=0
[i]EDIT: Clarifying what the update actually changed.[/i]
DuMmTm1.5 sec sounds nice but last i heard that isnt possible due to how the time system is programmed aka only full numbers
Oh and I realized recently that 1.5 seconds actually is possible. It says "integers" in hammer but decimals are also used in the calculation of the cap time.
EDIT:
gemmdare u to make it 1.69
SCUM GANG
Oh and I realized recently that 1.5 seconds actually is possible. It says "integers" in hammer but decimals are also used in the calculation of the cap time.
EDIT:
[quote=gemm]dare u to make it 1.69[/quote]
SCUM GANG
Vmf files of prolands uploaded to the Refresh github. I won't do major changes but I'm currently working on an rc3 of prolands. I was considering old point + 1.69 cap time.
Opinions on the new point from ozzies? I think it is/was played in ozfortress right?
Opinions on the new point from ozzies? I think it is/was played in ozfortress right?