Hud is clean af, but can you link me the fogcrosshairs img, because when I open it on windows, it just shows me a black screen :/
edit: the health and ammo aren't visible on my screen, which file do I change to see them?
Hud is clean af, but can you link me the fogcrosshairs img, because when I open it on windows, it just shows me a black screen :/
edit: the health and ammo aren't visible on my screen, which file do I change to see them?
iodineHud is clean af, but can you link me the fogcrosshairs img, because when I open it on windows, it just shows me a black screen :/
edit: the health and ammo aren't visible on my screen, which file do I change to see them?
You have to open fogscrosshairs with something that can process PNG transparency. It works in Windows Photo Viewer, but not the Windows 10 Photos app. Reinstall the HUD for your second concern. Health and ammo should never be invisible.
[quote=iodine]Hud is clean af, but can you link me the fogcrosshairs img, because when I open it on windows, it just shows me a black screen :/
edit: the health and ammo aren't visible on my screen, which file do I change to see them?[/quote]
You have to open fogscrosshairs with something that can process PNG transparency. It works in Windows Photo Viewer, but not the Windows 10 Photos app. Reinstall the HUD for your second concern. Health and ammo should never be invisible.
v4.61
TF2 mood.
- added low hp/ammo bg animations
- slightly darkened winpanel bg's
- renamed "7HUD" to "7hud" for linux case sensitivity issues
- added readme instructions for manually fixing middle/bottom chat positions clipping with engi panel
Download
Screenshots
[b]v4.61[/b]
TF2 mood.
- added low hp/ammo bg animations
- slightly darkened winpanel bg's
- renamed "7HUD" to "7hud" for linux case sensitivity issues
- added readme instructions for manually fixing middle/bottom chat positions clipping with engi panel
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
love your hud, sevin!! M<3 it is amazing and beautiful
bunt i have one problem: when i die with modifer (hurt or overhealed) the health bar stays on that efeect adn i have to do hud_reladshceme to fix it.
i dint test have time to test with the latest update,sortry if you fixed
love your hud, sevin!! M<3 it is amazing and beautiful
bunt i have one problem: when i die with modifer (hurt or overhealed) the health bar stays on that efeect adn i have to do hud_reladshceme to fix it.
i dint test have time to test with the latest update,sortry if you fixed
i have this problem with other huds too
it also happens if i'm hurt/overhealed and i hit my change loadout bind in spawn
i have this problem with other huds too
it also happens if i'm hurt/overhealed and i hit my change loadout bind in spawn
[s]I don't think theres a fix for that bug yet.[/s]
All hail mastercoms: http://www.teamfortress.tv/43786/fix-for-lingering-hud-animations-on-death
That is a known bug with custom HUDs that use animations. I keep a key bound to hud_reloadscheme to fix the issue when it occurs.
That is a known bug with custom HUDs that use animations. I keep a key bound to hud_reloadscheme to fix the issue when it occurs.
Is there any way to make the ammo in reserve closer to the ammo in clip?
Is there any way to make the ammo in reserve closer to the ammo in clip?
SRankIs there any way to make the ammo in reserve closer to the ammo in clip?
You asked that on the huds.tf paged and I answered you. You can edit the x- and y-pos's of AmmoInReserve in hudammoweapons.res.
[quote=SRank]Is there any way to make the ammo in reserve closer to the ammo in clip?[/quote]
You asked that on the huds.tf paged and I answered you. You can edit the x- and y-pos's of AmmoInReserve in hudammoweapons.res.
Just to let y'all know, I am working to get the HUD compatible with the update. It may not be pretty, but things should work as intended. I'll hit you with a release later tonight or tomorrow.
Just to let y'all know, I am working to get the HUD compatible with the update. It may not be pretty, but things should work as intended. I'll hit you with a release later tonight or tomorrow.
v4.62
No, it's not completely done. This update should fix most things, however. I will try to continue tomorrow and update screenshots when I can. Don't try to use the casual/competitive/cooperative buttons on the menu to join a game; you must go through the green button at the top of the screen now.
Let me know what bugs you find. I'm going to bed.
- updated for jungle inferno
- fixed void appearing behind class selection menu when attempting to switch class during freezecam (pushed 09/29, thanks mastercoms!)
- reduced the number of times hp/ammo bg's persist color after death (pushed 09/28, thanks mastercoms!)
- made damage text yellow
todo
- add rank panel to menu
- stylize thermal thruster meter
- remove useless menu buttons
Download
Screenshots
http://puu.sh/y3i6q/5e0c1fe7df.jpg
[b]v4.62[/b]
No, it's not completely done. This update should fix most things, however. I will try to continue tomorrow and update screenshots when I can. Don't try to use the casual/competitive/cooperative buttons on the menu to join a game; you must go through the green button at the top of the screen now.
Let me know what bugs you find. I'm going to bed.
- updated for jungle inferno
- fixed void appearing behind class selection menu when attempting to switch class during freezecam (pushed 09/29, thanks mastercoms!)
- reduced the number of times hp/ammo bg's persist color after death (pushed 09/28, thanks mastercoms!)
- made damage text yellow
todo
- add rank panel to menu
- stylize thermal thruster meter
- remove useless menu buttons
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
[img]http://puu.sh/y3i6q/5e0c1fe7df.jpg[/img]
v4.63
There are still a couple of outstanding bugs with this release, but one of them is a Valve issue that I cannot resolve without a fix from them. This bug has the Gas Passer effect meter overlapping the Phlogistinator effect meter. The other problem is the black overlay that appears when you click the "find game" button to dim the screen while you select a game mode. It doesn't stretch all the way to the bottom of the screen. I can't find the file to control that, so it's not fixed yet.
- reconfigured main menu to better suit jungle inferno changes
- stylized thermal thruster effect meter
- fixed player health positioning after switching hud location
Download
Screenshots
[b]v4.63[/b]
There are still a couple of outstanding bugs with this release, but one of them is a Valve issue that I cannot resolve without a fix from them. This bug has the Gas Passer effect meter overlapping the Phlogistinator effect meter. The other problem is the black overlay that appears when you click the "find game" button to dim the screen while you select a game mode. It doesn't stretch all the way to the bottom of the screen. I can't find the file to control that, so it's not fixed yet.
- reconfigured main menu to better suit jungle inferno changes
- stylized thermal thruster effect meter
- fixed player health positioning after switching hud location
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
v4.64
Valve fixed the Gas Passer and Phlog meters. Hooray.
- fixed phlog and gas passer effect meters overlapping (thanks valve!)
- fixed unclickable loadout/stats, store page buttons
Download
Screenshots
[b]v4.64[/b]
Valve fixed the Gas Passer and Phlog meters. Hooray.
- fixed phlog and gas passer effect meters overlapping (thanks valve!)
- fixed unclickable loadout/stats, store page buttons
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
v4.65
Found the courage to rebuild some of my lost data and do the friends list integration I've been needing to do.
- integrated friends list panel to main menu
- backpack panel page button, "equipped" label tweaks
- revised war paint menu
Download
Screenshots
https://i.imgur.com/BOF1bf7.jpg
[b]v4.65[/b]
Found the courage to rebuild some of my lost data and do the friends list integration I've been needing to do.
- integrated friends list panel to main menu
- backpack panel page button, "equipped" label tweaks
- revised war paint menu
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
[img]https://i.imgur.com/BOF1bf7.jpg[/img]
v4.66
Just cleaning up a few things.
- fixed friends list panel cutting off last row of friends
- fixed top favorite server button being hard to click
- widened menu buttons to meet background edge
- removed animation from find game button
Download
Screenshots
[b]v4.66[/b]
Just cleaning up a few things.
- fixed friends list panel cutting off last row of friends
- fixed top favorite server button being hard to click
- widened menu buttons to meet background edge
- removed animation from find game button
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
v4.67
Couple of minor fixes. Fun fact: I released the original 7HUD 5 years ago this month. Time flies.
- removed jungle inferno stuff from main menu
- fixed engineer panel not displaying number of teleports
- fixed pomson and spycicle having incorrect meter theme in centered version
Download
Screenshots
[b]v4.67[/b]
Couple of minor fixes. Fun fact: I released the original 7HUD 5 years ago this month. Time flies.
- removed jungle inferno stuff from main menu
- fixed engineer panel not displaying number of teleports
- fixed pomson and spycicle having incorrect meter theme in centered version
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
v4.68
Noticed an issue with the Frontier Justice crit counter I caused yesterday and ended up spending a few hours tinkering with all the meter counts. Barely even changed anything. Such is HUD editing.
- standardized shadows/font for meter count labels
- fixed revenge crits overlapping metal account in lowered version
- added wrench icon to engineer metal acccount value
Download
Screenshots
[b]v4.68[/b]
Noticed an issue with the Frontier Justice crit counter I caused yesterday and ended up spending a few hours tinkering with all the meter counts. Barely even changed anything. Such is HUD editing.
- standardized shadows/font for meter count labels
- fixed revenge crits overlapping metal account in lowered version
- added wrench icon to engineer metal acccount value
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
v4.69
Updates for today's patch. Everything should work. The friends list panel on the main menu now reports what game mode and map friends are playing, though it no longer shows your entire online friends list. Instead, only those who are currently playing TF2 make the list. Don't know why Valve changed that, but they have. It's not a HUD bug.
- updated for mar. 28 patch
Download
Screenshots
[b]v4.69[/b]
Updates for today's patch. Everything should work. The friends list panel on the main menu now reports what game mode and map friends are playing, though it no longer shows your entire online friends list. Instead, only those who are currently playing TF2 make the list. Don't know why Valve changed that, but they have. It's not a HUD bug.
- updated for mar. 28 patch
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
I noticed that about a half a second after entering something into party chat my game hitches.
It doesnt happen with default hud, it happens with a fresh unmodified download of 7HUD from github. It seems like the hitch lasts a tiny bit longer on my slightly tweaked version of 7hud than it does on the completely unmodified version.
I noticed that about a half a second after entering something into party chat my game hitches.
It doesnt happen with default hud, it happens with a fresh unmodified download of 7HUD from github. It seems like the hitch lasts a tiny bit longer on my slightly tweaked version of 7hud than it does on the completely unmodified version.
HonsterI noticed that about a half a second after entering something into party chat my game hitches.
It doesnt happen with default hud, it happens with a fresh unmodified download of 7HUD from github. It seems like the hitch lasts a tiny bit longer on my slightly tweaked version of 7hud than it does on the completely unmodified version.
You mean the chat button on the main menu, right? I haven’t experienced any hitches there.
[quote=Honster]I noticed that about a half a second after entering something into party chat my game hitches.
It doesnt happen with default hud, it happens with a fresh unmodified download of 7HUD from github. It seems like the hitch lasts a tiny bit longer on my slightly tweaked version of 7hud than it does on the completely unmodified version.[/quote]
You mean the chat button on the main menu, right? I haven’t experienced any hitches there.
I mean using the in game chat window with a key bound to say_party. It only works if youre in a party with someone. I didnt try using the main menu party chat input so I have no idea if it causes hitches.
Edit: I also stutter/hitch when receiving party chats. My game doesn't hitch when sending party chat through the main menu UI chat box for some reason though.
I mean using the in game chat window with a key bound to say_party. It only works if youre in a party with someone. I didnt try using the main menu party chat input so I have no idea if it causes hitches.
[b]Edit[/b]: I also stutter/hitch when receiving party chats. My game doesn't hitch when sending party chat through the main menu UI chat box for some reason though.
HonsterI mean using the in game chat window with a key bound to say_party. It only works if youre in a party with someone. I didnt try using the main menu party chat input so I have no idea if it causes hitches.
Edit: I also stutter/hitch when receiving party chats. My game doesn't hitch when sending party chat through the main menu UI chat box for some reason though.
That's weird, I don't know what to tell you. I can only say that I don't experience it and I have not received reports of anyone else experiencing it, but I don't get reports of much of anything anyway.
[quote=Honster]I mean using the in game chat window with a key bound to say_party. It only works if youre in a party with someone. I didnt try using the main menu party chat input so I have no idea if it causes hitches.
[b]Edit[/b]: I also stutter/hitch when receiving party chats. My game doesn't hitch when sending party chat through the main menu UI chat box for some reason though.[/quote]
That's weird, I don't know what to tell you. I can only say that I don't experience it and I have not received reports of anyone else experiencing it, but I don't get reports of much of anything anyway.
Yea turns out the "say_party" stuttering isnt 7huds fault nor is it exclusive to 7hud. Its just more pronounced for me with custom huds than stock but even using tf2 running with -default I can still cause stuttering spamming a "say_party xxxxxxxxxx" bind.
Curious if anyone else has has encountered this.
Edit: ninja'd
Yea turns out the "say_party" stuttering isnt 7huds fault nor is it exclusive to 7hud. Its just more pronounced for me with custom huds than stock but even using tf2 running with -default I can still cause stuttering spamming a "say_party xxxxxxxxxx" bind.
Curious if anyone else has has encountered this.
Edit: ninja'd
v4.70
Been sitting on this for quite some time... back to playing some TF2 and figured I'd go ahead and release it all.
- added 4plug option to toggle friends list panel on main menu (causes stutters when accessing menus)
- begun converting to #base method
- added wiet's hq item icon tweak
- adjusted thermal thruster meter/icon positioning
- added full screen bg to class selection menu and moved model left
- reordered hudammoweapons.res
- enlarged max health value
- moved inspect panel left 10
- made killfeed bg's opaque
- updated vita-saw meter count label
- fixed loadout item/taunt buttons clipping through item description panes
- fixed clipping of attributes in class loadout panel
- fixed objective time panel label misalignments
- added outline to charge label under xhair
- made medi gun charge bar slightly taller and removed "uber" labels
- revised vaccinator display so the persistent shadow isn't as big an issue
- fixed mvm mann up victory panel not displaying properly
Download
Screenshots
[b]v4.70[/b]
Been sitting on this for quite some time... back to playing some TF2 and figured I'd go ahead and release it all.
- added 4plug option to toggle friends list panel on main menu (causes stutters when accessing menus)
- begun converting to #base method
- added wiet's hq item icon tweak
- adjusted thermal thruster meter/icon positioning
- added full screen bg to class selection menu and moved model left
- reordered hudammoweapons.res
- enlarged max health value
- moved inspect panel left 10
- made killfeed bg's opaque
- updated vita-saw meter count label
- fixed loadout item/taunt buttons clipping through item description panes
- fixed clipping of attributes in class loadout panel
- fixed objective time panel label misalignments
- added outline to charge label under xhair
- made medi gun charge bar slightly taller and removed "uber" labels
- revised vaccinator display so the persistent shadow isn't as big an issue
- fixed mvm mann up victory panel not displaying properly
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
v4.71
Some additional tweaks before I slink away again...
- removed #base stuff (decided it doesn't seem a worthwhile setup)
- adjusted net_graph font
- chat box refinements
- fixed pd red escrow value placement (don't know what messed this up)
Download
Screenshots
[b]v4.71[/b]
Some additional tweaks before I slink away again...
- removed #base stuff (decided it doesn't seem a worthwhile setup)
- adjusted net_graph font
- chat box refinements
- fixed pd red escrow value placement (don't know what messed this up)
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
love this hud, this is one of the first huds i ever used. keep up the good work
no box buff/low + smaller font options would be amazing
love this hud, this is one of the first huds i ever used. keep up the good work
[i]no box buff/low + smaller font options would be amazing[/i]
Store page buttons seem to be invisible. When you first open it you can kinda see one button hidden under an item. https://i.imgur.com/SSwvexJ.png
Also noticed valve servers moving the chat box which can be prevented by adding this to hudanimations_7hud.txt (i added it to the bottom and it works, not sure if that matters)
event CompetitiveGame_LowerChatWindow
{
}
event CompetitiveGame_RestoreChatWindow
{
}
event HudTournament_MoveChatWindow
{
}
Store page buttons seem to be invisible. When you first open it you can kinda see one button hidden under an item. https://i.imgur.com/SSwvexJ.png
Also noticed valve servers moving the chat box which can be prevented by adding this to hudanimations_7hud.txt (i added it to the bottom and it works, not sure if that matters)
[code]event CompetitiveGame_LowerChatWindow
{
}
event CompetitiveGame_RestoreChatWindow
{
}
event HudTournament_MoveChatWindow
{
}[/code]
HonsterStore page buttons seem to be invisible. When you first open it you can kinda see one button hidden under an item. https://i.imgur.com/SSwvexJ.png
Also noticed valve servers moving the chat box which can be prevented by adding this to hudanimations_7hud.txt (i added it to the bottom and it works, not sure if that matters)
event CompetitiveGame_LowerChatWindow
{
}
event CompetitiveGame_RestoreChatWindow
{
}
event HudTournament_MoveChatWindow
{
}
Hey, thanks for the report and fix. I'll check that stuff out tomorrow. I feel like I had moved those buttons when I redid the store page awhile ago... I guess not.
[quote=Honster]Store page buttons seem to be invisible. When you first open it you can kinda see one button hidden under an item. https://i.imgur.com/SSwvexJ.png
Also noticed valve servers moving the chat box which can be prevented by adding this to hudanimations_7hud.txt (i added it to the bottom and it works, not sure if that matters)
[code]event CompetitiveGame_LowerChatWindow
{
}
event CompetitiveGame_RestoreChatWindow
{
}
event HudTournament_MoveChatWindow
{
}[/code][/quote]
Hey, thanks for the report and fix. I'll check that stuff out tomorrow. I feel like I had moved those buttons when I redid the store page awhile ago... I guess not.
v4.72
Honster's update.
- fixed store page buttons missing
- added tweak preventing chat position reset in competitive (thanks Honster!)
Download
Screenshots
[b]v4.72[/b]
Honster's update.
- fixed store page buttons missing
- added tweak preventing chat position reset in competitive (thanks Honster!)
[url=https://github.com/Sevin7/7HUD]Download[/url]
[url=http://imgur.com/a/yluqH]Screenshots[/url]
Can't get enough of it man! I love the fps and fov config
Can't get enough of it man! I love the fps and fov config