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Med speed buff removal EU DMIXES
31
#31
1 Frags +
MatthesBeaterMatthesin the works
-a plugin that means soldiers dont take additional self damage when they hit an enemy

Wouldn't this make gunboats ridiculously overpowered? Or am I misunderstanding how this is going to work?

By default soldier takes only 60% damage to his own rockets in the air
Equipping gunboats means you take 36% of total self damage

if you hit a player with a rocket that also splashes you whether or not you have gunboats you get no resistance to your own damage, the idea is simply if you have gunboats you get the same extra resistance and if you don't you get base self damage reduction anyway

so people are gonna be able to land on people and deal 100 damage while also propelling themself to safety/ the skybox and only taking 20 damage?

[quote=Matthes][quote=Beater][quote=Matthes]
in the works
-a plugin that means soldiers dont take additional self damage when they hit an enemy
[/quote]

Wouldn't this make gunboats ridiculously overpowered? Or am I misunderstanding how this is going to work?[/quote]

By default soldier takes only 60% damage to his own rockets in the air
Equipping gunboats means you take 36% of total self damage

if you hit a player with a rocket that also splashes you whether or not you have gunboats you get no resistance to your own damage, the idea is simply if you have gunboats you get the same extra resistance and if you don't you get base self damage reduction anyway[/quote]
so people are gonna be able to land on people and deal 100 damage while also propelling themself to safety/ the skybox and only taking 20 damage?
32
#32
30 Frags +

i think youre used to soldiers jumping you and perpelling themselves to safety after because you play medic with hamaham

i think youre used to soldiers jumping you and perpelling themselves to safety after because you play medic with hamaham
33
#33
10 Frags +
bumfreeze

if you manage to bomb into 6 players, dish out a 100 damage rocket to a player and jump out scot free let me know

I do not see how this is the one thing you take away from it even as opposed to how differently scouts have to play out 1v1s or how a 200 health soldier and 120 health soldier can hit the same rockets and trade

[quote=bumfreeze] [/quote] if you manage to bomb into 6 players, dish out a 100 damage rocket to a player and jump out scot free let me know

I do not see how this is the one thing you take away from it even as opposed to how differently scouts have to play out 1v1s or how a 200 health soldier and 120 health soldier can hit the same rockets and trade
34
#34
2 Frags +
Matthesbumfreeze if you manage to bomb into 6 players, dish out a 100 damage rocket to a player and jump out scot free let me know

"its ok cos it wont work if 6 players are looking at u" ?? theres plenty of situations outside of sacs in this game where this will be stupid imo, but doesnt matter talking about it here - the point of the mod is to test it i guess

[quote=Matthes][quote=bumfreeze] [/quote] if you manage to bomb into 6 players, dish out a 100 damage rocket to a player and jump out scot free let me know
[/quote]
"its ok cos it wont work if 6 players are looking at u" ?? theres plenty of situations outside of sacs in this game where this will be stupid imo, but doesnt matter talking about it here - the point of the mod is to test it i guess
35
#35
13 Frags +
BumFreezeMatthesbumfreeze if you manage to bomb into 6 players, dish out a 100 damage rocket to a player and jump out scot free let me know "its ok cos it wont work if 6 players are looking at u" ?? theres plenty of situations outside of sacs in this game where this will be stupid imo, but doesnt matter talking about it here - the point of the mod is to test it i guess

NAME 2 OF THOSE SITUATIONS

[quote=BumFreeze][quote=Matthes][quote=bumfreeze] [/quote] if you manage to bomb into 6 players, dish out a 100 damage rocket to a player and jump out scot free let me know
[/quote]
"its ok cos it wont work if 6 players are looking at u" ?? theres plenty of situations outside of sacs in this game where this will be stupid imo, but doesnt matter talking about it here - the point of the mod is to test it i guess[/quote]
NAME 2 OF THOSE SITUATIONS
36
#36
15 Frags +

There is a dedicated channel for complaints in the discord
alot of people have been posting about possible consequences on tftv which is not very convenient for keeping the thread on topic
from now please post in the discord if u have any complaints or worries

bumfreeze

the point isnt that there are 6 players, its that if youre jumping a player they're going to be shooting at you aswell
'You did 100 damage to me so you should take 70 back' is not an argument

There is a dedicated channel for complaints in the discord
alot of people have been posting about possible consequences on tftv which is not very convenient for keeping the thread on topic
from now please post in the discord if u have any complaints or worries
[quote=bumfreeze] [/quote]
the point isnt that there are 6 players, its that if youre jumping a player they're going to be shooting at you aswell
'You did 100 damage to me so you should take 70 back' is not an argument
37
#37
25 Frags +
3006Matthesbeing considered
-crossbow nerf (remove passive reload?)

idk maybe it's a stupid question, but could you not just reduce the amount of heals it gives?

Being able to save teammates with a bolt in a fight is a cool mechanic and reducing the heals it gives significantly would negatively affect that.

The problem with the crossbow is the fire rate. You don't even have to think about if you should use it or not. Also due to the fire rate dumb tactics like arrow tanking Heavys are viable. Also being able to instant recover your team from taking a large amount of damage by having everyone take an arrow isn't exactly fair.

In the current meta i believe arrows need there current stats to help keep soldier relevant (soldiers are by far the biggest benefactor of arrow heals) but with the changes being made by this plugin i no longer see it as necessary. I feel the crossbow in its current state significantly dumbs down the class and reduces the importance of heal management.

Matthesdmixes are currently running
-medic speed buff removal
-sticky det bug fix
-fixed fall damage
-ramp bug fix plugin
-projectiles dont collide with teammates

BASED

in the works
-a plugin that means soldiers dont take additional self damage when they hit an enemy

Just reduce the base self damage stat. This has the added bonus of making shotgun pocket more viable. I liked the old dynamic of roamers run gunboats and pockets run shotgun.

[quote=3006][quote=Matthes]being considered
-crossbow nerf (remove passive reload?)[/quote]

idk maybe it's a stupid question, but could you not just reduce the amount of heals it gives?[/quote] Being able to save teammates with a bolt in a fight is a cool mechanic and reducing the heals it gives significantly would negatively affect that.

The problem with the crossbow is the fire rate. You don't even have to think about if you should use it or not. Also due to the fire rate dumb tactics like arrow tanking Heavys are viable. Also being able to instant recover your team from taking a large amount of damage by having everyone take an arrow isn't exactly fair.

In the current meta i believe arrows need there current stats to help keep soldier relevant (soldiers are by far the biggest benefactor of arrow heals) but with the changes being made by this plugin i no longer see it as necessary. I feel the crossbow in its current state significantly dumbs down the class and reduces the importance of heal management.

[quote=Matthes]dmixes are currently running
-medic speed buff removal
-sticky det bug fix
-fixed fall damage
-ramp bug fix plugin
-projectiles dont collide with teammates
[/quote]
BASED
[quote] in the works
-a plugin that means soldiers dont take additional self damage when they hit an enemy
[/quote]
Just reduce the base self damage stat. This has the added bonus of making shotgun pocket more viable. I liked the old dynamic of roamers run gunboats and pockets run shotgun.
38
#38
8 Frags +
Matthes-medic speed buff removal

yes

Matthes-sticky det bug fix
-fixed fall damage
-ramp bug fix plugin
-projectiles dont collide with teammates

YES

Matthesin the works
-a plugin that means soldiers dont take additional self damage when they hit an enemy

https://www.youtube.com/watch?v=eKK8orrcwUY
also if that is proven too strong with gunboats it's always possible to have gunboats and no gunboats take the same amount of self damage when hitting an enemy as a middle ground

Matthesbeing considered
-crossbow nerf (remove passive reload?)

https://www.youtube.com/watch?v=J6vNTrdhN8k

is twikuu the only author? truly saving esports this time, after the failed league thing

screwbI feel the crossbow in its current state significantly dumbs down the class and reduces the importance of heal management.

Couldn't agree more (and can't wait for banny to go back to soldier/demo D:)

[quote=Matthes]
-medic speed buff removal
[/quote]
yes

[quote=Matthes]
-sticky det bug fix
-fixed fall damage
-ramp bug fix plugin
-projectiles dont collide with teammates
[/quote]
YES

[quote=Matthes]
in the works
-a plugin that means soldiers dont take additional self damage when they hit an enemy
[/quote]
https://www.youtube.com/watch?v=eKK8orrcwUY
also if that is proven too strong with gunboats it's always possible to have gunboats and no gunboats take the same amount of self damage when hitting an enemy as a middle ground

[quote=Matthes]
being considered
-crossbow nerf (remove passive reload?)[/quote]
https://www.youtube.com/watch?v=J6vNTrdhN8k

is twikuu the only author? truly saving esports this time, after the failed league thing

[quote=screwb]I feel the crossbow in its current state significantly dumbs down the class and reduces the importance of heal management.[/quote]
Couldn't agree more (and can't wait for banny to go back to soldier/demo D:)
39
#39
6 Frags +

okay now THIS is epic

okay now THIS is epic
40
#40
79 Frags +

b4nny explaining why medic speed buff is a good thing
https://clips.twitch.tv/MoistFlaccidDadFutureMan

b4nny explaining why medic speed buff is a good thing
https://clips.twitch.tv/MoistFlaccidDadFutureMan
41
#41
22 Frags +
KZb4nny explaining why medic speed buff is a good thing
https://clips.twitch.tv/MoistFlaccidDadFutureMan

i hope he tells me someday :(

[quote=KZ]b4nny explaining why medic speed buff is a good thing
https://clips.twitch.tv/MoistFlaccidDadFutureMan[/quote]

i hope he tells me someday :(
42
#42
8 Frags +

if ur gona lower soldier self damage then make demo pipe self damage lower

if ur gona lower soldier self damage then make demo pipe self damage lower
43
#43
48 Frags +
KZb4nny explaining why medic speed buff is a good thing
https://clips.twitch.tv/MoistFlaccidDadFutureMan

haha yeah i have a girlfriend bro she just goes to a different discord. what? no you can't meet her it would spoil it

[quote=KZ]b4nny explaining why medic speed buff is a good thing
https://clips.twitch.tv/MoistFlaccidDadFutureMan[/quote]
haha yeah i have a girlfriend bro she just goes to a different discord. what? no you can't meet her it would spoil it
44
#44
6 Frags +
Hedgeif ur gona lower soldier self damage then make demo pipe self damage lower

but the demo isnt using an unlock with the sole purpose of lowering self-damage from their own projectiles

fixing the self-damage would be good because at the moment scouts beat soldiers at long-range, mid-range and close-range... at least you would make it a fair battle at close-range instead of just the soldier losing to a scout inside of them automatically

[quote=Hedge]if ur gona lower soldier self damage then make demo pipe self damage lower[/quote]
but the demo isnt using an unlock with the sole purpose of lowering self-damage from their own projectiles

fixing the self-damage would be good because at the moment scouts beat soldiers at long-range, mid-range and close-range... at least you would make it a fair battle at close-range instead of just the soldier losing to a scout inside of them automatically
45
#45
-2 Frags +
yewlHedgeif ur gona lower soldier self damage then make demo pipe self damage lowerbut the demo isnt using an unlock with the sole purpose of lowering self-damage from their own projectiles

It shouldn't be an unlock buff because then shotgun soldiers would miss out on most of the benefit. Should just be a base self dam resistance buff.

[quote=yewl][quote=Hedge]if ur gona lower soldier self damage then make demo pipe self damage lower[/quote]
but the demo isnt using an unlock with the sole purpose of lowering self-damage from their own projectiles
[/quote]
It shouldn't be an unlock buff because then shotgun soldiers would miss out on most of the benefit. Should just be a base self dam resistance buff.
46
#46
18 Frags +
ScrewBstuffIt shouldn't be an unlock buff because then shotgun soldiers would miss out on most of the benefit. Should just be a base self dam resistance buff.

i disagree with this, don't make the game to what it has never been. just my opinion though

[quote=ScrewB][quote]stuff
[/quote]
It shouldn't be an unlock buff because then shotgun soldiers would miss out on most of the benefit. Should just be a base self dam resistance buff.[/quote]
i disagree with this, don't make the game to what it has never been. just my opinion though
47
#47
18 Frags +
ScrewByewlHedgeif ur gona lower soldier self damage then make demo pipe self damage lowerbut the demo isnt using an unlock with the sole purpose of lowering self-damage from their own projectilesIt shouldn't be an unlock buff because then shotgun soldiers would miss out on most of the benefit. Should just be a base self dam resistance buff.

perhaps there is a weapon that a shotgun soldier can use to kill a close-range enemy that does no self-damage.......?

[quote=ScrewB][quote=yewl][quote=Hedge]if ur gona lower soldier self damage then make demo pipe self damage lower[/quote]
but the demo isnt using an unlock with the sole purpose of lowering self-damage from their own projectiles
[/quote]
It shouldn't be an unlock buff because then shotgun soldiers would miss out on most of the benefit. Should just be a base self dam resistance buff.[/quote]
perhaps there is a weapon that a shotgun soldier can use to kill a close-range enemy that does no self-damage.......?
48
#48
-25 Frags +
bijloli disagree with this, don't make the game to what it has never been. just my opinion though

Pocket soldiers running shotgun was the meta for what? 8 years?

yewlperhaps there is a weapon that a shotgun soldier can use to kill a close-range enemy that does no self-damage.......?

You are a moron if you think waddling around with you shotgun out is viable play style. Gunboats are already preferable to shotgun 80% of the time and that is IF you took the time to learn how to use it. Gunboats do not need another advantage over shotgun.

[quote=bijlol]
i disagree with this, don't make the game to what it has never been. just my opinion though[/quote]
Pocket soldiers running shotgun was the meta for what? 8 years?
[quote=yewl]perhaps there is a weapon that a shotgun soldier can use to kill a close-range enemy that does no self-damage.......?[/quote]
You are a moron if you think waddling around with you shotgun out is viable play style. Gunboats are already preferable to shotgun 80% of the time and that is IF you took the time to learn how to use it. Gunboats do not need another advantage over shotgun.
49
#49
12 Frags +
ScrewBbijloli disagree with this, don't make the game to what it has never been. just my opinion thoughPocket soldiers running shotgun was the meta for what? 8 years?

yes, but afaik base self damage haven't changed, at least not since i started playing. that's what i mean, i am well aware that pocket soldier with shotgun was the meta for a long time

[quote=ScrewB][quote=bijlol]
i disagree with this, don't make the game to what it has never been. just my opinion though[/quote]
Pocket soldiers running shotgun was the meta for what? 8 years?
[/quote]
yes, but afaik base self damage haven't changed, at least not since i started playing. that's what i mean, i am well aware that pocket soldier with shotgun was the meta for a long time
50
#50
-15 Frags +
bijlolyes, but afaik base self damage haven't changed, at least not since i started playing. that's what i mean, i am well aware that pocket soldier with shotgun was the meta for a long time

Well if you don't want things to change i have bad news for yah. The scout mains are not getting rid of their 144hz monitors.

[quote=bijlol]
yes, but afaik base self damage haven't changed, at least not since i started playing. that's what i mean, i am well aware that pocket soldier with shotgun was the meta for a long time[/quote]
Well if you don't want things to change i have bad news for yah. The scout mains are not getting rid of their 144hz monitors.
51
#51
25 Frags +
ScrewBbijlolyes, but afaik base self damage haven't changed, at least not since i started playing. that's what i mean, i am well aware that pocket soldier with shotgun was the meta for a long timeWell if you don't want things to change i have bad news for yah. The scout mains are not getting rid of their 144hz monitors.

All I'm getting from this is you personally love shotgun soldier and want it to make a return, that isn't possible right now and is not nearly a big enough issue for soldier, maybe on last to build uber, sure so your scout can offclass but for now it's not priority.
The plugin in question isn't about that, It's about soldier not hitting himself for 70 damage when he point blanks an enemy.

[quote=ScrewB][quote=bijlol]
yes, but afaik base self damage haven't changed, at least not since i started playing. that's what i mean, i am well aware that pocket soldier with shotgun was the meta for a long time[/quote]
Well if you don't want things to change i have bad news for yah. The scout mains are not getting rid of their 144hz monitors.[/quote]

All I'm getting from this is you personally love shotgun soldier and want it to make a return, that isn't possible right now and is not nearly a big enough issue for soldier, maybe on last to build uber, sure so your scout can offclass but for now it's not priority.
The plugin in question isn't about that, It's about soldier not hitting himself for 70 damage when he point blanks an enemy.
52
#52
41 Frags +

Ok I watched through b4nny's vod, honestly people are painting b4nny as WAY more unreasonable than he is
It's gonna be a bit of a challenge but if we work together I reckon we can manage it

Show Content
Ok I watched through b4nny's vod, honestly people are painting b4nny as WAY more unreasonable than he is
It's gonna be a bit of a challenge but if we work together I reckon we can manage it

[spoiler][img]https://cdn.discordapp.com/attachments/344141887457722370/701752132172251186/unknown.png[/img][/spoiler]
53
#53
40 Frags +
MatthesOk I watched through b4nny's vod, honestly people are painting b4nny as WAY more unreasonable than he is
It's gonna be a bit of a challenge but if we work together I reckon we can manage it
Show Content

for real though, respect yomps for asking the hard questions to b4nny but -rep Habib for straight-up simping.

[quote=Matthes]Ok I watched through b4nny's vod, honestly people are painting b4nny as WAY more unreasonable than he is
It's gonna be a bit of a challenge but if we work together I reckon we can manage it

[spoiler][img]https://cdn.discordapp.com/attachments/344141887457722370/701752132172251186/unknown.png[/img][/spoiler][/quote]

for real though, respect yomps for asking the hard questions to b4nny but -rep Habib for straight-up simping.
54
#54
19 Frags +

This is what I can't stand these people in your fucking chat. These fucking people that conform to these fucking archetypes. This fucking idiot man. I can't stand this shit. Just people are fucking..they just choose to be dumb. They get set straight every fucking day and then they just choose to be wrong. Like what can you do about that. No it's just not worth it it's so fucking stupid like it's just not worth it these people they choose to be fucking dumb they choose to be wrong. It doesn't make any fucking sense. Like how many times can you be told that you're wrong and set straight but then just choose to continue to be wrong it just doesn't make any sense.

This is what I can't stand these people in your fucking chat. These fucking people that conform to these fucking archetypes. This fucking idiot man. I can't stand this shit. Just people are fucking..they just choose to be dumb. They get set straight every fucking day and then they just choose to be wrong. Like what can you do about that. No it's just not worth it it's so fucking stupid like it's just not worth it these people they choose to be fucking dumb they choose to be wrong. It doesn't make any fucking sense. Like how many times can you be told that you're wrong and set straight but then just choose to continue to be wrong it just doesn't make any sense.
55
#55
6 Frags +
KZfor real though, respect yomps for asking the hard questions to b4nny but -rep Habib for straight-up simping.

I like to think Habib acting that way cause he knows that no matter what happens, b4nny will always stand by his ideas and keep on with the "if you don't think the same way I do, you're a degenerate"

[quote=KZ]
for real though, respect yomps for asking the hard questions to b4nny but -rep Habib for straight-up simping.[/quote]

I like to think Habib acting that way cause he knows that no matter what happens, b4nny will always stand by his ideas and keep on with the "if you don't think the same way I do, you're a degenerate"
56
#56
3 Frags +
Matthes3006Matthesbeing considered
-crossbow nerf (remove passive reload?)

idk maybe it's a stupid question, but could you not just reduce the amount of heals it gives?

removing passive reload means that medics have to be much more considerate of how and when they use arrows, combined with the fact they don't give as much uber as the medigun

the idea is to keep the burst healing ability, but making it so you have to be smarter in your use of it
in doing so the skill ceiling of med is raised and the crazy burst healing on offer comes with a downside if you abuse it

Didn't the crossbow used to not have passive reload, and it was only rarely used because of it? Genuine question cause I for sure wasn't around at that time. Probably still worth testing regardless.

I like the idea of making arrows heal over time. I feel like the annoying part of the crossbow is that you can get someone quite low but all they need is a second to stand still and suddenly your damage is meaningless and not possible to follow up on. If the healing was done over time, even if it was relatively quickly at least there would be a window of time where you could actually play off your damage.

I guess you could argue that changing arrows in this way would remove some of the clutch potential of arrows though so idk. Also maybe it would be hard to implement in a plugin.

[quote=Matthes][quote=3006][quote=Matthes]being considered
-crossbow nerf (remove passive reload?)[/quote]

idk maybe it's a stupid question, but could you not just reduce the amount of heals it gives?[/quote]

removing passive reload means that medics have to be much more considerate of how and when they use arrows, combined with the fact they don't give as much uber as the medigun

the idea is to keep the burst healing ability, but making it so you have to be smarter in your use of it
in doing so the skill ceiling of med is raised and the crazy burst healing on offer comes with a downside if you abuse it[/quote]
Didn't the crossbow used to not have passive reload, and it was only rarely used because of it? Genuine question cause I for sure wasn't around at that time. Probably still worth testing regardless.

I like the idea of making arrows heal over time. I feel like the annoying part of the crossbow is that you can get someone quite low but all they need is a second to stand still and suddenly your damage is meaningless and not possible to follow up on. If the healing was done over time, even if it was relatively quickly at least there would be a window of time where you could actually play off your damage.

I guess you could argue that changing arrows in this way would remove some of the clutch potential of arrows though so idk. Also maybe it would be hard to implement in a plugin.
57
#57
16 Frags +
Dr_FezDidn't the crossbow used to not have passive reload, and it was only rarely used because of it?

Nah, it was by far the most used unlock even before the passive reload buff. I think Mirelin was pretty much the only notable medic that primarily used another weapon than the Crossbow.

You can go back to i49 (2013) to see that it was the most used unlock by top medics. Hard to find any information before then as logs were not as detailed.

http://logs.tf/search/log?s=i49

EDIT: For reference, the passive reload buff was added two months after this LAN.

[quote=Dr_Fez]
Didn't the crossbow used to not have passive reload, and it was only rarely used because of it? [/quote]

Nah, it was by far the most used unlock even before the passive reload buff. I think Mirelin was pretty much the only notable medic that primarily used another weapon than the Crossbow.

You can go back to i49 (2013) to see that it was the most used unlock by top medics. Hard to find any information before then as logs were not as detailed.

http://logs.tf/search/log?s=i49

EDIT: For reference, the passive reload buff was added two months after this LAN.
58
#58
51 Frags +
KZb4nny explaining why medic speed buff is a good thing
https://clips.twitch.tv/MoistFlaccidDadFutureMan

i have no proof for this but i assume b4nny asked for the med speed buff to be implemented
why would valve introduce a feature that only helps medics when they heal a scout? when have you ever seen a medic and scout combo in pubs? i know he went to valves offices so i assume he suggested it thinking that faster medics = faster games. unfortunately when medics rarely die you end up in a lot of stalemates. i remember when losing a mid hard meant getting wiped and almost certainly losing a round - now your med just sprints to last like usain bolt and you have a nice little last stalemate

[quote=KZ]b4nny explaining why medic speed buff is a good thing
https://clips.twitch.tv/MoistFlaccidDadFutureMan[/quote]
i have no proof for this but i assume b4nny asked for the med speed buff to be implemented
why would valve introduce a feature that only helps medics when they heal a scout? when have you ever seen a medic and scout combo in pubs? i know he went to valves offices so i assume he suggested it thinking that faster medics = faster games. unfortunately when medics rarely die you end up in a lot of stalemates. i remember when losing a mid hard meant getting wiped and almost certainly losing a round - now your med just sprints to last like usain bolt and you have a nice little last stalemate
59
#59
25 Frags +

can we actually get this into ETF2L and other leagues please

can we actually get this into ETF2L and other leagues please
60
#60
-10 Frags +
Irish_JoshThe plugin in question isn't about that, It's about soldier not hitting himself for 70 damage when he point blanks an enemy.

So shotgun soldiers should just blow themselves up? Your logic is flawed. If gunboats soldiers shouldn't blow themselves up with there own rockets when shooting people why should shotgun soldiers? Why should anyone be able to basically melee someone with the RL without consequences? One of the skills of DMing as soldier is maintaining a bit of distance.

I think a 25% boost to soldiers base self dmg resistance (including RJs) would be a nice addition. This would let non GB soldiers have SOME mobility while keeping the boats as the go to for roamers. It would also be enough to prevent a scout 1 shoting you when you round the corner and you fire at the same time. If the mobility boost for boats is too much nerf them by like 10/15% (although i don't think it will be).

[quote=Irish_Josh]
The plugin in question isn't about that, It's about soldier not hitting himself for 70 damage when he point blanks an enemy.[/quote]
So shotgun soldiers should just blow themselves up? Your logic is flawed. If gunboats soldiers shouldn't blow themselves up with there own rockets when shooting people why should shotgun soldiers? Why should anyone be able to basically melee someone with the RL without consequences? One of the skills of DMing as soldier is maintaining a bit of distance.

I think a 25% boost to soldiers base self dmg resistance (including RJs) would be a nice addition. This would let non GB soldiers have SOME mobility while keeping the boats as the go to for roamers. It would also be enough to prevent a scout 1 shoting you when you round the corner and you fire at the same time. If the mobility boost for boats is too much nerf them by like 10/15% (although i don't think it will be).
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