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what happened to warmfront
1
#1
0 Frags +

why isn't it played in 6s anymore? i just think it's neat

also badlands

why isn't it played in 6s anymore? i just think it's neat

also badlands
2
#2
14 Frags +

.

.
3
#3
4 Frags +

mid at best is okay, and any point past that is awful to attack or defend

mid at best is okay, and any point past that is awful to attack or defend
4
#4
12 Frags +

pretty sure half these maps werent even tried again since the scout speed update, warmfront was a fun map and would probably work better now

pretty sure half these maps werent even tried again since the scout speed update, warmfront was a fun map and would probably work better now
5
#5
2 Frags +

I vaguely remember something about heavy on that last being absolutely cancerous to play against

I vaguely remember something about heavy on that last being absolutely cancerous to play against
6
#6
-11 Frags +

we played a warmfront lobby the other day i miss that fucking map

i was banned for playing sniper

we played a warmfront lobby the other day i miss that fucking map


i was banned for playing sniper
7
#7
-3 Frags +

.

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8
#8
-5 Frags +

warmfront overall is just slow. there are no interesting bombs and it just makes it spam the map. boring to play, slow to push just not as fun or interesting as the maps we have currently in the pool. all the points are awkward to hold, its a valve map at base.

also badlands is just bad.

warmfront overall is just slow. there are no interesting bombs and it just makes it spam the map. boring to play, slow to push just not as fun or interesting as the maps we have currently in the pool. all the points are awkward to hold, its a valve map at base.

also badlands is just bad.
9
#9
18 Frags +

Warmfront was a fun map - particularly the mid. There were attempts to transform it into a sort of KOTH map after it fell out of favor, but I don't think that materialized very effectively. I also really liked the second point.

The main reasons it was removed:

Last was very unpopular. It's huge, so the "tag-bomb" rinse repeat was really hard to execute if impossible to use effectively given the distance you had to close (prolane and freight had a similar issue). On the defending side, if you lost most of your team defending, it was really difficult to push out to second because of how much distance you needed to cover to get to second, and how relatively exposed you were on the point once you got there.

During LAN Enigma held middle by getting a heavy on house which made it extraordinarily difficult to push middle and foiled many pushes, even those with advantage - simply because heavy is pretty good when he has the high ground and is in a defensive setting. Gullywash/Badlands have similarly good heavy spots at mid, but are big enough you can get around him, your options are more limited in on warmfront, but some of its effectiveness is related purely to the LAN environment and how rare heavy play is/was.

Some people complained about the FPS performance loss on the map due to lack of optimization present in the map at the time.

There was a hilarious strategy that was actually used wherein you could have your scouts drink crit-a-cola and stand with the short stop at the top ramp on mids and any soldier that jumped just got instantly vaporized lol.

Warmfront was a fun map - particularly the mid. There were attempts to transform it into a sort of KOTH map after it fell out of favor, but I don't think that materialized very effectively. I also really liked the second point.

The main reasons it was removed:

Last was very unpopular. It's huge, so the "tag-bomb" rinse repeat was really hard to execute if impossible to use effectively given the distance you had to close (prolane and freight had a similar issue). On the defending side, if you lost most of your team defending, it was really difficult to push out to second because of how much distance you needed to cover to get to second, and how relatively exposed you were on the point once you got there.

During LAN Enigma held middle by getting a heavy on house which made it extraordinarily difficult to push middle and foiled many pushes, even those with advantage - simply because heavy is pretty good when he has the high ground and is in a defensive setting. Gullywash/Badlands have similarly good heavy spots at mid, but are big enough you can get around him, your options are more limited in on warmfront, but some of its effectiveness is related purely to the LAN environment and how rare heavy play is/was.

Some people complained about the FPS performance loss on the map due to lack of optimization present in the map at the time.

There was a hilarious strategy that was actually used wherein you could have your scouts drink crit-a-cola and stand with the short stop at the top ramp on mids and any soldier that jumped just got instantly vaporized lol.
10
#10
13 Frags +
MarxistSome people complained about the FPS performance loss on the map due to lack of optimization present in the map at the time.

as if that ever stopped garbage maps from being forced onto us

[quote=Marxist]
Some people complained about the FPS performance loss on the map due to lack of optimization present in the map at the time.

[/quote]

as if that ever stopped garbage maps from being forced onto us
11
#11
18 Frags +
MarxistSome people complained about the FPS performance loss on the map due to lack of optimization present in the map at the time.

Imagine if we had to play a map with FPS performance issues this season. Imagine.

[quote=Marxist]Some people complained about the FPS performance loss on the map due to lack of optimization present in the map at the time.[/quote]

Imagine if we had to play a map with FPS performance issues this season. Imagine.
12
#12
11 Frags +
Marxistpost

man reading that gave mega nostalgia for some reason, i also remember byte would just tell people that everyone just doesnt know how to push last on it constantly

[quote=Marxist]post[/quote]

man reading that gave mega nostalgia for some reason, i also remember byte would just tell people that everyone just doesnt know how to push last on it constantly
13
#13
6 Frags +
MarxistLast was very unpopular.

Heh... god it was like trying to run down a football field, but with a ceiling so low you couldn't actually do meaningful/interesting rocket jumps. Also the football field had a heavy shooting you the whole time, maybe a sentry too. Plus there's a sniper/stickies on doors (since you don't need to sticky the point) so you are forced to pop early only to end your uber with one rocket left and an enemy combo staring you down with 100%. So much fun.

Can't forget mid had so many edges that would eat your rockets for 0 damage, that was fun too.

The aesthetics were cool, but it was really rough to play in many ways.

[quote=Marxist]Last was very unpopular.[/quote]

Heh... god it was like trying to run down a football field, but with a ceiling so low you couldn't actually do meaningful/interesting rocket jumps. Also the football field had a heavy shooting you the whole time, maybe a sentry too. Plus there's a sniper/stickies on doors (since you don't need to sticky the point) so you are forced to pop early only to end your uber with one rocket left and an enemy combo staring you down with 100%. So much fun.

Can't forget mid had so many edges that would eat your rockets for 0 damage, that was fun too.

The aesthetics were cool, but it was really rough to play in many ways.
14
#14
7 Frags +

Also, speaking of football fields..... anyone remember cp_ashville??? LOL

Also, speaking of football fields..... anyone remember cp_ashville??? LOL
15
#15
5 Frags +

I knew CP ashville was going to be glorious when I saw whatever team ma3la was on the season it was introduced opt never to push off last and just time the round out repeatedly. Then for the only time that I really recall, that became the "meta" for the rest of the season and we all just quietly forgot that map and the horrible things it made us do after its week was done.

I knew CP ashville was going to be glorious when I saw whatever team ma3la was on the season it was introduced opt never to push off last and just time the round out repeatedly. Then for the only time that I really recall, that became the "meta" for the rest of the season and we all just quietly forgot that map and the horrible things it made us do after its week was done.
16
#16
0 Frags +
toothAlso, speaking of football fields..... anyone remember cp_ashville??? LOL

Oh gods the PTSD...

[quote=tooth]Also, speaking of football fields..... anyone remember cp_ashville??? LOL[/quote]

Oh gods the PTSD...
17
#17
3 Frags +
Air_MarxistSome people complained about the FPS performance loss on the map due to lack of optimization present in the map at the time.

as if that ever stopped garbage maps from being forced onto us

While it is still an issue on some maps it isn't as big of a deal now as it was then. When coldfront was still in play i was using an Athlon 64 4800+ with a 8600gts and many others where still using similar systems. Drops below 144 and drops below 60 are two completely different tiers of playability.

[quote=Air_][quote=Marxist]
Some people complained about the FPS performance loss on the map due to lack of optimization present in the map at the time.

[/quote]

as if that ever stopped garbage maps from being forced onto us[/quote]
While it is still an issue on some maps it isn't as big of a deal now as it was then. When coldfront was still in play i was using an Athlon 64 4800+ with a 8600gts and many others where still using similar systems. Drops below 144 and drops below 60 are two completely different tiers of playability.
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