I honestly thought this was a masturbation innuendo at first.
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I've played this game for 5.8K hours. Whether I like it or not, it's part of me now.
Guess I'll just never listen to anything he says ever again.
reddit postThe Pyro changes are most likely going to be game changing, reworking almost every weapon and overhauling the class.
ngl I'm getting hyped for this
sageausi can't really disclose my source as they asked to be kept a secret, but sketchek although sick is not dead, he's just quit games and is trying to enjoy life.
Unfortunate that he's still sick, but mostly good news! He's doing the right thing staying away from vidya and being out there experiencing life. All the best to him, hope that a recovery will be possible.
@camper I found this link
The video where he explained his illness was made private about a year ago. People don't know why, if he took it down himself and maybe he recovered or if someone from his family did it. Who knows. I do hope he's okay in some way though
probably because se7en has no opponents in EU right now, they're just steaming through prem at the moment and it's not very interesting
The old quickie launcher was borderline overpowered which is unfortunate, I thought it was super fun to use. The current one would be broken as hell with 6 stickies but with 4 it just feels underwhelming, and it's not fun to spend so much time reloading on a class where reload is one of the biggest issues. Maybe bring back the original design with fizzle time, toned down damage rampup and 6 sticks?
BTW I think someone should talk about the Scottish Resistance... another very fun weapon design but which sits in the shelves because of its sub-par offensive abilities.
They should also give pyro a mandatory voice changer that makes your comms sound like meaningless mumbling
#firstplaceEVL let's go
The sticky nerf also introduced this stat
- Grenades now have the same base blast radius as rockets. Changed from 159Hu to 146Hu.
I feel like it's okay to make it consistent with rockets but the extra splash definitely made a difference back then when directing a cluster of people.
In other news I think it would be nice if they removed the tumble on the stock pipes (like they did with the loch-n-load), since air drag gets modelled in the game this would increase pipe consistency very slightly. A lot of people switched to the iron bomber because of this.
I helped a friend of mine writing a feedback email to Valve but here's what I think should change from the blog post.
- DR - not getting cloak from ammo boxes/dispensers is overkill and would make it the worst watch in the game. Increase the current -35% cloak penalty to something like 60% instead, this mostly prevents "double ringing" by decloaking on top of a big ammo box.
- Amby - Increase base damage penalty to -20% / Make headshots obey damage rampup and falloff / Change rampup/falloff rates to 125%/75%. Keep the no spread on first shot. Basically the damage numbers at point blank/mid/max range would be 120/96/72 for headshots and 40/32/24 for bodyshots. At close range you can easily head+bodyshot a medic, but at long range you can't double headshot a medic and you can only double headshot a sniper or similar light class. This also makes the gun considerably less useful if you don't headshot.
- Pocket Pistol - remove fire rate bonus. I think that's a little overkill in terms of short damage burst, since the pistol is mostly used on low health targets and the health on hit bonus on its own is already very good
Everything else is good.
I'm a bit worried with the amby suggestion that the 120 point blank value might be too good, but I guess realistically you won't be sitting on someone's face in games, so the "close range" headshots would be more like 110 or so which I think is decent. In general I think if you headshot someone in a close range fight you deserve it. I also wanted to propose some numbers that were more or less in line with the way Valve codes rampup and falloff in game.
Alternatively make headshots use falloff only instead of both, that's probably fine, but might be more confusing in terms of stats
P.S. I think Valve should really consider a diamondback nerf
P.P.S Ugh I totally forgot about the Mad Milk. It's a bit OP right now and I was thinking it should be a bit like the soldier banners and require you doing damage to build. So um... it's a non-milk substance, right? We all know what that means. The more damage a scout does, the more friggin erect he gets (much like scout mains in-game) and when you get to like 300 or so you well... fill the mad milk bottle. And then you can throw it for the same effect you have now.
LstratosHFThe darwins danger shield still gives you 150 health and 225 with overheal. How is that not an insta pick in the sniper secondery slot?
I thought that "new design" implied everything else gets scrapped about the old one, including the +25 health.